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Resident Evil 1 & 0's graphics remain unsurpassed

CO_Andy

Member
Despite the static backgrounds, the graphics of the GCN version of Resident Evil 1 and its prequel are still absolutely phenomenal (X-Box 360 developers... forshame).

reremake.jpg


remakejillchris.jpg


According to a patent owned by Nintendo, cube mapping, the Revolution should be able to display pre-rendered images in real-time 3D. Sounds ludicrous, and at the same time scary if Nintendo can achieve next-gen (real-time) graphics w/ only 1/5 the power of the competition.
 
I couldn't believe the gfx in REmake for the first time I played it! It's impressive even though it's prerendered.
 
Yup, remember Donkey Kong Country. Who expected SNES to do something like that graphically?

All this talk about system specs is pretty dumb. Because as we all know, every next-gen console will have the same amount of bits (256).
 
Yeah well duh its fucking Pre-rendered, there are huge downparts to that, but you cant/barely notice it with the slow-paced gameplay Re 1-0 has, try playing Re 4 in pre-rendered scenery.


Edit: But it has impressive pre-rendered backgrounds no doubt, but you cant compare it really.
 
I really liked the approach that Baten Kaitos took, adding moving real time 3-D objects to a prerendered background. Anyone who's played the game knows what I'm talking about when I say the clouds = WOW.
 
Actually the graphics suck.

If it were using pre-rendered backgrounds there is no excuse for not using multitexturing, self shadowing, and high res anti aliased graphics.

The low res models stood out from the high res background.

Perhaps if it were developed on the Xbox it would have looked far better.
 
I think he means having the entire background as a pre-rendered video reel, with polygons acting only as clipping detection for the 3d character. Its quite possible, but any next gen hardware could pull it off, i remember fafalada talking that even PS2 could do it, another problem is if you have a game remotely long, its gonna eat so much data on the CD that i dont think rev's DVD could handle it. It also makes a game very straight forward and on a closed path, almost like an on rail shooter, cept you could turn back but that would require a video of that pathing, so calculate a video reel for every paths the character has to take plus the directions he can take and its getting ridiculously complex and expensive.

Basicly, real-time ftw.

Btw, cube mapping is a feature found in GPUs since a very long time, since dx7 actually and is really not related to what you're trying to say.
 
Buggy Loop said:
I think he means having the entire background as a pre-rendered video reel, with polygons acting only as clipping detection for the 3d character. Its quite possible, but any next gen hardware could pull it off, i remember fafalada talking that even PS2 could do it, another problem is if you have a game remotely long, its gonna eat so much data on the CD that i dont think rev's DVD could handle it. It also makes a game very straight forward and on a closed path, almost like an on rail shooter, cept you could turn back but that would require a video of that pathing, so calculate a video reel for every paths the character has to take plus the directions he can take and its getting ridiculously complex and expensive.

Basicly, real-time ftw.

Btw, cube mapping is a feature found in GPUs since a very long time, since dx7 actually and is really not related to what you're trying to say.

Sounds a complex version of those old Sega CD FMV games.
 
FrenchMovieTheme said:

Okay...we get the point...read what SolidSnakex said.

I tend to agree...I believe that the "Hollywood" GPU will have alot of special effects (hence the name) that'll make up for lack of power (especially when considering 480 progressive scan output only).
 
hahahax said:
Yup, remember Donkey Kong Country. Who expected SNES to do something like that graphically?

All this talk about system specs is pretty dumb. Because as we all know, every next-gen console will have the same amount of bits (256).

:lol
 
teepo said:
re4 is better. sorry.

Technically...it is.

But to the untrained eye of non-gamers & casuals (Revolution's market aim) RE & RE 0 probably look just as good. To Nintendo & developers, it's easier, cheaper & takes less time too. Someone used Baten Kaitos as an example and it's a good one...if "Hollywood" was focused on doing a next-generation form of that (interactive, animated, pre-rendered, panoramic 3D) then that would be a shortcut enough to still appease graphic whores.

Look at movies like Spider-Man, LOTR & King Kong...do you think EVERY tree, building landscape and realistic background was fully rendered by computers at all times...hell no! In fact some would say that LOTR's choice of backdrop (I think it was Greenland right?) was just as, if not, moreso impressive as all the CGI in the movies.
 
hahahax said:
All this talk about system specs is pretty dumb. Because as we all know, every next-gen console will have the same amount of bits (256).

Joke of the year, without contest. :)
 
CO_Andy said:
Patent here

Fight For Freedom = troll

How insecure can you be? Do you really think there's an excuse to having no multitexturing, no dynamic shadows or self shadowing, when all you are dealing with is a character model?

If you can answer this, then you have the right to call me a troll.

Until then, what I said was perfectly correct. Heck, a game like Halo 2 could a lot of that stuff (they cut out self shadowing between the earlier demo and eventual release) and it has to deal with rendering this entire level in real time.

Secondly, the fact that the 3D stuff was running at a lower resolution (or simply had aliasing issues) compared to the background made it sore for anyone with eyes.
 
Anyway, yeah RE Remake is still great looking because of it's approach to visuals that let it aged well, high quality prerendered CG backdrops with nice little detailed video loops and detailed high poly characters to focus most of the processing on.
 
Hey, FfF, perhaps if REmake hadn't come out way back in 2002...

Stop comparing it to a 2005 game on a different platform with entirely different graphics, moron.

Edit - Alright, so many Halo 2 is a late 2004 game. My points still stand.
 
hahahax said:
Yup, remember Donkey Kong Country. Who expected SNES to do something like that graphically?

All this talk about system specs is pretty dumb. Because as we all know, every next-gen console will have the same amount of bits (256).
Well, DKC was cheating. I mean, it wasn't as if the SNES was rendering the 3D models in real time, they were just converted to sprites. DKC2 is much more impressive, especially in one of the first levels with the water inside the ship, where the background (at least looked like) was actually 3D.
 
It looks good, but, they've definitely been surpassed by a lot. Pre-rendered backgrounds distract a shocking amount, so I can't give it the nod over X amount of titles. RE4, for instance, pretty much just rapes it.

Also, obligatory :lol at all the fantasies. And re: your "360 developers for shame" over pre-rendered RE. A good looking game, sure, but uhm... don't wanna go overboard with the hyperbole. Half-joking or not, it's silly.
 
Yes, the REmake is an amazing looking game. And so is Resident Evil Zero. And so is Resident Evil 4. I didn't really mind pre-rendered backgrounds, but I'm definitely glad RE4 took on the direction it did.
 
Mejilan said:
Hey, FfF, perhaps if REmake hadn't come out way back in 2002...

Stop comparing it to a 2005 game on a different platform with entirely different graphics, moron.

Apparently Rouge Leader (yes, Rouge) had bump mapping, and that came out on the same console, prior. I could also compare it to Halo 1, as it did have multitexturing, and that came out prior as well. Wreckless did all the self shadowing you'd want, back near launch as well.

The biggest thing that hurts this title is the fact that the bgs feature a contrasting IQ to the models, and they stick out, rather than blend in making it looks like one seamless graphical experience.

But if all you're rendering is a character model...it shouldn't just use vertex lighting.
 
Fight for Freeform said:
How insecure can you be? Do you really think there's an excuse to having no multitexturing, no dynamic shadows or self shadowing, when all you are dealing with is a character model?

If you can answer this, then you have the right to call me a troll.

Until then, what I said was perfectly correct. Heck, a game like Halo 2 could a lot of that stuff (they cut out self shadowing between the earlier demo and eventual release) and it has to deal with rendering this entire level in real time.

Secondly, the fact that the 3D stuff was running at a lower resolution (or simply had aliasing issues) compared to the background made it sore for anyone with eyes.

How much of a toll do we have to pay to cross your bridge?

To casuals & non-gamers RE would look just as impressive as Halo 2 despite how much more time, money & staff probably worked on the later. Oh yeah and the shitty framerate in Halo (and alot of X-BOX games) does NOT impress me...it could be all done in real time with dick mapping and cock shaddowing for all I care, but if the screen is jolting and skipping and jarring...THAT hurts my eyes more than something that runs smooth and without framerate drops.

Listen, we can penis measure all day and compare X-BOX game A to GCN game B, but the point is to MOST people (trolls aside) RE looks just as good as Halo!
 
Damn, everyone's praising the REmake when it should be RE0 they're praising, which in my opinion has character models that blend together with its backgrounds seamlessly.
 
Fight for Freeform said:
Apparently Rouge Leader (yes, Rouge) had bump mapping, and that came out on the same console, prior. I could also compare it to Halo 1, as it did have multitexturing, and that came out prior as well. Wreckless did all the self shadowing you'd want, back near launch as well.

The biggest thing that hurts this title is the fact that the bgs feature a contrasting IQ to the models, and they stick out, rather than blend in making it looks like one seamless graphical experience.

But if all you're rendering is a character model...it shouldn't just use vertex lighting.

To be fair not many games uses self-shadowing to begin with, though the other horror franchise that did use it spades was Silent Hill.
 
Fight for Freeform said:
Apparently Rouge Leader (yes, Rouge) had bump mapping, and that came out on the same console, prior.

Actually, it's Rogue Leader (yes, Rogue), not Rouge Leader. G-d damnit. And RE1 visually thrashes Rogue Leader, IMHO, technical merits aside.
 
DrGAKMAN said:
How much of a toll do we have to pay to cross your bridge?

To casuals & non-gamers RE would look just as impressive as Halo 2 despite how much more time, money & staff probably worked on the later. Oh yeah and the shitty framerate in Halo (and alot of X-BOX games) does NOT impress me...it could be all done in real time with dick mapping and cock shaddowing for all I care, but if the screen is jolting and skipping and jarring...THAT hurts my eyes more than something that runs smooth and without framerate drops.

Listen, we can penis measure all day and compare X-BOX game A to GCN game B, but the point is to MOST people (trolls aside) RE looks just as good as Halo!

And the point is, if all it's rendering is the characters, it should look far better than anything else.

Ah well, do remember I'm an absolute graphics whore, and I have extremely high standards. REmake falls well below these standards. And it has been surpassed even before it was launched.

I agree CVXFREAK, RE0 was better in that regard. I was dissappointed that again, it's just vertex lighting on these characters...really sad.

I said Rouge Leader because it sounds less masculine, btw.
 
DrGAKMAN maybe with CUBE MAPPING™ and all the rad SPECIAL EFFECTS® the totally UNIQUE® and EFFICIENT© BROADWAY™ and HOLLYWOOD™ in Revolution will be able to create a pre-rendered ZELDA:SWINGIN' IN HYRULE™ on par with HALØ 3.
 
Fight for Freeform said:
And the point is, if all it's rendering is the characters, it should look far better than anything else.

Ah well, do remember I'm an absolute graphics whore, and I have extremely high standards. REmake falls well below these standards. And it has been surpassed even before it was launched.

I agree CVXFREAK, RE0 was better in that regard. I was dissappointed that again, it's just vertex lighting on these characters...really sad.

I said Rouge Leader because it sounds less masculine, btw.

Wow...that was a much better responce than I thought I would get. There's nothing wrong with being a graphics whore, but the reason I responded the way I did was 'cos: A) the point of the original poster was to say to normal people (graphics whores aside) RE is still a marvel to look at...and it is & B) to add contrast to your comment that the game made your eyes hurt (which baffles me?) by saying the framerate drops in Halo made my eyes hurt.

Amir0x...
I'm sorry my posts hurt you so...try ignoring them.
 
DrGAKMAN said:
Amir0x...
I'm sorry my posts hurt you so...try ignoring them.

Are you kidding me? You are hands down the funniest GAME DISCUSSION poster. I would never put you on ignore. Ever.
 
CVXFREAK said:
Damn, everyone's praising the REmake when it should be RE0 they're praising, which in my opinion has character models that blend together with its backgrounds seamlessly.
but the CG movies arent realistic enough compare with REmake's.
 
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