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Resident Evil 1 & 0's graphics remain unsurpassed

Overall, I'd agree that Zero looked better than Remake, however, the shark area in RE1 is still jaw dropping.
 
Resident Evil 0 is much more impressive than REmake. The static backgrounds and real-time character models look better in this prequel.
 
DrGAKMAN said:
Wow...that was a much better responce than I thought I would get. There's nothing wrong with being a graphics whore, but the reason I responded the way I did was 'cos: A) the point of the original poster was to say to normal people (graphics whores aside) RE is still a marvel to look at...and it is & B) to add contrast to your comment that the game made your eyes hurt (which baffles me?) by saying the framerate drops in Halo made my eyes hurt.

Amir0x...
I'm sorry my posts hurt you so...try ignoring them.

Actually to most us Graphic whores REmake and RE0 were the reasons we bought a cube in the 1st pace. It was and still is visually amazing.

Forget the tech stuff and the details behind what does what.

it Looks gorgeous even without self shadowing and what not.

only a tard would think otherwise, or someone more hung up on the tech of it then the actual visual overall end result.

a great couple of games visually, prerendered or not.
 
Amir0x said:
I don't celebrate christmas, and therefore I am dead on the inside.

Which should explain a lot!

That you sold your soul to satan tsk tsk there is more of u devils every year.

MERRY CHRISTMAS EVERYONE!
 
only a tard would think otherwise, or someone more hung up on the tech of it then the actual visual overall end result.

You're failing to consider that the end result could have been far better.
 
I dunno, Resident Evil Remake graphics made a bigger impression on me than RE0. Maybe because it had a more horror-like atmosphere and was more interesting as a game. Or perhaps it came out first, and after finishing REmake I was kinda used to the high-quality pre-rendered backgrounds. Don't get me wrong though 'cause they were mighty impressive in RE0 as well, but still...

But both games still look awesome...even though they're pre-rendered and all. I really hope we'll be seeing that kind of graphics in realtime next gen.
 
Fight for Freeform said:
You're failing to consider that the end result could have been far better.

This is the voice of a man who's never going to be truly happy in life, everything can always be better, but that doesn't mean we shouldn't appreciate what we've got.
 
Thraktor said:
This is the voice of a man who's never going to be truly happy in life, everything can always be better, but that doesn't mean we shouldn't appreciate what we've got.

In this case, it should have been better. :)
 
Thraktor said:
This is the voice of a man who's never going to be truly happy in life, everything can always be better, but that doesn't mean we shouldn't appreciate what we've got.

I was going to say something similar but ya beat me to it.

Fact is Yes it could have been better as pretty much anything can always be better with time practice and trial and error, that's life in a nutshell.

Why not enjoy it for how pleasing it is though?

now if you wanna start a thread about the technical side debating against RE4 and RE 0 and ReMake then i would support your argument 100%

but just for crisp visuals RE0 and REmake more then stand the test of time and just overall eyepleasing OOOOOhhhhh AAAAhhhhh's!
 
Unfortunately for me it's hard to be impressed in that manner. Not until each gen comes along and does something I'm not familiar with.

Ever since I started making music, I've since then listened to music differently. The same applies to 3D graphics. But I do think that while things CAN always be better, there are clear standards that have been set, and I see some games failing those standards.
 
There's only ONE place when you can see a projected shadow in the entire REmake and it's in a very crappy place where probably nobody noticed it:
the corner next to the stairs that connect the Aqua Ring to the Residence
WTF did they put it there :lol

Artistically speaking I think REmake and RE0 blew every other game away this gen.
 
Kiriku said:
I dunno, Resident Evil Remake graphics made a bigger impression on me than RE0. Maybe because it had a more horror-like atmosphere and was more interesting as a game.

I thought RE:0 was more interesting as a game just because the gameplay was a bit more deep with the inventory system and the partner system.

but then again I had played RE1 like so long ago and then replaying it with pretty graphics really didnt do alot for me. tho it was still cool just RE:0 was more enjoyable mainly because of this.
 
Fight for Freeform said:
If it were using pre-rendered backgrounds there is no excuse for not using multitexturing, self shadowing, and high res anti aliased graphics.

I think it's likely that displaying pre-rendered video backgrounds like these is more difficult than you think. It's not a very widely used technique, and the few other attempts I've seen didn't come close to REmake or RE0 (Onimusha, The Longest Journey, for example).


Fight for Freeform said:
Perhaps if it were developed on the Xbox it would have looked far better.

Ah, maybe maybe. That's always been the cry during the system wars. "My console could've done that!" But the simple fact is, it didn't. And a very significant and revealing fact it is, too.
 
DrGAKMAN said:
Look at movies like Spider-Man, LOTR & King Kong...do you think EVERY tree, building landscape and realistic background was fully rendered by computers at all times...hell no! In fact some would say that LOTR's choice of backdrop (I think it was Greenland right?) was just as, if not, moreso impressive as all the CGI in the movies.


:lol
 
When REmake came out, the character models looked crazy good, but I saw the game running recently and it didn't look all that special compared to RE4.
 
In terms of HOW A GAME LOOKS, why do people think technical prowess matters for shit? If a game LOOKS GOOD, it LOOKS GOOD (pre-rendered or not).
 
Kevtones said:
In terms of HOW A GAME LOOKS, why do people think technical prowess matters for shit? If a game LOOKS GOOD, it LOOKS GOOD (pre-rendered or not).

Exactly...casuals outnumber the hardcore & graphics whores so what *they* think flies...for instance...the newest Madden 200X (insert year) is the best game visually to casual sports gamers and don't dare argue this with them otherwise!
 
DrGAKMAN said:
Exactly...casuals outnumber the hardcore & graphics whores so what *they* think flies...for instance...the newest Madden 200X (insert year) is the best game visually to casual sports gamers and don't dare argue this with them otherwise!

I'm not sure if you're thinking is the same, or what.....but I'll clarify...if a game looks great but somehow doesn't use all these gee-whiz graphical effects and what not, but LOOKS better as a whole then a self-shadowing, high-polygon game or whatever, then the "less technical" game LOOKS better. Polygons don't count for shit if it doesn't add up to gorgeousness. Thats what I mean.
 
Kevtones said:
In terms of HOW A GAME LOOKS, why do people think technical prowess matters for shit? If a game LOOKS GOOD, it LOOKS GOOD (pre-rendered or not).

Because it would look far better.

Remember, games are literally illusions. A 3D image is an illusion. There are things that take away from the illusion, and REmake suffered from it (different res for characters and backgrounds) so you could tell which was which. Imagine if the characters were in high res with AA...they would look indistinguishable.

Part of the illusion of 3D is lighting. Take a cube for example. If all sides were the same shade of green, you couldn't really tell what it was. Against a white background, it wouldn't look like much. Add some simple vertex shading, and you can see that it's a cube. Add a blob shadow, and it looks like there's a floor underneath the cube, but it isn't that convincing. Add a volumetric or shader shadow, and it will look very convincing, you can tell it's a cube sitting on a white floor.

If shadows were added to this game, and the res was bumped up...it would be very hard to tell this game from pre-rendered CG. The character models were modelled excellently (and there is no excuse to have anything less) and textured well. Add in the 2 things I mentioned, and I would agree with the original post.

Otherwise, these games are simply just as impressive as the original RE games on the PlayStation. Didn't really go the extra mile to make it work really well. All IMO of course.

Keep in mind that I'm a guy who's even disappointed with the Source engine and I plan to add stuff to it so my MOD could look the best it can.
 
I think you're missing what I'm saying. Technical prowess matters obviously, but not in terms of debating which games look like shit and which ones look gorgeous in motion. Art and the use of color IMHO goes a long way too. My stance is more on the basis of comparison between games, as not to base graphics on tech, but rather on appearance in motion etc. Often times, better tech will lead to a BETTER LOOKING game, but not always, and thats my point I guess.
 
Fight for Freeform said:
Unfortunately for me it's hard to be impressed in that manner. Not until each gen comes along and does something I'm not familiar with.

Ever since I started making music, I've since then listened to music differently. The same applies to 3D graphics. But I do think that while things CAN always be better, there are clear standards that have been set, and I see some games failing those standards.

boar.jpg



zzz...
 
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