crisdecuba
Member
Is there a specific way to gauge this? Our textures go up to 8192 x 8192, but that's for situations where the texture is mapped onto a huge 3D model (a wall, for example) and we need to go that large in order to present a high quality texture even when the player is right next to the wall or pointing their gun at it. But is there a way to say "yes, these are textures that are great for 4K displays?"Really don't know much about this, are we talking 4K texture support here?