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Resident Evil 4 HD (PS3) worth buying?

VARIA

Member
It's on sale, I'm thinking of biting. Is this a good port or more of a Silent Hill HD treatment? Tried the Wii version and disliked the wiimote controls. Im hoping this is the gamecube version (which I love) in HD. Is it?
 
Its competent with almost no technical issues. Its a really simple HD port that has almost all of the content from the PS2 release.
 
It's on sale, I'm thinking of biting. Is this a good port or more of a Silent Hill HD treatment? Tried the Wii version and disliked the wiimote controls. Im hoping this is the gamecube version (which I love) in HD. Is it?

I think the HD games were based on the PS2 version.
 
Its as decent a port as the 360 version...they are both pretty good. No overt performance problems and the only real issue is a lack of actual upgrading for the platforms debuted. Its as barebones as the DMC1-3 collection feature and visuals wise. Simple upscaling to 720p without bothering with even putting AA, although atleast for this one they had the courtesy to upscale the menu's to 16:9.

Its also based on the PS2 version and not the GC version i think, so the graphics will be a little less, but they are still ok.
 
It's the definitive version imo, despite lacking some graphical effects, mostly transparency related. Otherwise, it's a very faithful port and it looks better than ever.

It's not hd. 480p upscaled

Factually incorrect. It's natively 720p.

Its also based on the PS2 version and not the GC version i think, so the graphics will be a little less, but they are still ok.

Again incorrect. It's based on the Gamecube version.
 
Its a fine port, but it has some really weird things to it, such as some weapons in your attache case look super low res.
Just some weird thing that bothered me.
 
Common complaints with that version include: some sound effects sound extremely compressed for some reason, the X and square buttons are reversed from the original PS2 and Gamecube controls (where A/X shot, now square shoots) and the controls can't be customized that way, and that the game looks strange since it runs in HD but the textures are all still low res.

While there isn't a "bad" version of RE4 (pls don't link the Zeebo version), I'd recommend this only if you don't have much of a choice.

Overall, the strange audio issues bothered me the most, and I'm not sure if they sounded like that on GC/PS2 (and I just couldn't tell because I played them on a CRT, while I played the HD version on nice headphones)

edit: A quick look at some youtube videos will show anyone with eyes that the PS3 version uses real time cutscenes and GC-like visuals like tree geometry and effects.
 
Interestingly, the end of that article claims that there is scaled back fog and lighting effects. That's not something I would have noticed during my playthrough of HD... but I can't deny the possibility.
 
A quick look at some youtube videos will show anyone with eyes that the PS3 version uses real time cutscenes and visuals like tree geometry and effects.
I always thought the PS3/360 versions were based on the GC version ... cutscenes being one of them. The PS2 had pre-rendered FMVs for everything, PS3 is all in-engine except for Separate Ways.
 
Yeah there was a huge misunderstanding at the time about that, and they never fixed their article. It's definitely not upscaled. Zero AA, meaning it looks very pixelated, but it is HD.
I don't know about that. I played re4 on ps3 a few years back and it looked very low res like a sub 600p cod game
 
I don't know about that. I played re4 on ps3 a few years back and it looked very low res like a sub 600p cod game

Near and total lack of AA could make one think this. Pixels are very noticeable.

I think the 'upscaling' confusion probably came up due to the majority of initial things you see being bitmap graphics (title screen, front end messages, save screen etc), meaning that they were upscaled due to natively being 480p. The polygonal content of the game is up-resed to 720p, even if the textures remain the same. There is also a grain filter not present in the original game which cannot be disabled, but personally I don't mind it.

I always thought the PS3/360 versions were based on the GC version ... cutscenes being one of them. The PS2 had pre-rendered FMVs for everything, PS3 is all in-engine except for Separate Ways.

It's one of the ways you can tell. The PS2 version generally has noticeably lower poly models, poorer textures, and basic lighting. It's easy to forget just how inferior it is to the GC version.

Interestingly, the end of that article claims that there is scaled back fog and lighting effects. That's not something I would have noticed during my playthrough of HD... but I can't deny the possibility.

The mist in the village is definitely less opaque, almost to the point of being non-existent. Whether that's a technical or artistic change is anyone's guess. Otherwise, I never noticed anything significant missing lighting-wise. It handles the Litmus test of the lava/dragon room almost identically, and like I said before, only really falls short when rendering reflective water or fluid.
 
I don't know about that. I played re4 on ps3 a few years back and it looked very low res like a sub 600p cod game

^He's right, the game is at 720p, but the fact that the textures aren't upgraded from the originals makes the game look (in my and a bunch of other people's opinion) worse than the SD versions.
 
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