monkeylite
Member
Thanks for the full screen captures. Damn, it looks nice. Textures are on the low-end (PS2 version?), but with AA and AF this looks better than either console versions.
StevieP said:The cutscenes aren't pre-rendered. They are MPG captures from the Gamecube version.
:lolschild said:Saw it in PS2 version. Seemingly a straight homage to the end of God of War 1.
chinmonster said:How good a PC do you need to run this? It would be bitchin' to play this and Silent Hill 3 on my HDTV.I can't stand how RE4 looks upscaled on my HDTV through the PS3.
Lince said:
StevieP said:FYI, Ubisoft only published this. They didn't develop it (nor did Capcom). It was outsourced, and it shows (especially the fact that it's the PS2 version!). I'm still waiting for the definitive edition (RE4 Wii).
beermonkey@tehbias said:Dammit, take the GCN version, replace the most janky textures, and put it on 360/PS3 in 24-bit 720p with no frame drops and lighting/shadowing/effects out the ass, and I still say it would be well worth buying. There is stuff with lastgen origins (hello there, GUN) that shoot for less on the 360.
jooey said:This patch is pretty well evident that Ubisoft pushed the bitch out the door as soon as they could. don't try and pin the blame on the codehouse, because you'd have to be a pretty ****ing incompetent place to deliver a decent port of a console game on a base level YET FORGET ALL THE LIGHTING.
Hcoregamer00 said:What surprises me is that they used the PS2 version as a source instead of the Gamecube version that has better lighting, shader effects that would work much better on the PC.
I mean come on, just look at the water.....
dark10x said:I simply wish they could delivered the Wii version with 24-bit color. :\ Anamorphic widescreen + 24-bit color would have really cleaned up the visuals...
3MB framebuffer. ****ing Nintendo.dark10x said:I simply wish they could delivered the Wii version with 24-bit color. :\ Anamorphic widescreen + 24-bit color would have really cleaned up the visuals...
Paws of Fury said:The PC version kicks ass except some low res backgrounds here and there! Can't imagine to go back to the console versions after playing this.
Just get yourself a nice gamepad though, like I did!
Am I the only one noticing the lack of T in this picture?plagiarize said:![]()
wow. there really was NO lighting before.
Dragona Akehi said:3MB framebuffer. ****ing Nintendo.
KimiSan said:Am I the only one noticing the lack of T in this picture?
Donnie said:That doesn't neccesarily limit resolution or colour depth. GC could render a scene in two parts, connecting them in main memory before display. Wii will be able to do the same thing. It puts a hit on performance, but since Wii is more powerful and this is a GC game there should be no problem in using this technique. Blame Capcom for not improving the visuals, not Nintendo.
FYI its a 2MB framebuffer and 1MB texture cache/video memory, which is of course GC's embedded memory configuration, but it is assumed to be the same in Wii.
I was reading hoping someone pointed it out before me hahaKimiSan said:Am I the only one noticing the lack of T in this picture?
Dragona Akehi said:I think it's more akin to Capcom's tricks used to get the game to run on GC: Wii has more RAM and more CPU and GPU power, but the Framebuffer is the same. Which is part of the reason why the system can't do anything above 480p...
Donnie said:You missed my point there. GC had the ability to do two pass framebuffer rendering, effectively doubling the size of the framebuffer at the expense of quite a large fillrate/bandwidth hit. Using that technique in a game like RE4 would have dropped the games framerate to 15-20fps on GC (that's why it was used very rarely if ever). However Wii has a lot more fillrate and bandwidth (three times as much). So the technique should be easy enough for Wii to handle with what is in effect a GC game. However, since they aren't even unproving textures or lighting ect its not suprising that they aren't doing something as drastic as two pass rendering.
schild said:Saw it in PS2 version. Seemingly a straight homage to the end of God of War 1.
KimiSan said:Am I the only one noticing the lack of T in this picture?
Dragona Akehi said:Can we at least agree with a "****ing Capcom" along with the "****ing Nintendo" bit then?![]()
Cruceh said:What a lame patch. I have to install it on the default directory or it won't detect the game. Had to reisntall.![]()
beermonkey@tehbias said:Dammit, take the GCN version, replace the most janky textures, and put it on 360/PS3 in 24-bit 720p with no frame drops and lighting/shadowing/effects out the ass, and I still say it would be well worth buying. There is stuff with lastgen origins (hello there, GUN) that shoot for less on the 360.

Autofokus said:But the modding possibilities in the pc-version are nice.
optimised textures:
or complete new retextures:
http://www.hidebehind.com/B1A1CA04/i
Uhh, why does Ashley have to look like a prostitute?
Autofokus said:But the modding possibilities in the pc-version are nice.
optimised textures:
or complete new retextures:
http://www.hidebehind.com/B1A1CA04/i
Seriously, the "improved" textures are such a ****ing joke. I wonder if someone will do an actual reworking of the textures, sore of like the HL2 fakefactory stuff (- the silly shit)Dot50Cal said:Please dont EVER post that again. All this guy did was use some sharpen filters on the old ones, which makes it look HORRID.