bumpkin
Member
Unless it went away between the first demo and the new one, there is an options setting to disable the marker.Yeah I forgot to mention this. It needs to go.
Unless it went away between the first demo and the new one, there is an options setting to disable the marker.Yeah I forgot to mention this. It needs to go.
Enemies in this game just don't seem to have any depth or require any strategy to defeat.
Think back to RE4. The blind enemies would have to be distracted by a bell to reveal their weak spots. You'd have to run around them. Exposed Plagas heads would need to be rounded up and avoided due to their insta kill. The regenerators needed to be picked off with a thermal scope.
Every single thing I've seen so far in RE6 suggests that enemies just need to be shot or melee'd to death in quick succession with no pause for pacing or atmosphere. The game is just a factory churning out enemies for the player to pick off and move to the next checkpoint obnoxiously marked on the UI.
The weapons have no personality either, using the Red9 in RE4 was a pleasure. Reloading it, getting the upgrades. Purely compulsive fun.
This is based from my experiences with the demo(s) so perhaps the full game doesn't suffer from this but I highly doubt it based on other impressions.
Heh, of course the hesitation was for dramatic effect, but it didn't make it seem any less ridiculous.
The metal detector is worse. I just stood there in disbelief as I had no other choice BUT to go through it.
I'm all for story progression, but not at the expense of my intelligence
Same here. Expecting the worst, hoping for the best, etc.
This demo has to be an old build surely? Everything about it just feels so loose and unrefined. The Leon section has potential I think, the slower pace helps mask the awful controls at least. The Jake section doesn't seem to know what it is though - it isn't tight enough to be a competent shooter and the level design is dreadful from what I saw of it. I did like both Jake and Sherry as characters though. Chris's section i've not touched yet.
The graphics shocked me if i'm honest. Resi 5 may have been a polarising game, but nobody could say it didn't look fantastic. This Resi 6 demo just looks muddy and low res.
I dunno. I came to RE4 late, but I was still initially irritated that you couldn't move and shoot, and that the trigger wasn't one of the shoulder buttons, and that if you didn't stop pressing the LS forwards when you stopped to aim your aim dived towards the floor. And the laser sight took a bit of getting used to.
Long time ago now though.
Resident Evil 4 is a masterpiece of game design, and complaints about 'not being able to move and shoot' miss the point completely, and are a big reason why RE6 is shaping up to be as awful as it is.
RE4 is, despite the shift in perspective and larger focus on gunplay, a survival horror game. It's a different type of horror than the previous games, but the core design still revolves around making the player shit themselves. The game sends large groups of enemies at you, from all sides, and you have to stand your ground if you want to attack them.
There's five guys in front of you, you're shooting at them, oh fuck I can hear a chainsaw behind me. You manage to shoot the middle guy in the head, do a sweep kick that knocks down the group, run forward, quick turn round and Doctor Fucking Salvador is right there. You yelp like a little girl, shoot him with your pistol, but he shrugs it off and keeps getting closer. You switch to your shotgun, manage to knock him down, but the group you previously incacipated are back on their feet by now. One of them grabs you as the Doc slowly starts getting back up... etc, etc.
Limited mobility is a key thing which makes the gameplay in RE4 work so well. You can barely keep on top of the enemies the game is throwing at you, which makes it scary and keeps your heart pumping. Moving and shooting, reloading as you run, swinging the camera around to see what's around you, these things all undermine the concept of survival horror and leave you just pumping rounds into groaning people. Imagine trying to have Doctor Salvador in RE6, you'd just shoot bullets whilst you ran around him in circles, turning him from a terrifying presence into a laughable one.
The more limited melee system works into this too - it just isn't scary if you can punch a guy whenever like in RE6, you have to earn that quick "Oh thank god!" feeling by pulling off a panicked headshot under pressure. RE4 freshened up the gameplay whilst never once forgetting what the core principle of the series was - making you feel scared.
man, these impressions...
Maybe I'll cancel the preorder and get XCOM instead...? :/
Only thing left is to try the demo. I was going to skip it and just wait a couple weeks and go in fresh, but I'm not so sure about that anymore.
Resident Evil 4 is a masterpiece of game design, and complaints about 'not being able to move and shoot' miss the point completely, and are a big reason why RE6 is shaping up to be as awful as it is.
RE4 is, despite the shift in perspective and larger focus on gunplay, a survival horror game. It's a different type of horror than the previous games, but the core design still revolves around making the player shit themselves. The game sends large groups of enemies at you, from all sides, and you have to stand your ground if you want to attack them.
There's five guys in front of you, you're shooting at them, oh fuck I can hear a chainsaw behind me. You manage to shoot the middle guy in the head, do a sweep kick that knocks down the group, run forward, quick turn round and Doctor Fucking Salvador is right there. You yelp like a little girl, shoot him with your pistol, but he shrugs it off and keeps getting closer. You switch to your shotgun, manage to knock him down, but the group you previously incacipated are back on their feet by now. One of them grabs you as the Doc slowly starts getting back up... etc, etc.
Limited mobility is a key thing which makes the gameplay in RE4 work so well. You can barely keep on top of the enemies the game is throwing at you, which makes it scary and keeps your heart pumping. Moving and shooting, reloading as you run, swinging the camera around to see what's around you, these things all undermine the concept of survival horror and leave you just pumping rounds into groaning people. Imagine trying to have Doctor Salvador in RE6, you'd just shoot bullets whilst you ran around him in circles, turning him from a terrifying presence into a laughable one.
The more limited melee system works into this too - it just isn't scary if you can punch a guy whenever like in RE6, you have to earn that quick "Oh thank god!" feeling by pulling off a panicked headshot under pressure. RE4 freshened up the gameplay whilst never once forgetting what the core principle of the series was - making you feel scared.
OMG Chris's demo, putrid garbage. Just, awful. I cannot believe those cover controls, and the part with the huge "B.O.W.", the game prevents from aiming too high. WTF? What the hell? The framerate also takes a massive dive every time you are in any sort of outdoors enviornment.
This is a game that looks like shit, runs like crap and plays like ass. This is THE worst shooter I have laid my hands on.
OMG Chris's demo, putrid garbage. Just, awful. I cannot believe those cover controls, and the part with the huge "B.O.W.", the game prevents from aiming too high. WTF? What the hell? The framerate also takes a massive dive every time you are in any sort of outdoors enviornment.
This is a game that looks like shit, runs like crap and plays like ass. This is THE worst shooter I have laid my hands on.
OMG Chris's demo, putrid garbage. Just, awful. I cannot believe those cover controls, and the part with the huge "B.O.W.", the game prevents from aiming too high. WTF? What the hell? The framerate also takes a massive dive every time you are in any sort of outdoors enviornment.
This is a game that looks like shit, runs like crap and plays like ass. This is THE worst shooter I have laid my hands on.
jett
Mr. Negativity
Haven't noticed a single framerate drop, and I'm playing the PS3 version.
The only section I enjoyed was Leon's and even then... I think it's hilarious they added a distance gauge.
jett
Mr. Negativity
Haven't noticed a single framerate drop, and I'm playing the PS3 version.
It#s not just the Chris section though with the frame rate drops. As soon as you go out in the Leon demo, before you get to the metal detector the frame also takes a big nose dive. And that environment is not even that big.
When people refer to RE4 as Survivor Horror they explicitly mean one part at the beginning of the game, which has been talked about to death at this point. Truthfully, you should simply ignore every sentence on the internet which references the phrase Survivor Horror. There is no intelligence in it.
Cool post but RE4 is a pure action game and not frightening in the least. I am a huge wuss when it comes to horror games and RE4 doesn't affect me at all. It is very tense, but not really scary.
Action-survival is how I'd classify it, if forced to put a label on it.
Still, cool post.
jett
Mr. Negativity
Haven't noticed a single framerate drop, and I'm playing the PS3 version.
You may not see it but believe me Digital Foundry will show that this game drops below 24fps. It's very noticeable for me.
Get out of here, the demo consistently drops to mid 20's if not lower.
You're trying WAY too hard to damage control, it's getting pretty annoying!
This coming October we'll see which reviewers are paid off and which aren't, because anyone who gives this crap a positive review has got to be delusional at the very least.
No actually ah fuck itPlayed the demo. Actually it was way worse than I expected it to be. But it shows just two problems we already know.
1. Japanese devs totally dropped the ball this gen.
Survival horror is just a stupid term man. I liked your post but it would be better without that stuff.You're kidding right? The entire game revolves around scenarios like that - the village comes up most, since it's the most iconic, but it's hardly the only one.
Just off the top of my head, in the first 'section' of the game there's:
- The Village, obviously.
- The start of Chapter 1-2, where you have to collect the two parts of the key whilst enemies attack from everywhere. Also, the true horror of losing Leon's badass jacket.
- The large water area, just before you fight Del Lago.
- The area where you have to shoot down crates and deactivate the waterfall. The Plaga Ganados are introduced at this point, just in case you were starting to feel safe around the normal enemies.
- The return to the church. Oh fuck DOGS.
- The Cabin sequence
- The left path after the Cabin sequence, with the Bella sisters.
Then there's plenty more in the Castle/Island areas.
Thank god some sensible people are finally playing this game. I absolutely believe this will be the worst mainline RE game. I can't believe I was reading some people saying that the AI is great and that the atmosphere is spot on. Get the fuck out of here! What the fuck are people seeing in this game? It blows me mind, seriously. It's no exaggeration either to say that the experience was awful, because it was for me!
Wait, is this the same old demo from Dragon's Dogma demo?
Resident Evil 4 is a masterpiece of game design, and complaints about 'not being able to move and shoot' miss the point completely, and are a big reason why RE6 is shaping up to be as awful as it is.
RE4 is, despite the shift in perspective and larger focus on gunplay, a survival horror game. It's a different type of horror than the previous games, but the core design still revolves around making the player shit themselves. The game sends large groups of enemies at you, from all sides, and you have to stand your ground if you want to attack them.
There's five guys in front of you, you're shooting at them, oh fuck I can hear a chainsaw behind me. You manage to shoot the middle guy in the head, do a sweep kick that knocks down the group, run forward, quick turn round and Doctor Fucking Salvador is right there. You yelp like a little girl, shoot him with your pistol, but he shrugs it off and keeps getting closer. You switch to your shotgun, manage to knock him down, but the group you previously incacipated are back on their feet by now. One of them grabs you as the Doc slowly starts getting back up... etc, etc.
Limited mobility is a key thing which makes the gameplay in RE4 work so well. You can barely keep on top of the enemies the game is throwing at you, which makes it scary and keeps your heart pumping. Moving and shooting, reloading as you run, swinging the camera around to see what's around you, these things all undermine the concept of survival horror and leave you just pumping rounds into groaning people. Imagine trying to have Doctor Salvador in RE6, you'd just shoot bullets whilst you ran around him in circles, turning him from a terrifying presence into a laughable one.
The more limited melee system works into this too - it just isn't scary if you can punch a guy whenever like in RE6, you have to earn that quick "Oh thank god!" feeling by pulling off a panicked headshot under pressure. RE4 freshened up the gameplay whilst never once forgetting what the core principle of the series was - making you feel scared.
This coming October we'll see which reviewers are paid off and which aren't, because anyone who gives this crap a positive review has got to be delusional at the very least.
No, it's a new one.
lol at the people who think this game performs well. No frame rate drops, ARE YOU KIDDING ME!? See, that's what I'm saying. WHAT ARE YOU PEOPLE PLAYING? Because it's certainly not the same game I've been playing. 0_0
lol at the people who think this game performs well. No frame rate drops, ARE YOU KIDDING ME!? See, that's what I'm saying. WHAT ARE YOU PEOPLE PLAYING? Because it's certainly not the same game I've been playing. 0_0
What'a a distance gauge?The only section I enjoyed was Leon's and even then... I think it's hilarious they added a distance gauge.
Played the demo. Actually it was way worse than I expected it to be. But it shows just two problems we already know.
1. Japanese devs totally dropped the ball this gen.
2. This generation *needs* *to* *end* desperately. The game runs and looks like shit, it feels laggy and unresponsive, the field of view is a joke. I can't believe Nintendo is putting out a machine with 360/ps3 performance in this day and age.
Where are you guys downloading it from (PS3 users)? It's not on the US store and the Euro one says that it's the demo offered with Dragon's Dogma.
Where are you guys downloading it from (PS3 users)? It's not on the US store and the Euro one says that it's the demo offered with Dragon's Dogma.
The images were moving when I was playing, that means it runs well!
I think some people just lost their glasses, they should look in the glove compartment of their dreamcast era car!
Holy mother of fuck this have got to be the worst cover mechanics of ALL-TIME, and the worst shooting controls since garbage like WinBack on the N64 or something. :lol Everyone involved on this abomination needs to find a new line of work, cuz they are no good at vidjyagaemz.
HOLD OUT UNTIL THE APC ARRIVES! THAT'S YOUR OBJECTIVE IN A MAINLINE RE GAME!
L O L
I laughed at #1 and then read #2 and wondered if I was in the wrong thread.