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Resident Evil 6 DEMO VER. Thread: Capcom's final chance for redemption

Enemies in this game just don't seem to have any depth or require any strategy to defeat.

Think back to RE4. The blind enemies would have to be distracted by a bell to reveal their weak spots. You'd have to run around them. Exposed Plagas heads would need to be rounded up and avoided due to their insta kill. The regenerators needed to be picked off with a thermal scope.

Every single thing I've seen so far in RE6 suggests that enemies just need to be shot or melee'd to death in quick succession with no pause for pacing or atmosphere. The game is just a factory churning out enemies for the player to pick off and move to the next checkpoint obnoxiously marked on the UI.

The weapons have no personality either, using the Red9 in RE4 was a pleasure. Reloading it, getting the upgrades. Purely compulsive fun.

This is based from my experiences with the demo(s) so perhaps the full game doesn't suffer from this but I highly doubt it based on other impressions.

To be fair, the RE4 demo didn't have blind enemies or regenerators. You can't take the contents of this demo as representative of the entire game. (It's perfectly fair to judge how the game feels from the demo, though.)
 
If Capcom want to catch COD audience. They simply do it wrong here. At least COD is very simple and easy to get use to. You can just play it the first time you take the controller. You don't need to play it 10 times before you know how could you suppose to play.
 
This demo has to be an old build surely? Everything about it just feels so loose and unrefined. The Leon section has potential I think, the slower pace helps mask the awful controls at least. The Jake section doesn't seem to know what it is though - it isn't tight enough to be a competent shooter and the level design is dreadful from what I saw of it. I did like both Jake and Sherry as characters though. Chris's section i've not touched yet.

The graphics shocked me if i'm honest. Resi 5 may have been a polarising game, but nobody could say it didn't look fantastic. This Resi 6 demo just looks muddy and low res.
 
Heh, of course the hesitation was for dramatic effect, but it didn't make it seem any less ridiculous.

The metal detector is worse. I just stood there in disbelief as I had no other choice BUT to go through it.

I'm all for story progression, but not at the expense of my intelligence :P




Same here. Expecting the worst, hoping for the best, etc.

Mr President is bad, Metal detector is worse, but Leon going micheal bay and flipping a car and exploding it over one zombie like he's never seen one before is pretty hilarious, it's like they went OH GOD 10 SECONDS WITHOUT ACTION
 
This demo has to be an old build surely? Everything about it just feels so loose and unrefined. The Leon section has potential I think, the slower pace helps mask the awful controls at least. The Jake section doesn't seem to know what it is though - it isn't tight enough to be a competent shooter and the level design is dreadful from what I saw of it. I did like both Jake and Sherry as characters though. Chris's section i've not touched yet.

The graphics shocked me if i'm honest. Resi 5 may have been a polarising game, but nobody could say it didn't look fantastic. This Resi 6 demo just looks muddy and low res.

Actually some people in this very thread have said that, but they are wrong so it's okay.

I agree with you about the Jake section - I need to play it again to see if it seems better with practice, because like you I didn't think it communicated clearly how I was supposed to approach it and I just got beat up a lot.
 
Playing it again and just like last time I feel much more in control now and am enjoying it a ton. I have never seen a game that gives such a bad first impression. I will have more later but for now I want you guys to remember one thing.

There are skill points everywhere that in the demo you cannot use. The recoil on guns are horrible, reload speed as well. I am sure the game will let you upgrade all that among other things. So the gunplay will get much better as the game goes on.
 
I dunno. I came to RE4 late, but I was still initially irritated that you couldn't move and shoot, and that the trigger wasn't one of the shoulder buttons, and that if you didn't stop pressing the LS forwards when you stopped to aim your aim dived towards the floor. And the laser sight took a bit of getting used to.

Long time ago now though.

Resident Evil 4 is a masterpiece of game design, and complaints about 'not being able to move and shoot' miss the point completely, and are a big reason why RE6 is shaping up to be as awful as it is.

RE4 is, despite the shift in perspective and larger focus on gunplay, a survival horror game. It's a different type of horror than the previous games, but the core design still revolves around making the player shit themselves. The game sends large groups of enemies at you, from all sides, and you have to stand your ground if you want to attack them.

There's five guys in front of you, you're shooting at them, oh fuck I can hear a chainsaw behind me. You manage to shoot the middle guy in the head, do a sweep kick that knocks down the group, run forward, quick turn round and Doctor Fucking Salvador is right there. You yelp like a little girl, shoot him with your pistol, but he shrugs it off and keeps getting closer. You switch to your shotgun, manage to knock him down, but the group you previously incacipated are back on their feet by now. One of them grabs you as the Doc slowly starts getting back up... etc, etc.

Limited mobility is a key thing which makes the gameplay in RE4 work so well. You can barely keep on top of the enemies the game is throwing at you, which makes it scary and keeps your heart pumping. Moving and shooting, reloading as you run, swinging the camera around to see what's around you, these things all undermine the concept of survival horror and leave you just pumping rounds into groaning people. Imagine trying to have Doctor Salvador in RE6, you'd just shoot bullets whilst you ran around him in circles, turning him from a terrifying presence into a laughable one.

The more limited melee system works into this too - it just isn't scary if you can punch a guy whenever like in RE6, you have to earn that quick "Oh thank god!" feeling by pulling off a panicked headshot under pressure. RE4 freshened up the gameplay whilst never once forgetting what the core principle of the series was - making you feel scared.
 
Played online co op with a stranger, it was ok. Partner went AFK for ages, couldn't proceed through the game, couldn't boot him either. Turned off the PS3, the end.
 
man, these impressions... :(


Maybe I'll cancel the preorder and get XCOM instead...? :/
Only thing left is to try the demo. I was going to skip it and just wait a couple weeks and go in fresh, but I'm not so sure about that anymore.
 
Resident Evil 4 is a masterpiece of game design, and complaints about 'not being able to move and shoot' miss the point completely, and are a big reason why RE6 is shaping up to be as awful as it is.

RE4 is, despite the shift in perspective and larger focus on gunplay, a survival horror game. It's a different type of horror than the previous games, but the core design still revolves around making the player shit themselves. The game sends large groups of enemies at you, from all sides, and you have to stand your ground if you want to attack them.

There's five guys in front of you, you're shooting at them, oh fuck I can hear a chainsaw behind me. You manage to shoot the middle guy in the head, do a sweep kick that knocks down the group, run forward, quick turn round and Doctor Fucking Salvador is right there. You yelp like a little girl, shoot him with your pistol, but he shrugs it off and keeps getting closer. You switch to your shotgun, manage to knock him down, but the group you previously incacipated are back on their feet by now. One of them grabs you as the Doc slowly starts getting back up... etc, etc.

Limited mobility is a key thing which makes the gameplay in RE4 work so well. You can barely keep on top of the enemies the game is throwing at you, which makes it scary and keeps your heart pumping. Moving and shooting, reloading as you run, swinging the camera around to see what's around you, these things all undermine the concept of survival horror and leave you just pumping rounds into groaning people. Imagine trying to have Doctor Salvador in RE6, you'd just shoot bullets whilst you ran around him in circles, turning him from a terrifying presence into a laughable one.

The more limited melee system works into this too - it just isn't scary if you can punch a guy whenever like in RE6, you have to earn that quick "Oh thank god!" feeling by pulling off a panicked headshot under pressure. RE4 freshened up the gameplay whilst never once forgetting what the core principle of the series was - making you feel scared.

Yup. I blame gaf for this disaster of a camera this game has. All your bitching and complaining has lead to this. :P
 
man, these impressions... :(


Maybe I'll cancel the preorder and get XCOM instead...? :/
Only thing left is to try the demo. I was going to skip it and just wait a couple weeks and go in fresh, but I'm not so sure about that anymore.

You should be getting XCOM anyway so that sounds like a great idea to me. At least that game is getting nothing but positive impressions.
 
OMG Chris's demo, putrid garbage. Just, awful. I cannot believe those cover controls, and the part with the huge "B.O.W.", the game prevents from aiming too high. WTF? What the hell? The framerate also takes a massive dive every time you are in any sort of outdoors enviornment.

This is a game that looks like shit, runs like crap and plays like ass. This is THE worst shooter I have laid my hands on.
 
When people refer to RE4 as Survivor Horror they explicitly mean one part at the beginning of the game, which has been talked about to death at this point. Truthfully, you should simply ignore every sentence on the internet which references the phrase Survivor Horror. There is no intelligence in it.

Gave up waiting and now I'm downloading this on 360 instead of PS3. Sounds like I should let myself get acclimated with the controls before I make any judgments. I'm expecting something perhaps not as good as RE4/RE5.

EDIT: Xater, it is crazy you didn't notice Uncharted 3's input lag.
 
Resident Evil 4 is a masterpiece of game design, and complaints about 'not being able to move and shoot' miss the point completely, and are a big reason why RE6 is shaping up to be as awful as it is.

RE4 is, despite the shift in perspective and larger focus on gunplay, a survival horror game. It's a different type of horror than the previous games, but the core design still revolves around making the player shit themselves. The game sends large groups of enemies at you, from all sides, and you have to stand your ground if you want to attack them.

There's five guys in front of you, you're shooting at them, oh fuck I can hear a chainsaw behind me. You manage to shoot the middle guy in the head, do a sweep kick that knocks down the group, run forward, quick turn round and Doctor Fucking Salvador is right there. You yelp like a little girl, shoot him with your pistol, but he shrugs it off and keeps getting closer. You switch to your shotgun, manage to knock him down, but the group you previously incacipated are back on their feet by now. One of them grabs you as the Doc slowly starts getting back up... etc, etc.

Limited mobility is a key thing which makes the gameplay in RE4 work so well. You can barely keep on top of the enemies the game is throwing at you, which makes it scary and keeps your heart pumping. Moving and shooting, reloading as you run, swinging the camera around to see what's around you, these things all undermine the concept of survival horror and leave you just pumping rounds into groaning people. Imagine trying to have Doctor Salvador in RE6, you'd just shoot bullets whilst you ran around him in circles, turning him from a terrifying presence into a laughable one.

The more limited melee system works into this too - it just isn't scary if you can punch a guy whenever like in RE6, you have to earn that quick "Oh thank god!" feeling by pulling off a panicked headshot under pressure. RE4 freshened up the gameplay whilst never once forgetting what the core principle of the series was - making you feel scared.

Cool post but RE4 is a pure action game and not frightening in the least. I am a huge wuss when it comes to horror games and RE4 doesn't affect me at all. It is very tense, but not really scary.

Action-survival is how I'd classify it, if forced to put a label on it.

Still, cool post.
 
I just don't like the way the characters move and fight and the animations of the zombies...it just feels low budget compared to Resdient Evil 4/5 which both felt solid.
 
OMG Chris's demo, putrid garbage. Just, awful. I cannot believe those cover controls, and the part with the huge "B.O.W.", the game prevents from aiming too high. WTF? What the hell? The framerate also takes a massive dive every time you are in any sort of outdoors enviornment.

This is a game that looks like shit, runs like crap and plays like ass. This is THE worst shooter I have laid my hands on.

The only section I enjoyed was Leon's and even then... I think it's hilarious they added a distance gauge.
 
OMG Chris's demo, putrid garbage. Just, awful. I cannot believe those cover controls, and the part with the huge "B.O.W.", the game prevents from aiming too high. WTF? What the hell? The framerate also takes a massive dive every time you are in any sort of outdoors enviornment.

This is a game that looks like shit, runs like crap and plays like ass. This is THE worst shooter I have laid my hands on.

It#s not just the Chris section though with the frame rate drops. As soon as you go out in the Leon demo, before you get to the metal detector the frame also takes a big nose dive. And that environment is not even that big.
 
OMG Chris's demo, putrid garbage. Just, awful. I cannot believe those cover controls, and the part with the huge "B.O.W.", the game prevents from aiming too high. WTF? What the hell? The framerate also takes a massive dive every time you are in any sort of outdoors enviornment.

This is a game that looks like shit, runs like crap and plays like ass. This is THE worst shooter I have laid my hands on.

jett
Mr. Negativity


Haven't noticed a single framerate drop, and I'm playing the PS3 version.
 
just catch news that the demo is finally out in PS store. Downloading now.
I expect nothing other than to experience a shit storm experience and laugh.
 
Thank god some sensible people are finally playing this game. I absolutely believe this will be the worst mainline RE game. I can't believe I was reading some people saying that the AI is great and that the atmosphere is spot on. Get the fuck out of here! What the fuck are people seeing in this game? It blows me mind, seriously. It's no exaggeration either to say that the experience was awful, because it was for me!

I said I wouldn't be back to this thread because I KNOW I'm talking to a wall when it comes to defenders of this game, but I can't stay quiet. I just don't get what happened. This is like the furthest thing from a "AAA" internal Capcom title. This game is so unbelievably unpolished. 600 people were working on this game? For what? Where does it show? Parts of the demo smelled of outsourcing too. I SWEAR this game's credits will speak for itself. Capcom Venezuela, sure why not.

Seriously though, Leon's demo, Jesus Christ. I'll say it again, why do people think this feels like "old school" RE? The atmosphere was great? Are you kidding me? So, the essence of Resident Evil is just walking through dark empty rooms? That's all it takes? For fucks sakes people, it's so much more than that and if you can't understand that then...I don't know what to say anymore.

Don't get me started on the zombie either. They look like shit. They feel like they are straight out of Dead Island or Left 4 Dead. I still HATE how they react too. The fire/ash death animation doesn't feel or look right to me either. The knee cap satisfaction is completely gone from RE4&5 as well. EVERYTHING just feels wrong. And don't even give me that shit where I need to play the game "differently", what, like a cover shooter? This is fucking Resident Evil! Get that Gears of War nonsense out of here.

The level design is so terrible too. I swear, Leon's scenario had like 5 or 6 coop doors. It's all point A to B garbage...and the QTE car section...WOW. I was speechless. I still can't imagine how these campaigns are like 4x the length of RE5. Talk about going through the motions! The final game HAS to be one of the most hand holding, scripted filler, QTE ridden mess of a game. If these slices of the full game are any indication, I just...wow.

Chris's demo...lol! I won't even go there.

Jake's demo, Christ, I thought his was going to be better because he's all apparently God-Hand or whatever. GIVE ME A FUCKING BREAK. Some of you people are INSANE to think Jake has the same feel/movement/mechanics/WHATEVER as God-Hand. Even if he does have some interesting moves, the enemies you are facing and the areas you are facing them in are ATROCIOUS! It's simply NOT FUN to fight enemies in this game. Why am I fighting guys with guns!?

Seriously, one encounter during this demo contained like 5 dudes with machine guns. I was trying to do cool moves, dodging, and all that apparently "good" stuff, but I was getting knocked over constantly from a storm of bullets. Garbage. And those dinosaur/lizard enemies. They're terrible! Again, nothing is fun or satisfying to fight in this game. Don't even get me started on the level design in this scenario too. It was worse than Leon's & Chris's which I didn't even think could be possible.

Holy shit, I'm just so livid over this game. I'm even more frustrated that certain people in this thread called me out and said that I was over exaggerating. Well, you know what, you are all delusional. Just snap the fuck out of it. Stop playing mental gymnastics with yourself. Just let it go. This game sucks and it's a GIGANTIC disappointment.
 
The only section I enjoyed was Leon's and even then... I think it's hilarious they added a distance gauge.

Yeah, it's just insulting. "Hey here's this super tight corridor with absolutely no way for you to get lost, but let me give pinpoint exactly where you need to go anyway!"

jett
Mr. Negativity


Haven't noticed a single framerate drop, and I'm playing the PS3 version.

O rly, I'm not the only one with working eyes

It#s not just the Chris section though with the frame rate drops. As soon as you go out in the Leon demo, before you get to the metal detector the frame also takes a big nose dive. And that environment is not even that big.

YEah it also drops on the Leon demo, I only have the Jake demo left. I had to cut the Chris demo short, I couldn't stand it anymore.

This coming October we'll see which reviewers are paid off and which aren't, because anyone who gives this crap a positive review has got to be delusional at the very least.
 
Played the demo. Actually it was way worse than I expected it to be. But it shows just two problems we already know.

1. Japanese devs totally dropped the ball this gen.

2. This generation *needs* *to* *end* desperately. The game runs and looks like shit, it feels laggy and unresponsive, the field of view is a joke. I can't believe Nintendo is putting out a machine with 360/ps3 performance in this day and age.
 
When people refer to RE4 as Survivor Horror they explicitly mean one part at the beginning of the game, which has been talked about to death at this point. Truthfully, you should simply ignore every sentence on the internet which references the phrase Survivor Horror. There is no intelligence in it.

You're kidding right? The entire game revolves around scenarios like that - the village comes up most, since it's the most iconic, but it's hardly the only one.

Just off the top of my head, in the first 'section' of the game there's:

- The Village, obviously.

- The start of Chapter 1-2, where you have to collect the two parts of the key whilst enemies attack from everywhere. Also, the true horror of losing Leon's badass jacket.

- The large water area, just before you fight Del Lago.

- The area where you have to shoot down crates and deactivate the waterfall. The Plaga Ganados are introduced at this point, just in case you were starting to feel safe around the normal enemies.

- The return to the church. Oh fuck DOGS.

- The Cabin sequence

- The left path after the Cabin sequence, with the Bella sisters.

Then there's plenty more in the Castle/Island areas.

Cool post but RE4 is a pure action game and not frightening in the least. I am a huge wuss when it comes to horror games and RE4 doesn't affect me at all. It is very tense, but not really scary.

Action-survival is how I'd classify it, if forced to put a label on it.

Still, cool post.

Nah yeah, it's completely understandable if it didn't work for you - opinions and all that. :) I guess my point was more that RE4 at least attempted to continue the theme of survival horror, whilst RE6 isn't even pretending any more.
 
You may not see it but believe me Digital Foundry will show that this game drops below 24fps. It's very noticeable for me.

That sucks, then. I just don't notice it.

Get out of here, the demo consistently drops to mid 20's if not lower.

You're trying WAY too hard to damage control, it's getting pretty annoying!

Last I checked, I hated the previous demo and like this one better, yet still find flaws. I just don't notice a frame drop. Sorry if that inconveniences you.

This coming October we'll see which reviewers are paid off and which aren't, because anyone who gives this crap a positive review has got to be delusional at the very least.

Nice hyperbole.
 
Played the demo. Actually it was way worse than I expected it to be. But it shows just two problems we already know.

1. Japanese devs totally dropped the ball this gen.
No actually ah fuck it

You're kidding right? The entire game revolves around scenarios like that - the village comes up most, since it's the most iconic, but it's hardly the only one.

Just off the top of my head, in the first 'section' of the game there's:

- The Village, obviously.

- The start of Chapter 1-2, where you have to collect the two parts of the key whilst enemies attack from everywhere. Also, the true horror of losing Leon's badass jacket.

- The large water area, just before you fight Del Lago.

- The area where you have to shoot down crates and deactivate the waterfall. The Plaga Ganados are introduced at this point, just in case you were starting to feel safe around the normal enemies.

- The return to the church. Oh fuck DOGS.

- The Cabin sequence

- The left path after the Cabin sequence, with the Bella sisters.

Then there's plenty more in the Castle/Island areas.
Survival horror is just a stupid term man. I liked your post but it would be better without that stuff.

All RE games are third person shooters with varying differences. "Survival horror" is not a genre.
 
Thank god some sensible people are finally playing this game. I absolutely believe this will be the worst mainline RE game. I can't believe I was reading some people saying that the AI is great and that the atmosphere is spot on. Get the fuck out of here! What the fuck are people seeing in this game? It blows me mind, seriously. It's no exaggeration either to say that the experience was awful, because it was for me!

I thought the atmosphere in the first demo for Leon was pretty good. This demo? Not so much.

"Spot on" as in a direct comparison to RE4? Nowhere near.

Wait, is this the same old demo from Dragon's Dogma demo?

No, it's a new one.
 
Resident Evil 4 is a masterpiece of game design, and complaints about 'not being able to move and shoot' miss the point completely, and are a big reason why RE6 is shaping up to be as awful as it is.

RE4 is, despite the shift in perspective and larger focus on gunplay, a survival horror game. It's a different type of horror than the previous games, but the core design still revolves around making the player shit themselves. The game sends large groups of enemies at you, from all sides, and you have to stand your ground if you want to attack them.

There's five guys in front of you, you're shooting at them, oh fuck I can hear a chainsaw behind me. You manage to shoot the middle guy in the head, do a sweep kick that knocks down the group, run forward, quick turn round and Doctor Fucking Salvador is right there. You yelp like a little girl, shoot him with your pistol, but he shrugs it off and keeps getting closer. You switch to your shotgun, manage to knock him down, but the group you previously incacipated are back on their feet by now. One of them grabs you as the Doc slowly starts getting back up... etc, etc.

Limited mobility is a key thing which makes the gameplay in RE4 work so well. You can barely keep on top of the enemies the game is throwing at you, which makes it scary and keeps your heart pumping. Moving and shooting, reloading as you run, swinging the camera around to see what's around you, these things all undermine the concept of survival horror and leave you just pumping rounds into groaning people. Imagine trying to have Doctor Salvador in RE6, you'd just shoot bullets whilst you ran around him in circles, turning him from a terrifying presence into a laughable one.

The more limited melee system works into this too - it just isn't scary if you can punch a guy whenever like in RE6, you have to earn that quick "Oh thank god!" feeling by pulling off a panicked headshot under pressure. RE4 freshened up the gameplay whilst never once forgetting what the core principle of the series was - making you feel scared.

great post. I always believed the simplicity of re4's controls are what made them great (some of the greatest level design of all time helps too).

I can't fucking stand what re6 has done to them. It's almost like the Sonic 4 of the RE series to RE4's S3&K.
 
This coming October we'll see which reviewers are paid off and which aren't, because anyone who gives this crap a positive review has got to be delusional at the very least.

I'm actually hoping the reviewers take them to task on this stuff... but lol at this comment.
 
lol at the people who think this game performs well. No frame rate drops, ARE YOU KIDDING ME!? See, that's what I'm saying. WHAT ARE YOU PEOPLE PLAYING? Because it's certainly not the same game I've been playing. 0_0
 
Some people are getting a little carried away with their posts. lol

In the end, it's still video games, not the serious, and you need to calm down. These are just demos and probably not the best representation of the full game. I will not live in some sort of idiotic denial as I HAVE played the most recent demo. It's VERY possible given the facts that this game could turn out to be complete crap, but some of you are still out of control. Don't like it? Don't buy it. It really is that simple. This game, if released in its form as given by this demo, will be a disaster. I would definitely wait until it was $10 or less on a digital download.
 
lol at the people who think this game performs well. No frame rate drops, ARE YOU KIDDING ME!? See, that's what I'm saying. WHAT ARE YOU PEOPLE PLAYING? Because it's certainly not the same game I've been playing. 0_0

The images were moving when I was playing, that means it runs well!

I think some people just lost their glasses, they should look in the glove compartment of their dreamcast era car!
 
lol at the people who think this game performs well. No frame rate drops, ARE YOU KIDDING ME!? See, that's what I'm saying. WHAT ARE YOU PEOPLE PLAYING? Because it's certainly not the same game I've been playing. 0_0

I never said there were no drops. I said I didn't notice them. There is a pretty substantial difference and the fact that so many are ready to jump down my throat for it is hilarious.
 
The only section I enjoyed was Leon's and even then... I think it's hilarious they added a distance gauge.
What'a a distance gauge?
 
Played the demo. Actually it was way worse than I expected it to be. But it shows just two problems we already know.

1. Japanese devs totally dropped the ball this gen.

2. This generation *needs* *to* *end* desperately. The game runs and looks like shit, it feels laggy and unresponsive, the field of view is a joke. I can't believe Nintendo is putting out a machine with 360/ps3 performance in this day and age.

I laughed at #1 and then read #2 and wondered if I was in the wrong thread.
 
Played the Chris section (or tried to) - it at least makes the other two sections seem reasonable by comparison. This game is shaping up to be an epic train wreck if this demo is a true indication of the full game. Damn shame. :(
 
Just finished Leon's section, and I honestly think I'm going to pass on the full game. I actually enjoyed RE5 despite some of my gripes with it, and I especially enjoyed Revelations, but this... damn. It's leaving one hell of a bad impression on me.

Where are you guys downloading it from (PS3 users)? It's not on the US store and the Euro one says that it's the demo offered with Dragon's Dogma.

Got it from JP PSN, 700 or so MB download.
 
Holy mother of fuck this have got to be the worst cover mechanics of ALL-TIME, and the worst shooting controls since garbage like WinBack on the N64 or something. :lol Everyone involved on this abomination needs to find a new line of work, cuz they are no good at vidjyagaemz.
 
The images were moving when I was playing, that means it runs well!

I think some people just lost their glasses, they should look in the glove compartment of their dreamcast era car!

Not everyone is as dialed in to framerate... some of us don't see it until it gets obnoxiously bad. For other people "obnoxiously bad" can be in the 30's.

When it comes to performance, people vary on what they notice. He admitted that the FR might drop, just that he didn't notice. You are being a douche.

Holy mother of fuck this have got to be the worst cover mechanics of ALL-TIME, and the worst shooting controls since garbage like WinBack on the N64 or something. :lol Everyone involved on this abomination needs to find a new line of work, cuz they are no good at vidjyagaemz.

you are in rare form today.
 
HOLD OUT UNTIL THE APC ARRIVES! THAT'S YOUR OBJECTIVE IN A MAINLINE RE GAME!

L O L

I was wondering if I was playing a RE game even earlier, when I was riding on top of the APC and another one go blown up in front of me. That coudl have been straight out of any modern military shooter.
 
I just played the demo. Leon section wasn't anything special. Chris section was a shitty cover-based shooter. Jake section... I don't know what it was, but it wasn't very good either.

I loved Revelations, so I kinda got my hopes up for RE6... :(
 
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