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Resident Evil 6 DEMO VER. Thread: Capcom's final chance for redemption

I love the new dodge moves and how the knife has several attacks. I just wish this was all in RE5 so the Wesker fights could have been better, lol. The base melee attack (which is basically the new knife in terms of controller priority) or the stamina bar in general, I'm not sure how I feel about them yet. I'm trying to break down whether they buffed or nerfed healing from RE5... my sleep-deprived brain isn't doing a good job coming to a conclusion.

With all the above in mind, I really hope they don't fuck up the game's balance with the skill point system. Can someone provide me with a good layout on what you can buy and how much it affects you?
 
Yes. The RE4 combat system balanced the weak but always usable knife and super-powered but context sensitive melee actions perfectly. The RE6 system is rather less elegant.

See to me that isn't exploration. Exploration is what you did in the Spencer Mansion or the Village section of RE4. A corridor with a single room (that you will never go back to) stuck on is not in the same ballpark.

The marker is optional and was added for people who don't want exploration, which is unfortunately quite a lot of people. I miss it, too.

But in regards to melee, it isn't infinite at all, unlike BH4/5 where it was a guarantee. If you rely on it too much, you will suffer for it. Either your stamina gauge runs out and you turn into a slug, or enemies knock you down easier. It's rather balanced, and I initially disliked it.

On another note, I really like Chris's scenario due to it being the first real showcase of full-fledged bioterrorism. It's not out of place in the context of the series. I never expected it to be anything but an action-fest and thought it would be my least favorite campaign, but it's growing on me.
 
Started the demo with Chris mission. Holy crap what a mess this game is. Honestly the worst I've played in a long time. Everything is just so spastic. Clunky control, crappy all over the place camera movement, horrible AI..etc.
 
The marker is optional and was added for people who don't want exploration, which is unfortunately quite a lot of people. I miss it, too.

But in regards to melee, it isn't infinite at all, unlike BH4/5 where it was a guarantee. If you rely on it too much, you will suffer for it. Either your stamina gauge runs out and you turn into a slug, or enemies knock you down easier. It's rather balanced, and I initially disliked it.

Eh, I didn't even realise there was a stamina bar and I was kicking the shit out of anything that got close to me.

The marker in and of itself is not the problem, the problem is the level design that such features bring with them.
 
Played all 3 campaigns demo.
I expected the game will be bad since I first saw the game play, knew it is bad from early demo impressions, and hell it plays even worse than I expect.

I don't even where to start.
- The UI, it's not like it's good, and they have to put in different UIs in different campaigns.
- The gun play is frustrating if not boring with the camera going everywhere.
- The behind wall cover system is clunky when you are trying to pop right/ left. Most noticeable in Chris's campaign.
- Scripted zombies that the dev team is certainly not trying to hide, totally breaking the sense of immersion, hence not feeling it in Leon's campaign.
- Unnecessary QTEs everywhere. Most noticeable in Leon's campaign.
- The zombies break in scene also in Leon's campaign. It's almost like the team is trying hard to reveal the down side of the control system.
- The diving system...I don't know. Sure it has its uses especially against the stronger types of creatures (eg. Jake's campaign), but it feels like it's there just because.
- Trying too hard to be a 'cinematic' experience.

If the demo portrays the release product then holy shit. I'm certain it will sell well and hardcore RE fans will dig it no matter what however.
 
Started the demo with Chris mission. Holy crap what a mess this game is. Honestly the worst I've played in a long time. Everything is just so spastic. Clunky control, crappy all over the place camera movement, horrible AI..etc.

At least you didn't get your hopes up by playing the Leon section first. My only big complaint was the damn frame rate ... then I played the other two sections. The first mainline RE I'll be skipping.
 
So what does the basic dodge move do, the one where all you do is duck. I guess its for melee attacks but I haven't been able to do anything.

I think that sets up a counter if you time it right. Haven't figured it out yet. Keep forgetting to try it.
 
Eh, I didn't even realise there was a stamina bar and I was kicking the shit out of anything that got close to me.

The marker in and of itself is not the problem, the problem is the level design that such features bring with them.

I don't see any problem with level design so far, as long as the entire game isn't exactly like the demos I'll be satisfied. The catacomb section in particular looks to deliver the old-school bizarrely designed gothic set-pieces. I have no doubt the game will be pretty linear though, thanks to "casual gamers".

I'm finding that the more I play and get used to the controls and camera, the more enjoyable it gets. Initially they are kind of off-putting.
 
And they release spoiler-filled previews what the fuck is your point? Know where you are and keep your shit in check.

I apologise. It was in the context of 'why this game is still horror', and was ages ago before any big spoilers were out there. I thought. Not that I enormously believe them on the horror part, but still. It does give that bit some nice context. Maybe.
 
Only one word to describe the demo...

balls.jpg
 
Okay. So I my internet finally stopped crapping out and I downloaded the new demo. Thankfully, the new camera didn't offend me all that much. In fact I forgot I was supposed to be annoyed about it for a while, so eh.

Loved Chris' bit. If you can't use the cover system you suck. If you run out of ammo you suck. Lrn2ply.



Mmmmh. I mean, 'Is he always this awesome?' and related speech?
Well, they have said they are going to kill the team one by one, so Chris ISN'T going to bring them all through it. Could be a thing
.

No one is saying they cant use the cover system. What most are saying is that it is clunky and absolutely pathetic. Its not that it requires enormous skill. It just does not feel satisfying as a cover shooter.
 
The demo's nearly done downloading for me, but most of these impressions just sound terrible. Is this an old build or representative of what will be released on October 3?
 
I agree that the cover mechanic is ill-refined.

But playing around with the final version, you never need use it in the Leon campaign, which, I feel, will be the main campaign of this game.

And Leon's campaign is a fine game, like a Resident Evil 4 in steroids.
 
The demo's nearly done downloading for me, but most of these impressions just sound terrible. Is this an old build or representative of what will be released on October 3?

Old build. And to be honest, the game is quite jarring on first impression, but improves the more you play and get used to the controls and camera (which aren't even bad, just slightly disorientating the first time through). I wasn't a fan of it initially, but it's great fun now.

Cover mechanic sucks, but I'm not interested in it and it's not essential to begin with.
 
No one is saying they cant use the cover system. What most are saying is that it is clunky and absolutely pathetic. Its not that it requires enormous skill. It just does not feel satisfying as a cover shooter.

How can you tell the difference between a bad system and a system you are bad at using?

Bad workmen always blame their tools, and all that.
 
Old build. And to be honest, the game is quite jarring on first impression, but improves the more you play and get used to the controls and camera (which aren't even bad, just slightly disorientating the first time through). I wasn't a fan of it initially, but it's great fun now.

Cover mechanic sucks, but I'm not interested in it and it's not essential to begin with.

This.
 
The demo's nearly done downloading for me, but most of these impressions just sound terrible. Is this an old build or representative of what will be released on October 3?

It is terrible and not just as an RE game but even as a standard action game. I hope it is an old build but knowing Capcom I am not sure how much better the final game will be.
 
The demo's nearly done downloading for me, but most of these impressions just sound terrible. Is this an old build or representative of what will be released on October 3?

The controls aren't the best and that's enough for me to write this off from my Fall buy list, but it still feels like a Resident Evil game. You know, an action game. Using all the tools in an action intensive area certainly makes this look like a competent game, I'll give it that.
 
You'll learn. Just like you did with the camera.

Dude I know you like to think of RE6 as a deep game with very complex mechanics that gamers will be learning over time but its not. The fact is the cover system is unnecessarily unwieldy control wise. If you think the cover is anywhere close to being as smooth as Gears or UC then more power to you.

Also there is a difference between learning and tolerating. There is nothing to learn about how to use the cover system or the camera in RE6. It just plain sucks.
 
You'll learn. Just like you did with the camera.

I am generally not a fan of cover systems, especially not in this series. In this case, it is tacked on, useless and cumbersome. I don't need or want it. Sliding into it won't change that.

Luckily it does not detract from the rest of the game and there is no reliance on it. It's very much just there for the sake of being there.

Yea who the hell thought the menu interface was a good idea? What the shit?

No pause in single player either...
 
On the Dashboard for -1 for me, can't buy it.

Select "See Full Game" and it should show the option to download the proper demo.

Anyone know what difficulty the demo is set to? Jake's scenario felt like the easiest mode and that wouldn't be representative of the game for me at all.
 
Hahaha that Chis section was awesome as hell. I loved it.

Different strokes. Great boss fight.
 
Select "See Full Game" and it should show the option to download the proper demo.

Anyone know what difficulty the demo is set to? Jake's scenario felt like the easiest mode and that wouldn't be representative of the game for me at all.

That did the trick. Thanks.
 
The game has some really stupid animations at times, namely tripping over bodies or being scared (lightning, rising zombies etc) which take away control from the player and are grossly exaggerated, and generally just badly animated. Quite out of place with the other character animations, which are fine.
 
Ok after going through the demo once last night I was pretty disappointed. But after playing it again today and reducing the camera speed down to 1, it felt much better. The game lacks the polish that 5 had, but I'm guessing that since the length of the game is much longer something had to take a hit.

Also, Is this demo from an old build of the game? Or is this pretty much what we'll get in two weeks?
Edit: Someone asked this already. Old Build apparently.
 
The way it runs away, tries to climb over the bridging section of the buildings and fails as it falls before running off again is quite hilarious. :lol :lol

Yeah I laughed at that.


Chris is one bad ass motherfucker... I was up on this blown out train car, diving around.... rolling back and forth popping dudes with the pistol coving the rookie who has a bro-crush on Chris. it was awesome.
 
Ok after going through the demo once last night I was pretty disappointed. But after playing it again today and reducing the camera speed down to 1, it felt much better. The game lacks the polish that 5 had, but I'm guessing that since the length of the game is much longer something had to take a hit.

Also, Is this demo from an old build of the game? Or is this pretty much what we'll get in two weeks?

Old build, specifically, it's the build shown at Comic-Con and detailed in a couple of previews sometime before it. Judging from the differences between the E3 version (Dragon's Dogma demo) and this one, I think it's likely there will be a fair amount of improvements in the final build.
 
Camera at 1?

I have both on 7 and it feels alright. 1 seems too slow...
 
Camera at 1?

I have both on 7 and it feels alright. 1 seems too slow...
I think I'm used to the camera in RE 5, which I thought was pretty slow. I tend to have problems aiming in the demo for some reason. The laser sight keeps bouncing around.
Edit: Just kidding. I just remembered there wasn't a free camera in 5. It was always behind you.
 
Finished all three of the campaigns with co-op and it was pretty solid. The graphics were better than expected in that I thought I was going to get a crap load of screen tearing and bad frame rate drops, but none of those happened. The controls took some setting configuration to get it to something that I was comfortable with and I felt good playing the game along the way. My only complaint is the cover system is a bit weird, but this game is not supposed to be Gears of War. That doesn't excuse how akward the cover system is to use at first. I did get better at using the cover system when I actually did want to use it. It goes without saying that I felt that Leon's campaign was my favorite, with Chris and Jake's being 2nd and 3rd respectively. I look forward to playing this game when it's released.
 
Sadly, as I feared, I walked away from the Resident Evil 6 demo feeling very iffy on the entire thing, like most in here. While the controls aren't anything I can't get used to, there are some undeniable problems with the game as represented by this new demo: the camera is really wonky, often obscuring your vision while you move your character (which I'm guessing was deliberate) and sometimes leaving you asking, "What is going on?," during intense firefights in tight spaces; dodging and cover controls are unintuitive (took me longer than it should have to figure out what the hell I was doing wrong in Chris' demo); corpses on the ground reanimate whenever the story or scripting calls for it and you can't do anything to prevent that, which is annoying; game assets in the environment are constantly reused; and the atmosphere characteristic to the franchise is practically nonexistent at times (Leon's demo had its moments during solo play, though).

That's not to say I didn't enjoy my time with the demo at all; the combat IS pretty fun once you get the hang of the controls and its various nuances. I also enjoyed playing through all three demo campaigns a second time with a friend. But yeah, I don't have a lot of faith that this game will be some Game of the Year-level contender after playing the demo. Which is a shame... because I was secretly hoping it might be.
 
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