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Resident Evil 6 DEMO VER. Thread: Capcom's final chance for redemption

I haven't played the demo yet (if ever) , but...seriously? They shoot? Like...guns?

This is super old news by now, but yes, they shoot, just like military dudes in any military-themed TPS game.

Yes, there were miniguns in RE4, and machineguns and a more pervasive cover system towards the end of RE5, but this is another big step towards very traditional TPS gameplay. And it's not so hot.
 
Revelations started out alright, but was then destroyed by the seemingly never-ending scenario jumping around to bar none the worst characters in the entire series. It dropped the spooky exploration in a jiffy in favor of scenarios where you're playing as the Resident Evil equivalent of Transformers 2's offensively stupid robot twins.

This is not an entirely unfair criticism, but the game was awesome. Terrible story/new characters aside (although Jessica and fat Italian Bill Hicks were ok), it was a good game in its own right, and damn good RE.
 
Not the zombies, but the soldiers who use a virus to enhance their abilities. Basically, human BOWs.


Yes. Hitscan too.


This is super old news by now, but yes, they shoot, just like military dudes in any military-themed TPS game.

Yes, there were miniguns in RE4 and machineguns and a more pervasive cover system towards the end of RE5, but this is another big step towards very traditional TPS gameplay. And it's not so hot.

After the first trailer...I stopped following just to preserve a sense of surprise when I play the demo.

The feedback about the demo is so...ovewhelmingly bad however... It's tough to avoid it.

It seems like the current RE dev team needs to go back and play RE1 and RE2.

With all that said...Capcom demos are generally really fucking bad. So maybe there's still some hope?
 
Replayed the Leon demo as Helena. Man, her melee moves are freaking baller. She's like a combination of The Rock and El Fuerte from SFIV. I think I will very much enjoy a second playthrough of Leon's campaign as Helena with whatever crazy outfits you unlock after you beat the game. Personally I'm hoping for a luchador outfit.

Also I turned on the HUD because I was sick and tired of not being able to see how much health I had, and I have to say that the crosshairs aren't half bad. They can't be used to aim in and of themselves, but they can be used to quickly reset your aim and then you can fine tune it using the actual laser dot. So I guess what I'm saying is I agree with ErikB about the crosshairs.

...what...what have I done?!
 
After the first trailer...I stopped following just to preserve a sense of surprise when I play the demo.

The feedback about the demo is so...ovewhelmingly bad however... It's tough to avoid it.

It seems like the current RE dev team needs to go back and play RE1 and RE2.

With all that said...Capcom demos are generally really fucking bad. So maybe there's still some hope?

If you are looking for RE1/RE2, you are wasting your time.

The problem seems pretty simple to me. The game doesn't have good FOV and the controls are very different than what people expect. This makes the game confusing and requires practice to get comfortable with it. I imagine most people won't give it the time of day. On top of this people have certain expectations of what this game should be, thematically.
 
Yeah, I think the game is serviceable, but the high praise for it is a little baffling.

It feels like people are so desperate for a return to old school RE that they're willing to inflate their impression of Revelations.
great. someone who thinks they know my opinions even better than me. why not get over yourself and stop second guessing the simple fact that i like a game you don't. it's cool if you don't like Revelations by the way, but plenty of people on GAF do, which is why I found it surprising that someone on GAF was completely unaware that revelations is quite popular with a lot of people around here.

RE4 is my favourite game. ever. i am not desperate for a return to old school RE and yet I enjoyed Revelations. unpossible!

weirdly, despite liking almost every mainline RE game, I am very cold on the demo for RE6. for all the times I was told I blindly liked RE5 as a fan of the franchise, such comments as this really wind me up.

I don't really like Code Veronica. I do like RE5. This shouldn't be difficult to grasp.
 
Just went through the Leon section and... eh. Not really getting too hyped for this game (I played the DD Demo and that didn't do much for me, but I gave the game the benefit of the doubt).

I absolutely hate the fact that they took a page from the Umbrella Chronicles/Darkside Chronicles school of "scariness"; "zombies are on the floor that you can't shoot ahead of time, but the moment you try to open a door, THEN IT COMES TO LIFE AND TRIES TO KILL OOH SCARY"

I don't know if it was the lack of difficulty of the demo or what, but all further tension was eliminated when I realized that Leon could run around pretending to be Diamond fucking Dallas Page and use wrestling Diamond Cutters on zombies for instant kills. If I didn't use wrestling moves to take out zombies, I could just dual-wield pistols and dispatch everyone like a true bad-ass! On the subject of the melee, I did find it funny how there was one part where I genuinely took damage, but Leon's fucking roundhouse kick was a better source of crowd control than an incendiary grenade.

And as for the big bad QTE that the other GAF topic is complaining about... I dunno. I didn't really feel much anger from it because this entire sequence is entirely pointless. The zombies only break the car door window at scripted points, so I think this part is impossible to fail (hell, while writing the majority of this post, I had the game running when the zombies were rocking and shaking the car). Hell, the zombie cannot even kill you after it busts into the car. But if all other QTEs in the game are this pointless... I dunno.

I guess I'll try out Jake and Chris's stuff when I come home tonight, but I'm not optimistic at this point. At least the thumbs up gesture was still funny.
 
The worst thing about RE6 is how it's never satisfying to kill anything. Or rather, the extreme lack of hit detection.

It felt like like I was shooting filled garbage bags, RE4 is still better than RE6 in that regard. In RE4, shooting a dude's arm will yield completely different results than a torso shot or a shot in the leg. In RE6, it's completely gimped in that department.
That perfectly sums up my problem. The core mechanic, which essentially is killing zombies/ganados, just isn't fun anymore. I'm not sure if the Mercenary mode would be any fun for me in this game.
 
To provide background on my expectations, I very much enjoyed Resident Evil 5. Other than certain intangible qualities Resident Evil 4 possesses, for me 5's main weaknesses by comparison were that stupid AI sidekick, and a convoluted storyline.

I would have been perfectly happy with more of the same in terms of gameplay.

Leon's segment feels closest; however, the programming quality has nosedived. Perhaps the PS3 demo isn't polished, but the framerate was inconsistent, and the whole sorry episode felt tepid and uninspired.

I have now played almost an entire generation of Western-developed games which have leapfrogged this effort. Slap the Resident Evil title on the game, but Capcom, this isn't good enough.

Chris's segment plays like a bad dream where Ezio de Auditore's voice actor invades the Gears of War universe, and tries to dudebro to death a bunch of paramilitary zombie-soldiers. I can't even put into words how lame it is.

I haven't managed to try Jake's part yet because I turned my PS3 off whilst Chris was shooting at that big monster thing. Very disappointed right now.
 
RE5 was bad. Way bad.
Seriously? Damn, I thought it was absolutely excellent.

You have this gorgeous ship environment, full of atmosphere and legitimate dread ("Maaaaaay daaaaaay!"), as well as numerous jump scares. The creatures were nasty as hell, and I loved it. And the quick side chapters referencing other characters in other times and places were badass: Chris exploring snowy caverns, Parker fighting Hunters in an office building at sunset, etc. So fun to replay.
There was a lot to love, but the ship layout itself wasn't all that interesting and the creatures weren't particularly satisfying to fight.

It was a good game, but it could have been better.
 
Just finished the demo. It wasn't terrible per se, but the inventory system and "shake" on the aiming laser didn't add to the fun.

Overall none of it made me feel like I really wanted to keep on playing. Cancelled my preorder and I'll pick it up when it's $20-30 or Gold edition gets announced.
 
Played the demo;

homerlaughing-1.gif
 
Yeah, I think the game is serviceable, but the high praise for it is a little baffling.

It feels like people are so desperate for a return to old school RE that they're willing to inflate their impression of Revelations.

I played Revelations just recently for the first time and enjoyed it more than RE5 and definitely more than the RE6 demo. I even tweeted about how surprised I was about how much I was enjoying the game, so I am not stuck in some weird nostalgia thing.
 
If you are looking for RE1/RE2, you are wasting your time.

The problem seems pretty simple to me. The game doesn't have good FOV and the controls are very different than what people expect. This makes the game confusing and requires practice to get comfortable with it. I imagine most people won't give it the time of day. On top of this people have certain expectations of what this game should be, thematically.

I do wonder how much of the "terrible controls" a lot of people are talking about is just because of the FOV. I found the shooting to be pretty smooth myself, especially as Sherry.

I'll try the 360 demo tonight or tomorrow, but at the moment I'm letting my $48 pre-order for the 360 version at Newegg stand.
 
I do wonder how much of the "terrible controls" a lot of people are talking about is just because of the FOV. I found the shooting to be pretty smooth myself, especially as Sherry.

I'll try the 360 demo tonight or tomorrow, but at the moment I'm letting my $48 pre-order for the 360 version at Newegg stand.

Er... no, just no.
 
Er... no, just no.

Honestly guys I don't understand where the "bad controls" complaint is coming from. The aiming is fine, the camera is fine if you turn the sensitivity up, and the only thing I would say takes some getting used to is the dodging and diving. However I can't say I've died yet due to bad controls; my deaths have come from me holding my ground for too long.
 
If I had to rank the "modern" RE games:

RE4>>>Revelaitons>>>>>>>>>>>>>>>>RE5>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>what I've played of RE6
 
This would get 4s and 5s if the Resident Evil name wasn't attached to it; Vanquish and Binary Domain were likely made on 1/20th of RE6's budget and both are leagues better in simply having competently thought-out gameplay mechanics.

How in the hell did Capcom think the Chris section was remotely presentable, easily the worst shit I've played in years.
 
I have played this demo after completing the Gears of War 3 campaign and I realized how perfectly designed are the camera FOV, the cover and reload mechanics, and the tightness of the controls in that game and how poorly are all those things executed in this RE6.

Stupid and terribly acted cutscenes constantly taking the player out of the action seem to be equally offensive, though.
 
I played the Leon chapter last night. As a bona fide top hat/monocle wearing "Classic RE fanboy" (i.e. grudgingly acknowledges that RE4 was a great game despite being RE in name only) I thought it was basically par for the course in terms of contemporary RE. The QTE was a non-event that lasted a few seconds, didn't bother me in the slightest. (Should probably state for the record here... I enjoyed Asura's Wrath quite a bit.) So far I'd have to say it's an improvement over RE5, at least in terms of *feeling like RE*. That's all I ask. Setting the bar pretty low here.

Wake me up when they take this engine and REmake RE2 in it.
 
I only played the leon portion so far and the controls weren't as bad as people are saying.. although depth perception was an issue... especially using the melee and the knife. The Car QTE was very very annoying but it was so short it didn't REALLY bother me

the game has a very "arcade-like" feel to it... the atmosphere is there but the zombies are more like targets instead of "enemies"... which is probably why you can just run past them and skip the area.

I haven't played the other sections but so far this is exactly what I expected from the demo.... i also expect the full release to be worth it.


on the flip side... Dead Space definitely nailed next gen horror. Other series such as Resident Evil and Silent Hill need to play catch up.


with that said... I hope a RE reboot happens in the future. The story is too complicated at this point.
 
RE4>>>Revelaitons>>>>>>>>>>>>>>>>RE5>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>what I've played of RE6
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I wish this had the tank controls and stationary shooting. Game feels off without it.

If the game would offer the RE4/5 tank controls, there would be probably more complaints about the boring level design and enemy encounters. The cumbersome controls definitely distract from those design flaws.
 
Just played through the Jake scenario, and I can see why people think it's terrible. I personally enjoyed it, but only just. I still think the controls are fine and I had no problem running around killing mofos, but again the fact that turning off on-screen displays also turns off the HUD annoys me to no end; I can never tell when I'm low on health and need to pop a herb, and when I can wait. So I end up popping herbs after every hit I take.

Also those Chrysalid things are damn annoying, but relatively easy to take down if you just wail on them with the machine gun.

But what REALLY annoys me in this game is the constant falling down. It wasn't too bad in the Chris scenario as it only happened a few times, but god damn Jake takes a tumble every time he takes a hit. Really, this is the son of Wesker? I wouldn't be surprised if he was disowned pretty quickly after hitting puberty. If you hold A and back while he's falling you can do a sort of roll backwards and get right back up, but it's still pretty annoying.

Anyway, I need to play through the demo with the alternate characters and see how I feel about them.

Because you're low on stamina. You fall more when you abuse stamina... it's risk/reward
 
I only played the leon portion so far and the controls weren't as bad as people are saying.. although depth perception was an issue... especially using the melee and the knife. The Car QTE was very very annoying but it was so short it didn't REALLY bother me

the game has a very "arcade-like" feel to it... the atmosphere is there but the zombies are more like targets instead of "enemies"... which is probably why you can just run past them and skip the area.

I haven't played the other sections but so far this is exactly what I expected from the demo.... i also expect the full release to be worth it.

I dont get it. Does nobody want tension anymore? I remember in RE4 when I got surrounded It used to be so full of tension. I had to constantly keep moving to avoid getting screwed. Here the zombies barely even recognize you. You have to go out of your way to die in this game. The hit detection is so bad as well. They do not react differently depending on where they are getting shot.

First thing they need to do is improve the FOV. It is atrocious. They need to improve the gradation between light and dark. Right now I cannot see shit in places because it is pitch dark and that combined with the FOV makes me want to puke after playing for a few minutes. I doubt any of this is going to happen in the final build though.
 
wow, i can't believe all the negativity regarding this game, makes me sad. i haven't played the demo yet. but from what people are saying, i don't even know if i want to.
 
Melee is more reward than risk, if people actually use cover (at least with Jake).

Eh? Not to speak for anyone else, but I'm not to fond of having to tweak several things in the menu, to get it to play as well as it did the previous two games. It should work as soon as you play it, and you should have to customize it more to suit your style instead of function properly. Once you get it to work, it seems fine, until the camera mucks about.

I do think the camera is largely the problem and that the "control issue" probably has more to do with how enemies react to being shot / hit, and the silly skill system being in play causing a disconnect between the player and what they're actually doing with the controller.

Side note:I haven't died yet, and the only reason I've taken damage was due to the camera. *shrugs*

I miss the feeling when I first entered the villege in RE4.

As do I.
 
Wait, really? Well that I did not know.

Dammit even less reason to use melee. Grr that was my favorite part of RE5.

Melee is a little iffy for me because I play without HUD and cannot manage my stamina... it's a guessing game when things get heated. I kept falling with Jake.

Then I read some post about the stamina thing.

Also I find the partner heal sequence quite amusing... couldn't tell if Sherry was trying to show me her cool new phone or feed me Tic Tacs.

Melee is more reward than risk, if people actually use cover (at least with Jake).

Eh? Not to speak for anyone else, but I'm not to fond of having to tweak several things in the menu, to get it to play as well as it did the previous two games. It should work as soon as you play it, and you should have to customize it more to suit your style instead of function properly. Once you get it to work, it seems fine, until the camera mucks about.

I do think the camera is largely the problem and that the "control issue" probably has more to do with how enemies react to being shot / hit, and the silly skill system being in play causing a disconnect between the player and what they're actually doing with the controller.

Side note:I haven't died yet, and the only reason I've taken damage was due to the camera. *shrugs*

The camera is just too close for this kind of system. Just move it back a bit and most of its problems vanish. Or they could have looked to Dead Space and aped its hybrid system... what they've done here is just kinda dumb.
 
This would get 4s and 5s if the Resident Evil name wasn't attached to it; Vanquish and Binary Domain were likely made on 1/20th of RE6's budget and both are leagues better in simply having competently thought-out gameplay mechanics.

How in the hell did Capcom think the Chris section was remotely presentable, easily the worst shit I've played in years.

Can't argue with that. Along with the horribly implemented quick time events, his section in this new demo is pretty much the main contributing factor for me starting to waver on this game right now. I still think I will have some fun here, but if I am being honest and objective, I can't help but wonder how much more of the game will also feel so sloppy and undercooked. Considering the size of the game and the multiple campaigns, I think it is probably going to be a mixed bag of awful and awesome that more than likely needed to be left in the oven for about 6 more months, minus a few ingredients like the quick time events and cover system. There is a lot I like, but after seeing more in this new demo and sitting back to look at it objectively, I can't help but feel that something went awry during the development of this game.
 
This would get 4s and 5s if the Resident Evil name wasn't attached to it; Vanquish and Binary Domain were likely made on 1/20th of RE6's budget and both are leagues better in simply having competently thought-out gameplay mechanics.

How in the hell did Capcom think the Chris section was remotely presentable, easily the worst shit I've played in years.

If this were the entire game, and decent to good games really got 4s and 5s instead of 7s and 8s.


I think if it didn't have the Resident Evil name attached, the demo might be getting a better review here.
 
One of the greatest moments in gaming in my opinion. The pacing, atmosphere, sense of danger... Perfect.

That wasn't as great for me... because I kinda accidently broke the game in the first attempt.

I didn't run into shotgun house. I ran into the adjacent house. The door shut behind me and I quick turned... there were a couple people right on my tail... and I could see their weapons clip through the door. So I fired, thinking I could hit an arm or something. But it actually shot a big hole in the door. I walked a little closer and shot more of them through the door. Then I realized they couldn't even hit me or open the door. I killed the whole village standing there with my knife.

lol... never even saw chainsaw guy first time I played. Eventually the churchbell rang and they went to bingo. I ran around picking up everything and moved on.

Later in replays I did it proper and it was more fun. But that happy accident kind of ruined the impact of my first town experience.
 
Well, this new demo was considerably better than the previous one. Specifically in terms of sensitivity as I was actually able to adjust the camera and aiming to a playable state this time(I could never get it anything close to acceptable in the last demo). The actual player cam is still wonky though.

Something about this game's design is really off though. It definitely has that feeling of a B team title with a high budget. The co-op scenarios were pretty lame and Leon's campaign was giving me Outbreak vibes(Not a good thing at all). The graphics were kinda shit at times too. That outdoor section with the bleachers not only looked like dog shit but the framerate went to crap in that area too. Weak.

Also, I really hate how underpowered the handguns are. This was especially apparent with Leon as it became much easier to just melee all the zombies instead of pumping 10 shots into their head. Hopefully some upgrades will solve that (This game still has weapon upgrades right?). Also after thinking about it, RE6 probably has the worst cover system I've ever experienced in a TPS...

The demo was improved enough over the previous one that I will still buy the game and find some enjoyment out of it...but considering the pedigree of this series, 6 is coming off rather pathetic.
 
This is not an entirely unfair criticism, but the game was awesome. Terrible story/new characters aside (although Jessica and fat Italian Bill Hicks were ok), it was a good game in its own right, and damn good RE.

Except the gameplay is pretty lacking. The constant checkpoints and smaller sections made it far too easy to just run past everything with little consequence. Hell you don't even need to use the scanner as you get plenty of enough ammo since you don't need to kill anything. It isn't quite as bad as RE4 where the flashbangs and roundhouse kick dominated almost everything but it still doesn't work that well. I still say you can't effectively build tension if there aren't any real consequences to your actions.

Don't get me wrong classic RE is all about juking and avoiding conflict but there isn't any thought behind it with Revelations. Just run forward and dodge if they try to hit you. Even if you screw up the last checkpoint isn't far behind and you get all your health back in the next chapter anyway.

Hell mode really should have been available from the start. Although I hear Hell mode isn't really like the demo. Is that true?
 
One thing that bugs me about RE6 is the apparent removal of co-op attacks. That's something RE5 brought to the table that few games bother to play with.

Hell mode really should have been available from the start. Although I hear Hell mode isn't really like the demo. Is that true?

I played a small sample of Hell Mode, and the differences didn't seem as drastic as it did in the demo (which had a new layout if I remember). The main difference is that enemies took way more damage, meaning what one-shot them before took a few shots. Seems based around getting more powerful weapon mods.

Raid Mode is basically the real game once you've completed it. That has issues too though.

EDIT: Haven't quite figured out how to do this: (Spinning around immediately after sliding)

http://www.youtube.com/watch?v=VlvFu_hKDq0&feature=player_detailpage#t=106s
 
The weird part about the car QTE is that R1 in no way represents the idea of driving a car. Nor does L1 have anything to do with driving backward. Heavy Rain does a much better job at that. And that you just have to sit there and watch A.I. Leon "solve" the QTE, when you play as Helena is kind of lazy.
 
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