bigdaddygamebot
Member
I did not enjoy the zombies shooting back at me. It felt like any other shooter.
I haven't played the demo yet (if ever) , but...seriously? They shoot? Like...guns?
I did not enjoy the zombies shooting back at me. It felt like any other shooter.
I haven't played the demo yet (if ever) , but...seriously? They shoot? Like...guns?
Yes. Hitscan too.I haven't played the demo yet (if ever) , but...seriously? They shoot? Like...guns?
I haven't played the demo yet (if ever) , but...seriously? They shoot? Like...guns?
Revelations started out alright, but was then destroyed by the seemingly never-ending scenario jumping around to bar none the worst characters in the entire series. It dropped the spooky exploration in a jiffy in favor of scenarios where you're playing as the Resident Evil equivalent of Transformers 2's offensively stupid robot twins.
Not the zombies, but the soldiers who use a virus to enhance their abilities. Basically, human BOWs.
Yes. Hitscan too.
This is super old news by now, but yes, they shoot, just like military dudes in any military-themed TPS game.
Yes, there were miniguns in RE4 and machineguns and a more pervasive cover system towards the end of RE5, but this is another big step towards very traditional TPS gameplay. And it's not so hot.
After the first trailer...I stopped following just to preserve a sense of surprise when I play the demo.
The feedback about the demo is so...ovewhelmingly bad however... It's tough to avoid it.
It seems like the current RE dev team needs to go back and play RE1 and RE2.
With all that said...Capcom demos are generally really fucking bad. So maybe there's still some hope?
great. someone who thinks they know my opinions even better than me. why not get over yourself and stop second guessing the simple fact that i like a game you don't. it's cool if you don't like Revelations by the way, but plenty of people on GAF do, which is why I found it surprising that someone on GAF was completely unaware that revelations is quite popular with a lot of people around here.Yeah, I think the game is serviceable, but the high praise for it is a little baffling.
It feels like people are so desperate for a return to old school RE that they're willing to inflate their impression of Revelations.
That perfectly sums up my problem. The core mechanic, which essentially is killing zombies/ganados, just isn't fun anymore. I'm not sure if the Mercenary mode would be any fun for me in this game.The worst thing about RE6 is how it's never satisfying to kill anything. Or rather, the extreme lack of hit detection.
It felt like like I was shooting filled garbage bags, RE4 is still better than RE6 in that regard. In RE4, shooting a dude's arm will yield completely different results than a torso shot or a shot in the leg. In RE6, it's completely gimped in that department.
Stomping the enemies lacks impact as well.
Seriously? Damn, I thought it was absolutely excellent.RE5 was bad. Way bad.
There was a lot to love, but the ship layout itself wasn't all that interesting and the creatures weren't particularly satisfying to fight.You have this gorgeous ship environment, full of atmosphere and legitimate dread ("Maaaaaay daaaaaay!"), as well as numerous jump scares. The creatures were nasty as hell, and I loved it. And the quick side chapters referencing other characters in other times and places were badass: Chris exploring snowy caverns, Parker fighting Hunters in an office building at sunset, etc. So fun to replay.
Yeah, I think the game is serviceable, but the high praise for it is a little baffling.
It feels like people are so desperate for a return to old school RE that they're willing to inflate their impression of Revelations.
If you are looking for RE1/RE2, you are wasting your time.
The problem seems pretty simple to me. The game doesn't have good FOV and the controls are very different than what people expect. This makes the game confusing and requires practice to get comfortable with it. I imagine most people won't give it the time of day. On top of this people have certain expectations of what this game should be, thematically.
I do wonder how much of the "terrible controls" a lot of people are talking about is just because of the FOV. I found the shooting to be pretty smooth myself, especially as Sherry.
I'll try the 360 demo tonight or tomorrow, but at the moment I'm letting my $48 pre-order for the 360 version at Newegg stand.
In detail, what issues are you finding with the controls?Er... no, just no.
Er... no, just no.
I wish the demo had Agent Hunt mode. You think people hate the game now? I love that Souls-style grieving.
.RE4>>>Revelaitons>>>>>>>>>>>>>>>>RE5>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>what I've played of RE6
I wish this had the tank controls and stationary shooting. Game feels off without it.
Just played through the Jake scenario, and I can see why people think it's terrible. I personally enjoyed it, but only just. I still think the controls are fine and I had no problem running around killing mofos, but again the fact that turning off on-screen displays also turns off the HUD annoys me to no end; I can never tell when I'm low on health and need to pop a herb, and when I can wait. So I end up popping herbs after every hit I take.
Also those Chrysalid things are damn annoying, but relatively easy to take down if you just wail on them with the machine gun.
But what REALLY annoys me in this game is the constant falling down. It wasn't too bad in the Chris scenario as it only happened a few times, but god damn Jake takes a tumble every time he takes a hit. Really, this is the son of Wesker? I wouldn't be surprised if he was disowned pretty quickly after hitting puberty. If you hold A and back while he's falling you can do a sort of roll backwards and get right back up, but it's still pretty annoying.
Anyway, I need to play through the demo with the alternate characters and see how I feel about them.
I only played the leon portion so far and the controls weren't as bad as people are saying.. although depth perception was an issue... especially using the melee and the knife. The Car QTE was very very annoying but it was so short it didn't REALLY bother me
the game has a very "arcade-like" feel to it... the atmosphere is there but the zombies are more like targets instead of "enemies"... which is probably why you can just run past them and skip the area.
I haven't played the other sections but so far this is exactly what I expected from the demo.... i also expect the full release to be worth it.
Because you're low on stamina. You fall more when you abuse stamina... it's risk/reward
I miss the feeling when I first entered the villege in RE4.
Wait, really? Well that I did not know.
Dammit even less reason to use melee. Grr that was my favorite part of RE5.
Melee is more reward than risk, if people actually use cover (at least with Jake).
Eh? Not to speak for anyone else, but I'm not to fond of having to tweak several things in the menu, to get it to play as well as it did the previous two games. It should work as soon as you play it, and you should have to customize it more to suit your style instead of function properly. Once you get it to work, it seems fine, until the camera mucks about.
I do think the camera is largely the problem and that the "control issue" probably has more to do with how enemies react to being shot / hit, and the silly skill system being in play causing a disconnect between the player and what they're actually doing with the controller.
Side note:I haven't died yet, and the only reason I've taken damage was due to the camera. *shrugs*
I miss the feeling when I first entered the villege in RE4.
This would get 4s and 5s if the Resident Evil name wasn't attached to it; Vanquish and Binary Domain were likely made on 1/20th of RE6's budget and both are leagues better in simply having competently thought-out gameplay mechanics.
How in the hell did Capcom think the Chris section was remotely presentable, easily the worst shit I've played in years.
This would get 4s and 5s if the Resident Evil name wasn't attached to it; Vanquish and Binary Domain were likely made on 1/20th of RE6's budget and both are leagues better in simply having competently thought-out gameplay mechanics.
How in the hell did Capcom think the Chris section was remotely presentable, easily the worst shit I've played in years.
One of the greatest moments in gaming in my opinion. The pacing, atmosphere, sense of danger... Perfect.
This is not an entirely unfair criticism, but the game was awesome. Terrible story/new characters aside (although Jessica and fat Italian Bill Hicks were ok), it was a good game in its own right, and damn good RE.
Hell mode really should have been available from the start. Although I hear Hell mode isn't really like the demo. Is that true?
EDIT: Haven't quite figured out how to do this: (Spinning around immediately after sliding)
http://www.youtube.com/watch?v=VlvFu_hKDq0&feature=player_detailpage#t=106s