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Resident Evil 6 DEMO VER. Thread: Capcom's final chance for redemption

There's just something wrong with the shooting. I feel like I'm hitting nothing. Melee being accessible at all times is a baffling decision; what was once a fundamental gameplay reward is now floaty and somewhat...I dunno, confusing. I am confused as to when I should use this.

Headshots with the handgun look and sound pretty good to me, but I agree that body shots are not particularly satisfying, and don't get me started on how little interest I have in firing a machinegun into enemies' torsos in a RE game.

Melee is now for any enemy who's chillin' by him/herself and also if you feel like doing a slide tackle or shoulder charge into a group of zombies. I'm not sure what to make of it. I mean, I like kicking heads off, so if it allows for more of that, that's great. I share your concern about how it's no longer a reward. I also wish it auto-targeted a bit more.
 
Does monster hunter take place in a series of narrow hallways and rooms filled with obstacles?
Not usually, no, but I believe it shares some things in common with what people may not be liking about RE6:
I feel like it's not the closeness or the FoV that's the biggest culprit--it's the way the camera moves on its own during certain maneuvers. I think people aren't used to micromanaging a camera like in MH or other games, especially after watching Dead Space 2 footage just now. The camera and aiming in DS2 are crazy steady and tied very closely to one another. Camera and aiming in RE6 are more independent--changing their sensitivity individually seems to be helping some people. This talk of "stabilization" and differentiation between camera and aim is exactly the discussion that went on with Kid Icarus: Uprising.
 
Not usually, no, but I believe it shares some things in common with what people may not be liking about RE6:

Are people really complaining about managing the camera, or is it the FOV and camera animation during various actions? As far as how it controls, literally, like spinning it with the analog stick, it's pretty standard.
 
The more I play the demo, the less I like it. The change in gameplay from earlier titles was not a good choice at all. I am now considering whether I should get the game at all at this point.
 
Are people really complaining about managing the camera, or is it the FOV and camera animation during various actions? As far as how it controls, literally, like spinning it with the analog stick, it's pretty standard.
I have no idea. That's just the conclusion I've come to. :(

Maybe I'm freaking out because my unrealistically high standards are now in question by me somehow being okay with what many people here are deeming to be crap when I've complained about other generally well-received TPS like Dead Space 1, Gears 1/2, Uncharted 1/3/Golden Abyss, Vanquish, RE4/RE5/REV, EDF2017/IA, Alan Wake, inFAMOUS, Crackdown, etc. for having some stupid design choices in the past. The RE6 demo(s) are by no means exempt from stupidity, but they don't seem as bad as people are making them out to be.
 
I have no idea. That's just the conclusion I've come to. :(

Maybe I'm freaking out because my unrealistically high standards are now in question by me somehow being okay with what many people here are deeming to be crap when I've complained about other generally well-received TPS like Dead Space 1, Gears 1/2, Uncharted 1/3/Golden Abyss, Vanquish, RE4/RE5/REV, EDF2017/IA, Alan Wake, inFAMOUS, Crackdown, etc. for having some stupid design choices in the past.

Yeah I can't see how you could complain about those games and be okay with RE6. Especially since there isn't one aspect RE excels over any of those games in.

Except maybe Golden Abyss
 
Just did the Leon section.

Hoo boy. The footage I'd seen so far made my expectations for this game pretty low, but it couldn't even reach that. It's tough to see this in one of my favorite series.
 
I have no idea. That's just the conclusion I've come to. :(

Maybe I'm freaking out because my unrealistically high standards are now in question by me somehow being okay with what many people here are deeming to be crap when I've complained about other generally well-received TPS like Dead Space 1, Gears 1/2, Uncharted 1/3/Golden Abyss, Vanquish, RE4/RE5/REV, EDF2017/IA, Alan Wake, inFAMOUS, Crackdown, etc. for having some stupid design choices in the past. The RE6 demo(s) are by no means exempt from stupidity, but they don't seem as bad as people are making them out to be.

Oh WAT? How's that possible? Some of those games have a really tight and functional control/camera. I can't fathom how anyone can like RE6's camera and control but not liking those games' camera and control, because those games had it better.
 
Leon doesn't look or sound like RE4 Leon at all. It's not even the same voice actor! Did they not know what made him so great?

Wasn't it the ridiculous nonsense he spouted at every turn? That wasn't going to happen in RE6 even if they kept the same voice actor and character model. This game is Serious Business.

The voice actor sounds pretty similar to me. In fact, all 3 male leads have stupidly similar voices to each other.
 
Yeah I can't see how you could complain about those games and be okay with RE6. Especially since there isn't one aspect RE excels over any of those games in.

Except maybe Golden Abyss
I'd personally argue that the expanded moveset/character capability in RE6 is something welcome over some of the games I listed, but your opinion is understandable. And, yeah, GA is unspectacular at its best.

Oh WAT? How's that possible? Some of those games have a really tight and functional control/camera. I can't fathom how anyone can like RE6's camera and control but not liking those games' camera and control, because those games had it better.
Oh, gosh, no--I was talking about problems in general. :lol
 
There's just something wrong with the shooting. I feel like I'm hitting nothing. Melee being accessible at all times is a baffling decision; what was once a fundamental gameplay reward is now floaty and somewhat...I dunno, confusing. I am confused as to when I should use this.

Now melee is just one of your weapons, you can easily avoid using any melee and just shoot your way out or effictively combine it with other weapons. It's different than in RE4 and RE5.

Even more, with Jake you can go full melee.

I agree that it needs a lock on but the hitbox seems pretty big, so at least there's that.

All great games have a flaw or two. The problem is RE6 has many flaws all at once while it should be more polished and more carefully designed. It's a huge franchise, Capcom used a huge team. Yet it has so many amateurish touches.

There's no excuse about not getting down the camera. Every TPS in the fucking world have a proper FOV and zoomed out camera. Even the most shitty ones. I'm really baffled why they could make such a mistake.
 
Oh, gosh, no--I was talking about problems in general. :lol

All great games have a flaw or two. The problem is RE6 has many flaws all at once while it should be more polished and more carefully designed. It's a huge franchise, Capcom used a huge team. Yet it has so many amateurish touches.
 
I have no idea. That's just the conclusion I've come to. :(

Maybe I'm freaking out because my unrealistically high standards are now in question by me somehow being okay with what many people here are deeming to be crap when I've complained about other generally well-received TPS like Dead Space 1, Gears 1/2, Uncharted 1/3/Golden Abyss, Vanquish, RE4/RE5/REV, EDF2017/IA, Alan Wake, inFAMOUS, Crackdown, etc. for having some stupid design choices in the past. The RE6 demo(s) are by no means exempt from stupidity, but they don't seem as bad as people are making them out to be.

Vanquish is the gold standard for TPS control IMO, I don't see how you can have a problem with it and not Resident Evil 6.
 
Wasn't it the ridiculous nonsense he spouted at every turn? That wasn't going to happen in RE6 even if they kept the same voice actor and character model. This game is Serious Business.

The voice actor sounds pretty similar to me. In fact, all 3 male leads have stupidly similar voices to each other.

Really? I think Jake has a very specific way of talking. Think they all do.
 
I really feel this game could be amazing, the amount of gameplay mechanics that you have at your disposal is just amazing, but I see so many dumb mistakes in the demo that I fear the full game will be barely above average. Pretty sad, I love RE ;(
 
Vanquish is the gold standard for TPS control IMO, I don't see how you can have a problem with it and not Resident Evil 6.
Well, for one, I can generally melee and stay out of cover without putting myself in mortal danger in RE6. I can also slide whenever I want without getting stuck on geometry designed to impede it for whatever reason. And any upgrade system--even a total lack of upgrade system--is better than the counter-intuitive mess that Vanquish had, the stupid system that rewarded you for making it difficult to upgrade the weapons you actually wanted to use.

Control wise, it was good enough. The lack of 8-way rolling is still stupid, though.

Really? I think Jake has a very specific way of talking. Think they all do.
His nonstop wise-cracking in the DD demo annoyed me to no end. It was like Nathan Drake but worse. I hope he's not a problem in the final version of the game. :(
 
I didn't hate Leon's part. I can even put up with the QTEs and the quirky camera. It's the zombies with guns that really gets me down. If I wanted to shoot snipers and rocket launcher guys and machine gun dudes I can play any game out there. :(
 
Well, for one, I can actually melee and stay out of cover without putting myself in mortal danger in RE6. I can also slide whenever I want without getting stuck on geometry designed to impede it for whatever reason. And any upgrade system--even a total lack of upgrade system--is better than the counter-intuitive mess that Vanquish had, the stupid system that rewarded you for making it difficult to upgrade the weapons you actually wanted to use.

Control wise, it was good enough. The lack of 8-way rolling is still stupid, though.


His nonstop wise-cracking in the DD demo annoyed me to no end. It was like Nathan Drake, but worse. I hope he's not a problem in the final version of the game.

Cover isn't part of the core mechanics in RE6, it was on Vanquish, but controls were perfect, cover is not intuitive at all on RE6(using the aim button to cover, but then you use the stick to actually aim? Using two buttons to get cover on lower covers?). Is really easy get on cover, shoot, get out of cover while sliding on Vanquish and is actually totally intuitive without having to change your mind chip because it actually makes sense.
 
His nonstop wise-cracking in the DD demo annoyed me to no end. It was like Nathan Drake but worse. I hope he's not a problem in the final version of the game. :(

It doesn't bother me. I thought it was funny in the first demo how he said something about the place needing renovations and Sherry didn't laugh and just agreed and said something "normal" like "Yeah, it's even colder in here than it was outside..."

And the different conversations you get in the 2nd demo with them depending on who you're playing as made me laugh a bit. I love the pair.

But I kinda doubt he'll be joking the whole time. I'm sure as things heat up he'll cool it with the jokes.


I didn't hate Leon's part. I can even put up with the QTEs and the quirky camera. It's the zombies with guns that really gets me down. If I wanted to shoot snipers and rocket launcher guys and machine gun dudes I can play any game out there. :(

Well, unfortunately the game was always about the evil corporations creating stuff for war and all that. Gun wielding enemies were gonna happen eventually. Nemesis was the beginning of it.

The actors do manage to distinguish their characters; Jake definitely has a different attitude from Leon. I meant that the tonal qualities of their voices are super similar.

Ah okay.
 
There's no excuse about not getting down the camera. Every TPS in the fucking world have a proper FOV and zoomed out camera. Even the most shitty ones. I'm really baffled why they could make such a mistake.

I honestly wonder if they playtest their games in any real way. It's become such a big deal in Western development and rightly so. I mean, it's great for creators to have a vision and execute on that vision, but playtesting is the only way for devs to know if their vision is being experienced in the way they intended. It's impossible to be immersed in a project like this and remain objective about it. Outside eyes are needed.

(Note that I am not talking about focus grouping, which is totally different and totally counter to developers expressing their creative visions.)

cvxfreak just tweeted a few minutes ago, saying the TGS demo was in "pretty good shape."

There's a TGS demo? Why the fuck didn't they release that to the public if it's actually the newest?
 
So I played some more of the demo today and I was really liking.
This game really is all over the place in terms of feelings, but I was having a hell of a fun time when I finally had an actual grasp on the controls.
 
I was intent on holding out on playing the demo and instead just wait for the game. But i decided to give it a try last night and wow, i didn't like it a single bit. Absolutely horrible.

Going back to RE5 i felt as a game it wasn't particularly great but like with most co-op games, it's easy to make it fun, so i mostly had a blast with it. I played the RE6 demo by myself, but even so, after finishing Leons bit, then during the first few minutes of Chris's section, i quickly deleted it.

Nothing was satisfying, especially the melee. Definitely left with a far worse impression than i expected.

However just like RE5, i'll probably end up enjoying the final game xD
 
More options are never a bad thing. If one older camera angle can help more people enjoy the game, Capcom should by all means include it.

That video also reminds me of something I really don't like about the two RE6 demos so far: when you're trying to sprint up stairs, you run soooo slowww.
 
More options are never a bad thing. If one older camera angle can help more people enjoy the game, Capcom should by all means include it.

That video also reminds me of something I really don't like about the two RE6 demos so far: when you're trying to sprint up stairs, you run soooo slowww.

I noticed this too. So I started just doing the standard run. lol
 
I can't remember the last time I had such a tug of war in my mind over a game. On one end I feel engaged with Leon and Helena and want to see how it plays out. I also really dig Jake's character and actually enjoyed playing with him some. Yet pulling on the other end is the incredibly stupid AI, awful camera, some of the worst quick time events I have ever seen and some real cluster-fuck feeling moments. It's literally a game I am wanting to love, but it will not let me. I honestly think that they had too many people working on this and we ended up with a mangled train wreck of good and bad ideas gone horribly wrong.
 
That E3 camera is way better. It's not ideal(when you aim Leon still takes up like half the screen), but it seems like the game wouldn't be a pain in the ass at least.
 
Where? Got a link? That E3 camera looks amazing.

Way back in July when Dusk Golem datamined through the 360 DD demo, he found options that you can change the camera postition when aiming.

-People will also be happy to know that there are settings to change the camera display when aiming in the demo files.

I doubt they would remove that in the final game given the backlash.

Definitely going to use the camera in the E3 presentation.
 
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