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Resident Evil 6 DEMO VER. Thread: Capcom's final chance for redemption

That would be really nice if they fixed the FOV. I don't agree with a lot of the complaints about other things and don't the think the game is likely to be half as terrible as some people in this thread are making it out to be, but I can understand why the FOV will make this game unapproachable by a lot of players. I can adapt somewhat easily, but it is not like I want to deal with it in a game with so much going on. The E3 demo does show a much better camera, I want to say much closer to RE5.

Damn, I'm really eager to read what changes they made. I shouldn't allow myself get excited though. It could just be another case of a player getting more used to the game's oddities.

what really amazed me about this situation is how Capcom made two step forward with Revelations and four back with RE6.. Mind blowing....

Revelations was a step backwards and RE6 is a somersault in a direction I'm not able to perceive yet. The thing is though "Capcom" consists of different people and we are making a trend based on multiple active development teams. Revelations and 6 are so different because they were being made at the same time by different people.
 
So there's a better demo being shown at TGS, yet they chose to unleash this mess on the public? Nice, Capcom.

You do know that the current demo was already being shown at Comic-Con around the same time the Dragon's Dogma atrocity was released, right? Nothing new for CAPCOM, and it's pretty baffling. Does nothing but hurt them, completely backwards.

Way back in July when Dusk Golem datamined through the 360 DD demo, he found options that you can change the camera postition when aiming.

I doubt they would remove that in the final game given the backlash.

Definitely going to use the camera in the E3 presentation.

Hopefully that is the case because that camera looks infinitely better, however, I think that the camera is context-driven in this game. Normally it is like it is in the new demo, while it pulls back for more cinematic sections.

Revelations was a step backwards and RE6 is a somersault in a direction I'm not able to perceive yet. The thing is though "Capcom" consists of different people. Revelations and 6 are so different because they were being made at the same time.

I'm pretty sure they were made by completely different teams. REV was Kawata and Takenaka while BH6 was Kobayashi, Sasaki and Hirabayashi.
 
cover is not intuitive at all on RE6(using the aim button to cover, but then you use the stick to actually aim?

Thing is, that is how it works in Rainbow Six Vegas, Spinter Cell Conviction and Killzone. I can only assume you have not played any of those games if you find it particularly weird. And people who have played those games often express a liking for having it done that way.

Using two buttons to get cover on lower covers?)

Which does seem odd, but then you will roll or slide in to cover most of the time if you are actually moving to the cover, and hell I am now really quick to hit trigger and A to go in to cover on the few occasions I find myself accidentally standing next to cover and want to go in to it. Hell it is probably done that way so you can walk up to cover shooting over it without going in to cover if you don't want to.

Seriously. If you are a long way from cover and want to go in to it, run towards it and slide in to it. If you are a short distance from cover, roll towards it and go in to cover that way. Don't just run up to it and then go in to cover!

Frankly, I think a lot of the complaints are like this. Up to and including the camera position. It isn't that there is anything wrong with the game, it just isn't doesn't do things the way people are used to.
 
Thing is, that is how it works in Rainbow Six Vegas, Spinter Cell Conviction and Killzone. I can only assume you have not played any of those games if you find it particularly weird. And people who have played those games often express a liking for having it done that way.

It's the same method, but not executed nearly as well. Cover in this game is finicky; it has too much trouble knowing where an opening is and how your character should aim. Vegas is one of the best cover based mechanic shooters out today and I'm a little stunned you are comparing it to RE6 as if they are equal. It's a secondary feature in RE6 and it shows.
 
I was really, REALLY hoping to be wrong about Resident Evil 6, but I wasn't. It plays liked a mediocre 3rd person version of Call of Duty. Right down to the being funnelled through a straw level design.

Leon's section was particularly pathetic, the Zombies barely put up a fight and nearly every headshot skills them instantly.
 
I noticed this too. So I started just doing the standard run. lol

Pssssh. Fastest way to get up the stairs is to jump down, lay on your back, turn around, and crawl up the stairs on your back, feet first.

This game. This goddamn game.

It was... special. I didn't like it one bit.
Also ran into an annoying glitch in the Jake chapter. Me and my friend where playing, and when I opened up the first door in the alley, it would still be closed for her. So we couldn't progress at all. Lawl.
 
This is just a general question cause the mentality in this thread is strange to me. Do you guys really base your entire opinion on a game based on a demo? Do you guys do this often? It is one thing to decide not to buy it or even play it, its another to simply dismiss it or come to a conclusion about the entire game.

Personally I almost never use a demo to judge a game cause for the most part I know my personal gaming tastes extremely well so I can pinpoint what I would or would not like way before a demo hits. Rarely a game will come out where I am curious and a demo may sway me. For series I love I play demos just to get a taste of the next game, good or bad odds are I will get the game out of a sense of loyalty but I will always make the full final release determine my opinion.

Forget about RE6 for a moment, I am not trying to say you should all give it a chance, in the end I don't care. What this whole reaction has done is open my eyes to how the current gaming public react so quickly to games. Maybe its way so many games are so careful about the intro and about making the game very user friendly.
 
Well, just played Chris' section. I thought I was a bit used to the controls after playing Jake, but the cover is just so damn finicky. It's weird having to hold aim AND keep the left stick pressed over, in addition to aiming. And I just figured out how to take cover on lower surfaces (aim and X, derp). I haven't found an aiming setting I like, yet, though I feel like I'm having a bit more fun with it now. I might, even (oh gosh) play again with someone online?

However, I can't be the only one who thinks the "action" music, mostly in Chris' section, is pretty embarassing, the one that plays when fighting the giant especially. Whatever happened to the fully-orchestrated tracks of RE5? :(

Really though, playing the PS3 version, I think it runs smooth and the image is clean. At least.
 
Bringing up Call of Duty on NeoGAF is like bringing up Justin Bieber on YouTube comments. Can't help but roll my eyes at the lack of self awareness.

Linear game I hate: CALL OF DUTY, boo

Linear game I love: So focused!!

Get applied to far more than "military" themed games too, lol.

Well, just played Chris' section. I thought I was a bit used to the controls after playing Jake, but the cover is just so damn finicky. It's weird having to hold aim AND keep the left stick pressed over, in addition to aiming. And I just figured out how to take cover on lower surfaces (aim and X, derp). I haven't found an aiming setting I like, yet, though I feel like I'm having a bit more fun with it now. I might, even (oh gosh) play again with someone online?

However, I can't be the only one who thinks the "action" music, mostly in Chris' section, is pretty embarassing, the one that plays when fighting the giant especially. Whatever happened to the fully-orchestrated tracks of RE5? :(

To me the most awkward thing about cover is that it tends to cut off your aim. Gives me blue balls when the game says "No, you can't line up that headshot". Thinking it over, I'm going to guess it only happens if you aim from the side.

I didn't like the Chris music much(didn't hate it either), but there is already music in the demo that shows there is no reason to be concerned. Consider that you are comparing that song to the penultimate boss theme and at that a version of that song that isn't actually in the game (orchestra CD).
 
Works fine for me!

Oh. My demo must be an old version of a different game.

To me the most awkward thing about cover is that it tends to cut off your aim. Gives me blue balls when the game says "No, you can't line up that headshot". Thinking it over, I'm going to guess it only happens if you aim from the side.

Yes, this is exactly the problem with it. Fine control over and around cover has been done in games for years and RE6 messed that up somehow.
 
Oh. My demo must be an old version of a different game.

Have you considered that maybe you just suck at it?

:0)

Slightly more seriously, the slide move makes it for me. I love being able to slide in to cover. I also like the blurring effect you get when you crouch down behind things, giving a vague impression of not being able to see past cover without sticking your head out. And I love how close your gun is to the reticle when you lean out of cover. It looks very cool.
 
Playing Leon scenario in the demo for the first time:

After setting HUD to off (only pops up for a little while after tapping R2), aiming to laser sight only, and attack to classic (R1 aim, Square to attack), i'm not really seeing a problem with the game. The camera being controller with the right stick in an RE game does take some getting used to, but its not wildly out of control as some would say. The game is a bit on the dark side even at default brightness, but not nearly as bad as the DD demo.

The Wingtip pistol you start with sounds pretty powerful now, so i'm glad they've improved weapon sounds. Not sure why you need a knife now with standard melee attacks available, but maybe i'll see its use later. The zombies do give decent physical feedback now, and you can even blow chunks of them off, House of the Dead style. I just shot one in the leg, slicing off a part of it, making it spread its legs abit in a stumble, then popped it in the head.

So I can confidently say, the controls dont feel restricted or wonky in the least bit...so far. Also with the HUD off, you dont have an objective marker coaching you every step of the way, allowing you to view it periodically with R2 ala Dead Space...which while un-Resident Evil, is alot better than having it constantly on screen. I will say I miss having to check a map though.

The cover/sliding over and under/mobile action stuff seems pretty sturdy in practice, so hopefully they'll continue to work as intended during boss battles. Not sure what the purpose of dual wielding in a game like this, especially when you spend twice as much ammo...unless you need alot of damage in a hurry? Just seems strange/out of place (just like the dual machine pistol in CV).

As for tripping over bodies, you don't trip over every body, only zombies that are still active/haven't gotten up yet. So far, its not as much of a turn off as the DD demo was. I'm still playing the Leon scenario at the moment...so hopefully nothing happens to make me change my current opinion, which is a positive one.

This is just a general question cause the mentality in this thread is strange to me. Do you guys really base your entire opinion on a game based on a demo? Do you guys do this often? It is one thing to decide not to buy it or even play it, its another to simply dismiss it or come to a conclusion about the entire game.

Personally I almost never use a demo to judge a game cause for the most part I know my personal gaming tastes extremely well so I can pinpoint what I would or would not like way before a demo hits. Rarely a game will come out where I am curious and a demo may sway me. For series I love I play demos just to get a taste of the next game, good or bad odds are I will get the game out of a sense of loyalty but I will always make the full final release determine my opinion.

Forget about RE6 for a moment, I am not trying to say you should all give it a chance, in the end I don't care. What this whole reaction has done is open my eyes to how the current gaming public react so quickly to games. Maybe its way so many games are so careful about the intro and about making the game very user friendly.

People did in Dragon's Dogma, then it turned out awesome. I know...I was one of them. Thing is, this demo doesnt seem as bad as some are making it out to be. Certainly not as bad as the DD demo was (short playtime and all).
 
Just played the demo, and it's quite depressing to see Resi turn into a half-assed Gears of War clone.
 
Playing Leon scenario in the demo for the first time:

After setting HUD to off (only pops up for a little while after tapping R2), aiming to laser sight only, and attack to classic (R1 aim, Square to attack), i'm not really seeing a problem with the game. The camera being controller with the right stick in an RE game does take some getting used to, but its not wildly out of control as some would say. The game is a bit on the dark side even at default brightness, but not nearly as bad as the DD demo.

So that works for you. I love classic RE controls so I did try it once but my mind almost exploded. i just couldnt work the way the camera works with the old style.
 
It was a bit of a surprise to me, but I enjoyed Jake's demo the most.

I actually enjoyed the chemistry between Jake and Sherry. The banter gives Sherry a bit more presence as a partner character. On the other hand, Helena and Piers are boring and lifeless.
 
Thanks guys for making me not excited by a RE game in the first time ever. but i will still play it but with lower expectations(which could be a good thing).
 
So that works for you. I love classic RE controls so I did try it once but my mind almost exploded. i just couldnt work the way the camera works with the old style.

Yeah it helps since it lets me rely just a little on muscle memory. The lighting is pretty nice, but the first outdoor section seems to work strangely. Depending on which way you turn, zombies are either fully lit or totally black.
 
Not sure why you need a knife now with standard melee attacks available, but maybe i'll see its use later.
The knife and other melee weapons being differentiated is mainly due to the new stamina mechanic. Your regular melee attacks (and quick shot and I think some other stuff) drain stamina. When you're out, you can no longer melee like usual. The weapons are also slightly more advanced than your standard melee attacks. You can do things like charge Sherry's stun rod, for example. You'd figure this out eventually, but I just wanted to respond to your thoughts on it now.

Also, if your opinions change, it'll likely be with the Chris demo. Jake's is like Chris's, just...less so.

Having gone through the demo again. I wouldn't say that anymore. They just have very different looks in general and I personally dig RE6's look.
As a fan of the gorgeous, natural lighting in Dragon's Dogma, I'm anxious to see what kind of places we'll visit in this game.
 
Having plasma for this game is a godsend.

I can see everything, including darkest places and fully enjoy dark-to-lighter transitions as you move towards dark corners. Details in dark looks great and I love the way they did it.

But on my living-room LCD... God help.

So I fully understand some issues *highlighted* in this thread.
 
In particular, people need to know that with a knife equipped, if you aim/hold the LT, and then pull the RT and back on the LS at the same time, your guy does a stab that you can repeat pretty much as quickly as you can repeat the input. So you can, say, approach an enemy, use either the homing forward double slash you get from pulling both triggers at the same time or the forward slash you get from holding aim and then pulling the RT and pushing forwards on the LS to close the distance, the stab them to death with a series of really quick stabs. And this is awesome.

And FWIW, the PS3 demo really is too fucking dark. The 360 version is still dark, but less inconveniently so. (I do have a non-plasma TV though...)
 
Whoa didnt even know about the quick shot.

Honestly alot of this stuff just makes it feel like you can do most of what you see in RE cutscenes now. I'm not totally for it, but not totally against it either...pretty much neutral on all the extra mobility options.

The sound design is still pretty top notch, so its got that going for it as well. Hopefully there are still some actual puzzles in the game (Re4 level stuff will do). Thats one of the things I didnt like about RE5. Need more actual jump scares that arent telegraphed like Oven Man as well.

Oh and the "live event" where you had to shoot the zombies out of the door to make sure it shut worked nicely. Havent reached any real QTE yet.
 
That would be really nice if they fixed the FOV. I don't agree with a lot of the complaints about other things and don't the think the game is likely to be half as terrible as some people in this thread are making it out to be, but I can understand why the FOV will make this game unapproachable by a lot of players. I can adapt somewhat easily, but it is not like I want to deal with it in a game with so much going on. The E3 demo does show a much better camera, I want to say much closer to RE5.

Damn, I'm really eager to read what changes they made. I shouldn't allow myself get excited though. It could just be another case of a player getting more used to the game's oddities.



Revelations was a step backwards and RE6 is a somersault in a direction I'm not able to perceive yet. The thing is though "Capcom" consists of different people and we are making a trend based on multiple active development teams. Revelations and 6 are so different because they were being made at the same time by different people.

Revelations is step forward for some people justbecause it has old RE vibe. Shotting enemy in that game is 10 times worse than RE6.
 
And FWIW, the PS3 demo really is too fucking dark. The 360 version is still dark, but less inconveniently so. (I do have a non-plasma TV though...)

I assumed it was my TV, but yeah, the PS3 version is ridiculously dark. I couldn't see shit half the time. I had cranked up the brightness (in the options) to 30.
 
I noticed with the knife in hand the melee attack on the ground is different. Guessing it's more powerful.
 
Yeah you're not getting old school Resi anytime soon. If it makes you feel any better you still have all the older games to play through again.
It's not about getting the Old RE back. I was totally fine with the way the series went with RE4 as it is my most favourtie game of all times.

This is not about the direction any more. RE6 is just a mess judging from the Demo.
 
I guess 99,9% of the world will not care, but actual enemy swears and voices in Chris scenario are made out of the ex-Yugoslavia languages.

In this video you can hear only their swears and I assure you they really swear good :)

Most common sentence is "Ubij neprijatelja!" which menas "Kill the enemy!" with "Idi im iza ledja" (Go behind their back!) on the second place.

But the swears are great:

"Proklet bio!" - You be damned
"Jedi govna!" - Eat shit
"Ovo je tako jebeno dobro!" - This is soooo fucking good
"Jebem ti!" - I will fuck that
"Dzubre pokvareno!" - You rotten piece of manure

Some other honorable mentions:

"Zelim da ubijam!" - I am so eager to kill
"Umri!" - Die!
"Ubicute" - I am going to kill you
"Ima da te ubijem!" - I am so going to kill you for real
"Udri neprijatelja!" - Crash the enemy
"Ne mozes mi nista" - You can't do anything to me

And few more, however less funny. Good job on this Capcom, I will have a feel like I am watching a Yugoslavian WWII movie from the 50's.

*credits for video goes to Rockshore on Reboot forum Croatia
 
Aw man, don't you just hate when that happens?

I miss being able to kick open doors if I wanted.
I don't get why you can do that with some doors in the demo and not others. I'm pretty sure I knocked a door open once or twice playing through someone's campaign. I'm not playing Fatal Frame. I don't need a slow animation. It's actually a reflex of mine to mash on buttons whenever I go through doors like that to try and make things go faster, so I'm positive at least some of them were kickable, lol.

Oh dear. I think I'm part of the problem.

edit:
I guess 99,9% of the world will not care, but actual enemy swears and voices in Chris scenario are made out of the ex-Yugoslavia languages.
Holy crap! Should one of those be an OT subtitle?
 
Just finished the car sequence qte. Seriously, there were complaints about that? That was easy. A bit Heavy Rain esque i'll admit, but that was not nearly as painful as people made it out to be. Pretty new and actually welcome than the timed button presses we'd usually get. No use in complaining about QTE since they are pretty much an action game staple of sorts now, at least its a little different than standard fare.

On to the Chris scenario.
 
I guess 99,9% of the world will not care, but actual enemy swears and voices in Chris scenario are made out of the ex-Yugoslavia languages.

That's pretty awesome. I might also mention that the enemies in Jake's mission speak really standard Cantonese. They don't sound infected at all, they just sound like angry people from Hong Kong.
 
So, I decided to download the demo yesterday from PSN since my Xbox Live Gold subscription ran out two months ago. Reading this thread before I even started the download couldn't even prepare me for what I was about to experience.

Downloaded - installed - started. Had to press Start twice since there seems to be a title screen with logo and one without for whatever reason. Chose Chris' scenario and also Chris as a character. And then it begun.

Holy shit.

I watched the first cutscene. Look, I enjoy good looking games as much as bad looking ones. If I play games on my Wii, I expect not so good looking visuals but at least cool gameplay mechanics. I love to play everything on full settings on my PC and I like good looking games on my HD twins such as Gears 3 or God Of War 3.

But what the fuck man: this looks worse than Resident Evil 5. The character models have such bad low-res textures that I thought this is a joke (when Jake uses that syringe - look at his glove). I don't even mean those dumb looking NPCs with funny fairy tale names like Fynn - the main characters themselves look so cheap that I was shocked. Another visual offender is the blocky DoF - most awkward looking DoF I've seen since years. This is how DoF looked when the HD twins were launch for fucks sake.

Aight Nibel, I thought. You ain't no graphics whore. So you start in this tank and then explosions fuck everything up, I mean explosions are everywhere in this campaign. And it seems like the developers liked those slow-motion scenes from famous war movies since everything was moving slow. At first I thought that this was some kind of effect used to show how bad this war is for Chris' mental condition and that he sees everything in slow motion.

But no: it just runs in like 15-20 FPS for fucks sake

I know, early build and blah blah, but why the fuck do you release something that does make your game look really bad?

Whatever. So, then this cheap Gears Of War segment started. Gunplay doesn't even exist in this game, shoot the guys anywhere you want to or better: just run straight into them and use R1 to melee their mothers since they couldn't hit you with their weapons even if Chris' arms were fucking larger than they already are. And I know how large they are since they are what you are seeing on screen 90% of the time since the camera has such a fucking bad position. I mean fuck, if you aim with L1 the camera moves forward for like a smaaall notch :lol Basically, you are in aim-mode all the fucking time

You can basically melee your way through the whole demo if you keep an eye on your stamina. Enemies will just stand right next to you and do nothing. Just run to them, press R1 and watch how they'll vanish in a Twilight-ish glow. And run forward to the next encounter. Don't know where to go? Oh wait, there is a on-screen symbol which shows where you have to go next! Pretty good idea in a game where all the shown levels seem linear as fuck. Forward is the only option you got!

So then this badass monster shows up. Hey - it actually looks pretty good! So the fight begins and it's pretty obvious where you have to shoot. And then the actual fight begins in a boring arena. No tension at all. Remember crapping your pants when you fought your first El Gigante or what they're called? You'll crap your pants because this one bores you to death and the shit will just come out of your ass. And honestly? That shit that'll come out of your ass will bring more value to earth than this game ever could.

I played the other two scenarios and they where shit, too.

Look, I even played the demo. I like Resident Evil. Liked the old ones, loved RE4. Thought RE5 is shit but still you should give RE6 a chance since they offer you a demo. But man: this will be one of the most awful big-name-sequel of this generation. We are talking about FFXIII level - I can't imagine any non-RE diehard fan having actually fun with this. HOW WAS THIS GAME GREENLIGHTED was what I was thinking all the time while wasting it on the demo. The mechanics don't work good, the tech is not appealing and the whole presentation felt just so bad.

This is one of the worst gaming experiences I had this year. Fucking wow.
 
Just finished the car sequence qte. Seriously, there were complaints about that? That was easy. A bit Heavy Rain esque i'll admit, but that was not nearly as painful as people made it out to be. Pretty new and actually welcome than the timed button presses we'd usually get. No use in complaining about QTE since they are pretty much an action game staple of sorts now, at least its a little different than standard fare.

On to the Chris scenario.

It is quite stupid even if harmlessly so and when people really hate a game they tend to get carried away and try to make a big deal out of everything.

It is unfortunate, because the idea would have worked better if they actually did it right. Taking damage while you look for a key that is randomly placed within the car.
 
So there's a better demo being shown at TGS, yet they chose to unleash this mess on the public? Nice, Capcom.

Maybe there are people belieiving this isn't a mess. Maybe they believe people read and understand the warning that the demo is not fully representative of final quality. Maybe there are people out there who are happy they can play a demo of the game even if it doesn't meet NeoGAFs standards.

Maybe most people aren't just picky NeoGAF folks that don't accept anything but a perfect mix of all the features they liked in earlier games in the series.

I just enjoyed the demo and must say I less and less enjoy reading NeoGAF as the constant negativity becomes more and more tiring.
 
I don't get why you can do that with some doors in the demo and not others. I'm pretty sure I knocked a door open once or twice playing through someone's campaign. I'm not playing Fatal Frame. I don't need a slow animation. It's actually a reflex of mine to mash on buttons whenever I go through doors like that to try and make things go faster, so I'm positive at least some of them were kickable, lol.

Oh dear. I think I'm part of the problem.

Isn't it like forced walking with Leon? He is being softly softly, so he won't kick doors open?

And the bit with the metal detector might be a tutorial, showing you what happens if you set one off (a horde of zombies appears!). Assuming you encounter more metal detectors in the campaign.
 
Yeah, I think that the QTE in the car could have been cut too, but it's not nearly as offensive and "game industry destroying" as people are making it to be, Jesus.

Also, how do you use the Skill Points?

And I recall the Dead Space demo being pretty horrible, just a set piece against Necromorphs. Then again, it was released after the game was out, but anyone who played first that might had been turned off from the entire game.

I less and less enjoy reading NeoGAF as the constant negativity becomes more and more tiring.
One of the first things I learned in this forum is that there is no middle ground most of the time. It's either "holy godsend from the olympus" or "cancer-giving piece of shit oh my god why". It bothered me for a while, but when people are overly negative and start throwing hyperboles because of their anger it's more funny than annoying.

See, it's even more interesting when there are people that hated the shit out of the demo yet they keep playing it to hate it more, or something.
 
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