what really amazed me about this situation is how Capcom made two step forward with Revelations and four back with RE6.. Mind blowing....
So there's a better demo being shown at TGS, yet they chose to unleash this mess on the public? Nice, Capcom.
Way back in July when Dusk Golem datamined through the 360 DD demo, he found options that you can change the camera postition when aiming.
I doubt they would remove that in the final game given the backlash.
Definitely going to use the camera in the E3 presentation.
Revelations was a step backwards and RE6 is a somersault in a direction I'm not able to perceive yet. The thing is though "Capcom" consists of different people. Revelations and 6 are so different because they were being made at the same time.
cover is not intuitive at all on RE6(using the aim button to cover, but then you use the stick to actually aim?
Using two buttons to get cover on lower covers?)
Thing is, that is how it works in Rainbow Six Vegas, Spinter Cell Conviction and Killzone. I can only assume you have not played any of those games if you find it particularly weird. And people who have played those games often express a liking for having it done that way.
It's the same method, but not executed nearly as well.
I noticed this too. So I started just doing the standard run. lol
I was really, REALLY hoping to be wrong about Resident Evil 6, but I wasn't. It plays liked a mediocre 3rd person version of Call of Duty. Right down to the being funnelled through a straw level design.
Well, just played Chris' section. I thought I was a bit used to the controls after playing Jake, but the cover is just so damn finicky. It's weird having to hold aim AND keep the left stick pressed over, in addition to aiming. And I just figured out how to take cover on lower surfaces (aim and X, derp). I haven't found an aiming setting I like, yet, though I feel like I'm having a bit more fun with it now. I might, even (oh gosh) play again with someone online?
However, I can't be the only one who thinks the "action" music, mostly in Chris' section, is pretty embarassing, the one that plays when fighting the giant especially. Whatever happened to the fully-orchestrated tracks of RE5?![]()
Works fine for me!
To me the most awkward thing about cover is that it tends to cut off your aim. Gives me blue balls when the game says "No, you can't line up that headshot". Thinking it over, I'm going to guess it only happens if you aim from the side.
Lmao! Exorcist style.Pssssh. Fastest way to get up the stairs is to jump down, lay on your back, turn around, and crawl up the stairs on your back, feet first.
Oh. My demo must be an old version of a different game.
This is just a general question cause the mentality in this thread is strange to me. Do you guys really base your entire opinion on a game based on a demo? Do you guys do this often? It is one thing to decide not to buy it or even play it, its another to simply dismiss it or come to a conclusion about the entire game.
Personally I almost never use a demo to judge a game cause for the most part I know my personal gaming tastes extremely well so I can pinpoint what I would or would not like way before a demo hits. Rarely a game will come out where I am curious and a demo may sway me. For series I love I play demos just to get a taste of the next game, good or bad odds are I will get the game out of a sense of loyalty but I will always make the full final release determine my opinion.
Forget about RE6 for a moment, I am not trying to say you should all give it a chance, in the end I don't care. What this whole reaction has done is open my eyes to how the current gaming public react so quickly to games. Maybe its way so many games are so careful about the intro and about making the game very user friendly.
Playing Leon scenario in the demo for the first time:
After setting HUD to off (only pops up for a little while after tapping R2), aiming to laser sight only, and attack to classic (R1 aim, Square to attack), i'm not really seeing a problem with the game. The camera being controller with the right stick in an RE game does take some getting used to, but its not wildly out of control as some would say. The game is a bit on the dark side even at default brightness, but not nearly as bad as the DD demo.
Why does RE5 look so much better?
So that works for you. I love classic RE controls so I did try it once but my mind almost exploded. i just couldnt work the way the camera works with the old style.
The knife and other melee weapons being differentiated is mainly due to the new stamina mechanic. Your regular melee attacks (and quick shot and I think some other stuff) drain stamina. When you're out, you can no longer melee like usual. The weapons are also slightly more advanced than your standard melee attacks. You can do things like charge Sherry's stun rod, for example. You'd figure this out eventually, but I just wanted to respond to your thoughts on it now.Not sure why you need a knife now with standard melee attacks available, but maybe i'll see its use later.
As a fan of the gorgeous, natural lighting in Dragon's Dogma, I'm anxious to see what kind of places we'll visit in this game.Having gone through the demo again. I wouldn't say that anymore. They just have very different looks in general and I personally dig RE6's look.
That would be really nice if they fixed the FOV. I don't agree with a lot of the complaints about other things and don't the think the game is likely to be half as terrible as some people in this thread are making it out to be, but I can understand why the FOV will make this game unapproachable by a lot of players. I can adapt somewhat easily, but it is not like I want to deal with it in a game with so much going on. The E3 demo does show a much better camera, I want to say much closer to RE5.
Damn, I'm really eager to read what changes they made. I shouldn't allow myself get excited though. It could just be another case of a player getting more used to the game's oddities.
Revelations was a step backwards and RE6 is a somersault in a direction I'm not able to perceive yet. The thing is though "Capcom" consists of different people and we are making a trend based on multiple active development teams. Revelations and 6 are so different because they were being made at the same time by different people.
And FWIW, the PS3 demo really is too fucking dark. The 360 version is still dark, but less inconveniently so. (I do have a non-plasma TV though...)
It's not about getting the Old RE back. I was totally fine with the way the series went with RE4 as it is my most favourtie game of all times.Yeah you're not getting old school Resi anytime soon. If it makes you feel any better you still have all the older games to play through again.
Yeah. I'd like the option to play it this way.
Aw man, don't you just hate when that happens?This reminds me
http://www.youtube.com/watch?v=PtVCoEuzLUE
I don't get why you can do that with some doors in the demo and not others. I'm pretty sure I knocked a door open once or twice playing through someone's campaign. I'm not playing Fatal Frame. I don't need a slow animation. It's actually a reflex of mine to mash on buttons whenever I go through doors like that to try and make things go faster, so I'm positive at least some of them were kickable, lol.I miss being able to kick open doors if I wanted.
Holy crap! Should one of those be an OT subtitle?I guess 99,9% of the world will not care, but actual enemy swears and voices in Chris scenario are made out of the ex-Yugoslavia languages.
I guess 99,9% of the world will not care, but actual enemy swears and voices in Chris scenario are made out of the ex-Yugoslavia languages.
Just finished the car sequence qte. Seriously, there were complaints about that? That was easy. A bit Heavy Rain esque i'll admit, but that was not nearly as painful as people made it out to be. Pretty new and actually welcome than the timed button presses we'd usually get. No use in complaining about QTE since they are pretty much an action game staple of sorts now, at least its a little different than standard fare.
On to the Chris scenario.
So there's a better demo being shown at TGS, yet they chose to unleash this mess on the public? Nice, Capcom.
I don't get why you can do that with some doors in the demo and not others. I'm pretty sure I knocked a door open once or twice playing through someone's campaign. I'm not playing Fatal Frame. I don't need a slow animation. It's actually a reflex of mine to mash on buttons whenever I go through doors like that to try and make things go faster, so I'm positive at least some of them were kickable, lol.
Oh dear. I think I'm part of the problem.
One of the first things I learned in this forum is that there is no middle ground most of the time. It's either "holy godsend from the olympus" or "cancer-giving piece of shit oh my god why". It bothered me for a while, but when people are overly negative and start throwing hyperboles because of their anger it's more funny than annoying.I less and less enjoy reading NeoGAF as the constant negativity becomes more and more tiring.