Chris's is the best. Easily the most playable, especially once you understand the combat. Best enemy variety, too.
Leon's is the worst. Lots of crappy QTEs and BS instant kills. Also starts off pointlessly slow, with forced walking segments in which nothing at all happens.
Each campaign has its flaws though. Poor design decisions such as losing control of the camera during critical moments of combat permeates the whole game.
I enjoyed the main three campaigns, but not Ada's. By the time I played hers, I knew the story and playing solo wasn't as much fun as having a partner.
I´m playing through the Chris section right now...and after months and months of hearing how awful RE6 is supposed to be...
....I´m honestly quite surprised how decent everything is for me (If you know that you are getting an action game which is far removed from the pre RE4s ) .
Yes. They would have been fine, but there was a meaty section in all of the campaigns with them, all revolving around collecting keys of some sort. It was really tedious.
Leon,Ada's,Jakes and Chris for last. For some reason during Chris's Campaign Ammo was very rare which is Odd I remember beating the last boss on Chris's campaign using nothing but a Knife oh God was that Grueling
Chris campaign was easily the worst campaign out of the bunch. It's the most action packed, but due to the game's atrocious level and enemy design, it's just godawful to play through. All of the campaigns are shit, they just vary in how shitty they are.
Mind elaborating on this? Level design was sub par I'll agree, but I thought enemy design was very strong. There was a VERY large variety of enemies that required you to make use of the varied mechanics and weapons available. I don't get the complaints about the enemies as a whole.
Chris being even grouchier this time around was kind of blegh and Piers was desperately hoping for Senpai to notice him, I kinda went in with some positive thoughts. Boy was I wrong. The first mission was kind of safe, boring but it was okay. After reaching China... wow. I can say that his part is the worst campaign in a mainline Resident Evil game ever. The claustrofobic design of Lanshiang influences the gameplay in a very negative way and moving through the city was really hard. The camera is to blame as well, it was shaky and out of focus when Chris/Piers needed to use a melee attack to assault enemies. The worst part however is the hilarous bad car chase scene. I mean, wow! That was horrible. End game was pretty weak too so.. finishing the campaign left a sour taste in my mouth.
3/10
Jake/Sherry:
Oh look Sherry! Cool. And Jake huh? Let's see where this is going. First chapter felt a bit refreshing. While the controls are the same as the other campaigns, I felt more in control of both these characters. More agile, setpieces were pretty awesome... until some mistakes. Like the stealth part with the Ustanak. What was that about? And really, that mission on a snowy mountain/snow storm? That was terrible. I really had to force myself finishing that part of the game. But after reaching China, this part got better. Sure there was a chase scene (again!) but it wasn't as painfully bad compared to the Chris/Piers campaign. Final hours in this part of the game I had fun. The endgame especially was glorious and over the top, so I was pretty content. Still had to many bad moments, but an improvement.
6/10
Leon/Helena:
Ah, Mr, Scott Kennedy, are you the one to save this game? Yup, you are. As always my boy Leon knows how to keep things interesting. This campaign truly has a Resident Evil-vibe, especially the Tall Oaks section. Escaping the university, the town itself, the subway section, it was fun. Not perfect, his misadventures in Raccoon City and Spain are better, but as someone who loves the Resident Evil franchise this kinda satisfied my needs afther those other campaigns. This campaign also had a better pacing in China, so that's a plus in my book. Okay it has a dudeformer who transforms into a beast, a T-Rex and a gigantic freaking fly, but overall I actually enjoyed it.
8/10
Ada
It was okay. That's all I can really say. It wasn't special or mindblowing. And Ada, pls; just tell they guy you love him. God. Tss. Women.
It seems like whenever a RE6 thread is made, a bunch follow...
Chris > Jake > Leon.
If I had to rate Ada it would either be before or after Leon, probably after, due to its messy implementation of co-op and some of the puzzles being annoying in their misguided simplicity. I'm reluctant to rate Ada only because it feels like rating the Ada content on RE4 versus the main campaign; after all, it was originally an unlockable epilogue and it certainly feels like one.
Chris is easily the strongest campaign the game, without any weak chapters like very messy Leon 1 or the gimmicky Jake 2. It features the better half of the game's overall battles, including the very best combat scenarios (including The Mercenaries), particularly on higher difficulties. Chris/Piers provide character archetypes factored into the level design unlike RE5 and the other campaigns. Seeing anyone who calls the game crap while praising Leon's campaign over Chris's is like God giving you a sign that you are on the right path.
I like all the campaigns though. They are best played all at once with chronological ordering. (It alone makes the final two Leon chapters easier to swallow.)
- "My daughter is gone, we have to find her."
- "Ok."
- "There she is, there's blood all over her."
- "She's fine."
- "We have to get out of here, let's take this small elevator. All together now."
Spoilers: she turns into a zombie in the elevator and they die. I was so blown away by this turn of event that I couldn't sleep for days.
Jakes had that fucking awful snow level. Other than that thinking back at RE6 I think it's awesome. Didn't realize it when it came out but just thinking about just how crazy it was makes it fun. I'm gonna play through it again soon and pretend it's not a RE game. Thinking more about it, the game had some really high points. Lots of them. Game was long and huge
Chris would be higher if it weren't for chapter 3 and 5 which had a few levels I really hate. But really, Mercenaries is a lot better than any of the campaigns.
Did people really enjoy the mid-chapters of Leon's campaign in the caverns and old labs? And the fact the story was strung along by Helena repeatedly saying "yes I'm deeply involved in this conspiracy but I'll tell you all about it later".
Jakes had that fucking awful snow level. Other than that thinking back at RE6 I think it's awesome. Didn't realize it when it came out but just thinking about just how crazy it was makes it fun. I'm gonna play through it again soon and pretend it's not a RE game. Thinking more about it, the game had some really high points. Lots of them. Game was long and huge
Yeah, there's tons of content even if it's very uneven at times. The action is great especially once you actually know how to control it. It's why it's probably best to play a bunch of Mercenaries mode first until you understand how to counter attacks, slide, melee etc.
There's a lot of annoying set pieces interrupting the action though, and the story is straight up nonsense, even by the pulp horror standards of RE.
Nearly half of the people calling Chris'campaign the best and nearly half calling it the worst...lol
I think the Ada's was the worst followed by Leon's because it was badly paced and was just a whole load of manufactured sequences that were pretty much on rails. Here's how I'd rate the:
Chris - Because of enemy variety and intensity, "old school RE" has been dead to me for a decade. But Chris' campaign had some nice elements like the invisible snake like creature and he had Piers. Plus they had the best split up sections. I enjoyed his campaign the most.
Jake - Quite good, great boss fights and set pieces except for the snow level which dragged on and the fuckin Jeep sequence.
Leon - Just bland, outside of the atmosphere in the first half it had nothing going for it.
Chris had the most consistent campaign, its standard TPS stuff sure, but it melds very well with the game mechanics. It had the best story too, really built off Chris's "I won't ever lose another partner" mentality from 5.
Leon's beginning (forced walk intro aside), was good, but he only fights zombies so it gets super easy after awhile. It's fairly good overall until he gets to China, thats when things take a nosedive.
Ada was fun, with a few standout moments (the chapter 4 boss comes to mind), but other than that it doesn't excel particularly well in anything else.
The only chapter of Jake's campaign I enjoyed was 3. It's just a mishmash of bad ideas and design decisions. The blizzard level was awful in its entirety.
I wonder if the people saying Leon's is the best is because they are Leon fans, and not because of the campaign itself, which started off okay, but spiraled completely out of control. The mid chapters are atrocious.
1. chris
2. Little Wesker and waifu
3. Ada
4. Leon
playing chris campaing on splitscreen in NO Hope was blast , i had to actually think how to beat some sections do to how low we were on anmo, heck i remenber 2 bosses that we had to melee in order to beat
It's funny how divisive opinions on all campaigns are. :lol
To explain my ratings:
1. Chris . It knew exactly what it wants to be (military TPS with mutating monsters) and thus offered the best fighting scenarios with little to no distractions. Apart from the awful driving sections at the end of Chris 3 and a short fly in a harrier in Chris 4, there were no stupid set pieces or overly long QTE sections that took you out of the main gameplay. Also, I think the campaign has the best story and character development out of the four.
2. Leon. I love the "city in chaos" atmosphere presented in Leon 1 and at the beginning of Leon 2 and 5 (with the opening scene of Leon 5 being my favorite moment in the whole game). I love zombies and the variety in them, along with new enemies (Lepotitsa, Bloodshots, Whoopers, Shriekers). When the game lets you play itself, it's fine. However, opposite to Chris' campaign, you are constantly bugged by QTE and unnecessary "cinematic" set pieces. And that whole walking section at the beginning of Leon's scenario - god why? Replaying the first chapter is a chore because of it. The scenario also has so-so bosses: the fight with
Deborah
would be fine if it wasn't interrupted by a set piece every few seconds; although it has great design, you don't really fight with Brzak; and don't get me even started on the bullet-sponge "you can kill me now but I'll return anyway"
Simmons
. A whole chapter dedicated to various stages of a boss fight. Good god, who thought that would be a good idea?
Story wise it was pretty weak. Half of the game is "we need to go to the cathedral; only there I will tell you what's really going on"
(and then you spent a whole chapter escaping the underground laboratory while the story stands still as nothing happens - at all)
. Then you finally meet the underdeveloped villain of the story and have the overly long boss fight sequence. The end.
3. Ada. The good thing is the difficulty level. First and fourth chapters want you to play stealthy or, if you fail, throw a lot of hard opponents at you (especially chapter 1). The second chapter brings back puzzles that, while easy, were quite interesting to solve since most of them use in-game mechanics and physics. And the chapter 4 ends with pretty creepy boss fight. So, 3 out of 5 chapters are good.
However, there are the other two chapters. In chapter 3 you follow Sherry and Jake, fighting the same boss as they were fighting and participating in a sniper protecting sections which, given that Jake and Sherry as AI players were invincible, were useless and boring. And chapter 5... you liked the long-ass
Simmons
boss fight from Leon's scenario? Here, let's fight him again, only this time you spent half of the time in a helicopter. :|
Also, I really, really wanted Ada to shut the fuck up. Her constant (inner) monologues consisted of nothing else but smart-ass on-liners. I think despite her being alone in the scenario, she was more talkative than Leon/Helena, Sherry/Jake or Chris/Piers.
Given how this is the chapter where you finally learn about what the hell is going on, story wise it's pretty strong. But the ending was kind of meh.
4. Jake. My god. While the other 3 scenarios were rather good with some bad moments, this one is different: it's bad overall with few good moments here and there. This is the scenario that tries too many different mechanics for its own good (constant chases with camera focusing on what's behind you instead of what's in front of you, almost instant death stealth sections, fighting and looking for keys in a fucking snow blizzard, two different driving sections and a single sections where you've got no weapons at all). This scenario made me thankful that I played chapters in their chronological order so that I could intertwine Jake's chapters with Chris' or Leon's.
I like both characters and their relationship but I really dislike the gameplay in this scenario. Ustanak was a fun boss though. But those damn chase sections. Ugh.
Man, yall really hate that snow level in Jake's campaign. I didn't mind it at all. It's nowhere near as bad as Leon's chapter 4 and 5. Ada's chapter 1 was pretty bad and Chris' chapter 4 was annoying. I liked Chris' the best overall, but Jake's was the only one without a bad chapter.
I wonder if the people saying Leon's is the best is because they are Leon fans, and not because of the campaign itself, which started off okay, but spiraled completely out of control. The mid chapters are atrocious.
I like Leon's campaign because there's zombies. In a Resident Evil game.
All the campaigns are some of the worst trash triple A game production has ever produced.
I like Mercenaries and I respect the game's mechanics, but my disdain for the campaigns can be expressed through nothing but hyperbole. I fucking abhor them.
This would be my ranking too. Leon was the high point and Chris was just infuriatingly bad. Absolutely everything wrong with what they've done to Resident Evil.
They are all a load of turbo-powered bollox, Leon's campaign was slightly less insufferable than the other 3. It was the only one that even bothered to spend 5 minutes trying to slow things down and create tension.
While Chris's tried too hard to be ACTION GAME, Jake's was a load of bad experimental ideas. Stealth/ melee only section? Tons of QTE's? ...A tank?
Leon's isn't as good in the later chapters, but probably is the best. Actually pulling off the zombie invasion feel that they should have been going for with the entire game.
I wonder if the people saying Leon's is the best is because they are Leon fans, and not because of the campaign itself, which started off okay, but spiraled completely out of control. The mid chapters are atrocious.
Well I can't deny that I'm a Leon fan, but I don't think it's fair to state that we gave his campaign the thumbs up because we're a fan of the character.
As somebody who played through all of the mainline games, Leon's campaign actually felt like a Resident Evil game. Sure it pales in comparison to earlier RE games, but unlike the other campaigns it actually seems more structured if that makes any sense. Where the other chapters was a rag tag of scenes, Leon's story flowed more naturally.
On the other hand, I find it hard to understand that some folks actually liked Chris's chapters. It does everything I don't want in a RE title. You can't imagine how disappointed I was when I finished it.
Well I can't deny that I'm a Leon fan, but I don't think it's fair to state that we gave his campaign the thumbs up because we're a fan of the character.
As somebody who played through all of the mainline games, Leon's campaign actually felt like a Resident Evil game. Sure it pales in comparison to earlier RE games, but unlike the other campaigns it actually seems more structured if that makes any sense. Where the other chapters was a rag tag of scenes, Leon's story flowed more naturally.
On the other hand, I find it hard to understand that some folks actually liked Chris's chapters. It does everything I don't want in a RE title. You can't imagine how disappointed I was when I finished it.
That's fine, but people saying that Leon's "feels" like RE, then you think of the later chapters in his campaign, I just don't get it. I understand what they were trying for, but the execution after the first few parts was just awful. And his partnership with Helena? The WORST.
I get the pushback against Chris's and Jake's stuff, because they don't have the oldschool RE feel that many crave, but at least Chris's stuff was actually fun (except the driving), and his partnership with Piers was the standout of the whole game IMO.
If Leon's stuff stayed consistent the whole way through, then I could see all the support for it, but it took such a huge nosedive halfway through. That's why I wonder if people are letting past feelings influence their judgement. They look at RE5, and despite the fact that it was an absolutely amazing game, it still represents bad feelings to a lot of people not willing to let go of what RE was.
But the game as a whole was a mess, so I'm not gonna say that Leon's drastic drop in quality is some outlier. Everything had problems. But if we're talking best overall, from start to finish, I think the obvious answer, to me at least, is Chris's Campaign.
Well, I'm at the first chapter in Leon's campaign, and they really did capture the essence of RE, though it's not near as good as the previous games obviously. Some nail biting tense moments in there, but I'm not far ahead at all. Just landed in the sewers.
Each one has chapters I absolutely dread replaying, but they're all pretty enjoyable campaigns overall.
Leon: I hate the beginning's forced walking/body tripping.
Jake: I hate the bike sequence.
Chris: I hate the driving/chase sequence.
Ada: I hate the helicopter sequence.
The campaigns are better than they are bad, but there's a lot of bad. Even I can admit that as someone who loves the damn game. Despite all that, the game still manages to be fun with a friend over voice chat.
I wonder if the people saying Leon's is the best is because they are Leon fans, and not because of the campaign itself, which started off okay, but spiraled completely out of control. The mid chapters are atrocious.
That's actually very possible for me, I'm not going to lie.
If all the content is just varying degrees of bad, a character you like and can attach yourself to yields a better feeling amongst the badness, I suppose. Like, they're all bad but in that one I can at least play as Leon.
I really hated the snow level in Jake's campaign. A blizzard so you can't shit, then you add snipers and flying enemies? Holy shit!!! Who thought this was a good idea?
I think one of the worst thing about this game is that the enemy AI aren't smart. Not like in RE4 and RE5 and this game requires enemies to be smarter like in pervious games. In RE5 and 4 enemies actually followed your movements and you couldnt do anything about it cause there was no counter or dodging system and they would grab you, hit with with different type of objects and throw things at you while you moved, follow you constantly and actually attack. In RE6 you can have a whole herd of enemies in front of you and have noone attacking you. Also in RE6 if an enemy attacks they just attack that spot were you were 5 minutes previously. You can actually WALK away from that spot in order for them to miss. This was not possible in RE5 and RE4. If anything RE5/4 needed the enemy attacking system that's in RE6 and vice versa. The enemies should've been smarter and more active considering how much mobility you have as a character in RE6. Funny thing is that a magnum shot from a ZOMBIE will hit you 4 times in a row...
Man, it's depressing thinking back on this game. How did they let it get so bad? This is the only series that I'm not only open to, but hoping for, a full reboot.
Man, it's depressing thinking back on this game. How did they let it get so bad? This is the only series that I'm not only open to, but hoping for, a full reboot.