Sammy Samusu
Member
Jake + Sherry, everything else is disposable.
Hehe, I guess we'll have to agree to disagree.That's fine, but people saying that Leon's "feels" like RE, then you think of the later chapters in his campaign, I just don't get it. I understand what they were trying for, but the execution after the first few parts was just awful. And his partnership with Helena? The WORST.
I get the pushback against Chris's and Jake's stuff, because they don't have the oldschool RE feel that many crave, but at least Chris's stuff was actually fun (except the driving), and his partnership with Piers was the standout of the whole game IMO.
If Leon's stuff stayed consistent the whole way through, then I could see all the support for it, but it took such a huge nosedive halfway through. That's why I wonder if people are letting past feelings influence their judgement. They look at RE5, and despite the fact that it was an absolutely amazing game, it still represents bad feelings to a lot of people not willing to let go of what RE was.
But the game as a whole was a mess, so I'm not gonna say that Leon's drastic drop in quality is some outlier. Everything had problems. But if we're talking best overall, from start to finish, I think the obvious answer, to me at least, is Chris's Campaign.
Well, if you don't like RE5 at all, I think it's clear why you'd prefer Leon's stuff.Hehe, I guess we'll have to agree to disagree.
As I said, it's not just the feeling, but personally I think Leon's campaign was better structured. Even the terrible parts from those campaign never bothered me as much as Chris's worst did. Honestly I find the partnerships in the game pretty meh overall. Chris pushing his RE5 personality again, but even worse and Piers as the typical "come on Cap, you can do it! I believe in you!" sidekick. I've seen it before and was kind of bored by this dynamic. Same goes for Leon. Wait, he gets another attractive special agent as a wingwoman? Ugh. The whole drama regarding her sister was pretty boring as well. I agree with you on that one.
As for Chris's campaign itself, as a third person shooter, it was a pretty broken experience. I've played several other tps titles which are considered "flawed" (Binary Domain comes to mind) but even those flawed games had better control options + stable camera angles compared to RE6. I understood what Capcom was trying to achieve, but combined with the very limited level design in some area's I just didn't have any fun. When you had to fight off those crawler J'avo I had a really hard time manouvering characters indoor. It's not just that, but as something geared (looking at the mechanics) towards that tps audience it just did a lot of things wrong. The type of gameplay has been excecuted far better as well; it didn't bring anything special to the table.
Leon's campaign had it's fair share of troubles as well, don't worry. The underwater section is terrible (weird controls) and the QTE scenes in Lanshiang are laughably bad. But when push comes to shove, even with these problems I just enjoyed Leon's campaign better.
RE 5 is another can of worms I won't touch. Mggrrr stupid forced co-op grmbl grmbl.
So yeah, I understand why now, but I can't say agree![]()
Tied for last place: all of them
That also means they are all tied for first place. Smart.
I wonder if the people saying Leon's is the best is because they are Leon fans, and not because of the campaign itself, which started off okay, but spiraled completely out of control. The mid chapters are atrocious.
Anyway, my ranking...
Chris > Jake > Ada >>>>> Leon
Leon's campaign is more horror themed, which is what a RE game should be. Chris' is the worst due to it literally being a Gears/CoD trope that only starts to improve in its later chapters.
I already admitted my bias earlier, but I still stand by my rankings.It's interesting that you're putting the Leon bias theory forward when you yourself are clearly bias towards Chris. Leon's campaign is more horror themed, which is what a RE game should be. Chris' is the worst due to it literally being a Gears/CoD trope that only starts to improve in its later chapters.
I wonder how many people rate scenarios based on which one feels more like a horror game rather than which one is simply fun. Because as I said, while Chris' scenario is the most shoot-bang and theoretically "everything what was wrong in RE4 and 5", it uses the most out of gameplay mechanics without interrupting you every now and then. Even boss fights are fine for the most part because you can actually focus on killing bosses (and most of them stay dead) instead of being constantly interrupted by something or adjusting to changed rules (i.e. think of Simmons or Deborah fight - how many "stages" each of them had, how many times you were interrupted by a random QTE sequence etc.).
You didn't think Chris and Piers had good chemistry? I loved their partnership a lot.Jake's campaign just smokes both of them. Straight forward story, quick pacing, better implementation of co-op partners, level variety, good use of the game mechanics(something sorely missing from the other 2 campaigns) and great chemistry with the leads. It was the only campaign I was sorry to see end.
It does feel like just another 3rd person shooter because of the military theme but even amping up more traditional horror elements wouldn't have helped. You can it play it like any there cover shooter so it never really encourages you to use the game mechanics which furthers the "been there done that" feeling.
I prefer lovable meathead Chris from RE1(not the REmake) so serious business angst Chris is just a bore to me which certainly didn't help matters for me. RE5 at least had a few moments where you could kind of see old Chris.