• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Resident Evil 6: Rate the campaigns.

Bugs forced me to give it like a 4

Becuase of that stupid bug in Chris's campaign ( with the boats and docks) I had to waste two weeks running over a bridge until i got past

It infuriated me so much that i hardly remember anything else about the game
 
1. Chris
2. Jake
3. Leon








4. Ada


I was surprised by how much I liked the Chris one by the end since it seemed to be gearing up as the shootbang one. Jake has a really rough start but chapter 3+ is good. Leon's is...all over the place. Awkwardly placed slow walking sections and bogged down pacing in the start, and I feel like damn near 1/4 of it is literally just fighting a boss that will not fucking die, but it had the best atmosphere

Ada's is garbage. Bad puzzles, claustrophobic battle encounters, but a neat boss fight.
 
That's fine, but people saying that Leon's "feels" like RE, then you think of the later chapters in his campaign, I just don't get it. I understand what they were trying for, but the execution after the first few parts was just awful. And his partnership with Helena? The WORST.

I get the pushback against Chris's and Jake's stuff, because they don't have the oldschool RE feel that many crave, but at least Chris's stuff was actually fun (except the driving), and his partnership with Piers was the standout of the whole game IMO.

If Leon's stuff stayed consistent the whole way through, then I could see all the support for it, but it took such a huge nosedive halfway through. That's why I wonder if people are letting past feelings influence their judgement. They look at RE5, and despite the fact that it was an absolutely amazing game, it still represents bad feelings to a lot of people not willing to let go of what RE was.

But the game as a whole was a mess, so I'm not gonna say that Leon's drastic drop in quality is some outlier. Everything had problems. But if we're talking best overall, from start to finish, I think the obvious answer, to me at least, is Chris's Campaign.
Hehe, I guess we'll have to agree to disagree.

As I said, it's not just the feeling, but personally I think Leon's campaign was better structured. Even the terrible parts from those campaign never bothered me as much as Chris's worst did. Honestly I find the partnerships in the game pretty meh overall. Chris pushing his RE5 personality again, but even worse and Piers as the typical "come on Cap, you can do it! I believe in you!" sidekick. I've seen it before and was kind of bored by this dynamic. Same goes for Leon. Wait, he gets another attractive special agent as a wingwoman? Ugh. The whole drama regarding her sister was pretty boring as well. I agree with you on that one.

As for Chris's campaign itself, as a third person shooter, it was a pretty broken experience. I've played several other tps titles which are considered "flawed" (Binary Domain comes to mind) but even those flawed games had better control options + stable camera angles compared to RE6. I understood what Capcom was trying to achieve, but combined with the very limited level design in some area's I just didn't have any fun. When you had to fight off those crawler J'avo I had a really hard time manouvering characters indoor. It's not just that, but as something geared (looking at the mechanics) towards that tps audience it just did a lot of things wrong. The type of gameplay has been excecuted far better as well; it didn't bring anything special to the table.

Leon's campaign had it's fair share of troubles as well, don't worry. The underwater section is terrible (weird controls) and the QTE scenes in Lanshiang are laughably bad. But when push comes to shove, even with these problems I just enjoyed Leon's campaign better.

RE 5 is another can of worms I won't touch. Mggrrr stupid forced co-op grmbl grmbl.

So yeah, I understand why now, but I can't say I agree :P
 
Hehe, I guess we'll have to agree to disagree.

As I said, it's not just the feeling, but personally I think Leon's campaign was better structured. Even the terrible parts from those campaign never bothered me as much as Chris's worst did. Honestly I find the partnerships in the game pretty meh overall. Chris pushing his RE5 personality again, but even worse and Piers as the typical "come on Cap, you can do it! I believe in you!" sidekick. I've seen it before and was kind of bored by this dynamic. Same goes for Leon. Wait, he gets another attractive special agent as a wingwoman? Ugh. The whole drama regarding her sister was pretty boring as well. I agree with you on that one.

As for Chris's campaign itself, as a third person shooter, it was a pretty broken experience. I've played several other tps titles which are considered "flawed" (Binary Domain comes to mind) but even those flawed games had better control options + stable camera angles compared to RE6. I understood what Capcom was trying to achieve, but combined with the very limited level design in some area's I just didn't have any fun. When you had to fight off those crawler J'avo I had a really hard time manouvering characters indoor. It's not just that, but as something geared (looking at the mechanics) towards that tps audience it just did a lot of things wrong. The type of gameplay has been excecuted far better as well; it didn't bring anything special to the table.

Leon's campaign had it's fair share of troubles as well, don't worry. The underwater section is terrible (weird controls) and the QTE scenes in Lanshiang are laughably bad. But when push comes to shove, even with these problems I just enjoyed Leon's campaign better.

RE 5 is another can of worms I won't touch. Mggrrr stupid forced co-op grmbl grmbl.

So yeah, I understand why now, but I can't say agree :P
Well, if you don't like RE5 at all, I think it's clear why you'd prefer Leon's stuff.

Leon's worst stuff is by far the lowest point of the game for me. Once things start going bad, they never recover IMO. And his character interaction with Helena, and especially Ada, are beyond tiring. One of these days he's gonna catch a bullet with the amount of slack he gives her, and I wouldn't blame Ada one bit if she was on the other side of the trigger.

But I doubt we'll be able to convince each other of anything. One thing I've learned from the RE series is that once people get attached to a particular character, there's pretty much no way you can convince them otherwise. I'm guilty of it too. But I can take solace in the fact that my protagonist of choice, Chris, has led the series and Capcom to its most successful game ever, so I can't complain.
 
Lets be honest the best campaign in RE6 was Mercenaries. The most fun I had playing that game was grinding for Skill Points or whatever during Mercs. It's also where I started to see the true depth and mechanics of the game. The subtle nuance like lying down to recover stamina faster. Learning the counter timing for specific enemies, Dropping mines while sliding. Etc etc,

While on the actual topic:

Leon's campaign: The university and town were alright, mostly for the atmosphere. I remember a T-rex, that was kinda neat.

Chris' campaign: Super action focused.

Jake's campaign: Don't remember much of it at all except running away from Ustanak

Ada's campaign: I don't remember much of this one either.

Wow... guess RE6 was just super forgettable in retrospect. Still didn't stop me from having fun with the actual gameplay, in Mercs.
 
It's actually not so much character based, but more the decisions made by Capcom during the development of both games really. If RE 5 was a game that wouldn't force co-op on to the player, I think I would have enjoyed it more. The reason I like the franchise so much is because in most places you're on your own. Get out while you can with minimaal support. After RE 5 that just changed. Dunno, just didn't feel right. Same goes for RE 6.

I like Chris, but I do prefer his REmake/CVX time. He was serious back then, but not as overly serious as compared to 5, Revelations or 6. I don't care that much who gets to be topdog in the series ranking, as long as the game is good it's all good.

But if it's Leon, I'm not complaining :P
 
Chris
Jake
Ada
Leon

RE6 is at its best when it's just pure action. Oh, and the J'avo are way more fun to fight than Zombies.
 
Chris > Jake > Ada > Leon

Chris and Jakes campaigns actually let you play the game the way it was designed to be played. Sure it feels nothing like resident evil should feel but that doesn't matter. The design of the game encourages you to be fast, quick and creative with the combat and only Chris and Jake allow you to do so. Leon's campaign is a shitty paced mess, boss fights that take forever and a the whole catacombs thing was dragged out beyond belief.

I don't actually like Ada's all that much but I thought it was creative and fun for what it was.
 
1. Chris
2. Leon / Ada
3. Jake

image.php


<3
 
Jake/Sherry >>>>>>>>>>>>>>>>>>>>>>>>>> Leon/What's-her-face > Chris/Pierce >>>> Ada

I fully expected to hate the Jake/Sherry campaign going in but it ended up being the most fun I've had with RE since Outbreak. Too bad the rest of the game was so awful.
 
^ NOW IT'S TIME TO SEPARATE THE CHAFF FROM THE WHEAT.
hah

No order; I agree with the "they all have good and bad points" logic.

Leon
+ More "down to earth".
+ Unique level design that stays close to old school Res and a bit new
+ Attempts to blend in a few of those beloved puzzles and some exploration elements from older titles
- Kinda eh. It's a bit too comfortable with its roots (just putting a new city name to previous Leon-esque scenarios)
- Boring enemies.
- Even more boring end-game (Simmons is annoying...all, like, 8 times or whatever)
- Ridiculous NPC encounters (or "+" because it's kinda comical that basically anyone you meet the first two chapters gets killed); a double negative because most of these NPCs are complete doorknobs (yeah that father/daughter duo....)

Chris
+ Great enemy variety
+ Tough, pain in the ass that really lets you bite into those new controls
+ Endgame was unique (seriously, I'm surprised it took so long for something like what happened to
Piers
)
+ Drunkard Chris is amusing as hell; and Piers is fine to look at.
- Takes Res a bit too action-y...and ridiculous. His story feels kinda filler-y or he's used to sub in as "the military dude". Nuance.
- BULLETS. BULLETS EVERYWHERE.
- I'm pretty sure you have to do an arbitrarily "PERFECT" run on the highway scene and in the "final escape".

Jake
+ Probably the closest two "ship-able" Res characters have ever gotten, and even in their time allotment. Every second scene had them saving each other or exchanging puppy dog eyes (Sorry JillxChris, sorry AdaxLeonxHelena[?]).
+ Fighting/Stun Gun Duo
+ I love their "connection" based on mean parents who tried to screw over the world. It works! It's a good match.
+ I don't mind Jake and I don't mind Sherry. The game seems to hint Jake will be back. That's fine with me.
+ I liked the level variety
+ I liked a new "Nemesis" enemy and making that a clear throw back to their campaign.
- Sherry is a cute faux action girl.
- The tank sequence is no fun at all.
- Besides Ustanak, I don't feel this campaign has very much unique going for it.

Ada
+ A great idea; a "secret" story from the sort of "secretive character". I wish more games did this! I love having someone to tie up the loose ends. Bravo!
+ First two levels are a good challenge!
- Chapters get ...incredibly shorter....from there on.
- "Clusterphobic" definitely describes it
- Almost hilarious implementation of the "Agent" co-op partner (AND HIS AMAZING TELEPORT ABILITIES). Ah well, the fans asked, and we received I guess.

ALL AROUND:
+ I love the run-and-gun. The new controls are great, it's hard to go back to stop-and-shoot.
+ Those graphics.... Everyone's quick to shit on Res6, but man it at least looks phenominal and manages to make people look excellent (I feel some of the other big name devs on the PS3 still struggled with creating less wooden looking characters).
+ Co-op. I like to think, very pessimistically, that people who thought Res6 was shit was because they didn't have a friend to either enjoy it with ...or make fun of it (cuz it's fun to play like a goofball).
+ Even guy/girl cast. I like this!

- I hated ANY driving segment. The damn snowmobiles, the Ada-highway sequence. Bleh. It felt poorly implemented.
- The "one tragedy after another" is sort of ridiculous after a while.
- Hammy. But wait, people actually play these games for plot??? huh???
- I missed the gun upgrades from Res5.
- HAMMER THE BUTTONS AND WIGGLE THE STICKS
http://youtu.be/7LrVou1Jo7w
 
I wonder if the people saying Leon's is the best is because they are Leon fans, and not because of the campaign itself, which started off okay, but spiraled completely out of control. The mid chapters are atrocious.

Anyway, my ranking...

Chris > Jake > Ada >>>>> Leon

It's interesting that you're putting the Leon bias theory forward when you yourself are clearly bias towards Chris. Leon's campaign is more horror themed, which is what a RE game should be. Chris' is the worst due to it literally being a Gears/CoD trope that only starts to improve in its later chapters.
 
Leon's campaign is more horror themed, which is what a RE game should be. Chris' is the worst due to it literally being a Gears/CoD trope that only starts to improve in its later chapters.

I wonder how many people rate scenarios based on which one feels more like a horror game rather than which one is simply fun. Because as I said, while Chris' scenario is the most shoot-bang and theoretically "everything what was wrong in RE4 and 5", it uses the most out of gameplay mechanics without interrupting you every now and then. Even boss fights are fine for the most part because you can actually focus on killing bosses (and most of them stay dead) instead of being constantly interrupted by something or adjusting to changed rules (i.e. think of Simmons or Deborah fight - how many "stages" each of them had, how many times you were interrupted by a random QTE sequence etc.).
 
It's interesting that you're putting the Leon bias theory forward when you yourself are clearly bias towards Chris. Leon's campaign is more horror themed, which is what a RE game should be. Chris' is the worst due to it literally being a Gears/CoD trope that only starts to improve in its later chapters.
I already admitted my bias earlier, but I still stand by my rankings.

Chris's starts off rough, but steadily improves. (Except for the driving part.) Plus, he has the best partnership in the game IMO. Leon's starts off promising, but takes a huge nosedive from which it never recovers, and his interactions with Helena and Ada are awful. Chris also has the added weight of bitterness from diehard RE traditionalists working against him because of RE 5, (which is a fantastic and immensely successful game, but it represents a turning point that a lot of old schoolers are not comfortable with accepting) while Leon has the nostalgic afterglow of RE 2 & 4 working in his favor. (Which I don't resent, because they are great games also, and are deserving of being looked upon fondly.)

But I think if people look at the campaigns for what they actually are (not what they could of been, or what they were trying to do), without all the baggage of past games, I think Chris's campaign is overall more successful than Leon's. But of course this is just my own opinion, which as much as I can try, will still be influenced by my fondness for the character.

Also, the only people that get to decide what RE should be is Capcom, unfortunately. Like it or not, it's their property to do with as they see fit, even if they don't always make the best decisions. All we can do is put forth our opinions and hope for the best. (And even though I fervently support RE 5's contributions to the series, if I was in charge, I'd still take the game back to its survival roots.)
 
I wonder how many people rate scenarios based on which one feels more like a horror game rather than which one is simply fun. Because as I said, while Chris' scenario is the most shoot-bang and theoretically "everything what was wrong in RE4 and 5", it uses the most out of gameplay mechanics without interrupting you every now and then. Even boss fights are fine for the most part because you can actually focus on killing bosses (and most of them stay dead) instead of being constantly interrupted by something or adjusting to changed rules (i.e. think of Simmons or Deborah fight - how many "stages" each of them had, how many times you were interrupted by a random QTE sequence etc.).

It didn't really factor into my opinion of the campaigns. Leon's campaign just had horrible pacing issues. It felt like you were underground forever and came off more like a bad Indiana Jones ripoff than anything else. Helena wasn't an interesting side character and Simmon's was a poor villain who doesn't get fleshed out at all in Leon's game. The qtes didn't help either. I liked that they brought Leon back from his terrible RE4 persona but his game just wouldn't end despite losing steam so early.

Chris's game was just boring with uninteresting characters and poor level design. It does feel like just another 3rd person shooter because of the military theme but even amping up more traditional horror elements wouldn't have helped. You can it play it like any there cover shooter so it never really encourages you to use the game mechanics which furthers the "been there done that" feeling. I prefer lovable meathead Chris from RE1(not the REmake) so serious business angst Chris is just a bore to me which certainly didn't help matters for me. RE5 at least had a few moments where you could kind of see old Chris.

Jake's campaign just smokes both of them. Straight forward story, quick pacing, better implementation of co-op partners, level variety, good use of the game mechanics(something sorely missing from the other 2 campaigns) and great chemistry with the leads. It was the only campaign I was sorry to see end.
 
1. Chris
2. Jake
3. Ada
4. Leon

Jake's second chapter is the worst in the game, but the rest is ok, and he's just so much fun to use.

Jake main character for RE7 would be my dream.
 
Jake's campaign just smokes both of them. Straight forward story, quick pacing, better implementation of co-op partners, level variety, good use of the game mechanics(something sorely missing from the other 2 campaigns) and great chemistry with the leads. It was the only campaign I was sorry to see end.
You didn't think Chris and Piers had good chemistry? I loved their partnership a lot.
 
It does feel like just another 3rd person shooter because of the military theme but even amping up more traditional horror elements wouldn't have helped. You can it play it like any there cover shooter so it never really encourages you to use the game mechanics which furthers the "been there done that" feeling.

Playing RE6 as a cover shooter. ;_;

I prefer lovable meathead Chris from RE1(not the REmake) so serious business angst Chris is just a bore to me which certainly didn't help matters for me. RE5 at least had a few moments where you could kind of see old Chris.


:P
 
Top Bottom