Did you play in VR? If not, you know what to do.Guys is it scary now?
For those that cant complete it, did you pick up the lock pick in the basement? I didn't, and just got the one in VHS, for what it's worth.
Guys make sure you have the back door key, that seemed to work for me. Tried 5 or more times and didnt see any ghosts or get the 5th giggle till i realized you can now get the back door key even after getting the fuse... I picked up the key, jack passed by the door, triggered that last mannequin(by the front door) and went back into the vhs world and finally saw a ghost and got the last giggle on the doll.
I always pick it up, and I always get the giggle. (eventually)
Yeah, I think it has something to do with the VHS, and perhaps even further, the ghosts seen in the VHS. Multiple VHS views seems to be the only constant. Aside from the doll itself, it doesn't seem like anything in the present is linked with the fifth giggle.I never picked it up and got it, I don't think the lockpick is a factor one way or the other.
I'll post it again ... this is the route that worked for me (twice) for getting the Dirty Coin as well as the True Ending. It's also the most efficient way to speedrun to those two things:
How they hell do you get out of the basement without the monster hitting you?
By the time you have bashed that door open he always manages to get one swipe in.
How they hell do you get out of the basement without the monster hitting you?
By the time you have bashed that door open he always manages to get one swipe in.
At least P.T. last scene introduced us to the main character. R.E. VII gave us a rusty coin...
Anyway, I finally get the fifth giggle after I spot one ghost, the ghost at the staircase. For my earlier try, I couldn't get the third giggle so I restarted. Previously i collected the attic key before I get the first giggle.
For my successful try:
Total time went to the VHS world, three times.
Collected all items. Spotted one ghost.
Many thanks to the guide in the OT. I doubt I will notice or understand the riddle because I didn't pay attention to my surroundings.
He's always been thereI saw Uncle Jack walking after grabbing the backyard key, never saw him before the update :O
and he still freaks me out, every time.He's always been there
How they hell do you get out of the basement without the monster hitting you?
By the time you have bashed that door open he always manages to get one swipe in.
Pretty sure you do have to see a ghost in two different runs through the VHS tape. People who only see a ghost in one run but get the giggle probably are not noticing a ghost that appears. It can be easy to miss the one in the window and the one above the kitchen doorway.
Guys is it scary now?
Don't make him spawn by breaking the cabinets. There's a good few seconds of the monster worming in its way if you merely pick up the valve and leave, giving you ample time to not get hit.
I'm convinced you only need one, and/or have had played the bad ending at least once. I was stuck at getting the giggle in front of the hooded woman painting.
This was my run:
First run - Bad Ending
Saw ghost under stairs (the easiest one to find, since you just have to be in front of the guy with the flashlight as we squirms his way through the hall).
Second Run - Infected Ending
Couldn't get 3rd Giggle. In VHS, I did see the ghost as I climbed down the ladder (I had rushed in, so the guy with the flashlight didn't even reach his final position)
Third Run - Infected Ending
Couldn't get 5th Giggle - didn't see any ghost earlier. Replayed the VHS and saw her under the stairs (again, the easiest one to trigger).
And here's the one thing I did differently than my past runs... I played the VHS til the end and heard all the dialogue. If you RUSH and get to the ladder, the guy might not trigger his final words ("YOU GO FIRST, FOR DAT GOOD FOOTAGE"). Ran back to the doll, and got that fifth giggle and got the coin.
And now I'm set![]()
Don't make him spawn by breaking the cabinets. There's a good few seconds of the monster worming in its way if you merely pick up the valve and leave, giving you ample time to not get hit.
I'm convinced you only need one, and/or have had played the bad ending at least once. I was stuck at getting the giggle in front of the hooded woman painting.
This was my run:
First run - Bad Ending
Saw ghost under stairs (the easiest one to find, since you just have to be in front of the guy with the flashlight as we squirms his way through the hall).
Second Run - Infected Ending
Couldn't get 3rd Giggle. In VHS, I did see the ghost as I climbed down the ladder (I had rushed in, so the guy with the flashlight didn't even reach his final position)
Third Run - Infected Ending
Couldn't get 5th Giggle - didn't see any ghost earlier. Replayed the VHS and saw her under the stairs (again, the easiest one to trigger).
And here's the one thing I did differently than my past runs... I played the VHS til the end and heard all the dialogue. If you RUSH and get to the ladder, the guy might not trigger his final words ("YOU GO FIRST, FOR DAT GOOD FOOTAGE"). Ran back to the doll, and got that fifth giggle and got the coin.
And now I'm set![]()
I got the coin last night. I did everything up to the 4th giggle without watching the VHS tape. Started the VHS tape and saw the first ghost (by the porch outside the house). Played through until we got to the room with the secret passage, didn't see any other ghosts so I quit the VHS.
Tried the doll, no giggle. Went back into the VHS, and ran through it again, no ghost sightings (again stopping the tape early). On my third try, I saw the ghost on the stairs. Quite the tape right after and checked the doll: 5th giggle activated!
I never ran the tape to the conclusion, only enough to see two separate ghosts before stopping from the pause menu.
All the best. If worse case scenario, restart. Getting the attic key is actually easier after the 1st successful try.I just did the VHS world 3 times and saw 1 ghost (The first one outside) and no giggle. Going to try and 4th and see if I can get this 2nd ghost to appear.
I thought PT did a far better job with its atmosphereI'm about in the mid of the demo, gawddamn Japanese developer team knows how to make a classic proper horror gm..that atmosphere is unmatched by any, never will.
I thought PT did a far better job with its atmosphere
Yeah, I saw her once on my first VHS playthrough, and again on my third (I didn't see her at all during the second VHS playthrough) and right after I got the 5th giggle by the doll.Reading through this page, I guess it's as good as confirmed that you need to spot the ghost at least once on each of two separate VHS playthroughs for the last giggle. It was definitely what got it to work for me twice.
Yep, not even close.I thought PT did a far better job with its atmosphere
Interesting, a 3.55GB update just pop up on my X1, have not checked PS4s yet.
What could it be?
PT is a much scarier experience outside of VR, with VR its not even close. I never wanted to quit PT because it was too scary. It took me 3 diffrent sessions where I finally got the courage to walk through the house and basementI thought PT did a far better job with its atmosphere
It's weird. P.T. scared the life out of me throughout the entire thing, but I just blew through this demo several times without getting spooked. The spooooky ghost is just there, standing like an idiot for like a fraction of a second. Like the one where she pops up out of the ceiling is hilarious. The big monster is also super dumb. I just kicked a body bag into it and it ate shit.
This demo was a lot of things for me, but spooky wasn't really one of them.
This demo was a lot of things for me, but spooky wasn't really one of them.
Same. PT is scary as hell, but the RE7 Demo does nothing for me (the part in the basement is a bit tense, but that's it) Same thing with Outlast, it can get tense at times, but it doesn't really feel scary IMO (well, except for one very specific section late into the game)It's weird. P.T. scared the life out of me throughout the entire thing, but I just blew through this demo several times without getting spooked. The spooooky ghost is just there, standing like an idiot for like a fraction of a second. Like the one where she pops up out of the ceiling is hilarious. The big monster is also super dumb. I just kicked a body bag into it and it ate shit.
This demo was a lot of things for me, but spooky wasn't really one of them.
Oh boy, don't want to get me started on my opinion of P.T.. XD;
It's okay, but I think overrated to all hell, but I can see why it's overrated and why I like it less than most.
Really? Were you a part of the quest to figure it out online while streaming like you were with this demo? That was the first time I had that kind of community working together experience and it was amazing. Personally I still think PT did it way better than Beginning Hour did.
BTW is the PC demo out?
Oh boy. Okay, so to understand my opinion you need to realize I play a high number of horror games, more than anyone else I know. I did play P.T. back when it had first come out, before it was known as Silent Hills. I obviously didn't see the Silent Hills reveal before other people though, or else I would of posted that shit on NeoGAF and all that.
So without knowing who was behind it or the identity of it, here were my thoughts on P.T. at the time:
It seems like a high-budget freeware game. Hell, it reminded me of a few games I've played before. Specifically it reminded me of The Corridor, which is a 2012 Russian freeware horror game where you're in an apartment and go through a series of hallways as things get stranger and a strange woman entity begins to stalk you. But I think this is the first problem I had with P.T. compared to others, when I played P.T. it wasn't the first looping horror game I had played, it was like the fifth or sixth. The concept wasn't new to me, and I think it lost some of its effect on me because I've experienced stuff like this before. It was a lot prettier than those games most certainly, but it also lost some of its charm by feeling too "Hollywood". And this was before I even knew who was behind it. Basically, it felt too calculated and as such I guessed when every scare was going to happen because it was going down the list of what I call "The Hollywood Horror Rhythm", and when I notice it, it takes me out of the experience a lot. Basically, set-up, slow-build, introduce something weird,introduce something else weird, pull a scare... And P.T. does it quite literally, each hallway loop perfectly matches what I call the "Hollywood Horror Rhythm" to a T. I didn't dislike my time with it, I liked it, but it wasn't really anything new to me, it just seemed like a higher-budget indie game similar to a few I played, except with Hollywood flair.
Add to this that the game follows a linear structure and then hits you with a brick wall. You get to a point where you just kind of can't progress (until you do something entirely cryptic as we know now), which completely kills the pacing. We know what it's for now, but at the time I thought it was a poor design decision because it kills their build-up, their pacing, and their execution.
In RE7 Beginning Hour, the final version I am speaking of as the demo didn't have a cryptic clue until the final update and I believe it only added it in because fans went crazy with the initial demo, but one major aspect that aids here is that the cryptic puzzle isn't needed to complete the demo. P.T. slams you with a brick wall, while RE7 does it where it's an optional side thing you can do. As a result, it doesn't kill its pacing, and with that, I think RE7 has better support for different playstyles.
The biggest difference between P.T. and RE7's demo is the difference between "Style vs Substance". P.T. is basically a linear corridor haunted house, the events that transpire will always happen as they're scripted that way, the game does some intelligent things to get the player to behave in the way it wants them too, partially by limiting what they can do. And that's not a bad thing, I don't dislike P.T. or anything like that, but it lacks substance which RE7's demo builds on a lot better by allowing player agency and different courses of action the player can do. You also can lose the RE7 demo now, which you can't really 'lose' P.T. outside of not solving the cryptic puzzle and hitting a brick wall.
P.T. had great audio design and it was well-crafted, this I will agree with. It's effectiveness on me specifically was lessened because of it trying to be like an indie game but going too Hollywood with it, which I think detracted. Once the PC demo hits and is out for a bit, I'm hoping to make a RE7 Beginning Hour vs P.T. topic, I fully expect P.T. will win because it's a more popular favorite, but I'm just curious. I do understand this may be an example where my enjoyment of something ironically was actively hampered by the fact I play too many horror games and watch too many horror movies. I also admit I was a bit disappointed when I found out it was Silent Hill related, which this is going to sound ironic and a half here, but there was absolutely nothing in P.T. that resembled Silent Hill, they could of done more Silent hill-esque things if the final game ever came back and maybe disguised that like an indie game on purpose, but everything about P.T. didn't seem like an indie game specifically, or like Silent Hill, it seemed like a Hollywood take on a low-budget game. Which I hope they turn into their own game, as I think that's what they really wanted to do from the start and think it will work better as its own thing.
Resident Evil is more flexible in what is 'RE' more so than Silent Hill I think, but that's in big part to the SH series keeping a pretty consistent vision over 8 entries, four of which by the original team. and a lot more of what makes Silent Hill what it is happens to be in artistic. I think that's also why the entries in Silent Hill that are an on-rail shooting arcade game and an online multiplayer dungeon crawler are lauded, because it very clearly is split from what people want, expect, or fits with the vision of Silent Hill (even if the games were alright or good). Resident Evil on the other-hand has always had more diversity of what it can and can't be, which works since the series is rather cheesy at its heart and pulls from a broader stroke of material (which is why the on-rail shooter Resident Evil games are accepted, or other weird frays the series goes into sometime like the trading card mobile game). Even with that said, I feel RE7 closer resembles RE than P.T. resembled Silent Hill.. I can go further in depth with that one, but anyways, some of my thoughts on it.
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PC demo hits on December 19th, so three days away.
How the heck!? What about the giggle from the stairway picture?I didn't pick up or even find either lockpick and got the coin
How the heck!? What about the giggle from the stairway picture?
Wow, shooting the pic never occurred to me.Don't need axe, just shoot the picture.
Read Danthrax's post near the top of this page, I followed it to the letter and got it (with a little trouble spotting ghosts, but I was able to get it eventually)
Very well said. Your expertise in horror games is super impressive, I see your lists that you make us and your steam lists, crazy stuff. I can totally see how PT wouldn't work if you have seen stuff like that done before. For me it was totally original and when I heard it was Kojima it added a whole different level of greatness as I think he is a genius and I thought only he could come up with something like that, guess not. I was more excited of the idea of the Kojima SH than PT.
As for the actual content in the demos, I've posted enough on how I did not like how capcom handled all this. Having a demo that doesn't showcase what the game is like was stupid to me. For months we had an incomplete demo which really hurt the final product. The finished demo is a good look into RE7, at least the stuff outsidethe optional riddle. getting to fight a monster, getting infected, using limited ammo, all great stuff and what we should have had from the start. The added riddle which was clearly a nod to PT I felt was just an attempt to recreate PT and not as well done. Still my judgement on the entire demo was soured by the stupid slow roll out.
I agree on pretty much everything you said about the two franchises.
While you are here I just want to note that I have been trying out some horror VR games on steam since I have the rift and I see you have put nearly all the games on your wishlist. I assume you don't have VR yet and I hope you get it soon cause I would love to have your thoughts on these games. I tried this demo called organ quarter which is this kind of old school RE like experience in a creepy apartment with some item gathering and light puzzle solving. It's not a finished product but the potential for such great things is there. I really hope someone gets RE7 up and running in VR on PC shortly after release.