• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

RESIDENT EVIL 7: Beginning Hour Midnight Version [Final Update] Cryptic Grave Puzzle

For those that cant complete it, did you pick up the lock pick in the basement? I didn't, and just got the one in VHS, for what it's worth.

I didn't pick up or even find either lockpick and got the coin

Guys make sure you have the back door key, that seemed to work for me. Tried 5 or more times and didnt see any ghosts or get the 5th giggle till i realized you can now get the back door key even after getting the fuse... I picked up the key, jack passed by the door, triggered that last mannequin(by the front door) and went back into the vhs world and finally saw a ghost and got the last giggle on the doll.

I never picked up the back door key and finished with the coin

I always pick it up, and I always get the giggle. (eventually)

I never picked it up and got it, I don't think the lockpick is a factor one way or the other.
 
I never picked it up and got it, I don't think the lockpick is a factor one way or the other.
Yeah, I think it has something to do with the VHS, and perhaps even further, the ghosts seen in the VHS. Multiple VHS views seems to be the only constant. Aside from the doll itself, it doesn't seem like anything in the present is linked with the fifth giggle.
 
I'll post it again ... this is the route that worked for me (twice) for getting the Dirty Coin as well as the True Ending. It's also the most efficient way to speedrun to those two things:

Pull chain in fireplace
Grab fuse on box in crawlspace, put fuse in fusebox
Leave room, go through door on right, grab blank notebook
Go back to drawer near staircase, grab dummy finger
Hit attic staircase button on second floor
Grab basement key from table
Grab celluloid object behind TVs, combine with dummy finger
Read wall message to get First Giggle
Point at fallen bookshelf at bottom of staircase to get First Murder Scene
Grab boltcutters near back door, grab VHS tape from dresser near kitchen
Go to attic, look at dead-end hallway's boarded-up door to get Second Giggle
Unlock basement door
Point at body on gurney to get Second Murder Scene
Grab valve
Try to leave basement, mash X to kick down door and leave room
Turn back around, get attic key, run out of basement
Use valve in bathroom, flush toilet, get handgun
Fire at painting on staircase of woman with bag on her head to get Third Giggle
Look at boarded-up door beneath staircase to get Third Murder Scene
Quick-turn away from black mirror to get Fourth Giggle
Point at beam above attic bed to get Fourth Murder Scene
Watch VHS tape at least twice, looking for ghosts in all seven spots — it's unnecessary to interact with anything, you just need to see at least one ghost in each of two different runthroughs of the VHS tape [edit] Apparently, you just have to pick up the phone on the second floor to make the Fifth Giggle trigger in the next step — who knew? Seeing ghosts in two separate VHS tape runthroughs works, too, though, for some reason.
Go to basement, crouch down and look at doll on floor to get Fifth Giggle
Point at pot in kitchen to get Fifth Murder Scene
Go through attic's bloody door, get Dirty Coin, go up ladder for True Ending

You never need to interact with anything in VHS World, you never need the axe, you never need the Back Door Key (let alone unlock the back door), I'm pretty sure you don't need to pick up any ammo (although in my two successful playthroughs I did pick up a box of ammo or two in case I missed when shooting the picture for the Third Giggle), and you don't even need to open the pot at all.
 
How they hell do you get out of the basement without the monster hitting you?

By the time you have bashed that door open he always manages to get one swipe in.
 
I'll post it again ... this is the route that worked for me (twice) for getting the Dirty Coin as well as the True Ending. It's also the most efficient way to speedrun to those two things:

I followed your list (you should update the 3rd giggle with hitting the picture of the woman with the bag on her head and you didn't specify which doll to look at a week ago, heh) but couldn't get the ghost sightings without getting the lockpick.

How they hell do you get out of the basement without the monster hitting you?

By the time you have bashed that door open he always manages to get one swipe in.

After you see Jack Baker, quick turn and knock the monster down with the body bag.
 
Oh man, played it for the first time this morning. I'm a legit wuss. Got the bad ending and I'm not sure I could even try this again. 😫 Didn't even go up the stairs.
 
At least P.T. last scene introduced us to the main character. R.E. VII gave us a rusty coin...

Anyway, I finally get the fifth giggle after I spot one ghost, the ghost at the staircase. For my earlier try, I couldn't get the third giggle so I restarted. Previously i collected the attic key before I get the first giggle.
For my successful try:
Total time went to the VHS world, three times.
Collected all items. Spotted one ghost.

Many thanks to the guide in the OT. I doubt I will notice or understand the riddle because I didn't pay attention to my surroundings.

I just did the VHS world 3 times and saw 1 ghost (The first one outside) and no giggle. Going to try and 4th and see if I can get this 2nd ghost to appear.
 
Finally completed this last night. Had to watch the videotape about 4 times and I consciously saw only a single ghost. Before I decided to quit for the night, I went for the doll and amazingly got the giggle.
 
After seeing 1 ghost in 3 VHS runs, I just saw 2 more ghosts in my 4th VHS world run (Kitchen window and basement ladder) and its activated the giggle. Finally!
 
Pretty sure you do have to see a ghost in two different runs through the VHS tape. People who only see a ghost in one run but get the giggle probably are not noticing a ghost that appears. It can be easy to miss the one in the window and the one above the kitchen doorway.
 
How they hell do you get out of the basement without the monster hitting you?

By the time you have bashed that door open he always manages to get one swipe in.

Don't make him spawn by breaking the cabinets. There's a good few seconds of the monster worming in its way if you merely pick up the valve and leave, giving you ample time to not get hit.

Pretty sure you do have to see a ghost in two different runs through the VHS tape. People who only see a ghost in one run but get the giggle probably are not noticing a ghost that appears. It can be easy to miss the one in the window and the one above the kitchen doorway.

I'm convinced you only need one, and/or have had played the bad ending at least once. I was stuck at getting the giggle in front of the hooded woman painting.

This was my run:
First run - Bad Ending
Saw ghost under stairs (the easiest one to find, since you just have to be in front of the guy with the flashlight as we squirms his way through the hall).

Second Run - Infected Ending
Couldn't get 3rd Giggle. In VHS, I did see the ghost as I climbed down the ladder (I had rushed in, so the guy with the flashlight didn't even reach his final position)

Third Run - Infected Ending
Couldn't get 5th Giggle - didn't see any ghost earlier. Replayed the VHS and saw her under the stairs (again, the easiest one to trigger).
And here's the one thing I did differently than my past runs... I played the VHS til the end and heard all the dialogue. If you RUSH and get to the ladder, the guy might not trigger his final words ("YOU GO FIRST, FOR DAT GOOD FOOTAGE"). Ran back to the doll, and got that fifth giggle and got the coin.

And now I'm set :)
 
Guys is it scary now?

I lasted 3 minutes in VR. Opened the secret passage next to fireplace and noped out.

Are there any jump scares? I want to give this a real chance, but I am such a wuss in my old age...
 
Don't make him spawn by breaking the cabinets. There's a good few seconds of the monster worming in its way if you merely pick up the valve and leave, giving you ample time to not get hit.



I'm convinced you only need one, and/or have had played the bad ending at least once. I was stuck at getting the giggle in front of the hooded woman painting.

This was my run:
First run - Bad Ending
Saw ghost under stairs (the easiest one to find, since you just have to be in front of the guy with the flashlight as we squirms his way through the hall).

Second Run - Infected Ending
Couldn't get 3rd Giggle. In VHS, I did see the ghost as I climbed down the ladder (I had rushed in, so the guy with the flashlight didn't even reach his final position)

Third Run - Infected Ending
Couldn't get 5th Giggle - didn't see any ghost earlier. Replayed the VHS and saw her under the stairs (again, the easiest one to trigger).
And here's the one thing I did differently than my past runs... I played the VHS til the end and heard all the dialogue. If you RUSH and get to the ladder, the guy might not trigger his final words ("YOU GO FIRST, FOR DAT GOOD FOOTAGE"). Ran back to the doll, and got that fifth giggle and got the coin.

And now I'm set :)

I got the bad ending and only saw 1 and it didn't trigger. It only triggered after I saw 2 more in the next VHS run.

I doubt it has anything to do with the guys lines. I rushed the ladder part because I'd already seen my 2nd ghost at the kitchen window (A split second of white, almost missed it), saw the ghost at the top of the ladder before he'd even come through the secret passage. and it activated the giggle.

I feel like the people who saw 1 are just missing another ghost by a split second. But who knows with this game.
 
Don't make him spawn by breaking the cabinets. There's a good few seconds of the monster worming in its way if you merely pick up the valve and leave, giving you ample time to not get hit.



I'm convinced you only need one, and/or have had played the bad ending at least once. I was stuck at getting the giggle in front of the hooded woman painting.

This was my run:
First run - Bad Ending
Saw ghost under stairs (the easiest one to find, since you just have to be in front of the guy with the flashlight as we squirms his way through the hall).

Second Run - Infected Ending
Couldn't get 3rd Giggle. In VHS, I did see the ghost as I climbed down the ladder (I had rushed in, so the guy with the flashlight didn't even reach his final position)

Third Run - Infected Ending
Couldn't get 5th Giggle - didn't see any ghost earlier. Replayed the VHS and saw her under the stairs (again, the easiest one to trigger).
And here's the one thing I did differently than my past runs... I played the VHS til the end and heard all the dialogue. If you RUSH and get to the ladder, the guy might not trigger his final words ("YOU GO FIRST, FOR DAT GOOD FOOTAGE"). Ran back to the doll, and got that fifth giggle and got the coin.

And now I'm set :)

I always rush the end of the VHS tape, never hear him talk about getting a hero shot, still got the fifth giggle on two separate runs.
 
I got the coin last night. I did everything up to the 4th giggle without watching the VHS tape. Started the VHS tape and saw the first ghost (by the porch outside the house). Played through until we got to the room with the secret passage, didn't see any other ghosts so I quit the VHS.

Tried the doll, no giggle. Went back into the VHS, and ran through it again, no ghost sightings (again stopping the tape early). On my third try, I saw the ghost on the stairs. Quite the tape right after and checked the doll: 5th giggle activated!

I never ran the tape to the conclusion, only enough to see two separate ghosts before stopping from the pause menu.
 
Damn... I need to try this on Vr... I only played the first demo... maybe this weekend I will take a little break from FFXV to try this!
Hope it's scary, I can't find really scary games lately... :(
 
I got the coin last night. I did everything up to the 4th giggle without watching the VHS tape. Started the VHS tape and saw the first ghost (by the porch outside the house). Played through until we got to the room with the secret passage, didn't see any other ghosts so I quit the VHS.

Tried the doll, no giggle. Went back into the VHS, and ran through it again, no ghost sightings (again stopping the tape early). On my third try, I saw the ghost on the stairs. Quite the tape right after and checked the doll: 5th giggle activated!

I never ran the tape to the conclusion, only enough to see two separate ghosts before stopping from the pause menu.

Good finding! I wondered if you could stop the tape as soon as a ghost is spotted but I never tried it. That certainly could help a speedrun.
 
I just did the VHS world 3 times and saw 1 ghost (The first one outside) and no giggle. Going to try and 4th and see if I can get this 2nd ghost to appear.
All the best. If worse case scenario, restart. Getting the attic key is actually easier after the 1st successful try.
 
I'm about in the mid of the demo, gawddamn Japanese developer team knows how to make a classic proper horror gm..that atmosphere is unmatched by any, never will.
 
I just tried this demo for the first time and played in HDR on my B6 and wow, that might be one of the most impressive things I've seen in terms of video. Just insane how gorgeous it looked.
 
Oh boy, don't want to get me started on my opinion of P.T.. XD;

It's okay, but I think overrated to all hell, but I can see why it's overrated and why I like it less than most.
 
Finally got around to getting the coin. I'm looking forward to RE7 but I'm happy that I don't need to play this demo again or more specifically, that fucking VHS tape.

It's definitely seeing the ghost twice that triggers the final giggle.
 
I got the coin. I don't know if the camera caught the ghost, but I never saw one. The molded is fucking terrifying. Even after running this demo multiple times that encounters freaks me out every time.
 
I decided to play this in the dark at 2 am. The monster kept killing me because I suck and I gave up. It's pretty annoying having to start all over if you die and then having to get the giggles and murder spots again. VHS tape is tedious too. It was still creepy and I think I'll ride some chocobo in the morning to brighten things up.
 
Reading through this page, I guess it's as good as confirmed that you need to spot the ghost at least once on each of two separate VHS playthroughs for the last giggle. It was definitely what got it to work for me twice.
 
Reading through this page, I guess it's as good as confirmed that you need to spot the ghost at least once on each of two separate VHS playthroughs for the last giggle. It was definitely what got it to work for me twice.
Yeah, I saw her once on my first VHS playthrough, and again on my third (I didn't see her at all during the second VHS playthrough) and right after I got the 5th giggle by the doll.

I thought PT did a far better job with its atmosphere
Yep, not even close.
 
I thought PT did a far better job with its atmosphere
PT is a much scarier experience outside of VR, with VR its not even close. I never wanted to quit PT because it was too scary. It took me 3 diffrent sessions where I finally got the courage to walk through the house and basement


I got the 5 giggles and coin pretty easily by following the OP. I don't even think I saw the ghost girl in the VHS
 
I can't stand watching the tape. It's too slow and I'm legit scared of finding the ghost girl. I only found her once but I got such an uncomfortable chill down my spine.
 
It's weird. P.T. scared the life out of me throughout the entire thing, but I just blew through this demo several times without getting spooked. The spooooky ghost is just there, standing like an idiot for like a fraction of a second. Like the one where she pops up out of the ceiling is hilarious. The big monster is also super dumb. I just kicked a body bag into it and it ate shit.

This demo was a lot of things for me, but spooky wasn't really one of them.

The first time I played this demo back when it came out, I wasn't scared at all except for when it came to the ghost girl. As cheap as she looks I still get chills. I can't stand ghosts. It's why the Fatal Frame series destroys me. This time though, the demo creeped me out throughout. Maybe it's because I'm playing it knowing there's new stuff I haven't seen or maybe it's because I was playing it in the dark late at night for the first time. Whatever the case, I find it creepier than before. Still doesn't have shit on P.T. but I think RE7 will be at least a decent substitute.
 
It's weird. P.T. scared the life out of me throughout the entire thing, but I just blew through this demo several times without getting spooked. The spooooky ghost is just there, standing like an idiot for like a fraction of a second. Like the one where she pops up out of the ceiling is hilarious. The big monster is also super dumb. I just kicked a body bag into it and it ate shit.

This demo was a lot of things for me, but spooky wasn't really one of them.
Same. PT is scary as hell, but the RE7 Demo does nothing for me (the part in the basement is a bit tense, but that's it) Same thing with Outlast, it can get tense at times, but it doesn't really feel scary IMO (well, except for one very specific section late into the game)
 
Oh boy, don't want to get me started on my opinion of P.T.. XD;

It's okay, but I think overrated to all hell, but I can see why it's overrated and why I like it less than most.

Really? Were you a part of the quest to figure it out online while streaming like you were with this demo? That was the first time I had that kind of community working together experience and it was amazing. Personally I still think PT did it way better than Beginning Hour did.

BTW is the PC demo out?
 
Really? Were you a part of the quest to figure it out online while streaming like you were with this demo? That was the first time I had that kind of community working together experience and it was amazing. Personally I still think PT did it way better than Beginning Hour did.

BTW is the PC demo out?

Oh boy. Okay, so to understand my opinion you need to realize I play a high number of horror games, more than anyone else I know. I did play P.T. back when it had first come out, before it was known as Silent Hills. I obviously didn't see the Silent Hills reveal before other people though, or else I would of posted that shit on NeoGAF and all that.

So without knowing who was behind it or the identity of it, here were my thoughts on P.T. at the time:

It seems like a high-budget freeware game. Hell, it reminded me of a few games I've played before. Specifically it reminded me of The Corridor, which is a 2012 Russian freeware horror game where you're in an apartment and go through a series of hallways as things get stranger and a strange woman entity begins to stalk you. But I think this is the first problem I had with P.T. compared to others, when I played P.T. it wasn't the first looping horror game I had played, it was like the fifth or sixth. The concept wasn't new to me, and I think it lost some of its effect on me because I've experienced stuff like this before. It was a lot prettier than those games most certainly, but it also lost some of its charm by feeling too "Hollywood". And this was before I even knew who was behind it. Basically, it felt too calculated and as such I guessed when every scare was going to happen because it was going down the list of what I call "The Hollywood Horror Rhythm", and when I notice it, it takes me out of the experience a lot. Basically, set-up, slow-build, introduce something weird,introduce something else weird, pull a scare... And P.T. does it quite literally, each hallway loop perfectly matches what I call the "Hollywood Horror Rhythm" to a T. I didn't dislike my time with it, I liked it, but it wasn't really anything new to me, it just seemed like a higher-budget indie game similar to a few I played, except with Hollywood flair.

Add to this that the game follows a linear structure and then hits you with a brick wall. You get to a point where you just kind of can't progress (until you do something entirely cryptic as we know now), which completely kills the pacing. We know what it's for now, but at the time I thought it was a poor design decision because it kills their build-up, their pacing, and their execution.

In RE7 Beginning Hour, the final version I am speaking of as the demo didn't have a cryptic clue until the final update and I believe it only added it in because fans went crazy with the initial demo, but one major aspect that aids here is that the cryptic puzzle isn't needed to complete the demo. P.T. slams you with a brick wall, while RE7 does it where it's an optional side thing you can do. As a result, it doesn't kill its pacing, and with that, I think RE7 has better support for different playstyles.

The biggest difference between P.T. and RE7's demo is the difference between "Style vs Substance". P.T. is basically a linear corridor haunted house, the events that transpire will always happen as they're scripted that way, the game does some intelligent things to get the player to behave in the way it wants them too, partially by limiting what they can do. And that's not a bad thing, I don't dislike P.T. or anything like that, but it lacks substance which RE7's demo builds on a lot better by allowing player agency and different courses of action the player can do. You also can lose the RE7 demo now, which you can't really 'lose' P.T. outside of not solving the cryptic puzzle and hitting a brick wall.

P.T. had great audio design and it was well-crafted, this I will agree with. It's effectiveness on me specifically was lessened because of it trying to be like an indie game but going too Hollywood with it, which I think detracted. Once the PC demo hits and is out for a bit, I'm hoping to make a RE7 Beginning Hour vs P.T. topic, I fully expect P.T. will win because it's a more popular favorite, but I'm just curious. I do understand this may be an example where my enjoyment of something ironically was actively hampered by the fact I play too many horror games and watch too many horror movies. I also admit I was a bit disappointed when I found out it was Silent Hill related, which this is going to sound ironic and a half here, but there was absolutely nothing in P.T. that resembled Silent Hill, they could of done more Silent hill-esque things if the final game ever came back and maybe disguised that like an indie game on purpose, but everything about P.T. didn't seem like an indie game specifically, or like Silent Hill, it seemed like a Hollywood take on a low-budget game. Which I hope they turn into their own game, as I think that's what they really wanted to do from the start and think it will work better as its own thing.

Resident Evil is more flexible in what is 'RE' more so than Silent Hill I think, but that's in big part to the SH series keeping a pretty consistent vision over 8 entries, four of which by the original team. and a lot more of what makes Silent Hill what it is happens to be in artistic. I think that's also why the entries in Silent Hill that are an on-rail shooting arcade game and an online multiplayer dungeon crawler are lauded, because it very clearly is split from what people want, expect, or fits with the vision of Silent Hill (even if the games were alright or good). Resident Evil on the other-hand has always had more diversity of what it can and can't be, which works since the series is rather cheesy at its heart and pulls from a broader stroke of material (which is why the on-rail shooter Resident Evil games are accepted, or other weird frays the series goes into sometime like the trading card mobile game). Even with that said, I feel RE7 closer resembles RE than P.T. resembled Silent Hill.. I can go further in depth with that one, but anyways, some of my thoughts on it.

---

PC demo hits on December 19th, so three days away.
 
Ok got the 5th giggle and the coin, here's what I did.

All the steps in the op, but I went to the VHS tape to get the axe to trigger the 3rd giggle. I saw the ghost once in this visit (above the door frame leading to stairs hallway). I also opened the fridge door.
Carried on but couldn't trigger the 5th giggle.
Went back into the VHS and saw no ghost. The only thing I did different was open the pot on the table.
Went to the doll and got the giggle.

Fuck knows with this game.
 
Oh boy. Okay, so to understand my opinion you need to realize I play a high number of horror games, more than anyone else I know. I did play P.T. back when it had first come out, before it was known as Silent Hills. I obviously didn't see the Silent Hills reveal before other people though, or else I would of posted that shit on NeoGAF and all that.

So without knowing who was behind it or the identity of it, here were my thoughts on P.T. at the time:

It seems like a high-budget freeware game. Hell, it reminded me of a few games I've played before. Specifically it reminded me of The Corridor, which is a 2012 Russian freeware horror game where you're in an apartment and go through a series of hallways as things get stranger and a strange woman entity begins to stalk you. But I think this is the first problem I had with P.T. compared to others, when I played P.T. it wasn't the first looping horror game I had played, it was like the fifth or sixth. The concept wasn't new to me, and I think it lost some of its effect on me because I've experienced stuff like this before. It was a lot prettier than those games most certainly, but it also lost some of its charm by feeling too "Hollywood". And this was before I even knew who was behind it. Basically, it felt too calculated and as such I guessed when every scare was going to happen because it was going down the list of what I call "The Hollywood Horror Rhythm", and when I notice it, it takes me out of the experience a lot. Basically, set-up, slow-build, introduce something weird,introduce something else weird, pull a scare... And P.T. does it quite literally, each hallway loop perfectly matches what I call the "Hollywood Horror Rhythm" to a T. I didn't dislike my time with it, I liked it, but it wasn't really anything new to me, it just seemed like a higher-budget indie game similar to a few I played, except with Hollywood flair.

Add to this that the game follows a linear structure and then hits you with a brick wall. You get to a point where you just kind of can't progress (until you do something entirely cryptic as we know now), which completely kills the pacing. We know what it's for now, but at the time I thought it was a poor design decision because it kills their build-up, their pacing, and their execution.

In RE7 Beginning Hour, the final version I am speaking of as the demo didn't have a cryptic clue until the final update and I believe it only added it in because fans went crazy with the initial demo, but one major aspect that aids here is that the cryptic puzzle isn't needed to complete the demo. P.T. slams you with a brick wall, while RE7 does it where it's an optional side thing you can do. As a result, it doesn't kill its pacing, and with that, I think RE7 has better support for different playstyles.

The biggest difference between P.T. and RE7's demo is the difference between "Style vs Substance". P.T. is basically a linear corridor haunted house, the events that transpire will always happen as they're scripted that way, the game does some intelligent things to get the player to behave in the way it wants them too, partially by limiting what they can do. And that's not a bad thing, I don't dislike P.T. or anything like that, but it lacks substance which RE7's demo builds on a lot better by allowing player agency and different courses of action the player can do. You also can lose the RE7 demo now, which you can't really 'lose' P.T. outside of not solving the cryptic puzzle and hitting a brick wall.

P.T. had great audio design and it was well-crafted, this I will agree with. It's effectiveness on me specifically was lessened because of it trying to be like an indie game but going too Hollywood with it, which I think detracted. Once the PC demo hits and is out for a bit, I'm hoping to make a RE7 Beginning Hour vs P.T. topic, I fully expect P.T. will win because it's a more popular favorite, but I'm just curious. I do understand this may be an example where my enjoyment of something ironically was actively hampered by the fact I play too many horror games and watch too many horror movies. I also admit I was a bit disappointed when I found out it was Silent Hill related, which this is going to sound ironic and a half here, but there was absolutely nothing in P.T. that resembled Silent Hill, they could of done more Silent hill-esque things if the final game ever came back and maybe disguised that like an indie game on purpose, but everything about P.T. didn't seem like an indie game specifically, or like Silent Hill, it seemed like a Hollywood take on a low-budget game. Which I hope they turn into their own game, as I think that's what they really wanted to do from the start and think it will work better as its own thing.

Resident Evil is more flexible in what is 'RE' more so than Silent Hill I think, but that's in big part to the SH series keeping a pretty consistent vision over 8 entries, four of which by the original team. and a lot more of what makes Silent Hill what it is happens to be in artistic. I think that's also why the entries in Silent Hill that are an on-rail shooting arcade game and an online multiplayer dungeon crawler are lauded, because it very clearly is split from what people want, expect, or fits with the vision of Silent Hill (even if the games were alright or good). Resident Evil on the other-hand has always had more diversity of what it can and can't be, which works since the series is rather cheesy at its heart and pulls from a broader stroke of material (which is why the on-rail shooter Resident Evil games are accepted, or other weird frays the series goes into sometime like the trading card mobile game). Even with that said, I feel RE7 closer resembles RE than P.T. resembled Silent Hill.. I can go further in depth with that one, but anyways, some of my thoughts on it.

---

PC demo hits on December 19th, so three days away.

Very well said. Your expertise in horror games is super impressive, I see your lists that you make us and your steam lists, crazy stuff. I can totally see how PT wouldn't work if you have seen stuff like that done before. For me it was totally original and when I heard it was Kojima it added a whole different level of greatness as I think he is a genius and I thought only he could come up with something like that, guess not. I was more excited of the idea of the Kojima SH than PT.

As for the actual content in the demos, I've posted enough on how I did not like how capcom handled all this. Having a demo that doesn't showcase what the game is like was stupid to me. For months we had an incomplete demo which really hurt the final product. The finished demo is a good look into RE7, at least the stuff outsidethe optional riddle. getting to fight a monster, getting infected, using limited ammo, all great stuff and what we should have had from the start. The added riddle which was clearly a nod to PT I felt was just an attempt to recreate PT and not as well done. Still my judgement on the entire demo was soured by the stupid slow roll out.

I agree on pretty much everything you said about the two franchises.

While you are here I just want to note that I have been trying out some horror VR games on steam since I have the rift and I see you have put nearly all the games on your wishlist. I assume you don't have VR yet and I hope you get it soon cause I would love to have your thoughts on these games. I tried this demo called organ quarter which is this kind of old school RE like experience in a creepy apartment with some item gathering and light puzzle solving. It's not a finished product but the potential for such great things is there. I really hope someone gets RE7 up and running in VR on PC shortly after release.
 
How the heck!? What about the giggle from the stairway picture?

Don't need axe, just shoot the picture.

Read Danthrax's post near the top of this page, I followed it to the letter and got it (with a little trouble spotting ghosts, but I was able to get it eventually)
 
Very well said. Your expertise in horror games is super impressive, I see your lists that you make us and your steam lists, crazy stuff. I can totally see how PT wouldn't work if you have seen stuff like that done before. For me it was totally original and when I heard it was Kojima it added a whole different level of greatness as I think he is a genius and I thought only he could come up with something like that, guess not. I was more excited of the idea of the Kojima SH than PT.

As for the actual content in the demos, I've posted enough on how I did not like how capcom handled all this. Having a demo that doesn't showcase what the game is like was stupid to me. For months we had an incomplete demo which really hurt the final product. The finished demo is a good look into RE7, at least the stuff outsidethe optional riddle. getting to fight a monster, getting infected, using limited ammo, all great stuff and what we should have had from the start. The added riddle which was clearly a nod to PT I felt was just an attempt to recreate PT and not as well done. Still my judgement on the entire demo was soured by the stupid slow roll out.

I agree on pretty much everything you said about the two franchises.

While you are here I just want to note that I have been trying out some horror VR games on steam since I have the rift and I see you have put nearly all the games on your wishlist. I assume you don't have VR yet and I hope you get it soon cause I would love to have your thoughts on these games. I tried this demo called organ quarter which is this kind of old school RE like experience in a creepy apartment with some item gathering and light puzzle solving. It's not a finished product but the potential for such great things is there. I really hope someone gets RE7 up and running in VR on PC shortly after release.

I will admit probably part of the reason I'm more adamant about P.T. is related to the fact I play a lot of indie and freeway horror experiences, so when people were going off of how masterful and creative P.T. was, unlike any other horror experience before, I was rolling my eyes thinking P.T. wouldn't of been receiving half of this praise if who was behind it wasn't revealed. Which may make me be harsher towards it, but with all this said I do think it did some things exceptionally well, especially in the audio department. I also will say one effect I personally like is that it's lead to a lot more games inspired by P.T. in the freeware horror community. I kind of like these type of games, and there's been some pretty good takes. People dislike clones, but I love how much the horror community can end up inspiring each other or being inspired by things.

You are 100% correct the reason I have so many VR horror games on my wishlist but don't own them is because I lack PC VR right now. And I think RE7 VR won't be too far off, hell recently modders even got the PC to support PSVR.
 
I did not see any ghosts but was able to trigger the 5th giggle. It took 4 VHS plays to finally get the giggle to happen.
 
Top Bottom