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Resident Evil 7 - PC Performance Thread

I totally eliminated stuttering on my system (980ti) by setting the shadows to medium and shadow cache to off. Shadows kind of look like crap now, but that seems like an easy trade off even if this is a horror game.

Sucks to hear that's what it takes, I'm having the same stuttering issue whenever something is about to happen
such as hopping down the hatch after the dinner scene or during the fight with the Dad in the garage at times
and it consistently happens in the hall by
the large "puzzle" piece door
.

I'm still fiddling myself but I'll see if that works. Also, is anyonr getting crazy bad shadow dithering at times, particularly when a shadow is just at the edge of your flash light or lit area in front of you? This happened in the demo for me too and was hoping it would get cleared up for the full game.
 
Hall is making my FPS get low randomly.

Playing with everything on High, Shadow Cache off, Exclusive Fullscreen, Rendering 1.0, SSAO and FXAA

I have a i5 2500K, 8GB RAM and a HD7970.

Demo ran like butter.
 
game ran amazing on my 1080 until i updated to the newest nvidia driver. which is hilarious because the update was for RE7
 
is there even a performance benefit with shadow cache on? i remember it also being an issue in advanced warfare but i dont recall cards having enough vram to use it showing any benefit

There is no black crush on my end. Looks great on my calibrated computer monitor. Using sRGB color space is probably what you prefer then:

yeah that one looks correct

edit - is fxaa forced on when you use taa?
 
Guys can you help me out with the audio settings.
So I have the newer Logitech headphones with virtual surround sound. How am I supposed to have the settings set up? I have the headphone option on am I supposed to turn on virtual surround sound in the menu or is it just handled through the Logitech software? Also do I set the one sound option to small or large? Sorry for the dumb questions just want to get properly scared with the directional audio haha.
 
The performance has gotten worse for me for some reason (using a 1060).

At first I was getting stuttering only in certain areas, like where the trailer is. Then after the update it was flawless for a short while, now the stuttering's back and comes up briefly in a bunch of areas. Occasional screen tearing too, even with V-sync on. The hell?

At this rate I might just buy it on PS4 for a second playthrough. It's fine like 70% of the time but this is still really annoying.
 
Anyone have any suggestions for my setup? Have a 7970 and a amd 8350. I am getting very bad lag in the dinner scene part of the game. It was tolerable but it got amped up when I got to this area, the game was no longer enjoyable and had to turn it off. I'm playing in 1080p, most settings are on high. Should certain effects be turned off completely?
 
Apparently, PC graphics cards can't even display HDR in 10-bit yet, or at least HDMI 2.0 can't, but displayport can (yet show me a 4K TV with displayport). The color depth just gets reduced to 8-bit. That's why the banding is so bad in the PC version. The TV expects the full 10-bit resolution, but is only getting 8-bit. I can't even play the game without HDR either, because it kicks in automatically, and then when I shut it off in the game options, the picture quality gets obliterated like it's set to gamma 1.8 and maximum brightness. No options change that look either.
 
Have a 980 and the game started to tank past the dinner scene. Tried messing with all kinds of settings and the only thing that made a difference was turning down textures to Medium. Even High didn't take away the stutter. Honestly, I'm not even sure I see a difference in the textures.
 
Game has been smooth sailing for me on a 1060 6gb after adjusting for the dinner area.

1080p
Textures very high
Shadows high
Res scale 1.3
FXAA
SSAO

Really loving the game so far
 
i7 6700k @ 4.0Ghz
1070
16gb RAM

Playing at 1080p and the game is running at 50 fps... which isn't right and it dips pretty bad while outside (40-45fps)


There must be something wrong then. I have a less powerful PC and getting much better performance.

What are your video settings?
 
Apparently, PC graphics cards can't even display HDR in 10-bit yet, or at least HDMI 2.0 can't, but displayport can (yet show me a 4K TV with displayport). The color depth just gets reduced to 8-bit. That's why the banding is so bad in the PC version. The TV expects the full 10-bit resolution, but is only getting 8-bit. I can't even play the game without HDR either, because it kicks in automatically, and then when I shut it off in the game options, the picture quality gets obliterated like it's set to gamma 1.8 and maximum brightness. No options change that look either.

Yes they can, however, only at 4:2:0 or 4:2:2.
 
I think I've found the perfect settings for me to experience this game.

2560x1440 with Scaling at x 1.7 (4352x2448)
FXAA+TAA
No CA
Variable Reflections
Everything else turned to the max
ReShade with LumaSharpen to remove the blurriness from FXAA+TAA

I feel like the game could use some better textures here and there, but it looks fantastic overall.

31718185543_b7c87e74d3_o.png

Hopefully I can finish the game this weekend.
 
There must be something wrong then. I have a less powerful PC and getting much better performance.

What are your video settings?

Everything On or on its highest setting (including Shadow Cache and HBAO+), just TAA, 1.4% Resolution Scaling @ 1080p.
 
I think I've found the perfect settings for me to experience this game.

2560x1440 with Scaling at x 1.7 (4352x2448)
FXAA+TAA
No CA
Variable Reflections
Everything else turned to the max
ReShade with LumaSharpen to remove the blurriness from FXAA+TAA

I feel like the game could use some better textures here and there, but it looks fantastic overall.



Hopefully I can finish the game this weekend.

Looks good! I can see about 30% of the same hallway with HDR on :/
 
The demo and the beginning of the game ran fine for me but now I get a lot slowdowns after the dinner scene. I took a risk trying to play this on a 660 but my system has coped fine with any multiplat so far. This one's making me wish I just got the console version though which looks better then what I'm having to turn my settings down to.

It's frustrating after the demo gave the impression I'd be alright.
 
Does enabling HDR have a performance hit? It definitely looks better, but is it really true HDR? I was under the impression that HDR and W10 didn't mix very well yet.
 
Hoo boy, people were not fucking around about that performance penalty post-dinner scene.

Ran so beautifully up to that point too.
 
Does enabling HDR have a performance hit? It definitely looks better, but is it really true HDR? I was under the impression that HDR and W10 didn't mix very well yet.

No. Yes. W10 support HDR10 since AU update last summer, however I don't know how RE7 implements HDR as other HDR games so far has opted for IHV's exclusive fullscreen solutions since they work in Win7 and Win8 too, not just in Win10.
 
Yes they can, however, only at 4:2:0 or 4:2:2.

https://www.techpowerup.com/227941/amd-radeon-gpus-limit-hdr-color-depth-to-8bpc-over-hdmi-2-0

Only mentions AMD doing this, and I'm using a GTX 1080, but I can't explain it any other way unless the TV itself is just that bad.
Changing the game to 4:2:0 and 10-bit does not have any effect on the banding problems this game has when using HDR either. In fact, I can't even play the game outside of RGB Full (capped at 8-bit) without there being something wrong with the color anyway.

Is anyone playing this on a non LG TV with HDR not having banding issues?
 
So, I managed to run the game pretty well, but in some areas there are microfreezes when I enter them, like when you follow
Marguerite into the tunnel and than enter the garden, my pc froze for a couple of secs.
 
Had HDR on this whole time. TV says so. I look in the .ini, and it says off. I set it to on and the game looks like I remember it looking. If I turn it on in .ini and turn it off in the in-game settings everything, even the menus, get washed out. What gives?

My tv has always said HDR was on, but the .ini says otherwise.
 
Had HDR on this whole time. TV says so. I look in the .ini, and it says off. I set it to on and the game looks like I remember it looking. If I turn it on in .ini and turn it off in the in-game settings everything, even the menus, get washed out. What gives?

My tv has always said HDR was on, but the .ini says otherwise.

Same. It might actually be off by default and it turns on when the game launches if you're hooked up to a TV that's capable of displaying it, and then back off once you exit to prevent issues with non HDR screens (which doesn't seem to be working as intended if that's the case).

Going to hook this up to my plasma later on and see if there are any issues with it trying to force HDR, and if not, how the game actually looks in comparison to how it looked on my LG with it on.
 
https://www.techpowerup.com/227941/amd-radeon-gpus-limit-hdr-color-depth-to-8bpc-over-hdmi-2-0

Only mentions AMD doing this, and I'm using a GTX 1080, but I can't explain it any other way unless the TV itself is just that bad.
Changing the game to 4:2:0 and 10-bit does not have any effect on the banding problems this game has when using HDR either. In fact, I can't even play the game outside of RGB Full (capped at 8-bit) without there being something wrong with the color anyway.

Is anyone playing this on a non LG TV with HDR not having banding issues?

I'm playing on a 850c bravia and I'm not seeing any banding. I'm using 422 at 12 bit depth.
 
Hoo boy, people were not fucking around about that performance penalty post-dinner scene.

Ran so beautifully up to that point too.

Yeah, baffling. Demo ran buttery smooth with everything maxed.

Turning down dynamic shadows helped the stuttering too but it really diminishes the atmosphere of the game. I used to jump out of my chair when I saw my own shadow.

I tried the interlaced rendering but that turns everything to blurry shit. Man, I'm so bummed.

Does HBAO+ impact performance severely?
 
This HDR thing is so confusing. 8 bit, 10 bit, 12 bit, 4:2:0 4:2:2...I wish someone would clear how are we supposed to play this game.
 
Looks good! I can see about 30% of the same hallway with HDR on :/

It's your settings then. I have a B6, and what we're seeing shouldn't be drastically different. I just reached the same section again in game and my picture looks exactly like in the screenshot. I also have FOV set to 90, but that's not going to affect brightness/black crush, only what objects are actually within your view.

I was using RGB Full, but since you said you use 4:4:4, I switched to that. Easy way to tell at the beginning if you're getting black crush is by checking the right door of the car as Ethan is driving up to the woods. You should be able to clearly see the wood looking material on the interior of the right door. When you head towards the house, you should be able to see both the right and left doors of the locked gate reflecting in the puddle beneath it. If the left door reflection in the puddle is missing, your black level and maybe brightness are not set correctly, although it's kind of hard to actually crush blacks with 4:4:4 since that's set to limited anyway, and using "High" washes out the screen entirely.

For reference, I use these settings at 4:4:4

HDR (Game)
OLED 85
Brightness 50 <lowering it at all on my TV makes the reflection disappear, and the right door of the car looks wrong. When using RGB Full, I have this at 52.
Contrast 98
Color Temp W30
Black level Low (High with RGB Full)
HDR Brightness (MAX) 1550
HDR Brightness 265

I'm playing on a 850c bravia and I'm not seeing any banding. I'm using 422 at 12 bit depth.

Then the LG OLEDs must just by default have awful banding.

This is what I'm seeing at the start in the Mia video, except with about twenty times as many steps:

00XceT-298187584.jpg


I actually see what looks like the above any time there's a light source that's emitting a lot of light in a very dark area, such as the attic of the house portion at the beginning
and end.
 
This HDR thing is so confusing. 8 bit, 10 bit, 12 bit, 4:2:0 4:2:2...I wish someone would clear how are we supposed to play this game.

It's not really confusing. HDR10 standard requires 10 bits per channel while chroma subsampling is independent to this requirement.

So a proper high quality HDR10 setup should be 10 bpc with RGB or 4:4:4 sampling.

Then the implementation details kicks in:

a) You could in theory have HDR metadata transferred alongside a lower or higher resolution color information - with 8 or 12 bpc data. How it will work totally depends on your TV/screen and its ability to do something with such out of spec signal.

b) HDMI 2.0 have issues transmitting a 4K+HDR10+4:4:4 signal at 60 Hz as such mode reaches the peak bandwidth available on HDMI 2.0. Thus sometimes you may need to lower the chroma subsampling resolution to 4:2:2 to make such mode work over HDMI connection.
 
So when talking about performance issues after the d
inner
scene, are we talking like, right after? I just got to that point last night and played a bit past it, still haven't had any issues.
 
It's not really confusing. HDR10 standard requires 10 bits per channel while chroma subsampling is independent to this requirement.

So a proper high quality HDR10 setup should be 10 bpc with RGB or 4:4:4 sampling.

Then the implementation details kicks in:

a) You could in theory have HDR metadata transferred alongside a lower or higher resolution color information - with 8 or 12 bpc data. How it will work totally depends on your TV/screen and its ability to do something with such out of spec signal.

b) HDMI 2.0 have issues transmitting a 4K+HDR10+4:4:4 signal at 60 Hz as such mode reaches the peak bandwidth available on HDMI 2.0. Thus sometimes you may need to lower the chroma subsampling resolution to 4:2:2 to make such mode work over HDMI connection.
I'm picking up about 20% of that but it sure looks pretty when it's on.

I've got a Samsung UN40KU6300 and I guess it's 8 bit so not true top shelf HDR, but I can totally notice a difference when I flip between it being off and on.
 
It's not really confusing. HDR10 standard requires 10 bits per channel while chroma subsampling is independent to this requirement.

So a proper high quality HDR10 setup should be 10 bpc with RGB or 4:4:4 sampling.

Then the implementation details kicks in:

a) You could in theory have HDR metadata transferred alongside a lower or higher resolution color information - with 8 or 12 bpc data. How it will work totally depends on your TV/screen and its ability to do something with such out of spec signal.

b) HDMI 2.0 have issues transmitting a 4K+HDR10+4:4:4 signal at 60 Hz as such mode reaches the peak bandwidth available on HDMI 2.0. Thus sometimes you may need to lower the chroma subsampling resolution to 4:2:2 to make such mode work over HDMI connection.

Right, but isn't HDR10 a blu-ray standard, for movies? not sure video games are using more than 8 bit color.
 
I know this thread is based on the Steam version but I'd like to chime in and say the Windows Store version is running like a dream.
 
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