So few small notes:
-Firstly, it seems like these videos may be weekly, releasing a dual-set every Monday.
-I'm so happy the 'I'm hurt!" vignette is a LOT less distracting than when Revelations 2 did it. Though I do wonder if like other things you can turn it on/off? Still could use a bit of work.
-I kind of noticed it with the item box video, but the herb video confirms it: You can see your current objective on the inventory screen. Something to note is the inventory is also real-time.
-As others have noted, in the herb video it seems like your goal is to collect three dog heads and open the entrance to the yard. We seem to know one of them is in a 'dissection room'. First of all the Cerberus comparison doesn't escape me (and how Cerberus was the dog enemies in Resident Evil 1), but also I will bet you this game has some kind of dog enemy. I've been thinking this for a while, but this next to confirms it. I'll bet you get the 'key items' to pass the yard but collecting the three dog heads will bring some three-headed dog monster or something to attack you (and such a thing is some kind of experiment the Bakers did).
-Chem Fluid is the thing in the inventory that has yellow on it, seems when you combine it you get a first-aid medicine. I'm wondering if the 'Closing up wounds' comment on the Med Kit means the game has some sort of bleeding system?
-The second video includes the first solid look at gunplay, but it looks about what I expected considering everything so there's not much I have to say about the gunplay itself, outside of I find it interesting there's an 'aim down sights' function.
-This appears to be the location from the trailer where Jack bursts out of the wall, but I wonder why he here is shirtless and has commando pants. Does he just toss off his shirt at some point, is this revisiting the location later?
-Now I kind of already knew that enemies regenerated due to paying attention, but I'll admit that Jack got up a lot faster than I was expecting. Given maybe he has more rejuvenation abilities than his companions. I get the feeling he might be a bigger bad.
-WTF at the weapon Jack's holding there, it looks like a spiked-out paint roller. Notably it's also different than the shovel he had in the trailer. I wonder if this is a bit later in the same location, or if this is Jack on Madhouse Mode or something (where maybe the enemies get an aesthetic difference and different weapon on the game's hard mode, something Clock Tower 3 & Haunting Ground did):
-While we kind of saw this in the Baker video, enemies seem to be able to knock you back and throw you on the ground.
-When the player aimed their gun at Jack to shoot him, he instinctively rose his hand to his face to protect it. Interesting.
-He spits out blood before he falls, and blood does leak out of his head like the older RE games.
-The room Jack bursts out of in the trailer seems to actually be a room and you can access it through the hole in the wall.
-Game does seem to have a dynamic 'model damage' system as where the player shot Jack did leave bullet holes on him.