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Resident Evil 7 Spoiler Thread

The ship is as high as it is for me becuase apart from the main house it has the best, most fleshed out, level design. The atmosphere is pretty good too. But visually it lacks identity for all the parts of the ship and the lack of enemy variety hurts it.

The ship and even mines would have benefitted from new enemies ,especially cause no more unique enemies stalking you. I think RE8 is going to knock it completely out of the park with locations, boss battles, and puzzles. Could be wrong but just a feeling this was but a taste.
 
Just finished it, not sure where I'd rank it yet but my initial thought would be that it's in the mix with RE2/3, just below the top tier of REmake/RE4/CV.

The fact that I even had to think about that is a testament to how well Capcom turned the series around after that disaster of a last game, I honestly didn't think they had it in them anymore.

I didn't think the quality dropped too badly toward the end, the ship was fucking excellent and the momentum from that section easily carried the game to the finish line. I was half expecting the game to turn into Doom, after the way some had described it, a 15-20 min sequence wasn't gonna do any harm and I quite like it when RE games let me blow off a little steam towards the end. Speaking of which, I loved the old lady reveal, but wasn't a massive fan of the ending sequence itself.

All in all it's a solid 9/10, more importantly it's made me excited about new Resident Evil games again, and I haven't felt like that since Leon's jet ski ride into the sunrise.
 
The ship and even mines would have benefitted from new enemies ,especially cause no more unique enemies stalking you. I think RE8 is going to knock it completely out of the park with locations, boss battles, and puzzles. Could be wrong but just a feeling this was but a taste.

It could also go RE5-6 route. It seems capcom learned all the wrong lessons move from RE4... so it could go either way.
 
I'd give RE7 a 7/10 if I had to give it an arbitrary score.
It's good, but I think the game drops way to significantly after opening the dog head door. Though there are at least a few more moments afterwards where it spikes back up before going down. The main two being the final Jack fight and Kids room.

It could also go RE5-6 route. It seems capcom learned all the wrong lessons move from RE4... so it could go either way.

You telling me i'll play as Ethan fighting a evil chris redfield, with even more melee weapons of actual use and better guns?
Sign me up.
 
The old lady being Evie the whole time I figured out pretty early in the game since none of the other family members ever mention a mother or grandmother.

The main two being the final Jack fight and Kids room.

I don't remember anything significant happening in the kids room besides finding the Happy Birthday tape.
 
The old lady being Evie the whole time I figured out pretty early in the game since none of the other family members ever mention a mother or grandmother.



I don't remember anything significant happening in the kids room besides finding the Happy Birthday tape.

The other kids rooms where you get the D arm
 
Posting my more critical thoughts from reddit earlier.

Ok so I've played RE7 almost 3 times to completion and currently on a 4th play through with unlimited ammo. I honestly love the game, but here is a list of some things I hope to see improved upon with RE8 and ways I think encounters or scenarios could have been a bit better. Please notes, I'm not a developer of games nor do I have the talent to make my own awesome video game, that said I'm not here to put down any of the hard work done on RE7, as it's quality shines in all aspects.

Resident Evil 7 starts with a bang and the tension keeps up throughout. The early moments are loved by many but the later half seems to be a mixed bag.

The Bakers - They seem to be a very huge part and aspect that makes the game so damn creepy and enthralling. Especially early on. Them chasing you, or popping up, before eventually confronting them was an excellent idea and one I'd love to see used again. The fact that Lucas wasn't encountered or chasing you at any point was a bit of a bummer. The fact that the later half of the game removes this completely is also a shame. I'm not saying it should have been constant and through the entire game duration, but having breaks, and come and go moments would have done wonders on tension.

Boss battles - These were fairly great to experience the first time. Exciting. Even the first fight has two ways of handling the encounter. The second fight has a similar interesting gimmick to fighting it. Afterwards, the fights loose the gimmicks. Marg had a great boss battle and location, but there was not special way of handling it or getting a helping hand like there was with the chainsaw and the car. Baker 3rd fight, same thing, nothing that really stuck out as being a optional thing to enable in the battle. Which is a shame as the first two really felt a bit dynamic in that sense. The final boss is mostly an interactive experience, which I don't mind but wish it was a bit more flashy then. Perhaps have Eve chase you through the house in that format, destroying walls, pushing Ethan around, until finally blowing him out of the house and into the final sequence. As is, it's a visual amazing moment but very lacking in giving the player any sense of actual accomplishment.

Locations and enemies - The starting location and creepy, add into it the puzzles and key finding aspects, this places reeked of reminding me of the older RE games. Once hitting the secondary main location, the ship, this takes a different turn as it becomes more action based. At this point there is no longer any enemy giving chase and honestly no new enemies. It becomes more of a shooter and survival in ammo versus scares. The scares still come as now your dealing with way more molded at a time, but you do have the fire power to stop them mostly. The level design is still fairly good with needing to find a way to get the elevator working and it all comes back around, but the ship is a bit lacking in atmosphere and the lack of any new enemies or chasing characters seem to hurt this section more then anything. The reveal of story and more beats is very welcome though. Then we come to the final location, the mines, where the design of the location become extremely linear. There is no way to get lost, nothing to truly solve, and it's literally a point A to B affair. With tons of enemies to fight, the only interesting element moment really comes from pushing a cart through a barrier and finding the lab which drops a TON of story all in one deliver moment. To make matters worse, once you get to the end of the mines, you get a map for it. Why? No idea. This all ties back into the original house that has some more interesting story beats and the final and that's it.



Overall, I highly have enjoyed my time with RE7, it's a return to more horror form and I feel they did an amazing job. For a sequel, I'd love to see more variation in enemies, perhaps just a bit more to the puzzles, and maybe a tinge of a bigger scope. Nothing huge, but imagine if the game started somewhere similar to the Bakers and just when you thought it was over, you came upon Dulvey, the town itself, leading to a whole new area with perhaps new enemies.



Once again, bravo on a well done game, from level design to monster designs, game play, visuals, and that audio atmosphere! Capcom put more effort back into making the franchise scary again, if even keeping some elements of action in play. Looking forward to the season pass content and the new free DLC in Spring.
 
I only didn't care for the mines. I thought everything else was fantastic. It didn't ever dip in quality for me. Mines were too short for me to care that it wasn't great.
 
They should explain why you get Mia's gear. They could've at least shown her giving Ethan her backpack as he's being pushed out the door.
 
I only didn't care for the mines. I thought everything else was fantastic. It didn't ever dip in quality for me. Mines were too short for me to care that it wasn't great.

I felt the same, they knew right when to end that sequence
 
One thing I never used was the toy handgun. I must have missed a puzzle.

I used the toy shotgun to grab the broken shotgun again.
 
It could also go RE5-6 route. It seems capcom learned all the wrong lessons move from RE4... so it could go either way.

I think that's what a lot of people forget. Once Shinji Mikami left the series lost direction. 5 and 6 would probably be completely different games if he was still there.

I'm happy with 7 and I love mercenaries in 5 and 6 so I'm good.
 
One thing I never used was the toy handgun. I must have missed a puzzle.

I used the toy shotgun to grab the broken shotgun again.

That's what it was for. Though most people now just skip in entirely. Since you can get the broken shotgun and the repair kit one right after the other. Which is a better thing to do than the pistol upgrade first.

I think that's what a lot of people forget. Once Shinji Mikami left the series lost direction. 5 and 6 would probably be completely different games if he was still there.

I'm happy with 7 and I love mercenaries in 5 and 6 so I'm good.

I'm not good. It's been 5 years since the last mercs. I need a new mercs now to be stated.
 
How much more difficult is madhouse and what are main changes?

Is the enemy placement and numbers radically different?
 
How much more difficult is madhouse and what are main changes?

Is the enemy placement and numbers radically different?

There's some radical differences, some best experienced for yourself.

To give an example of one big change that doesn't spoil too much:

There are now Bird Cages in the main hall of the mansion, which include new upgrades (there's a lot more coins in Madhouse but all in new locations as in all items. You can get the scorpion key right when you enter the main hall to go to the basement immediately in Madhouse without doing the light puzzle. And believe it or not, that's hardly even the most shocking twist in that location.

Enemy numbers and placement is radically different, as is item locations.You also get some endgame weapons very early in. Another spoiler:
The Grenade Launcher, for example, is in the trailer now.
 
That's what it was for. Though most people now just skip in entirely. Since you can get the broken shotgun and the repair kit one right after the other. Which is a better thing to do than the pistol upgrade first.



I'm not good. It's been 5 years since the last mercs. I need a new mercs now to be stated.

I want one too and I honestly don't think Capcom is gonna ignore the success that 5 and 6 were just because survival horror is the mainline series. It made them too much money for it to be dead. It just takes a lot nowadays to make a game so it'll be awhile before they announce an action title because of that. You can't make a RE7 with Leon.
 
Question: Was there a way to backtrack to the baker's house areas after the shipwreck? I finally got enough coins to get the magnum (found on the shipwreck) but the game just went shipwreck -> mine so I never had the chance to get it. How do you buy all three coin items?
 
Cons:
Salt mines were least impressive locale, not bad, I liked the lab-ish area but it wasn't enough
Final boss was horrible

Uhm... that's about all I got.

And what the hell was up with Chris?
 
Ethan... oh.... Ethan. Will you have more to your story or is that all thats left.
Seems like a done and dusted job to me.
Interested in the Free DLC as it Stars Chris
Probably a hint to where they're going.
Being free means they don't want people to miss it so it must hold some importance to the future of RE8.
 
Question: Was there a way to backtrack to the baker's house areas after the shipwreck? I finally got enough coins to get the magnum (found on the shipwreck) but the game just went shipwreck -> mine so I never had the chance to get it. How do you buy all three coin items?

You could buy it in the save room after the shipwreck, before the mine.
 
Question: Was there a way to backtrack to the baker's house areas after the shipwreck? I finally got enough coins to get the magnum (found on the shipwreck) but the game just went shipwreck -> mine so I never had the chance to get it. How do you buy all three coin items?

The shack after leaving the ship with the first item box you come across has all the cages inside.
 
And what the hell was up with Chris?

Chris has looked different in every RE game he has been in, aside from the 5/6 changeover. Can't say I'm a fan of the new design but it's better than the boulder-punching roid rage Chris.
 
Why is Zoe not crazy like everyone else?

If you pay attention to Jack's dialogue during Ethan's vision, there's potentially some sub-text hinting that Evie doesn't necessarily have 100% control over of their actions, but kind of... pushes them to embrace their darker sides. Lucas was always a psychopath, and Jack being a former soldier could've had some latent PTSD, not to mention his and Margeruite's blind eye to the smells coming from their son's attic (they knew). Zoe might've simply been the only truly "innocent" one among them.
 
Great game. Loved it.

Madhouse without any of the special weapons/items feels great. Brings a lot of tension to the game.

Never got my feet cut and only know of it because a friend told me. I haven't even seen it lol.

Still a bit weirded out about Chris being part of the Umbrella corps but let's see if Vendetta shows something in that regard.

Just got the plat and bought the season pass so I think I'll keep playing this game for a while.

Like I said. Loved it.
 
There's two general schools of thought. One, that this "Redfield" is an imposter, posing as Chris to fool Ethan. (And that it's probably actually HUNK.) This is due to his appearance, the clothing he's wearing, his odd self introduction, the fact that's he's part of the Umbrella Corps, and that he's here to clear up BOWs. (All facts that suit HUNK.) He also has a different English voice actor. This is my personal belief.

Others think that it is Chris, mainly due to the matching JP voice actor, and the fact that he's credited as Chris Redfield in the credits. (Though some counter that they wouldn't spoil a false identity twist right afterward in the credit roll.)

We most likely won't know for sure until the "Not A Hero" DLC is released later this year, or if Capcom comments beforehand.
 
The voice actor credits list as Chris Redfield so if it was a imposter you think it would have just said Redfield. Who knows
But as I said above, the counter to that is if this is supposed to be a false identity twist, they aren't going to show their hand immediately after establishing it.

It's intentionally confusing.
 
So apparently the corporation that made Eveline is called Tentsu? It's the label on the D-Series box and apparently it corresponds to the same number of letters that are crossed out in the files in the Mines. Umbrella trying to steal their invention then.
 
So apparently the corporation that made Eveline is called Tentsu? It's the label on the D-Series box and apparently it corresponds to the same number of letters that are crossed out in the files in the Mines. Umbrella trying to steal their invention then.

The current theory is that Tentsu might be the company that rivaled Umbrella for many years as Tentsu is shown that they worked in cooperation with the H.C.F., and the unnamed company that rivaled Umbrella in the past also worked with the H.C.F.. In the older games a rival company to Umbrella was mentioned but the name of this organization was never revealed. Of course, this is all just theories at the moment. The main reason for the theory is due to the H.C.F. involvement.

We'll probably learn a lot more about all of this in Not A Hero.
 
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