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Resident Evil 7 Spoiler Thread

At least once definetly happened, Mia cuts off your hand with a chainsaw in the beginning of the game, the Baker family then staples it back on at the beginning of the dinner scene.

Second one is optional. Directly after the dinner scene when Jack chases you through those rooms let him get really close when you try to enter the hatch. He will then cut off your foot.

It can happen more than that. The only time it happened to me was with the molded in the morgue that was with the key in the puzzle. He cut off my foot, and I didn't have inventory space to pick it back up.
 
Åesop;229189375 said:
This game would be so much better & scarier with some regular T-Virus infected zombies. Imagine looking around the corner in VR and seeing one of these:

000101ZY.jpg

Yep, couldn't agree more. I think the only part of this game that was disappointing were the regular enemies. I would love proper zombies to make a comeback. Even a more human forms of molded would be good.

One if the main reasons the original RE was so effective was that it took well know horror tropes and put them into a game. Old mansions are creepy, so are zombies and spiders. Capcom didn't invent this stuff, it's always been creepy and they used it well. RE1 wasn't a success because of Umbrella or Jill or Chris, it was the setting and the enemies. RE7 is virtually a soft reboot, and whilst the family is great and so are the molded, we really needed more enemies.

The saving grace is that pulling off headshots is so satisfying. I think the bullet feedback is very good, and I like the more combat heavy sections of the game. But man, give me some zombies.
 
Jacks final mutated form also looked very uninspired.

Yeah, it was but I feel like it was kind of going all in on the stupid designs they've had since 5, desperately trying to prove that they work. When that senator guy turned into a blob dinosaur in RE6, it was dumb as hell. When Jack showed up as a giant blob screaming about getting back in the house, it's kind of terrifying.

Still, wouldn't have minded just another fight with him in human shape instead.
 
The mine really was just padding and filler.
Making you fight through hordes of molded was not fun at all.

It would of been better cut.

Cant imagine how obnoxious that area is on Madhouse.
 
Wait, am I missing something here?

Lucas said in the email he hadn't had Eveline in his head for a week, right? So was he not infected anymore? If not, how come his arm grew back when Jack cut it off in the dinner scene?

I'm totally missing something, I stayed up until like 4:30am time to finish the game off.
 
¡HarlequinPanic!;229193310 said:
Yeah, it was but I feel like it was kind of railing on the stupid designs they've had since 6, desperately trying to prove that they work. When that senator guy turned into a blob dinosaur in RE6, it was dumb as hell. When Jack showed up as a giant blob screaming about getting back in the house, it's kind of terrifying.

Still, wouldn't have minded just another fight with him in human shape instead.

Yeah, I would've rather taken him on again in human form than a blob with eyes all over it.. or even similar to Wesker at the end of RE5 where only half of his body was heavily mutated.
I kinda hoped they would not have giant monstrosities in this game considering the setting and most of the boss fights being against human sized enemies, but I guess it's just part of the series.
 
Wait, am I missing something here?

Lucas said in the email he hadn't had Eveline in his head for a week, right? So was he not infected anymore? If not, how come his arm grew back when Jack cut it off in the dinner scene?

I'm totally missing something, I stayed up until like 4:30am time to finish the game off.
More than likely he's still "infected" in the sense that he has her gift. But minus the mind control aspect.

Yeah, I would've rather taken him on again in human form than a blob with eyes all over it.. or even similar to Wesker at the end of RE5 where only half of his body was heavily mutated.
I kinda hoped they would not have giant monstrosities in this game considering the setting and most of the boss fights being against human sized enemies, but I guess it's just part of the series.

Yeah, I think a more mutated but still Human jack would have been better.
 
Lucas is tough to guess what happened to. Is Evaline's mind control different from the infection? Zoe is cured but claims she sees Evaline and is then 'calcified' by her, which is also what happens to most of the crew on the ship. What makes this instant cellular transformation different from the spores that take a month to grab hold? There's some funny sci-fi at the core of it, naturally. Does he merely think he is freed of her but she's playing him?

I guess we'll just have to wait til the DLC to find out more...~
 
It can happen more than that. The only time it happened to me was with the molded in the morgue that was with the key in the puzzle. He cut off my foot, and I didn't have inventory space to pick it back up.

Right! I think that even happened to me. But what happened in your game when you couldn't pick it up, I'm guessing that should be mandatory?^^
 
Having finished the game yesterday, I think I'm in agreement with the people saying the first 2/3 are vastly superior to the latter end of the game (ship/mines).

The games at it's best when it focuses on the crazy baker family. They're just so much more memorable and interesting. Also the environment design for the house is just so much better too.

The molded in comparison are just a let down. In fact I'd go so far as to say I just found the molded un-fun to battle. There's only 4 types so they get pretty damn boring fast, and at the same time some of them are a bit too much like bullet sponges(without the right tool to deal anyway) so the fights can be drawn out if you choose to battle them. Honestly I must have ran past about 60% of them.

On the environment design front, I think the Ship just overstayed it's welcome. It was pretty cool going back to play past Mia on the ship and being able to see what happened. However, then you have to go through the dilapidated version of the ship, and it just drags so much, especially when you combine it for the a fore mentioned molded being everywhere.
 
The mine really was just padding and filler.
Making you fight through hordes of molded was not fun at all.

It would of been better cut.

Cant imagine how obnoxious that area is on Madhouse.

I like it a little better than the ship on Madhouse (even if the level design is much more interesting) -- the enemy spawns are a little weird on the ship, and it gets tough to avoid damage. I like that the straight line through the mines is just a massive opportunity to dump ammo, I usually use the Magnum one the last two Fat Molded at the end of the mine.

Considering that the final boss really isn't a big deal, the mines are a pretty fun culmination to combat in my eyes. In this case I'm glad it isn't a complicated level (like the Revelations mines or anything), it would kill the momentum a bit for me heading into the conclusion. But yeah, it's nowhere near as interesting as the Baker Estate / Old house / Pier areas preceding it.


By the way, clearing the game in 2 - 3 hours, mopping up a few achievements per playthrough with Infinite ammo weapons (even an infinite ammo Magnum when you get the coins to grab it) is a ton of fun.

Oh, and speculation time here -- Anyone think that the big monster-Jack fight was initially designed as a boss battle against Lucas? I mean you're practically chasing him through the entire level and you're expecting a proper confrontation at some point, and the nothing. Although I do like that the closest you get to a confrontation is the Happy Birthday puzzle, outwitting him is more thematically appropriate than big Mold monster.
 
I don't mind the ship and mines in theory. A climax of enemies before the final boss makes sense. I just found the mines an uninteresting area.

The boat is the same issue. More that it overstays it's welcome as said. Should've been going to the VHS, playing the VHS Tape and that was it. Or at least just structured better. It's just not a fun area to traverse.
 
The mine really was just padding and filler.
Making you fight through hordes of molded was not fun at all.

It would of been better cut.

Cant imagine how obnoxious that area is on Madhouse.

Yes, I was just trying to think other than revealing some story what else does the mines offer?
 
While I agree that evil little girls in RE are super dumb (Fuck the Red Queen and Eveline's super lame up until the very end), I super love Natalia, she's such a cutie-pie.
 
Yeah, but what is their story?
Umbrella employees? Virus/parasit victims?
Just insane rednecks?

RE7 does not give hard conclusions to any part of its story for the most part.

The Bakers are infected with the latest Resident Evil bioweapon. The game makes the case that before it happened, they were upstanding, good people, but there's evidence in the game that also contradicts that.

If anyone's an umbrella employee, it's Ethan~
 
Yeah, but what is their story?
Umbrella employees? Virus/parasit victims?
Just insane rednecks?

A normal family who came across a shipwreck and rescued a little girl. However they didn't realise this wasn't a girl and was infact a biological weapon in disguise who imprinted on them as family and infected them with a mold/fungus. The biological weapon (Eveline) got into their heads and fucked them up with this "gift".

It's either Pete or Andre with the Sewer Gators crew (from the demo / start of the game video tape) that stand up for the Bakers when one of them calls them Rednecks or degenerates, or something like that. Although they also say that the Baker's son Lucas is something of a "bad egg".
 
Agreed, it's HUNK. See the comparison photo here:

0wJHkBd.jpg


He has HUNK's four known signatures: wears a gas mask, rides in an Umbrella chopper, engages in Umbrella's B.O.W. disposal and clean-up, and has light-colored hair and stubble. Another thing worth noting is that HUNK appeared in the Raid mode of RE: Revelations, and as one of three starting characters in RE: Mercenaries 3D, both games directed by Koshi Nakanishi, who also directed Resident Evil 7.

It also explains why the DLC starring "Redfield" is titled, "Not A Hero." Because in all likelihood he's not Chris Redfield, he's HUNK, Umbrella's wetworks man. Of course, I'm not counting out the possibility that HUNK is a Redfield -- an unknown sibling, a cousin, a clone.

HUNK is presumably using Redfield's name and international reputation with anti-B.O.W. forces to lull Ethan into a false sense of security. We know that Ethan has weapons, engineering, and biochemistry training, based on his gun proficiency and ability to manufacture meds and ballistic ordnance. And we know that he mistrusts B.O.W. research because Mia had to lie to him about taking a B.O.W.-related gig. Yet he was still okay with her taking a gig that involved extended travel by ship, "babysitting" a mysterious VIP -- not a normal job by any means.

All signs point to Ethan Winters being "Ethan W. - Deceased" -- a Level 9 Umbrella scientist who was supposed to have been killed by Wesker during the Spencer purge, but who may have faked his death. This would explain both his lack of concern over B.O.W. monstrostities, and his fixation on Mia explaining her lies to him, rather than providing an explanation of what the crap is actually happening on this crazy plantation. It's why he says, "Took you long enough," when Umbrella shows up at the end.

YXfwsLD.jpg


It explains too why the Umbrella operatives talking on the radio seem to know exactly who Ethan is, and the risks he poses. Some players have proposed they're talking about Lucas, but if so, why not the same "shoot on sight" order as Eveline? Another user pointed out that Lucas may be a company collaborator, but it doesn't explain the deliberately ambiguous references to "him," rather than calling Lucas Baker out by name. They also say this person has been in touch with "you know who." Is this referring to Lucas being in touch with a rival B.O.W. company? Or does it relate to Ethan's phone call at the beginning of the game, perhaps to an Umbrella higher-up who prefers to go unnamed? It might be intentional that you can interpret it either way.

We can infer, too, that Ethan's previous experience and/or exposure to B.O.W. research could be the reason that he alone can resist Eveline's mental coercion. He's clearly infected by the E-series, yet neither he, "Redfield," or Mia seem concerned. Even Eveline seems to recognize this -- she instructed Mia to kill Ethan outright during their initial encounter in the guest house, and later went so far as to imprison him in a molded near-death state, where his mind remained lucid and safe, talking to the Bakers, even though Eveline claimed to Mia that he was dead. Maybe Eveline even thought he was. But ultimately, Ethan was able to escape the mold, which as we saw, turned members of the ship's crew into Molded B.O.W.s rather quickly. Then, he was also able to brush off Eveline's hallucinations and inject her quite easily with the Necrotoxin-E. She could neither kill, nor control him with her E-series infection. This may just be how Ethan's body reacts to it, with no connection to his past, but it's an interesting idea.

Regardless, the ending takes on a whole new meaning. Umbrella has been reformed, under new leadership, and they're bringing two former assets back into the fold. My personal theory is that Mia was an Umbrella freelancer or former employee. I also believe Umbrella is likely where they met, which explains their mutual familiarity with B.O.W.s. This is also why a B.O.W. company would contact her to work on a freelance basis transporting the E-series host.

When Umbrella started up again without Spencer and Wesker -- presumably sometime after the obliteration of Neo Umbrella in 2012, and before the completion of the E-series in 2014 -- Mia decided she could take the risk. She lied to Ethan, who still refused to trust Umbrella and presumably B.O.W. research in general, and went to work another B.O.W. mission. I'm still not clear whether it was Umbrella or a rival company that developed the E-series, but it's clearly at Umbrella that Ethan has a connection, as evinced by his dialogue and reactions. He and Mia don't even question why they would show up, despite the Umbrella name being connected with scandal and disgrace.

And now, the two of them are wrapped up in Umbrella's clutches once again. That's how I see it, at least. I believe Ethan was probably desperate enough to reach out to his old employer for backup, now that the guys at the top who wanted him dead are six feet under. Sure adds context to that, "Took you long enough" at the end, right?

This
This post right here

Someone is screaming back in Capcom
 
This
This post right here

Someone is screaming back in Capcom

I'm sure after the Hunk theory solidified capcom regretted not just doing that.
But too bad it's not hunk. I also think the Ethan W. file in RE5 is a coincidence
I'm not giving capcom the much foresight with their stories. Would love to be wrong though.
 
Look at this chick's damn eyes.

9cb270c80e8c23996fbae20451445414b396d7f7.jpg

Almost makes me think there's something up with her, that shit looks freaky.

EDIT: Huge image, put it in spoiler tags.
 
I'm sure after the Hunk theory solidified capcom regretted not just doing that.
But too bad it's not hunk. I also think the Ethan W. file in RE5 is a coincidence
I'm not giving capcom the much foresight with their stories. Would love to be wrong though.
I feel the same way.

RE7 convinced me that Capcom can do great game design for the RE series again, and make a cool, interesting little side story for the main series... but I'm not convinced they will ever fully utilize their RE lore to any interesting effect. I hope I'm wrong though.

HUNK would just be too cool of an addition to the series right now.



About the ship area that everyone is talking about, there are two options to make this area much better:
1. End the area right after the VHS tape. They could have Eveline threaten you as Mia when you refuse to be her "mommy," as they do in the game, but then she just runs off and you follow her through a few hallways to the elevator that takes you to Ethan. Done.

Or

2. The area plays out the way it does in RE7 but simply adds a new enemy. Seeing something new and exclusive during the ship part of the game, and adapting to the new enemy's fresh tactics, would help make the area more engaging and memorable.

Then the mines (staying just the way they are in the released game) just go back to the Molded shooting gallery and serve as a cathartic, though still slightly challenging, drawn out boss fight before the cinematic ending with Mia. See, if you treat the mine area as the real final boss fight, and treat the the "fight" with Mia as an interactive final cutscene, the game plays much better in your head, I think. And if they just added a new enemy to the ship area (or cut it short, as I also suggested), then the Molded in the mines wouldn't seem as played out or uneventful.
 
Liked the game in many regards, although I share the sentment that the last third was probably the worse part.... I also found both endings rather unsatisfying , heck, It's almost insulting how they handle the Zoe ending imho... Making a choice, then immediately killing Zoe and giving you the exact same tanker chapter with Mia regardless of player choice... Really lame from a company that once gave us a game where you had Leon A , Claire B, Claire A , Leon B and a Fourth Survivor minigame.... At the very least you should have been able to play the tanker with Zoe, learning more stuff about her life at the baker plantation instead of boat flashbacks. All in all, it felt like a fake choice thrown in to give people the illusion of multiple endings.

As for the plot, there's alot of stuff I don't get. For one, what's the deal with the Bakers. The game tries to give you the impression they were a normal family, but what normal familiy lives in a gigantic , creepy mansion with a basement lab connected with a mine ? For a while I assumed Lucas was a reasercher directly responsible for the creation of Evelyn, but that kinda falls apart when you realise that Evelyn came from a ship that was traveling somewhere else. I guess it could make sense if the ship's intented destination was the baker's family home, where Lucas was supposed to recieve Evelyn , perhaps to hide her from potential competitors ... What would make no sense however would be if the ship being destroyed near the bakers was a random occurence. Also , why was a gigantic ship sailing in a louisiana bayou in the first place... And why did nobody notice it on satellites . Likewise, why didn't the company responsible for evelyn even try to contain the situation. I'm guessing maybe they wanted actual test data on evelyn performances or something... So they staged the crash near the bakers or something... Knowing they had the perfect estate to house such a project... They they sat there and watch on things evolved and how the prototype BOW worked in actual combat situations ,but I think the game could have used more files that gave us these kind of details on key motives.

Likewise, It doesn't make much sense to me that the boat crashed meters away from an entrance to a mine, which is of course directly connected to the Baker plantation... A mine that also houses a secret lab filled with documentation on the Evelyn projects. Likewise, why do the bakers have tons of D specimens in their homes, did they salvage them from the ship, were they involved in the whole evelyn thing ? Also, it kinda sucks that we don't get a conclusion to the lucas story arc. Granted, it's probably a lame cash grab to get people to buy the Season pass for some closure, but still, to me this makes the game feel incomplete. Reminds me of MGSV's missing chapter.

Not sure what to think of the Ethan situation. To me, he's definitively infected, as he has pretty much all of the symptoms of early infection - He definively has the fast regeneration of other bakers, I mean, he gets his hand and leg seveered and they manage to get attached back with little effort and some green herb mixture. I know green herb always was a great healing compound in resident evil games, but there has to be something more... I'm guessing he has early stage regenration, which is not yet able to grow back limbs, but can be forced into overdrive by using healing herb. Another reason why he seems infected to me is since he does hallucinate Eveline pretty early in the game , and the hallucinations keep worsening till the last segment, where he's pretty clearly delusional during the Evelyn fight...Also, the whole theme of the game is the fact the bakers wanted to make him one of the "family"... The fact they would reattach his arm without taking the opportunity to infect him makes no sense.

The Chris / Umbrella thing is a little wierd. Most people complain about chris's new look, personally I don't mind that much , as he probably looks closer to his Resident Evil 1 counterpart than the jacked up steroid freak that could punch boulders of RE5.... The new voice is ugh though, and why would he join a company like umbrella is beyond me. Granted it could be a "new umbrella" that works for the good of mankind... But who on their right mind would call their new organisation "umbrella" with all the bad press associated with the name ? Still think it would make more sense if it was Hunk, but then again, the credits call him "Chris Redfield"... So I guess that settles that.
 
Likewise, It doesn't make much sense to me that the boat crashed meters away from an entrance to a mine, which is of course directly connected to the Baker plantation... A mine that also houses a secret lab filled with documentation on the Evelyn projects. Likewise, why do the bakers have tons of D specimens in their homes, did they salvage them from the ship, were they involved in the whole evelyn thing ? Also, it kinda sucks that we don't get a conclusion to the lucas story arc. Granted, it's probably a lame cash grab to get people to buy the Season pass for some closure, but still, to me this makes the game feel incomplete.

My interpretation is that the company (it could be umbrella, it could not be) that created evelyn knew the shipwreck was there and covertly set up the lab afterwards to monitor her. I'm not entirely convinced she knows about it (even though she follows you into the mine) and she was the first successful weapon and if she's content to muck up this backwoods that no one cares about, then they're content to observe and gather the first data from what she can do. That or Mia, who she still listens to, simply told her that its okay for them to be there as they aren't going into the estate or threatening the family.

But how can that work if Mia has no memories?

If anything, maybe Ethan (who I think also works for the company) going there throws a wrench in the whole thing.
 
I'm sure after the Hunk theory solidified capcom regretted not just doing that.
But too bad it's not hunk. I also think the Ethan W. file in RE5 is a coincidence
I'm not giving capcom the much foresight with their stories. Would love to be wrong though.
Why are you so against it being not Chris or Capcom's ability to write a twist?
 
The selection of her vs Mia was strange.
Nothing came out of "saving" Zoe.

I picked her just because I thought it was a curveball choice and wanted to see what would happen, and thought it was hilarious that even the damned game stops and is bewildered that you chose her via a dialog line from Zoe.

Something tells me at some point in development they were just one character, but they probably wanted to simplify the character a bit and split them up. No idea why in the world for the choice though. Convenient plot dump of Zoe I guess.

I do like the more melancholy tone of ending 2 though. Doesn't really fit what a "re" ending should be, but I think the game loses a lot of its emotional heft if everyone comes out unscathed. Love interest or not Mia was kind of a terrible human being, and her being punished for it with her death serves the story better.
 
It just reminds me too much of mass effect 3. Where everyone was banking on the indoctrination theory. Better to accept the more likely scenario than to bank on a cool theory.

Yeah, this. I mean it's an interesting theory and it'd be cool if it were true, but Occam's Razor says that Chris just got a redesign, like he has multiple times before already, and Ethan is just a boring ass generic name for a rather generic player avatar.

I'm not throwing shade on you guys for believing it or anything, but until Capcom proves otherwise I'm just going to take the game at its word over tenuous circumstantial evidence.
 
The story is a mess. Lots of things do not add up and then the ending is just a bunch of questions, or maybe they aren't questions and Capcom just fucking up by changing characters heavily in design and voice.
 
The story is a mess. Lots of things do not add up and then the ending is just a bunch of questions, or maybe they aren't questions and Capcom just fucking up by changing characters heavily in design and voice.

The story by far is my biggest complaint. Once eveline and her powers are the main focus, it all crumple imo.
 
Yeah, this. I mean it's an interesting theory and it'd be cool if it were true, but Occam's Razor says that Chris just got a redesign, like he has multiple times before already

He hasn't really been redesigned since REmake. His RE5 appearance is older (by 13 years) and rougher looking, but it is a very similar design (if you tidy the hair and clean away the beard you'd see it clearly), RE6 was a cleaner and tidier looking RE5 model for the most part too.
 
I actually thought it was more interesting than the generic little girl horror story. Eveline's character, and abilities actually made some sense, haha. Her obsession with family is open to interpretation, and it nicely weaves into the Bakers characteristics, and motives. I've seen people complaining about how it answers too many questions, RE has always been that way. This isn't SH.

"Welcome to the family, son"
 
Second half of the game was FEAR like with the little girl lol

I actually thought it was more interesting than the generic little girl horror story. Eveline's character, and abilities actually made some sense, haha. Her obsession with family is open to interpretation, and it nicely weaves into the Bakers characteristics, and motives. I've seen people complaining about how it answers too many questions, RE has always been that way. This isn't SH.

"Welcome to the family, son"

The above quote is the problem I had. To me it's just odd that we're seeing BOWs with these really out there powers. I suppose it's not a stretch when you consider the plagas had a form of control as well. But dunno, I just really didn't like the way it was presented here.

I'm 100% ok with no more evil little girls ever showing up again in RE
 
It'd be interesting to find out that Chris has gone rogue killing political officials and scientists associated with BOW development which the BSAA and the United Nations would not approve. I still think it's not Chris though.
 
This game really is a game of highs and lows.
I almost feel like there were two creative voices clashing with each other.
One who wanted a more even paced survival horror and one who wanted action guns blazing.
Thankfully the 1st voice seemed to win out more, but the 2nd voice kinda spoiled things somewhat.
 
I'm sure after the Hunk theory solidified capcom regretted not just doing that.
But too bad it's not hunk. I also think the Ethan W. file in RE5 is a coincidence
I'm not giving capcom the much foresight with their stories. Would love to be wrong though.

Alex Wesker was just thing in a file in Lost in Nightmares and look what happened.
 
The above quote is the problem I had. To me it's just odd that we're seeing BOWs with these really out there powers. I suppose it's not a stretch when you consider the plagas had a form of control as well. But dunno, I just really didn't like the way it was presented here.

I'm 100% ok with no more evil little girls ever showing up again in RE

Yeah between this and Revelations 2, I hope psychic girls is not the direction this series is going. I know it's more like hivemind control rather than actual psychic control, but it's still presented in that FEAR/Ring style. If they are going with a little girl I'd rather they say that a young child was required as a catalyst to grow the fungus instead of...A fungus that was taking the perfect form of a little girl to blend in. I thought that was just dumb.
 
If they are going with a little girl I'd rather they say that a young child was required as a catalyst to grow the fungus instead of...A fungus that was taking the perfect form of a little girl to blend in. I thought that was just dumb.

But that was just it, the fungal BOW was only possible if they infected a human embryo. That embryo will grow into a human, passing through the stage of a child. The company simply felt that freezing her appearance as a child would be most effective for spreading the disease in urban areas.

Her physical appearance is a conscious human choice made by her creators, not the fungus itself. That's in the R&D report file.
 
It just reminds me too much of mass effect 3. Where everyone was banking on the indoctrination theory. Better to accept the more likely scenario than to bank on a cool theory.

on the other hand chris was on a different ship THE WHOLE TIME

also there are actually three boats!!
 
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