The first video is Ethan watching it, because you never watch it as Mia aboard the ship. Hence my assumption that it's some sort of video sharing service she's logged into, as you can see the first video uploaded right above the second.
There doesn't seem to be any real reason behind it, they just do it. For example Ada's original voice actress was used in 2 and 4, but then they replaced her in UC only to have her back in DC... and again stop using her for all games after that. Funnily enough, she was hired to dub over Li BingBing's Ada in the live action films.
Then you got people like Paul Mercier who voiced Leon in RE4, only for Capcom to replace him in RE6 with a voice actor with pretty much the same last name, Matthew Mercer, who said that Capcom voice directed him to mimic Mercier. He wasn't the only one either. According to D.C. Douglas, all the various Wesker voice actors were instructed to mimic the previous Wesker voice actor instead of Capcom just... bringing them back.
Alyson Court was the last long-standing RE VA, having voiced Claire in all of her appearances. She loves Claire and when the trailer for Revelations 2 dropped and people asked her on twitter why she wasn't voicing her her legit response was very "What the fuck, Capcom?!" She wasn't contacted at all and, considering her reliability in the role and her love for it, there wouldn't have been any scheduling or budget concerns probably with her.
Capcom just doesn't give a damn. The same thing is happening with their models too. Julia Voth, who was used as the face of Jill till Revelations, also loves being the face of Jill and has talked in various live streams and twitter that she has no idea why Capcom stopped using her face. She says there's no rights or contract issues and Capcom is allowed to just use her face for the character. They just stopped because they felt like it.
The change in actors is because the new game was developed using photogrammetry. So all the English voices are done by the actors that portray the characters. Like Jack Baker:
But for whatever reason they figured if they had to recast anyways, might as well find a new face for Redfield.
----
I mean, it could be a twist. But that's why they recast him and probably why they'll likely recast any other returning characters. I honestly think they could get by with most of the majors though.
Just finished the game today. I'm just renting it at the moment since I didn't have a ton of faith, but if I see it for 10 bucks down the line I may snatch it up.
Before I say any of my "in-depth" thoughts on the game I just want to say that Resident Evil 7 is a mostly good game. If I had to give it a rating, it'd probably be a 7. It's got plenty of positives but it also has some glaring flaws. For the record, I'd say Resident Evil (the Gamecube remake) and RE4 are both 9/10 games at the VERY least and Resident Evil 2 and 5 are both a solid 8. Resident Evil 6 is probably a 6 (but I enjoyed it a ton regardless and wish more people gave it a fair shake) and I never played enough of RE3 or the original RE1 to get a solid opinion of them. Obviously, my opinion of RE7 will probably change when I go for the Platinum trophy but I'm just give my initial thoughts after beating the game once on Normal.
I guess I'll start off with the gameplay first. Movement is far too slow and clunky. Having to click L3 to "run" (more like a light jog) is annoying and the general movement isn't anywhere near as tight as any previous entry. The classic RE games had much tighter controls and still managed to make you feel underpowered for whatever it threw at you. Even with the slow running speed, no one but Mr. Family Man could keep up with me anyways.
Shooting is appropriately clunky but still satisfying. The game is very unbalanced when it comes to ammo distribution, though. This is something that's been a problem in all the classic RE games but it was especially bad just how much ammo they threw at you during the later half of the game. I killed nearly every enemy I came across and yet I was swimming in ammo for all my weapons by the end.
Both Jack and the Mother (don't remember her name) weren't as big of a gameplay factor as I anticipated, which I found to be sort of disappointing. You really only have to deal with Jack a handful of times... Probably not even that much if you route yourself out better. The mom was only present for maybe an hour tops and she never spotted me outside of scripted sections. The AI isn't terribly impressive here, to say the least. I've heard that Madhouse mode drastically changes this aspect of the game so I'm intrigued to go back in.
Besides the Bakers, the enemies were entirely forgettable. Bland-as-hell Regenerator knock-offs that usually put up little fight. Barely any variance to them either. The enemies were so varied and fun in RE4, 5, and 6 so this was a really weak aspect of 7.
Bosses fair better but not all of them make it clear if you're fighting them correctly. This was a problem in RE6 as well but since this game is naturally meant to be more punishing, it makes it a much more frustrating issue. The fight against the Mom in the Greenhouse was especially bad. I had no clue when to use the flamethrower and when to use the shotgun. Didn't helped that she once clipped through a wall and got a cheap hit on me. Also, for the love of god, how on earth is that chainsaw duel with Jack supposed to even play out? I did better on my third attempt when I was just mostly mashing...
One place where RE7 really shines is the level design... well at least for a while. The mansion is fantastic, as is the small shack. It falls apart a bit when you get on the ship but it was really strong until then. Only problem I had was that the mansion was far too small I felt. Maybe I'm imagining things, but I swear the mansion in REmake had more rooms.
The inventory system is a tad obnoxious. I don't like how, in order to equip a weapon, it NEEDS to be in one of the quick select slots. It became an issue during the last hour when you're lugging around at least 6 weapons at once. Also, why can't I just completely drop key items that don't have any more use? It's gonna make getting that trophy for barely opening up the inventory box a pain if I have to lug around 2 or 3 keys with me for the first half of the game.
Also, fuck whoever thought having the R1 button be dedicated to healing items was a good idea. What a waste, in more ways than one.
Okay, gamepaly aside, let me be the first to mention that this game kinda looks like ass. Don't get me wrong, there's some strong looking imagery present, but from a technical side... there's a ton of shit textures and low poly objects. Characters often move awkwardly out of cutscenes and load times, when they do happen, are pretty lengthy. I understand that a lot of this is the way it is due to the focus on supporting the VR headset... but I don't have any plans to buy a device that has very few games supporting it that don't come off as tech demos, so fuck that reasoning.
Story wise... it's uneven. I think some of the basic dialogue is good, and I liked some of the little details and twists, but as a whole it left me unsatisfied. I was hoping the Baker family was
just evil from the beginning, at least to an extent
and
Chris' cameo fell absolutely flat as fuck thanks to not only Roger Craig Smith not coming back to do the voice (he IS Chris Redfield at this point, as far as I'm concerned) as well as making him look strangely younger... I honestly would have preferred not having Chris make a cameo at all due to how terribly it was handled.
Final "Boss" was a shit show and the ending just leaves room for some overpriced DLC.
Oh, also, this game wasn't even close to being scary. I'm sure if I played it in VR it would have been more effective at giving me the spooks but REmake was plenty spooky without VR so I see it as a big failing on the game. I'm usually a huge weakling when it comes to jumpscares but, despite RE7 being littered with them, only one of them was even remotely effective. Nothing in the game was a big enough threat to make me nervous and some of the bosses
(Mom in the Greenhouse and Jack as a big blob monster)
looked hilariously stupid. Scariest fucking thing in the whole game was the clown dummy and that's only because I have a phobia of clowns and puppets. Even that didn't leave me terrified so you know they fucked up when it came to the spooks.
It may sound like I hated the game, but I didn't. I still mostly enjoyed it for what it is and I plan on going back and getting all the trophies... though the fact that all the games UNSKIPPABLE CUTSCENES are so long and plentiful, I may have to reconsider that. I'll at least have to play Madhouse mode.
RE7 may not be what I want from the series, but at least it's an objectively good game when it all comes down to it. That's far more than what I can say for how Capcom fucked up Devil May Cry and Dead Rising recently.
Goodbye Chris Redfield. May you punch boulders and throw zombies in heaven.~
That's similar to how I felt about the game as well. The base is there, and the mansion part with jack is ace. But they got some work to do still to get me on board 100%. I'm hoping RE8 is the RE2 of the series. Takes all the good and just improves on all of it.
I think the new technology that they used for the actors was used for this game mainly because all the characters in here are new. They may not use this in the future for all the old characters.
Shoot her in the head until you run out of bullets. Then let her come at you with the chainsaw (not in the hallway, and remember to have her destroy the walls), dodge, and swing your axe at her wildly while she's getting her bearings. Block if she gets too close.
I ran into an obscure grandma encounter that nearly gave me a heart attack.
I'm doing an antique coin run on easy and realized I'm missing a coin, so I'm going through all the previous locations checking to make sure I have every coin. Eventually I get to the antique coin in the crawlspace(the one next to the lawnmower), and as I round the corner down there, grandma is sitting right next to where the coin would be. Terrifying.
It's tough, blocking is pretty helpful though. Generally she'll be staggered for a few seconds after a successful block which will let you get a couple of melee hits in.
Don't know if anyone was watching or if it's been discussed, but the receipt in the attic says that Trevor built the silhouette doors in 1992, right around when he'd be finishing up the Spencer Mansion.
Who knows wtf is wrong with Jack lol
To beat Mia on madhouse yoy just need to go for headshots and then time reloads to run around her. Took a few tries but eventually she didn't even nick me.
Shoot her in the head until you run out of bullets. Then let her come at you with the chainsaw (not in the hallway, and remember to have her destroy the walls), dodge, and swing your axe at her wildly while she's getting her bearings. Block if she gets too close.
Yeah, I tried that method a few times. Not working for me. Seems I just have to get lucky on hit counts if that's the only advice anyone has.
And don't take that as me being a jerk, I appreciate the feedback; but if that's really all there is to give, suggestion-wise, then I'm shit out of luck and just have to try and hit her with the axe enough times before she saws me in half for the 80th time.
I don't get Lucas. Doesn't be say in the notes at the end of the game he's NOT infected or whatever? Or that he's in control? But his arm gets chopped off and regrows and he also rips off his fingernails...
I don't get Lucas. Doesn't be say in the notes at the end of the game he's NOT infected or whatever? Or that he's in control? But his arm gets chopped off and regrows and he also rips off his fingernails...
In case you didn't noticed, there is a bottle of antisceptic on the ground behind the door of the room on the right of the ladder (the one with 3 boxes and pistol ammo.)
This extra bottle helped me a lot, lol!
I don't get Lucas. Doesn't be say in the notes at the end of the game he's NOT infected or whatever? Or that he's in control? But his arm gets chopped off and regrows and he also rips off his fingernails...
He seems to have control over his faculties, but maintains enough of a connection to Evelyn that she doesn't suspect he's no longer her puppet, and the physical benefits.
I don't get Lucas. Doesn't be say in the notes at the end of the game he's NOT infected or whatever? Or that he's in control? But his arm gets chopped off and regrows and he also rips off his fingernails...
He is infected. He is not under Eveline's control. He gets all the benefit and none of the drawbacks. That's what he was talking about in the video to Ethan were he was prying off his fingernails. Zoe, who is also infected, wants to be cured and Lucas doesn't want to go back. He fakes it to keep Eveline off his back and emails show that he's informing on the plantation situation to some corporation.
Moreover, if you look at the diaries in the kids rooms, you'll find out that Lucas was the way he was before everything happened.
I don't get Lucas. Doesn't be say in the notes at the end of the game he's NOT infected or whatever? Or that he's in control? But his arm gets chopped off and regrows and he also rips off his fingernails...
Pretty sure Lucas is infected but immune to Evie's mind control, especially since he had some sort of cranial growth/tumor as a kid. The dude is just a psychopath who wants to stay immortal. Great character, the only pure evil out of the whole game it seems.
That's similar to how I felt about the game as well. The base is there, and the mansion part with jack is ace. But they got some work to do still to get me on board 100%. I'm hoping RE8 is the RE2 of the series. Takes all the good and just improves on all of it.
Yep. I can't imagine RE8 ditching what they're doing here so I just hope they learn to be a little more focused next time.
(And also bring back the the series's staple characters!)
Also, thanks for the recent awesome RE threads, Jawmuncher. You've made a lot of fans who've had trouble accepting this new change up for the series feel at least semi-validated for their beliefs, since you've made threads that encouraged us to talk about the positives of "Action RE games".
Yep. I can't imagine RE8 ditching what they're doing here so I just hope they learn to be a little more focused next time.
(And also bring back the the series's staple characters!)
Also, thanks for the recent awesome RE threads, Jawmuncher. You've made a lot of fans who've had trouble accepting this new change up for the series feel at least semi-validated for their beliefs, since you've made threads that encouraged us to talk about the positives of "Action RE games".
The first rule--keep your distance from her while you have bullets. After you get in a head shot or two after she jumps off the ladder retreat back through the door you came in. Close the door and go to the end of the hallway. She'll cut it down but you should be able to get a few head shots in when she's coming toward you. Then retreat back again to the hallway and hook a left into the next room. Same thing--avoid, retreat, and keep distance until your bullets are gone. At this point you still want to keep distance but let her charge near a doorway. When she misses her charge hit her with the axe and then run away. Rinse/repeat until she's dead.
Well he definitely wasn't being entirely honest. I mean we know from memos on the floor the shadow puzzles and a lot of the house connected to the lab/mines were put in around 1992 - 1993 (2 decades before RE7). So, they've definitely been on some bioweapon corp's payroll for a while. Now, if it turns out Ethan does work for Umbrella, we can say Jack is telling the truth in that he's probably no worse than your average Umbrella employee.
Might need to evoke the Geneva Conventions if this mode is a human rights violation throughout. Anybody playing Madhouse on VR? That would be spectacular to watch a play-through of.
The deputy was slowly turning into a molded and was going to come back, which is what Jack was referencing. However Lucas decided instead he wanted to do one of his twisted little puzzles and decapitated the deputy, therefore preventing his resurrection as a molded. You can see the proof of the deputy becoming a molded with his decapitated head Lucas puts in the fridge. The missing piece of his head that Jack chopped off with a shovel was forming into a molded mouth complete with long sharp teeth.
Basically it isn't cut content, Lucas just liked his idea better.
Finished this up tonight. Did the save Mia ending, took a tad over 11 hours as I took my time, saved a bunch and horded ammo etc.
I liked it a lot overall creepy as hell, in the first half especially. The first person perspective added a lot to the immersion. It did decline some in quality from the ship on, but was still solid.
The first rule--keep your distance from her while you have bullets. After you get in a head shot or two after she jumps off the ladder retreat back through the door you came in. Close the door and go to the end of the hallway. She'll cut it down but you should be able to get a few head shots in when she's coming toward you. Then retreat back again to the hallway and hook a left into the next room. Same thing--avoid, retreat, and keep distance until your bullets are gone. At this point you still want to keep distance but let her charge near a doorway. When she misses her charge hit her with the axe and then run away. Rinse/repeat until she's dead.
Don't know what to tell you guys. My game refuses to let me beat her. I've hit 17 headshots, landed 8 others on her body (missed two shots) and then STILL hacked at her, blocked an attack, and then hacked at her like crazy AGAIN... nothing. Still get cut in half.
Over it. May just say goodbye to the Platinum. All I have left is beating on Madhouse difficulty, get Madhouse Antique Couns, and beat the game with only using the item boxes 3 times. Pisses me off.
For the love of god I cannot get the trophy 'FLY SWATTER' to trigger. Watched several YouTube guides and spent over an hour now trying to get it in several spots of the house. Does anyone have any tips?
I've done this one today totaly by accident, Marguerite was crawling on the wall on my right and i was using my flamethrower on her and she suddently fell on the ground lol ! And the succes popped in! (was on Easy Mode)
Thank you. I just got the trophy by pure luck it seems. When she turns her head towards you, you have a split second to shoot her down mid-air, then she will flail around like a fly. But I've been doing the same thing for hours and nothing happened till now. At least that's done now.
I'm doing a collectibles run on Easy atm. I accidentally missed the coin at the beginning of the ship right before you see Evie at the top of the stairs on the 1st level (I think). It's in the water in the segment just prior yet when I turn around to open the door the handle comes off but I can't remember (from my first run) whether or not I can get back to that other side cos it would TRULY suck to have to start another run from scratch when I'm getting to the end. :lol
Think that's bad? I missed the first coin because I didn't know about the lock pick outside the house in the Sewer Gators VHS segment. Now I'm at the end of the game and you can't interact with anything in the guest house during the final stretch.
And I also missed one lousy Mr Everywhere statue and I have no idea where it was (I double checked against a YT video).
Think that's bad? I missed the first coin because I didn't know about the lock pick outside the house in the Sewer Gators VHS segment. Now I'm at the end of the game and you can't interact with anything in the guest house during the final stretch.
And I also missed one lousy Mr Everywhere statue and I have no idea where it was (I double checked against a YT video).
Get the X-Ray glasses before you do a collectibles run. Much easier. I got them by doing the speedrun challenge but apparently people get different rewards for doing the same challenges.