Magicpaint
Member
BUT THE NUMBERS, MAN?!
It got a subtitle instead which is better than dem generic numbers.
BUT THE NUMBERS, MAN?!
make a PS3/XBOX360 version then let's talk.
Well it's all in the opinions. Since I haven't played RE6, I'll stick to RE5 for comparison.At the point you have to write off +/- half of the game in order to justify its quality I feel you're backing a lost cause, to be quite honest. Especially when the "other half" causes numerous pacing issues to arise when injected into the "good" sections.
This still doesn't excuse the gameplay being so much worse than RE5 was, mechanically speaking.
when has the story in a resident evil not been pointless? I can't agree about the enemy design being shit either, some of the latter enemy types are very unique in design, look and animation, much more than anything in resident evil 6 at least.
the campaign isn't dull at all, I have to question whether you even played it after such a ludicrous claim. it's much more varied than the campaign in resident evil 6 and has a lot more interesting and likeable characters.
I would say it's definitely worthy of being a numbered resident evil game just as code veronica is completely worthy of being a numbered resident evil game.
Revelations was just a mini-RE6 featuring most of the same issues bogging it down (derivative, boring, and padded gameplay, really bad pacing, and an atrocious story). I have no idea why people praise this game outside of getting fooled by the nostalgia pandering.
How does RE3 feel like a spinoff? It is a direct continuation of part of the plot of RE2. The reuse of environments works great, and Nemesis is a great baddie. They even expanded on the mechanics in a few important and satisfying ways. Dodge, ammo creation, Live Choice, etc. The game is awesome. I hate people that hate on it. I HATE YOU.
CV feels more like the spinoff to me. Claire is in it, and she hasn't been freaking mentioned since like 1804. The plot is by far the wackiest of the series, and the virus was never to be mentioned again. Hell, aside from the stupid Super Wesker shit, how did it really contribute to the series' lore/mythology at all? They even retconned Chris' appearance to be dudebro.
ps wesker is horrible
the turret sections in Revelations were so much better than 5'sWell it's all in the opinions. Since I haven't played RE6, I'll stick to RE5 for comparison.
-My first playthrough of Revelations took about 13 hours. At least 8 of those were probably dedicated to the Jill/Parker sections which I enjoyed, except the swimming part. RE5 only took me a little over 8 hours to beat in its main campaign's entirety. So basically I can weed out most of the bad of Revelations and get a comparable experience.
-I enjoyed the highs of Revelations more than the highs of RE5. I enjoyed the lows of each game about the same (the lowest points being RE5's turret sections and RE:R's turret/swimming sections). Like I said, the stuff that felt like Lost In Nightmares was really great and preferable, and overall the ship's areas made for some good atmosphere that I just didn't get from RE5.
-I enjoyed Raid Mode more than Mercenaries Mode, but I'm pretty sure I'm in the minority.
All of this is basically saying this: the experiences are comparable overall, but opinion puts one above the other based on what I'm looking for. I've already said that RE:R is as flawed as any recent RE game, but its highs are some of the best of the recent games, no doubt. I need to play RE6 to see if its highs are up there as well.
Without a single doubt, Capcom needs to stop making these games into fragmented messes. RE4 was a 25-hour action game that was a straight progressive adventure from point A to point B and yet it was consistent and amazingly paced throughout. RE5 felt like "levels," RE:R felt like jumping around, and apparently RE6 has issues with the separate campaigns.
I really hope RE is not the next Sonic the Hedgehog.
I don't see how people can rip on RE6 and turn around and praise Revelations. I think Revelations has an even dumber plot and characters than 6, and its promise to be survival horror again ran out of steam after the first couple of hours when it turns into pretty much exactly what RE6 is but on a much smaller scale.
This pretty much. The first bit I was like "oh wow, this is crazy awesome. Feels like back in the day" Then Hunters. Hunters everywhere. Always having a bunch of stuff to kill. After having fun with all the new moves you can use in RE6, going back to standing in one place and firing before running somewhere else would be kind of a step back when you could jump backwards, roll forwards, or dive to the sides and roll.
And the menus you need in RE6 aren't really complicated. The stuff in the menu when you press select/back, yes, but you can set that stuff up before you start the game.
How does RE3 feel like a spinoff? It is a direct continuation of part of the plot of RE2. The reuse of environments works great, and Nemesis is a great baddie. They even expanded on the mechanics in a few important and satisfying ways. Dodge, ammo creation, Live Choice, etc. The game is awesome. I hate people that hate on it. I HATE YOU.
CV feels more like the spinoff to me. Claire is in it, and she hasn't been freaking mentioned since like 1804. The plot is by far the wackiest of the series, and the virus was never to be mentioned again. Hell, aside from the stupid Super Wesker shit, how did it really contribute to the series' lore/mythology at all? They even retconned Chris' appearance to be dudebro.
ps wesker is horrible
How does RE3 feel like a spinoff? It is a direct continuation of part of the plot of RE2. The reuse of environments works great, and Nemesis is a great baddie. They even expanded on the mechanics in a few important and satisfying ways. Dodge, ammo creation, Live Choice, etc. The game is awesome. I hate people that hate on it. I HATE YOU.
CV feels more like the spinoff to me. Claire is in it, and she hasn't been freaking mentioned since like 1804. The plot is by far the wackiest of the series, and the virus was never to be mentioned again. Hell, aside from the stupid Super Wesker shit, how did it really contribute to the series' lore/mythology at all? They even retconned Chris' appearance to be dudebro.
ps wesker is horrible
Because as far as the overarching plot goes it has an actual relevance. RE3 was a standalone game that had only very lose ties to the overarching plot and almost zero relevance to it as well.
The Virus was mentioned again, as was the Ashford family, Alexia and Rockford Island. Nemesis however dissapeared into irrelevance. Not even the newly introduced Umbrella clean up squad was carried over into future games or story.
Nemesis is a fun story, but has no bearings on the franchise mythology or story. That said, just like Revelations, the fact that it didn't have to abide by the series convoluted overarching story and character progression, it also meant that it presents a far more enjoyable and standalone experience. Post RE3/4 the series has gotten progressively worse at connecting every last character and story arch into one big mess. It's gotten to the point where even Kojima would probably raise an eyebrow in disbelief.
It probably doesn't have enough "substance" to be RE6, but it certainly is more enjoyable than 5/6.
Hell no.
The destruction of Raccoon City is pretty much the biggest plot point in the series, so I'd say that makes BH3 pretty important. It's more of a cross-roads in the series than anything else.
True, but the destruction of Racoon City has absolutely nothing to do with the Plot of RE3.
It's the game that depicts that moment, but nothing you did or experienced in the story actually had any impact on this moment.
I agree, Nemesis has a place in the overarching story, but aside from the Nuke, all the other events have absolutely no relevance to either characters nor future story developments.
I guess this also comes with the nature of the story being an escape story first and foremost, and actually given that framework they did a good job at implementing a story.
The most memorable part of RE3 Nemesis was the dynamic between Jill and Nemesis. The last choice will remain one of the most badass and memorable scenes in the whole series. You want STARS? I'll give you STARS. So satisfying.
No, just for Raid Mode.
Revelaitons > 4 > 5 > 6
The story is pointless, the enemy design is complete shit, and the whole campaign is so dull. It's definitely not worthy of being a numbered game.
It does have something to do with BH3's story though. It is the game's ending. I see your point though. It is an escape story first and foremost and has a heavier emphasis on using background details to add to the mythology, while the driving plot is an escape drama.
The U.S. government part of BH3's backstory is one of the driving aspects of BH6's plot, so it's pretty important in that regard.
The disparity in opinions in regards to anything Resident Evil related is pretty neat to observe.
Yeah but it is pretty clear that the whole government conspiracy was built on top of that later on, and as a result it allways felt embarassingly convoluted and cringe worthy. Which in itself is quite the achievement given the territory.
That's my main gripe with the overarching story. It tries to tie up all sorts of opened story strings into one big pile, but completely fails at doing so. RE6s story is just a downright disaster, and similar to MGS4 it's mostly because they tried to incorporate everything they've opened so far.
After RE6 they would have the perfect opportunity to flush out all this convoluted crap and start fresh. And if we're going by templates to follow, I would rather have them follow Revelations than 6. Just drop the episodic structure, make two strong campaigns with memorable locales and cheesy but lovable characters and you're set.
In a good RE game the location is as much of a character as the cast itself. Rockfort Island, Queen Zenobia, Racoon City, The Mansion, Salazars Castle, all of those environments are integral to the respective game. RE5 and 6 have very interchangeable locales, and parts of REvelation do as well. Terragrigia is a weak locale, mainly because it feels underdeveloped.
Unfortunately, Capcom obviously wants to chase the AAAAAAA blockbuster money and will probably just continue copying western game design from now on instead of coming up with something worthwhile of their own.
I'm not a big Revelations fan, but from what I've seen RE6 is absolutely terrible.
I learned that well made spin offs most of the time are better than main chapters, another example is final fantasy type 0, miles better than final fantasy xiii.
The government stuff wasn't tacked on. It's in the game itself (at the very end), but the actual details are relegated to the background like much of the game's plot. A lot was written for the scenario, but not a lot of it got included in part due to the whole "escape drama" thing being the focus, which isn't necessarily a bad thing as it has a lot more impact without being weighed down by stuff not directly related to it, and I'm not one to be against reading the backstory while the game itself provides its own experience. They referenced the government and Umbrella connection in 1998 with the BH2 drama albums, but it never got referenced in the canon until BH3.
6's story is a lot better than MGS4's, though it's still pretty poor. The files redeem it for me though, as I'm a whore for all the little details, but the actual plot was garbage. MGS4's details just felt obnoxious and it didn't help that they contradicted each other ad nauseum.
It's weird but the backlash over 6 makes me curious about Revelations. I guess I skipped it because I was waiting for the real deal, but in retrospect, it might be more of a real RE game..
Revelations over RE5 + 6 I can handle.Youre still wrong! : p
But Revelations over RE4? WAAAAAAAAAAAAAAAAAT? GTFO.
The story is pointless, the enemy design is complete shit, and the whole campaign is so dull. It's definitely not worthy of being a numbered game.
The only worthy part of Revelations is Raid Mode. It's awesome in co-op, and it really sucks that it's not in RE6.
storafötter;42942605 said:I remember that the sales of Relevations were not the best to begin with, but they have to improved over time since there a least 1 million new 3DS owners than back in March. Hopefully Capcom can comment on a potential sequel soon.
It's great. I haven't played 6 but I loved Revelations. In fact, I'm surprised by the criticisms the game is getting from a few people here about it not being "survival horror." I feel it was pretty damn scary throughout. Lots of tense situations where I ran out of ammo and was surviving by the skin of my teeth. In my opinion the best game on the 3DS. Amazing presentation, music, graphics and gameplay.
Why are you describing RE4-6?
Fixed.
I recall a developer or producer stating on an Iwata Asks that the game could have been numbered.
I had a lot of fun playing Revelations. It had a lot of great stuff: controls, story, characters (Miss Valentine!), gameplay and boss fights.
I'm currently playing though 6, and I have no idea what I'm doing. SOOO many QTEs in this game. I don't even know what I'm doing. RE5 even looked fun, but 6... There are so many cutscenes too! From what I've played up to so far, it isn't even as fun as Revelations was. The controls and menus are all so confusing. And why does it need PlayStation Network always trying to connect when I just want to play single player mode. I have to manually turn it off every time before I start the campaign.
And the multiple campaign thing is good, but I think Revelations handled it better. First was Parker/Jill, then Chris/Jessica and then the other two characters (forgot their names). All three felt different, but were connected together as one game linearly so it was easier to follow. This three completely separate campaign stuff is just confusing.
And Revelations has some really scary parts in it too (like the "MAYDAY. MAYDAY. This is the captain speaking... emergency call number... urgggghhhh").
What do you say GAF?
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Sure, but it was not as fun as RE4. But then again, RE4 is a fucking classic.Just my opinion.
Revelations felt more old Resident-esque than 4 did.
Probably RE6 will sell more than Revelations in its first week alone. Even Operation raccoon city sold more (even in japan!) than Revalations.
Capcpom know that action/shooter sell better. End of the story for you, end of the franchise for me.
Because as far as the overarching plot goes it has an actual relevance. RE3 was a standalone game that had only very lose ties to the overarching plot and almost zero relevance to it as well.
The Virus was mentioned again, as was the Ashford family, Alexia and Rockford Island. Nemesis however dissapeared into irrelevance. Not even the newly introduced Umbrella clean up squad was carried over into future games or story.
Nemesis is a fun story, but has no bearings on the franchise mythology or story. That said, just like Revelations, the fact that it didn't have to abide by the series convoluted overarching story and character progression, it also meant that it presents a far more enjoyable and standalone experience. Post RE3/4 the series has gotten progressively worse at connecting every last character and story arch into one big mess. It's gotten to the point where even Kojima would probably raise an eyebrow in disbelief.
Am not sure if it did; the box art I blame quite a bit - its not very 'this is Resident Evil' quite frankly.
Hopefully Capcom make a sequel - with RE6 I think they'll want to give the RE franchise a media boost and Revelations 2 would be a good way to do that.
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Here's my thoughts on Revelations,
Fuck you, final boss.
Without the CPP they are basically RE4 controls. So if you mean tight and flawless by saying 'crap', then I'm with you.not to mention that without the circlepad the controls are crap