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Resident Evil Revelations should have been Resident Evil 6

At the point you have to write off +/- half of the game in order to justify its quality I feel you're backing a lost cause, to be quite honest. Especially when the "other half" causes numerous pacing issues to arise when injected into the "good" sections.

This still doesn't excuse the gameplay being so much worse than RE5 was, mechanically speaking.
Well it's all in the opinions. Since I haven't played RE6, I'll stick to RE5 for comparison.

-My first playthrough of Revelations took about 13 hours. At least 8 of those were probably dedicated to the Jill/Parker sections which I enjoyed, except the swimming part. RE5 only took me a little over 8 hours to beat in its main campaign's entirety. So basically I can weed out most of the bad of Revelations and get a comparable experience.

-I enjoyed the highs of Revelations more than the highs of RE5. I enjoyed the lows of each game about the same (the lowest points being RE5's turret sections and RE:R's turret/swimming sections). Like I said, the stuff that felt like Lost In Nightmares was really great and preferable, and overall the ship's areas made for some good atmosphere that I just didn't get from RE5.

-I enjoyed Raid Mode more than Mercenaries Mode, but I'm pretty sure I'm in the minority.

All of this is basically saying this: the experiences are comparable overall, but opinion puts one above the other based on what I'm looking for. I've already said that RE:R is as flawed as any recent RE game, but its highs are some of the best of the recent games, no doubt. I need to play RE6 to see if its highs are up there as well.

Without a single doubt, Capcom needs to stop making these games into fragmented messes. RE4 was a 25-hour action game that was a straight progressive adventure from point A to point B and yet it was consistent and amazingly paced throughout. RE5 felt like "levels," RE:R felt like jumping around, and apparently RE6 has issues with the separate campaigns.

I really hope RE is not the next Sonic the Hedgehog.
 
when has the story in a resident evil not been pointless? I can't agree about the enemy design being shit either, some of the latter enemy types are very unique in design, look and animation, much more than anything in resident evil 6 at least.

the campaign isn't dull at all, I have to question whether you even played it after such a ludicrous claim. it's much more varied than the campaign in resident evil 6 and has a lot more interesting and likeable characters.

I would say it's definitely worthy of being a numbered resident evil game just as code veronica is completely worthy of being a numbered resident evil game.

By pointless I think he means that no one really wants to know anything more about Terragrigia or Queen Zenobia/ the T-abyss Virus the way they presented it. Having characters codenamed Jackass didnt help either.

The game is cool, but the story could have been better put together and the enemy design aside from the bosses really did need some work. I get they are supposed to be barely structural gooey masses, but they all shouldnt look so similar aside from the faces.
 
While I like Revelations, I seriously must of missed when the game became a "classic".
Since everyone on GAF seems to think it's just as good as RE4. Hell I liked it but not even close to that much.

Anyway while the formula in revelations (With some tweaking) would have worked as RE6. The game itself I don't think so. Some things would have changed such as the game being between 5 and 6. Also I feel it would need to be bigger in scope. Maybe it was the 3DS but the game always felt a bit "small".

As for what RE7 might be, I have a feeling they'll be keepping the rolling and dodging.
However they are onto something with the seperate campaigns. I think that would be the best course so that you have a Action Campaign and a Horror Campaign.

Just have a team that can work together on that better.
 
I love Revelations and RE6. Both titles deserve a number in their title. This series has been all hits and no misses to me ever since RE4. Never cared for the series before then (not from a gameplay standpoint, at least), but I love RE4, RE5, RE6 and Revelations.
 
Yeah i'm also of the opinion that Revelations really missed the mark with the episodic disjointed feel. RE 6 feels odd at times with the timeskips, would have been much better if they just had 3 seperate campaigns that took place at the same time, and intersected at certain points, but RE:R really dropped the ball with the episode refreshers.
 
Revelations was just a mini-RE6 featuring most of the same issues bogging it down (derivative, boring, and padded gameplay, really bad pacing, and an atrocious story). I have no idea why people praise this game outside of getting fooled by the nostalgia pandering.

Sure...lol
 
How does RE3 feel like a spinoff? It is a direct continuation of part of the plot of RE2. The reuse of environments works great, and Nemesis is a great baddie. They even expanded on the mechanics in a few important and satisfying ways. Dodge, ammo creation, Live Choice, etc. The game is awesome. I hate people that hate on it. I HATE YOU.

CV feels more like the spinoff to me. Claire is in it, and she hasn't been freaking mentioned since like 1804. The plot is by far the wackiest of the series, and the virus was never to be mentioned again. Hell, aside from the stupid Super Wesker shit, how did it really contribute to the series' lore/mythology at all? They even retconned Chris' appearance to be dudebro.

ps wesker is horrible

absolutely nailed it.

re:make, re2 and re3 is the trilogy. And all you need. All sequels are shite or not resident evil games at all.

Re:CV is horrible. And just as campy as resident evil 6.
 
Well it's all in the opinions. Since I haven't played RE6, I'll stick to RE5 for comparison.

-My first playthrough of Revelations took about 13 hours. At least 8 of those were probably dedicated to the Jill/Parker sections which I enjoyed, except the swimming part. RE5 only took me a little over 8 hours to beat in its main campaign's entirety. So basically I can weed out most of the bad of Revelations and get a comparable experience.

-I enjoyed the highs of Revelations more than the highs of RE5. I enjoyed the lows of each game about the same (the lowest points being RE5's turret sections and RE:R's turret/swimming sections). Like I said, the stuff that felt like Lost In Nightmares was really great and preferable, and overall the ship's areas made for some good atmosphere that I just didn't get from RE5.

-I enjoyed Raid Mode more than Mercenaries Mode, but I'm pretty sure I'm in the minority.

All of this is basically saying this: the experiences are comparable overall, but opinion puts one above the other based on what I'm looking for. I've already said that RE:R is as flawed as any recent RE game, but its highs are some of the best of the recent games, no doubt. I need to play RE6 to see if its highs are up there as well.

Without a single doubt, Capcom needs to stop making these games into fragmented messes. RE4 was a 25-hour action game that was a straight progressive adventure from point A to point B and yet it was consistent and amazingly paced throughout. RE5 felt like "levels," RE:R felt like jumping around, and apparently RE6 has issues with the separate campaigns.

I really hope RE is not the next Sonic the Hedgehog.
the turret sections in Revelations were so much better than 5's
and the final swimming section was the best part of the game.
 
I don't see how people can rip on RE6 and turn around and praise Revelations. I think Revelations has an even dumber plot and characters than 6, and its promise to be survival horror again ran out of steam after the first couple of hours when it turns into pretty much exactly what RE6 is but on a much smaller scale.

This pretty much. The first bit I was like "oh wow, this is crazy awesome. Feels like back in the day" Then Hunters. Hunters everywhere. Always having a bunch of stuff to kill. After having fun with all the new moves you can use in RE6, going back to standing in one place and firing before running somewhere else would be kind of a step back when you could jump backwards, roll forwards, or dive to the sides and roll.

And the menus you need in RE6 aren't really complicated. The stuff in the menu when you press select/back, yes, but you can set that stuff up before you start the game.
 
This pretty much. The first bit I was like "oh wow, this is crazy awesome. Feels like back in the day" Then Hunters. Hunters everywhere. Always having a bunch of stuff to kill. After having fun with all the new moves you can use in RE6, going back to standing in one place and firing before running somewhere else would be kind of a step back when you could jump backwards, roll forwards, or dive to the sides and roll.

And the menus you need in RE6 aren't really complicated. The stuff in the menu when you press select/back, yes, but you can set that stuff up before you start the game.

Except that move while aiming is also in Revelations. sure it's not nearly as acrobatic and circus worthy as in RE6, but it's there and integral to high level play.
Revelations is just as deep if not deeper in it's mechanics than 5. Sure the pace is different as enemies don't immediately get stunned if shot in a limb or head, but strategic use of melee and positioning is just as important in Revelations, factor in various grenade types and the effectiveness on different enemies and it's baffling me how people dismiss the game as shallow and simplistic.

I still maintain that even despite Revelations flaws, it's core experience is strong enough to make it a great game and one that managed better than any other RE game since 4 to merge the horror style of the original pre RE4 parts, with the action template presented in 4 and 5.
Like I said, had they focused on two distinct locales (valkoinen airport and Queen Zenobia) offering two distinct campaigns (Chris-Jessica/Jill-Parker) with some of the terragrigia stuff thrown in as flashbacks, it would have helped the structure and atmosphere a lot more. I feel like the Airport locale in particular had so much potential for a great campaign. There are caves, snowy planes, a dark forest, a deserted air strip, an underground complex. A perfect location for a whole campaign.

I really hope they bring out Revelations 2, as the groundwork they've laid with the original one was very enticing to me and it shows a lot of promise. I still maintain that Revelations is the better vision of what Resident Evil should be going forward. I do concede however that it isn't flawless by any definition. But it's hardly the garbage that some people want to paint it as.
 
How does RE3 feel like a spinoff? It is a direct continuation of part of the plot of RE2. The reuse of environments works great, and Nemesis is a great baddie. They even expanded on the mechanics in a few important and satisfying ways. Dodge, ammo creation, Live Choice, etc. The game is awesome. I hate people that hate on it. I HATE YOU.

CV feels more like the spinoff to me. Claire is in it, and she hasn't been freaking mentioned since like 1804. The plot is by far the wackiest of the series, and the virus was never to be mentioned again. Hell, aside from the stupid Super Wesker shit, how did it really contribute to the series' lore/mythology at all? They even retconned Chris' appearance to be dudebro.

ps wesker is horrible

T-Veronica is actually brought up in an RE6 file. From what News Bot posted in the OT from RE.net, its actually pretty important. Actually looking at things from 6 perspective, maybe they are all part of The Family. Well Ashford and Spencer anyway.
 
Ewwwwwww, yeah - no thanks. I swear so many people on GAF overrate this game....it’s nothing special.

It was solid, but it was also extremely dull and repetitive in places. And the ‘action’ sections were terrible.
 
How does RE3 feel like a spinoff? It is a direct continuation of part of the plot of RE2. The reuse of environments works great, and Nemesis is a great baddie. They even expanded on the mechanics in a few important and satisfying ways. Dodge, ammo creation, Live Choice, etc. The game is awesome. I hate people that hate on it. I HATE YOU.

CV feels more like the spinoff to me. Claire is in it, and she hasn't been freaking mentioned since like 1804. The plot is by far the wackiest of the series, and the virus was never to be mentioned again. Hell, aside from the stupid Super Wesker shit, how did it really contribute to the series' lore/mythology at all? They even retconned Chris' appearance to be dudebro.

ps wesker is horrible

Because as far as the overarching plot goes it has an actual relevance. RE3 was a standalone game that had only very lose ties to the overarching plot and almost zero relevance to it as well.
The Virus was mentioned again, as was the Ashford family, Alexia and Rockford Island. Nemesis however dissapeared into irrelevance. Not even the newly introduced Umbrella clean up squad was carried over into future games or story.

Nemesis is a fun story, but has no bearings on the franchise mythology or story. That said, just like Revelations, the fact that it didn't have to abide by the series convoluted overarching story and character progression, it also meant that it presents a far more enjoyable and standalone experience. Post RE3/4 the series has gotten progressively worse at connecting every last character and story arch into one big mess. It's gotten to the point where even Kojima would probably raise an eyebrow in disbelief.
 
Because as far as the overarching plot goes it has an actual relevance. RE3 was a standalone game that had only very lose ties to the overarching plot and almost zero relevance to it as well.
The Virus was mentioned again, as was the Ashford family, Alexia and Rockford Island. Nemesis however dissapeared into irrelevance. Not even the newly introduced Umbrella clean up squad was carried over into future games or story.

Nemesis is a fun story, but has no bearings on the franchise mythology or story. That said, just like Revelations, the fact that it didn't have to abide by the series convoluted overarching story and character progression, it also meant that it presents a far more enjoyable and standalone experience. Post RE3/4 the series has gotten progressively worse at connecting every last character and story arch into one big mess. It's gotten to the point where even Kojima would probably raise an eyebrow in disbelief.

The destruction of Raccoon City is pretty much the biggest plot point in the series, so I'd say that makes BH3 pretty important. It's more of a cross-roads in the series than anything else.
 
The destruction of Raccoon City is pretty much the biggest plot point in the series, so I'd say that makes BH3 pretty important. It's more of a cross-roads in the series than anything else.

True, but the destruction of Racoon City has absolutely nothing to do with the Plot of RE3.
It's the game that depicts that moment, but nothing you did or experienced in the story actually had any impact on this moment.

I agree, Nemesis has a place in the overarching story, but aside from the Nuke, all the other events have absolutely no relevance to either characters nor future story developments.
I guess this also comes with the nature of the story being an escape story first and foremost, and actually given that framework they did a good job at implementing a story.

The most memorable part of RE3 Nemesis was the dynamic between Jill and Nemesis. The last choice will remain one of the most badass and memorable scenes in the whole series. You want STARS? I'll give you STARS. So satisfying.
 
True, but the destruction of Racoon City has absolutely nothing to do with the Plot of RE3.
It's the game that depicts that moment, but nothing you did or experienced in the story actually had any impact on this moment.

I agree, Nemesis has a place in the overarching story, but aside from the Nuke, all the other events have absolutely no relevance to either characters nor future story developments.
I guess this also comes with the nature of the story being an escape story first and foremost, and actually given that framework they did a good job at implementing a story.

The most memorable part of RE3 Nemesis was the dynamic between Jill and Nemesis. The last choice will remain one of the most badass and memorable scenes in the whole series. You want STARS? I'll give you STARS. So satisfying.

It does have something to do with BH3's story though. It is the game's ending. I see your point though. It is an escape story first and foremost and has a heavier emphasis on using background details to add to the mythology, while the driving plot is an escape drama.

The U.S. government part of BH3's backstory is one of the driving aspects of BH6's plot, so it's pretty important in that regard.
 
i don't get the love for Revelation. it's a mediocre game at best in my opinion.
the story makes no sense (ok, ok...), the enemies are uninspired bullet sponges, the new "analyze enemies and backgrounds to get items" mechanic is as pointless as it is unfun and the way the campaign is constantly switching between characters makes it painful to follow the events.

not to mention that without the circlepad the controls are crap

The story is pointless, the enemy design is complete shit, and the whole campaign is so dull. It's definitely not worthy of being a numbered game.

pretty much what i'm saying.

:)
 
It does have something to do with BH3's story though. It is the game's ending. I see your point though. It is an escape story first and foremost and has a heavier emphasis on using background details to add to the mythology, while the driving plot is an escape drama.

The U.S. government part of BH3's backstory is one of the driving aspects of BH6's plot, so it's pretty important in that regard.

Yeah but it is pretty clear that the whole government conspiracy was built on top of that later on, and as a result it allways felt embarassingly convoluted and cringe worthy. Which in itself is quite the achievement given the territory.

That's my main gripe with the overarching story. It tries to tie up all sorts of opened story strings into one big pile, but completely fails at doing so. RE6s story is just a downright disaster, and similar to MGS4 it's mostly because they tried to incorporate everything they've opened so far.

After RE6 they would have the perfect opportunity to flush out all this convoluted crap and start fresh. And if we're going by templates to follow, I would rather have them follow Revelations than 6. Just drop the episodic structure, make two strong campaigns with memorable locales and cheesy but lovable characters and you're set.

In a good RE game the location is as much of a character as the cast itself. Rockfort Island, Queen Zenobia, Racoon City, The Mansion, Salazars Castle, all of those environments are integral to the respective game. RE5 and 6 have very interchangeable locales, and parts of REvelation do as well. Terragrigia is a weak locale, mainly because it feels underdeveloped.

Unfortunately, Capcom obviously wants to chase the AAAAAAA blockbuster money and will probably just continue copying western game design from now on instead of coming up with something worthwhile of their own.

The disparity in opinions in regards to anything Resident Evil related is pretty neat to observe.

It truly is. It's similar to Zelda in some regards, but not nearly as ridiculous.
 
Yeah but it is pretty clear that the whole government conspiracy was built on top of that later on, and as a result it allways felt embarassingly convoluted and cringe worthy. Which in itself is quite the achievement given the territory.

That's my main gripe with the overarching story. It tries to tie up all sorts of opened story strings into one big pile, but completely fails at doing so. RE6s story is just a downright disaster, and similar to MGS4 it's mostly because they tried to incorporate everything they've opened so far.

After RE6 they would have the perfect opportunity to flush out all this convoluted crap and start fresh. And if we're going by templates to follow, I would rather have them follow Revelations than 6. Just drop the episodic structure, make two strong campaigns with memorable locales and cheesy but lovable characters and you're set.

In a good RE game the location is as much of a character as the cast itself. Rockfort Island, Queen Zenobia, Racoon City, The Mansion, Salazars Castle, all of those environments are integral to the respective game. RE5 and 6 have very interchangeable locales, and parts of REvelation do as well. Terragrigia is a weak locale, mainly because it feels underdeveloped.

Unfortunately, Capcom obviously wants to chase the AAAAAAA blockbuster money and will probably just continue copying western game design from now on instead of coming up with something worthwhile of their own.

The government stuff wasn't tacked on. It's in the game itself (at the very end), but the actual details are relegated to the background like much of the game's plot. A lot was written for the scenario, but not a lot of it got included in part due to the whole "escape drama" thing being the focus, which isn't necessarily a bad thing as it has a lot more impact without being weighed down by stuff not directly related to it, and I'm not one to be against reading the backstory while the game itself provides its own experience. They referenced the government and Umbrella connection in 1998 with the BH2 drama albums, but it never got referenced in the canon until BH3.

6's story is a lot better than MGS4's, though it's still pretty poor. The files redeem it for me though, as I'm a whore for all the little details, but the actual plot was garbage. MGS4's details just felt obnoxious and it didn't help that they contradicted each other ad nauseum.
 
I'm not a big Revelations fan, but from what I've seen RE6 is absolutely terrible. Capcom could've used all the money they wasted on RE6 to develop 2-3 mid-budget games and make more profit.
 
I learned that well made spin offs most of the time are better than main chapters, another example is final fantasy type 0, miles better than final fantasy xiii.
 
I'm not a big Revelations fan, but from what I've seen RE6 is absolutely terrible.

My thoughts exactly. Haven't finished Revelations because it just became boring to me at some point. It's a neat "mini RE4" on a handheld, but it gets destroyed by 4 and 5 by a landslide.
 
I learned that well made spin offs most of the time are better than main chapters, another example is final fantasy type 0, miles better than final fantasy xiii.

Most of the time that's because they don't come with the baggage that most series accumulate over multiple installments. They often offer a more basic and fresh approach to a formula that is trapped in an iterative cycle to maximize profits.

Case in point, I'm a lot more psyched about MGS Rising than I am about Ground Zeroes, simply because GZ means another bloated Kojima exposition orgy.

I would argue that Resident Evil should really be split in two lines. Smaller budget sideline games that can explore the horror and survival aspect of the franchise, and huge budget entries that go for the COD blockbuster mountain dew direction.

Maybe even create a new sister franchise for that (to leave all the baggage behind, but retain the brand recognition)

The government stuff wasn't tacked on. It's in the game itself (at the very end), but the actual details are relegated to the background like much of the game's plot. A lot was written for the scenario, but not a lot of it got included in part due to the whole "escape drama" thing being the focus, which isn't necessarily a bad thing as it has a lot more impact without being weighed down by stuff not directly related to it, and I'm not one to be against reading the backstory while the game itself provides its own experience. They referenced the government and Umbrella connection in 1998 with the BH2 drama albums, but it never got referenced in the canon until BH3.

6's story is a lot better than MGS4's, though it's still pretty poor. The files redeem it for me though, as I'm a whore for all the little details, but the actual plot was garbage. MGS4's details just felt obnoxious and it didn't help that they contradicted each other ad nauseum.

Yeah, REs story as ridiculous as it is, is at least consistent in itself. There are some contradictions here and there. I think it's biggest strength is that it isn't pretentious about what it is. It's b-movie horror material with a heavy industrial horror influence in it. Unfortunately lately the games story have become more and more a military action style affair.

MGS on the other hand is like the adorable attempt of a first semester college student trying to explain Descartes or Foucault.
 
I remember that the sales of Relevations were not the best to begin with, but they have to improved over time since there a least 1 million new 3DS owners than back in March. Hopefully Capcom can comment on a potential sequel soon.
 
It's weird but the backlash over 6 makes me curious about Revelations. I guess I skipped it because I was waiting for the real deal, but in retrospect, it might be more of a real RE game..

It's great. I haven't played 6 but I loved Revelations. In fact, I'm surprised by the criticisms the game is getting from a few people here about it not being "survival horror." I feel it was pretty damn scary throughout. Lots of tense situations where I ran out of ammo and was surviving by the skin of my teeth. In my opinion the best game on the 3DS. Amazing presentation, music, graphics and gameplay.
 
The story is pointless, the enemy design is complete shit, and the whole campaign is so dull. It's definitely not worthy of being a numbered game.

The only worthy part of Revelations is Raid Mode. It's awesome in co-op, and it really sucks that it's not in RE6.

Why are you describing RE6?
 
storafötter;42942605 said:
I remember that the sales of Relevations were not the best to begin with, but they have to improved over time since there a least 1 million new 3DS owners than back in March. Hopefully Capcom can comment on a potential sequel soon.

Am not sure if it did; the box art I blame quite a bit - its not very 'this is Resident Evil' quite frankly.
Hopefully Capcom make a sequel - with RE6 I think they'll want to give the RE franchise a media boost and Revelations 2 would be a good way to do that.

It's great. I haven't played 6 but I loved Revelations. In fact, I'm surprised by the criticisms the game is getting from a few people here about it not being "survival horror." I feel it was pretty damn scary throughout. Lots of tense situations where I ran out of ammo and was surviving by the skin of my teeth. In my opinion the best game on the 3DS. Amazing presentation, music, graphics and gameplay.

Its an awesome experience all round; its got a mix of action and survival horror that is awesome. Capcom made a single player experience, realising that you could split up the partners at different points - allowing for more survival in parts and then a more action focus in other areas. It works together really well.

I don't understand why with 6 they didn't make 2 single player campaigns and 2 co-op campaigns. If your having multiple campaigns...might as well use them to improve the game.
 
I recall a developer or producer stating on an Iwata Asks that the game could have been numbered.

I had a lot of fun playing Revelations. It had a lot of great stuff: controls, story, characters (Miss Valentine!), gameplay and boss fights.

I'm currently playing though 6, and I have no idea what I'm doing. SOOO many QTEs in this game. I don't even know what I'm doing. RE5 even looked fun, but 6... There are so many cutscenes too! From what I've played up to so far, it isn't even as fun as Revelations was. The controls and menus are all so confusing. And why does it need PlayStation Network always trying to connect when I just want to play single player mode. I have to manually turn it off every time before I start the campaign.

And the multiple campaign thing is good, but I think Revelations handled it better. First was Parker/Jill, then Chris/Jessica and then the other two characters (forgot their names). All three felt different, but were connected together as one game linearly so it was easier to follow. This three completely separate campaign stuff is just confusing.

And Revelations has some really scary parts in it too (like the "MAYDAY. MAYDAY. This is the captain speaking... emergency call number... urgggghhhh").

What do you say GAF?

gaming_resident_evil_revelations_6.jpg

Probably RE6 will sell more than Revelations in its first week alone. Even Operation raccoon city sold more (even in japan!) than Revalations.
Capcpom know that action/shooter sell better. End of the story for you, end of the franchise for me.
 
Probably RE6 will sell more than Revelations in its first week alone. Even Operation raccoon city sold more (even in japan!) than Revalations.
Capcpom know that action/shooter sell better. End of the story for you, end of the franchise for me.

True but this has nothing to do with the quality of Revelations. It has to do with Capcom themselves sending the game out to die with no push or advertisement. They actually undercut their own game at the same time by advertising RE6 instead of it along with ORC. Revelations failure to sell is 100% Capcom's doing. They didn't even try with the game and is one of those things that really bothers me about game companies. Spending the money to make a game and not even trying to sell it once it's done. They always do this on Nintendo platforms as well it seems.
 
Because as far as the overarching plot goes it has an actual relevance. RE3 was a standalone game that had only very lose ties to the overarching plot and almost zero relevance to it as well.
The Virus was mentioned again, as was the Ashford family, Alexia and Rockford Island. Nemesis however dissapeared into irrelevance. Not even the newly introduced Umbrella clean up squad was carried over into future games or story.

Nemesis is a fun story, but has no bearings on the franchise mythology or story. That said, just like Revelations, the fact that it didn't have to abide by the series convoluted overarching story and character progression, it also meant that it presents a far more enjoyable and standalone experience. Post RE3/4 the series has gotten progressively worse at connecting every last character and story arch into one big mess. It's gotten to the point where even Kojima would probably raise an eyebrow in disbelief.


RE3 covers the fate of Raccoon City. I'll take that over Wesker's retarded return, ant queens, and all the other bullshit the overarching story dealt with. It's no smaller in scope than RE or RE2.
 
Am not sure if it did; the box art I blame quite a bit - its not very 'this is Resident Evil' quite frankly.
Hopefully Capcom make a sequel - with RE6 I think they'll want to give the RE franchise a media boost and Revelations 2 would be a good way to do that.

.

Before the release of Revelations the developers did discuss interest in making a sequel but this was before it went for sale. Capcom seems to love the 3DS in Japan at least. So hopefully they will make one.

Here's my thoughts on Revelations,

Fuck you, final boss.

He was only difficult when you didn't know how to deal with him. I played at least 20 times before I realized how easy it was to avoid his attacks.
 
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