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Resident Evil Series: Pre-RE5 Playthrough Thread

How did you guys beat RE4 on Professional? I'm at the entrance of the Castle, and I'm getting my butt kicked by the monks. Yikes! I still have to beat the mine... Really tough. I'm forced to be more strategic, which is really cool. Gives the game a new layer of depth, but it's hard to enjoy it when I die so often.

And Ashley is a dip-switch.
 
MiamiWesker said:
There is the entire Lisa section which is all brand new. I liked the Lisa storyline, I like the added areas but I dont actually care for Lisa as an enemy.

I never played the original but I can not imagine what the game would be like without Lisa’s storyline. Some of my favourite moments in the game were centered around her character from climbing through the foggy woods to her cabin or especially finding her secret underground tunnels and her room. Just superb.
 
Relaxed Muscle said:
Totally agree with your review, but isn't more like you are helping him? He was already fighting Lisa, when you get there, obviously he's gonna use you so he can dispose of that failure more easily. And I always thought that one of the main objectives of Wesker was to use STARS as combat data for his Tyrant.

Anyway, I loved Lisa and his storyline and as an enemy, although she's easy to dodge the first appearence was sublime. And actually was one of the few bosses that killed me in REmake, I didn't know that she can throw you to the abyss if you stand on the edge of the platform with one blow, to then realize that I didn't saved....


Good points both you and Christopher. Yeah they are there for combat data. I just want Wesker to be an ass 100% of the time, even when he leaves the letter with supplies to Chris I dont like it. I always enjoyed Jill's story more cause the Barry storyline fit very well with Wesker's character, Wesker never stopped being bad in that one.

Though I must admit that Wesker shooting Rebecca for no reason was awesome. :lol
 
Duck Amuck said:
No, I mean, is there an incentive for me to pick up the ps2 version even though I own the GC version?
Separate Ways is neat, but it isn't worth a rebuy.
 
MiamiWesker said:
Good points both you and Christopher. Yeah they are there for combat data. I just want Wesker to be an ass 100% of the time, even when he leaves the letter with supplies to Chris I dont like it. I always enjoyed Jill's story more cause the Barry storyline fit very well with Wesker's character, Wesker never stopped being bad in that one.

Though I must admit that Wesker shooting Rebecca for no reason was awesome. :lol

Yeah, Wesker giving you ammo and stuff is a bit stupid, I can see the fact of fighting Lisa with you, but that was a off in the context. But probably seeing as chosing Chris or Jill was chosing the level difficulty on the original and now it's supossed to be equal (totally not true, because playing with Jill it's still more easy), so they did that (but they could use Rebecca to give you the letter and the items).

Wesker is ok, I'm more bugged about Rebecca, she was killing dozens of monsters, zombies and even a Tyrant, and then she screams like a little baby because of one hunter. Rebecca is the worst portrayed character in any RE.

We need a new RE with her as protagonist so Capcom can reedem themselves for this injustice.
 
Replaying BIOHAZARD 2 on the N64. My Passport Plus III doesn't like the FMVs, some of them crash at specific points...though most of them are skippable and there are no problems with the ending FMVs. The adapter also introduces some sound glitches (especially in the underground laboratory), but overall, I really enjoy the experience. The extra features and the great 1st person control scheme make the N64 port the best version IMO...and Chris Hülsbeck converted half of the music. Reliving this game makes we wish they'll never make a remake - because the original still holds up great today.

I don't know, maybe I'll give CODE:Veronica a shot later this week. I'll just skip the other games because I didn't play them too long ago.
 
KeeSomething said:
How did you guys beat RE4 on Professional? I'm at the entrance of the Castle, and I'm getting my butt kicked by the monks. Yikes! I still have to beat the mine... Really tough. I'm forced to be more strategic, which is really cool. Gives the game a new layer of depth, but it's hard to enjoy it when I die so often.

And Ashley is a dip-switch.

Shoot them in the knees and suplex them to save bullets. Grenades for crowd control. Also, snipe them from afar if you can.
 
Duck Amuck said:
Oh my God! :lol The Chircago Typewriter :lol

I just killed Mendez in 5 seconds! :lol

What's amazing is that the game is STILL fun as fuck even when you're a one man army.


huh just a couple of hours ago you were asking if the PS2 version was worth it
 
Duck Amuck said:
Oh my God! :lol The Chircago Typewriter :lol

I just killed Mendez in 5 seconds! :lol

What's amazing is that the game is STILL fun as fuck even when you're a one man army.

My favorite gun in the game.
 
I hope you can unlock infinite ammo for ALL weapons in RE5. I don't find the reallly powerful weapons that fun to play with, I'd rather go through the games with just a shotgun or pistol than with a rocket launcher. RE0 got that right at least xD
 
Duck Amuck said:
Oh my God. All I wanted to do was try out the Chicage Typewriter after buying it, but I just ended up playing the entirety of disc 1 with it.

My God.:lol

RE4 has a way of doing that. :lol
 
Baloonatic said:
I hope you can unlock infinite ammo for ALL weapons in RE5. I don't find the reallly powerful weapons that fun to play with, I'd rather go through the games with just a shotgun or pistol than with a rocket launcher. RE0 got that right at least xD
I agree. Even in RE4 right now I prefer using the Red9 over using the Striker, TMP, or Semi-Auto Rifle. It's even more fun to pick off guys at long distances.

I've always been the kind of RE player who prefers using smaller weapons. I prefer the magnum over the grenade launcher in REmake, for example.
 
Duck Amuck said:
Is there a point in playing the ps2 extras of RE4? I mean, Seperate Ways looks like the same ol thing to me.
I really enjoyed the Separate Ways scenario and it added some context to the events in RE4 during the gameplay. Ada also mentions TriCell and her ulterior motives in her report.

If you don't play the game, at least find Ada's Report somewhere and read through them. It'll be interesting enough and some of her ramblings will be relevant in RE5. =P
 
Rash said:
I agree. Even in RE4 right now I prefer using the Red9 over using the Striker, TMP, or Semi-Auto Rifle. It's even more fun to pick off guys at long distances.

I've always been the kind of RE player who prefers using smaller weapons. I prefer the magnum over the grenade launcher in REmake, for example.

Yeah, definitely. I've used an Action Replay to get infinite ammo for everything in RE4, it's actually pretty fun going through with a non-upgraded TMP and shooting the hell out of everything. I don't find the chicago typewriter at all fun, what's the point in having a fully autmatic weapon that kills normal enemies in one hit anyway?

Of course the downside is that you can't witness the reload animations anymore :(

So I finished playing throuch Code: Veronica last night. Something I've always wondered is why it's censored compared to other RE games?
 
Baloonatic said:
I hope you can unlock infinite ammo for ALL weapons in RE5. I don't find the reallly powerful weapons that fun to play with, I'd rather go through the games with just a shotgun or pistol than with a rocket launcher. RE0 got that right at least xD
infinite ammo (like was shown to the press during preview events) = unlockable

Awwwww yeah.
 
Rez said:
infinite ammo (like was shown to the press during preview events) = unlockable

Awwwww yeah.

Oh man, everytime I hear something new about this game it just ups the hype. I can't imagine anything coming out this year being better than it.
 
Duck Amuck said:
Oh my God. All I wanted to do was try out the Chicage Typewriter after buying it, but I just ended up playing the entirety of disc 1 with it.

My God.:lol
Haha, I did a similar thing with the Handcannon. I really hope RE5 has the same 'suck' factor. The good kind of suck.

Actually, as long as it has unlockable weapons and Mercenaries, I'll be a happy bunny.
 
Coincidental to this thread I've been reading...
14329968.JPG


Lighter-weight read I picked up on whim as Amazon filler a couple years ago. Finally went to it as a break between "serious" reading sessions. Entertaining to read how closely it follows the game with new observations.

Will be revisiting CVX via PS2 (not first choice, but DC is in storage for now and don't have GC version).
 
I just recompleted Code Veronica X on the PS2 (I played through it when it initially came out, all the way back in 2001.) Like I said before it looks great upscaled on the PS3 (so if you've got BC feel free to give it a spin) but it still remains tied with RE0 for my least favourite RE game.

I think the joint strength and weakness of Code Veronica is that it is the zenith of conventional RE gameplay. As in: an extreme amount (especially in the first act) of "Get Item A for Puzzle A that gives you Item C for Puzzle C and random exploration will get you Item B for Puzzle B." After playing CVX directly after playing through RE4 twice, I can see why Capcom thought a bit of streamlining was in order. ;) I consider it a strength as well simply because the game feels huge, but never so much that you get lost or overwhelmed.

The one thing that always grabs me about Code Veronica is the sheer amount of ammo the game gives you. This is pretty much down to the Dual Handguns/Assault Rifle/Dual Submachineguns that allow you to save on handgun ammo. That and when you get to control Chris and you get the shotgun you only really need it for the Hunters (and there's only a handful of them in the game unless you get spotted by the drones). By the end of that playthrough I had 300+ handgun rounds, 40+ shotgun rounds, and a godly amount of grenade launcher ammo. If it weren't for a few bosses having some annoying one hit kill moves, the entire game is remarkably easy.

The one thing I always love about Code Veronica though are the Ashfords. Alfred especially is an interesting villain, arguably one of the best in the RE series IMO.

Now I feel like revisiting a PSX game but I don't know what to choose. GAF, what should I play: the Director's Cut, 2 or 3?
 
Still working on my second playthrough of RE4.

Right now I'm in Chapter 5-3.

I forgot how good the Island is. Well, the indoor areas, anyway. All the corridors, the lab materials, computers, and everything else really give off what is probably the closest atmosphere that this game will get to the earlier games in the series. I thought the Castle was good in this regard, but really, the Island does a fine job as well. The Castle gives the REmake/RE0 vibes, while the Island gives the RE2 vibes. Very cool. I hope to see more of this in RE5.

The Village will probably end up as my least favorite area of RE4. But, that's not saying much, since all areas of the game are fun and different in their own, special ways.
 
Christopher said:
Resident Evil 3 IMO has the best music of the series. What do you guys think?
I actually agree. The "Nemesis Lurking" music is incredible and unsettling, the safe room music is the best in the series, and the Nemesis music is nuts. Also the opening CG has great music.
 
Christopher said:
Resident Evil 3 IMO has the best music of the series. What do you guys think?

The soundtracks have never been a stellar thing for Resident Evil, mainly due to the lack of any recurring leitmotifs and the general reliance that survival horror games have on ambience over melody. With that said, RE2 has a good selection of tracks. Both the credit themes (piano track and guitar number) are great, the area music has a suitable ambience, and the story tracks like "Good Bye, Leon" are actually quite moving. RE1's music is arguably my favourite though, simply because it's the most memorable.

All signs are pointing to Resident Evil 3 being the next RE game that I replay.
 
Y2Kev said:
I actually agree. The "Nemesis Lurking" music is incredible and unsettling

It's the one thing that the music of Resident Evil games do well: Monster-specific leitmotifs. Nemesis, the Regenerators/Iron Maidens and the Leech Zombies all have remarkably unsettling music.
 
Y2Kev said:
I actually agree. The "Nemesis Lurking" music is incredible and unsettling, the safe room music is the best in the series, and the Nemesis music is nuts. Also the opening CG has great music.

yes all of my favorites you listed, plus it has the RPD theme from Number 2 as well.


Love the credits music:

http://www.youtube.com/watch?v=UyQk4vFLFpo

The soundtracks have never been a stellar thing for Resident Evil, mainly due to the lack of any recurring leitmotifs and the general reliance that survival horror games have on ambience over melody. With that said, RE2 has a good selection of tracks. Both the credit themes (piano track and guitar number) are great, the area music has a suitable ambience, and the story tracks like "Good Bye, Leon" are actually quite moving. RE1's music is arguably my favourite though, simply because it's the most memorable.

All signs are pointing to Resident Evil 3 being the next RE game that I replay.

yes you must replay Resident Evil 3, mosty for the supporting role the city finally has outside of being contained in the RPD, plus Nemesis is just pure fun to avoid.
 
Christopher said:
Resident Evil 3 IMO has the best music of the series. What do you guys think?
Resident Evil Outbreak :-)
Main Theme (w/ Birken flashback): http://www.youtube.com/watch?v=Sb_buz-Gags
Despair(Boss theme from the Hospital: http://www.youtube.com/watch?v=OAsw_UEAqLA
Of Wisdom, Truths, and Tyrants (very mansion-ish)http://www.youtube.com/watch?v=W2G5rlKLClU
The Extermination: (Leaving Racoon City behind)http://www.youtube.com/watch?v=1lN6Wb4G7E8
Staff Roll: http://www.youtube.com/watch?v=Oy4BxYfrUS4
Desperate Times (Arranged version of the RE2 RPD theme in File2): http://www.youtube.com/watch?v=_fsAnqDbkg4


If its only the main series, then Code Veronica X IMO.
 
Christopher said:
plus Nemesis is just pure fun to avoid.

I remember being traumatised the first time I played RE3. First up was when he'd bang the door of the police station, it scared the shit out of me. Then there's the classic moments of *coming down the stairs, glass smash, Nemesis' theme plays* and moments later when he follows you into the office area and gives chase.

I gave RE3 a quick run through (up until you get to the tram) a few months ago, but I've not completed it since it first came out though. I guess I'll start tomorrow. :D
 
jett said:
Shoot them in the knees and suplex them to save bullets. Grenades for crowd control. Also, snipe them from afar if you can.
Is shooting enemies in the knees better than headshots? Because when I stun them with a headshot, I can kick them, and that usually gets a crowd to back off for a bit.
 
I played about halfway through REmake, about an hour of RE2 on N64, a good amount of RE0, and more than halfway through RE4 on GameCube, but I've never played all the way through an RE game. After playing the RE5 demo a bunch I decided to go back and make my way through RE4 on PS2. After that I'm tempted to go and replay some of the classics if I find the graphics and, more importantly, the controls tolerable.
 
Interesting day. I have a windows box hooked up to my TV for the first time in years. One of the things I decided to do was see if I could get Playstation emulation going, and after quite a bit of fiddling, I found a software only graphics plugin that renders everything as it should be. In testing, I started RE: Director's Cut, and for the first time - ever - I played it for more than 10 minutes. I actually finished it - even if it was on beginner mode as Jill. One question,
I didn't get to do the fight with Tyrant at the end - I think that's probably either because I ran through in beginner mode, or I didn't manage to save Barry, but I'm not entirely sure which, and if it is Barry, I'm not entirely sure how I'm supposed to save him. Any hints in case I decide to pop back to an old save game?

I'll have to break out my Gamecube copies of 0, 2, 3, and CVX. Maybe I will get a chance to run through them all before 5 comes out.
 
BrodiemanTTR said:
I played about halfway through REmake, about an hour of RE2 on N64, a good amount of RE0, and more than halfway through RE4 on GameCube, but I've never played all the way through an RE game. After playing the RE5 demo a bunch I decided to go back and make my way through RE4 on PS2. After that I'm tempted to go and replay some of the classics if I find the graphics and, more importantly, the controls tolerable.
I watched my brother play through 0-3 on the Gamecube a couple of years back, and the only ones that may cause a bit of eye bleed are 2 and 3. CVX is pretty tolerable too.
 
Defensor, you should make a Japanese Outbreak account and start playing again. It's very easy and cheap. Recently beat Showdown 3 VH, with the three women + Mark. :D

Anyway, game progress:

Been playing RE3 and Umbrella Chronicles lately, in addition to some online File 2. Beat Jill's scenario in UC, as well as Ada's. UC's an interesting game and a bizarre but good addition to the series, just so long as you only take its subchapters and the new chapter seriously.

I love RE3's action-oriented approach and the fact it has no hub like the first two games. It's fast pace is also a plus and makes it more replayable than any other game in the series, IMO.
 
industrian said:
I remember being traumatised the first time I played RE3. First up was when he'd bang the door of the police station, it scared the shit out of me. Then there's the classic moments of *coming down the stairs, glass smash, Nemesis' theme plays* and moments later when he follows you into the office area and gives chase.

I gave RE3 a quick run through (up until you get to the tram) a few months ago, but I've not completed it since it first came out though. I guess I'll start tomorrow. :D

Man, Nemesis was fuckin crazy. I remember the first time running away from him in the Police Station and I go through a door thinking everything's okay... And then through those damned alleys.
 
cvxfreak said:
I love RE3's action-oriented approach and the fact it has no hub like the first two games. It's fast pace is also a plus and makes it more replayable than any other game in the series, IMO.

Not to mention the Mercenaries mode is awesome. I remember running through it a couple of times and unlocking the Assault Rifle with infinite ammo.
 
I know people like to say that RE4 isn't scary or whatever, but I'm at the part with Ashley and the suits of armor and I'm freakin' terrified to move one inch forward, mostly because I know what's going to happen -- I played past this point in a previous game -- and I don't like it one bit. I finally built up the nerve to run straight down the corridor and then immediately regretted it as soon as I stepped into the room with the puzzle and had to pause to the inventory. I don't know, maybe I'm just a pussy.
 
I've started my replay of Resident Evil 3 now. :D The first thing that grabbed me was that the game is ridiculously fast. Maybe it's due to the fact I last played it on a PAL console or whatever, but both Jill and the zombies move like they're Usain Bolt's training partners.

BrodiemanTTR said:
I know people like to say that RE4 isn't scary or whatever, but I'm at the part with Ashley and the suits of armor and I'm freakin' terrified to move one inch forward, mostly because I know what's going to happen -- I played past this point in a previous game -- and I don't like it one bit. I finally built up the nerve to run straight down the corridor and then immediately regretted it as soon as I stepped into the room with the puzzle and had to pause to the inventory. I don't know, maybe I'm just a pussy.

I consider RE4 (and what I've played of RE5) to be "Survival Thriller." Mainly because they're not scary, but they are intense.
 
Duck Amuck said:
Started a game of RE2 Claire disc.

I haven't played the game in 10 years and so far, I'm finding it way harder than the original and I'm at the beginning of the game. This is due to a few factors, most notably the zombie count far higher in RE2 right out of the gate. In RE1, you'd typically face off against 1-2 zombies in a room tops, and you only fought more than at once until the end of the game; even then that was only in a few rooms.

To make matters worse, in RE2 you're in a city traveling through alleys and tight corridors. With the higher zombie count, it's really TEMPTING to go all out and shoot these fuckers, but my philosophy in RE is to save as much ammo as possible making this so much more tough on things.

Ammo is VERY rare in RE2, I just run past zombies and use my ammo for bossfights :D
 
I think I'm gonna play RE1 this weekend. I want to play remake but I can't...so RE DS it is.

Can someone remind me what the ADVANTAGES of playing Chris are?
 
Y2Kev said:
I think I'm gonna play RE1 this weekend. I want to play remake but I can't...so RE DS it is.

Can someone remind me what the ADVANTAGES of playing Chris are?

I believe the only perk that Chris has over Jill is increased health. Unfortunately, Chris starts the game off with only a combat knife and must find a gun
(Jill drops her gun)
; only has six item slots; has a lower amount of ammo; and requires small keys rather than having a lock pick. Moreover, Chris acquires a
flamethrower
later in the game rather than the
bazooka
Jill picks up.

EDIT: Scratch the whole part with the combat knife. Chris only starts with a first-aid spray. On a side note, the DS version is a lot easier because the zombies seem much slower and stupider and it also adapted the auto-aim from the Director's Cut version.
 
Y2Kev said:
I think I'm gonna play RE1 this weekend. I want to play remake but I can't...so RE DS it is.

Can someone remind me what the ADVANTAGES of playing Chris are?

Hmm...tough question if you were playing remake you'd get to see the totally cool death by Richard through Neptune with Chris. However, I cant' think of any gameplay advantages.

I think Chris can take about another couple of hits than what Jill can take, also by choosing Chris you can actually have an alternate character to play as (Rebecca with the V-Jolt/Serum). You also get to see Chris's side of the story which is not as interesting due to the whole Barry angle.
 
Christopher said:
I think Chris can take about another couple of hits than what Jill can take, also by choosing Chris you can actually have an alternate character to play as (Rebecca with the V-Jolt/Serum). You also get to see Chris's side of the story which is not as interesting due to the whole Barry angle.
I always preferred Jill's game over Chris's just for Barry.

On a side note: I finished my second playthrough of RE4. After a break, I'm going to replay it again using the Chicago Typewriter.
 
I'm trying to get that Plaga Laser removal gun in RE4 wii edition. You get it after beatiing Professessional mode right. I will probably go and buy RE:UC since I don't want to play RE: Zero that game is miserble and kill alot of charm from Resident Evil. I beat RE Zero once and that is it.
 
PusherT said:
I'm trying to get that Plaga Laser removal gun in RE4 wii edition. You get it after beatiing Professessional mode right. I will probably go and buy RE:UC since I don't want to play RE: Zero that game is miserble and kill alot of charm from Resident Evil. I beat RE Zero once and that is it.

I'm replaying it right as we speak to give it a second chance...but it draggggggggggssss...

Also people claim racism in the new RE game forget about billy's cutscene? :lol not that it is racist at all, but I figure the whiny bitchy people forget that one.

Let me ask my fellow RE homies, what do you think would have made RE0 better I gave my reasons, yours?
 
To be honest, I don't really have any outstanding problems with RE0.

Most of my minor issues come from item management. Maybe it would've been better to have, say, a "key items" inventory, kind of like RE4. That way, the "only occasional use" items (like the grappling hook) wouldn't take up inventory space. I also think that the lack of item boxes was both a blessing and a curse. While it can be convenient to drop whatever you want whenever you want, it would've been much better if you also had the option to store things in a box. I just ended up leaving a lot of my herbs and other such items in the main room of the Training Facility, but it would've been nice to have a better way to organize them.

That, and maybe the Training Facility was too much like a combination of the Spencer Mansion and the Police Station, though this didn't bother me too much.
 
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