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Resistance 2 single player is TERRIBLE

GDJustin

stuck my tongue deep inside Atlus' cookies
First off, a couple things -

- I am not biased, or a hater. I am on record calling Resistance 2 my E3 2008 Game of the Show, which was not a popular opinion, at the time. If anything, I had a positive bias, going into the game.

- I am not saying R2's single player is "overrated" or "just good, not great." I am saying it's terrible. Like, truly bad. Below average, when compared to ALL FPS titles, not just the top-tier.

How have I formed this opinion? Let me count the ways:

1) The pacing is all over the place. The game opens with a bang, with you taking down a HUUUUGE enemy construct. It's a cool opening. The problem is that the game never really settles into a rhythm, after that. It just seems to throw a random mish-mash of enemy squads, bosses and mid-bosses at you seemingly at a random.

In one particular level, you complete a climactic boss encounter, defeating an enemy that has been terrorizing you the whole stage. Immediately afterwards as you're making your escape, you have to defeat two titans (essentially mid-bosses) simultaneously. Who in the WORLD decided it would be a good idea to place an encounter of this type after the level's boss? WHY did they do it? I would love to hear their reasoning.

2) Dozens of cheap, unpreventable deaths. Invisible enemies are a big "fuck you" to begin with. Invisible enemies that kill you with ONE HIT? Jesus, Insomniac. This is a 100%-real scenario that happens more than once over the course of the game:

You're walking along, and an invisible enemy pops out and kills you. OK, it's annoying, but no big deal. You know he's there. So you revert to the checkpoint, kill the enemy, and DURING YOUR RELOADING ANIMATION ANOTHER ONE POPS OUT AND KILLS YOU. It's like Insomniac intentionally timed it, skipping a beat, so you'd be caught unawares while reloading.

Other unpreventable deaths include rocket-wielding enemies that approach from off-screen. So you can ONLY learn by dying.

3) Unclear objectives / scenario progression triggers. How to progress is often vague.

At the start of the game's last mission, your listed objective is to defuse a bomb, which is unspecific and unhelpful. You begin the level with a sniper rifle. The enemy is holed up in a big house. So, naturally, I'm sniping. This goes on forever. Guys come out, I snipe,

I finally figure out that they're respawning, and to stop that I need to *enter* the house. So I do, and I clear it out. It's only then that the next scripted segment begins, and the house is assaulted. Do I just need to survive a set amount of time? Is there a finite amount of enemies and when I kill them all I move on? Do I need to take the fight to them, as I had to a moment ago? This is all unclear.

4) Plot is incoherent. I dunno what it is about Shooters this gen, but almost without fail, WHY you're doing what you're doing in every stage is very difficult to follow. Halo 3, COD4, Gears 1 & 2, they all suffer this, to varying degrees. I'd put R2 among the most difficult to follow however, along with with Gears1.

This is especially disappointing, because I found Resistance 1's plot to be absolutely excellently constructed, and it was weaved together with the level design brilliantly (ie when you're escaping the Chimara factory towards the beginning).

5) Boss encounters lack appropriate feedback, and lead to needless frustration. They're often poorly designed encounters, to boot.

The boss designs themselves are imaginative, varied, intimidating, and all-around top-notch. But the actual encounters are unfun and sometimes very frustrating, due to a few basic game design oversights.

Chief among these is the lack of feedback. You fight one boss at the top of a tower. This boss follows a simple pattern it repeats over and over, and you only have access to your normal carbine. So, I assumed you just had to shoot him till he died, simple.

But this is never confirmed. Can he only be damaged when he opens his mouth? His legs are armored, but they still bleed when I shoot them. So am I doing any damage? I eventually defeated the boss, and I still don't know the answers to these questions. I just shot him up like mad. Encounters like this NEED feedback. When you do something right, the boss needs to flinch. When you're not damaging him, he needs to not react. If you run around for x # of minutes someone needs to come over the radio and say "try hitting him in the back!" (or whatever).

The sad thing is the reveal of this and many other bosses is great, as is their overall concept.

It's also worth noting that SOME of the boss fights do give appropriate feedback.

6) Removal of vehicle segments & mine dodging segments
This is sort of a damned-if-you-do/don't situation for Insomniac I admit. Because any vehicle segments would be dismissed as "obligatory" in reviews, and I'm guessing most people disliked the mine-dodging in the original (although I found it exciting).

The thing is, what these segments accomplished in the original was to break up the action and the pacing. The lack of them in R2 makes the entire game feel same-y from start to finish. It ties into point 1 - R2 has a terrible sense of pace compared to R1.

7) Two weapons only leads to incredible frustration
R1 had a weapon-wheel, allowing you access to all weapons at all times. R2 limits you to two. I want to be CRYSTAL CLEAR, here: LIMITING PLAYERS TO TWO WEAPONS IS NOT, IN AND OF ITSELF, A PROBLEM. Lots of games that I love do it. And it works.

The problem is that the game CONSTANTLY presents you with scenarios where you'll be absolutely fucked if you don't have the right loadout. And what's more, they sometimes even HIDE the gun you need around a corner or somesuch. A particular scenario against a couple titans where a rocket launcher is out-of-sight comes to mind.

In one section you're defending an area with your squadmates, against dozens of weak, melee-only enemies. I literally ran out of ammo in both my guns and was reduced to running laps around the room, turning around and quickly slicing one with the knife, and then resuming running. My squadmates stood there, literally unmoving, like statues, with their guns at the ready. It wasn't until after this section that I found the weapon that would have been perfect for that encounter lying on a console.

It's frustrating because it made the section much more difficult than it needed to be, but ALSO because the section would have been really fun with that weapon, instead of stupid.

There will be sections where you'll die and die, and so you backtrack a bit and find the gun you're INTENDED to have, and then suddenly the encounter is much more manageable (and fun).

8) Squad AI
This is another point I want to be crystal clear on, because when I say "squad AI" I'm not talking about AI in the sense that it doesn't act human-like (Halo 3), or gets hung up on walls or does other stupid things (Gears).

The problem is that the AI in Resistance 2 shows the hand of the developer so obviously that it almost leaves me speechless. There are lots of times when the AI will not fire it's weapon. At all. A Chimara could be literally close enough that they could reach out and touch each other, and the AI will stand, completely still.

This usually happens if I take longer with an encounter than I'm intended to (like the example in #7). I think the AI is designed thusly - "20 enemies will appear, and the AI will battle and kill 10 of them, leaving 10 for the player." So, once the AI has done its bit, it stands there, unmoving.

~~~

HOW IN THE WORLD did this game get a 95 from IGN, a 91 from GameTrailers, and 90s from GameSpot and Gamespy? Maybe they judge multiplayer more highly than I do? Regardless, I have NEVER, EVER found a game's critical reviews fail so entirely to match up with user reviews. It's not like reviewers are calling R2 a 9 or 10 and I'm calling it a 7. That's splitting hairs. I'm calling R2 TERRIBLE. It's a 4, in my book.

EDIT: I am removing the metacritic scores from this OP, as that seems to be what people are focusing on. Not, you know, my point.
 
This thread was neccesary. Also, reader ratings of ps3 exclusives (or 360 exclusives) tell A LOT. Of course. A 4 out of 10 is unbelievable hyperbole.
 
You do realize that the user score on Metacritic was part of the flaming that happened to all of the big exclusives last fall, right?
 
Hard to argue with you. I hated the single player so much I returned the game a few days after launch. I know the multiplayer is supposed to be where it's at, but I don't get into multiplayer FPSs much, nor do I have the time.
 
Bonus points:

-Enemy AI that ignores squad AI and only fires are you.
-Enemy AI that knows where you are at all times, even when out of sight
-Extremely linear levels. Even the big, open areas are intended to be tackled a specific way and don't leave any room for alternate tactics or innovation.
-derivative. Borrows plot and enemy concepts from Halo, Gears. Borrows weapon concepts from COD. Which is a shame, since R1 had an excellent weapon loadout.

Just a terrible, terrible experience.

Insomniac is normally top notch, so what the hell happened? Not enough time? Key staff turn over? Who is responsible for R1 being so great, and where do they work now?
 
um, check the metacritic score for the other exclusive games, thats not why its that low. Plus did this really need its own thread
 
I wouldn't call it terrible but i agree that it never really settles into a rhythm.
 
I loved it.

I played R1 right before I started R2, and the sequel is superior in every way; love the direction the series is taking.
 
jstevenson said:
You do realize that the user score on Metacritic was part of the flaming that happened to all of the big exclusives last fall, right?

Yes, but his opinion is so important, it required it's own thread and validation in the form of bolded user score :O Shocking!
 
I don't think metacritic's user score has much to do with the actual game. I think sp design could have been a lot better though, I agree especially with your point #3.
 
If you actually read the user comments on Metacritic you'll see that there are more people praising the game than slamming it, don't bother just going by the numbers as that is part of a flame war that has been going on for some time now.
 
Have to agree with all your complaints. I think they set the bar too high and had too many ideas that they really didnt flesh out properly alot of which should of been dropped.
 
gotta agree. I picked up R2 recently to playthough and got so sick of it after about 5-6 hours that i quit. After getting bored by the first one, I still can't see what people were raving about. it seems they're just raving.
 
Invisible enemies are a big "fuck you" to begin with. Invisible enemies that kill you with ONE HIT? Jesus, Insomniac. This is a 100%-real scenario that happens more than once over the course of the game:

I don't see the problem why that is so bad to people it changes the pace so you have to be aware.
 
Agreed. Also loved R1.

chubigans said:
It's astounding how much better Resistance 1 is. Resistance 2 took everything I loved about the first (weapon wheel, four player awesome, campaign co-op, good story, interesting health mechanic, solid graphics, etc.) and ELIMINATED IT.

I have little interest in Resistance 3 now and have lost some faith in Insomniac. Egads, what a truely awful sequel R2 was.

This.
 
nelsonroyale said:
the invisible chimera were easy to deal with....

They were easy to deal with when you knew they were there. And if you had the right gun out. And if you weren't reloading when one appeared.

Once, I was facing the wrong direction when one of those enemies popped out. So I'm standing there, then suddenly, a moment later, I was dead, with no explanation. Fun!
 
Pretty much ya, the single player is terrible. After playing the Beta I knew that the competitive multiplayer was going to piss me off but I was confident they wouldn't screw up the single players because I loved the first game so much and I couldn't see how they could fail but they indeed did. My most disappointing game probably, edging out GTA IV by a nose.
 
It's astounding how much better Resistance 1 is. Resistance 2 took everything I loved about the first (weapon wheel, four player awesome, campaign co-op, good story, interesting health mechanic, solid graphics, etc.) and ELIMINATED IT.

I have little interest in Resistance 3 now and have lost some faith in Insomniac. Egads, what a truely awful sequel R2 was.
 
the op has a point...
it was very frustrating to play this game, once i beat it i never played it again... i played R1 on all difficultys and co-op... it was more fun...

it felt like the level designes didnt know you could only have 2 weopans at a time ...

and coop was not fun, it was grinding... fuck text storry telling, and give me proper/conventional coop
(witch would have done wonders to the game! )

edit: if there was no R1,
R2 could be a 8/10 but knowing what it could be like... well this is the price you pay with such short dev times (?)
 
R1 SP was way better than R2.

The healing system in R2 sucked, your team mates sucked, enemies ignoring your team mates to shoot at you suck, the invisible enemies suck, the big waves of deadshit alien zombies who can overrun you suck - basically, i thought R2 sucked pretty badly.

I haven't finished R2 (halfway on easy and i quit. that's how much i hate the game; i finished the first on medium first play and on superhuman, too) and i am thinking of reselling it soon as i can't even look at R2 now that i have KZ2. The only reason i am thinking of keeping R2 is for trophies, but i don't think i will torture myself to finish off the game.

Games should not be fucking frustrating. 99% of the mechanics in R2 are frustrating. People buy your game, don't kick them in the balls when they try to play it.
 
Facism said:
There is an official thread.
Not only that, there was another R2 sucks thread.
So yeah, enjoy this thread.
 
GDJustin said:
They were easy to deal with when you knew they were there. And if you had the right gun out. And if you weren't reloading when one appeared.

Once, I was facing the wrong direction when one of those enemies popped out. So I'm standing there, then suddenly, a moment later, I was dead, with no explanation. Fun!
This I don't really agree with. The campaign has major problems but the noise the hidden chimera make is so distinct...
 
yeah, Resistance 2 single player was crap. Resistance 1 was great, but they took almost everything good about Resistance 1 and replaced it with things that made Call of Duty 4 single player bad.

best part of the entire game is the auger, but there wa sonly really one part in the entire game that really let you see the potential of how awesome things could be. You were firing through the floor at enemies while shots were rising back and stuff; it totally made you consider the full 3D environment and 2 different floors for that shoot out.
 
Y2Kev said:
This I don't really agree with. The campaign has major problems but the noise the hidden chimera make is so distinct...

Really they are very easy to take down I dont know why some people are having problems.
 
R2 > R1
Oh yeah i went there >:(
Goodbye
 
There is only "terrible piece of shit" or "best game evar!" on GAF. I liked the SP. It wasn't my GOTY but it was good fun.
 
Id also really, really, really would like to know how the team that bought us the lovely looking Ratchet PS3 could bring us something so incredibly ugly looking in tech. I don't expect KZ2 level graphics, but egads man.
 
I'm having a good time with R2, but it's on hold now for KZ2, which is admittedly a better game. Never played R1, though.

I can't really argue with any of your points, but I still have a lot of fun playing it. Sure there are tons of reasons to hate any game, but you only need one reason to love it.
 
I already listed off a shitload of complaints about R2 on another board, but one I think worth mentioning here is the fact that they completely squandered the use of America as a setting. I wanted to fight in iconic locations: New York City, Washington DC, etc. Instead, we get a glimpse of San Francisco after being underground for a long time, and that's it. Oh, and we visit dark tunnels in Idaho and canyons in fucking Utah.

Plus they took literally everything I liked in R1 (even the variety and insanity of the weapons!) and squashed it in an attempt to appeal to dumbshit reviewers. I basically lost all interest in a potential R3.

R2's MP was pretty good at least from what I played, but I'd rather play CoD4 or Killzone 2.
 
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