Click said:
You can easily check the score once you respawn... which takes like 3 seconds after you die. You can't wait 3 seconds?
Dude...why the smartass reply? Of course I can wait a few seconds but that doesn't mean this wouldn't be a useful feature. Dying would be the perfect time to take a quick breath, check the scores, and plan your next life. And while you're quick to criticize/blow off the idea, I'm sure you'd use the the feature if it was implemented. Think about it:
1. Respawning can take up to 10 seconds (3, 5, or 10 seconds it seems, but I'm not sure what it's based on). When you die 10 - 20 times in a match like I do, that can be well over a minute of sitting around waiting to respawn. Why not put that time to some use?
2. Even though it's not much, it would be one less thing to check after re-spawning while you're trying to get your bearings
3. You're usually not doing anything when dead and there is plenty of screen real estate, so there's no reason not to do it.
It'd be like FOX only showing football scores when something was going on that you wanted to be looking at and not when the teams were in their huddles.
Click said:
You can tell how much damage you've done to them by looking at how much XP you've gained from shooting them. Hint: 100 XP = 100% health. If they're using Ironheart, simply double that amount. If they're sitting in the Ring of Life aura, then yeah, you can't really tell how much health you took off, since they're actively regening it all back.
What if you have an extended battle and your opponent regenerates health? What if you use ironheart and bullets? What if it's a three-way fight? What if your opponent hurts himself partly (fire)? There are so many times where I say, "Damn! He must be almost dead!", but there is no way to check.
Again, these are tiny features but I think they'd be really cool. Now that matchmaking seems to be working much, much better and the sever disconnects seem to have stopped, the should focus on the little.