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RESISTANCE 2: The Official Thread of Mankind's Last Stand

Man, another weird bug.

I was fighting three titans in the campaign mode (of course they all went for me, not even bothering with my two AI controlled allies), and I died like three times. Then when I respawned I suddenly was in another area, not fighting the titans anymore, I'm assuming right after that fight.
 
ItsInMyVeins said:
Man, another weird bug.

I was fighting three titans in the campaign mode (of course they all went for me, not even bothering with my two AI controlled allies), and I died like three times. Then when I respawned I suddenly was in another area, not fighting the titans anymore, I'm assuming right after that fight.
What happens is that you die, and then you respawn on the next checkpoint (Instead of the current one).
 
Puli said:
Are you sure here that you don't have a medic using chloroform? I usually save mine for Alpha Grims and some of the attack type drones (not sure the exact name, 3 come while you fight the stalker in Olrik)

Works best on those grims since they don't shoot, they'll just stand there getting the crap kicked out of them.
Nope, its a bug. It also happens on SP Campaign.
 
Fersis said:
What happens is that you die, and then you respawn on the next checkpoint (Instead of the current one).

And that's obviously a bug, right?

Either way, how am I supposed to fight three titans alone (since the two AI allies are useless)?
 
ItsInMyVeins said:
And that's obviously a bug, right?

Either way, how am I supposed to fight three titans alone (since the two AI allies are useless)?
Its a bug.
I dont think that theyre useless. But they arent gonna kill the 3 titans for you. :D
I remember my AI buddies killing a titan.
 
ItsInMyVeins said:
And that's obviously a bug, right?

Either way, how am I supposed to fight three titans alone (since the two AI allies are useless)?

I ran around the map in circles stopping briefly to fire at them and then continue my run around the map. Eventually they all died but it took a while.
 
ItsInMyVeins said:
And that's obviously a bug, right?

Either way, how am I supposed to fight three titans alone (since the two AI allies are useless)?
Bellock secondary fire. All the places where there are 3 Titans also have a Bellock with 3 secondary shots. 1 shot from the secondary fire will down a Titan on any difficulty.
 
Fersis said:
Its a bug.
I dont think that theyre useless. But they arent gonna kill the 3 titans for you. :D
I remember my AI buddies killing a titan.

Well, I've died like ten times at the same place now. The Titans just shoot after me while I try to shoot them with the ordinary rifle. And then they get two hits in a row and I'm done. This is ridiculous.
 
ItsInMyVeins said:
Well, I've died like ten times at the same place now. The Titans just shoot after me while I try to shoot them with the ordinary rifle. And then they get two hits in a row and I'm done. This is ridiculous.
Its a shooter , there is you and tonz of enemies to shoot. And it isnt the hardest shooter ive played.
Anyway, please try to enjoy it. :D (But i understand that games can bring frustration every while)
 
Is it just me or does the thing the titan shoot out explode next to you like it hit a wall even if it doesn't hit anything, thus hurting you even though you avoided it?

Also on that part I got by it because they would stop shooting at me if I ducked behind the small wall and just walk till they got around the wall buying me some time. So right when I spawned I ducked and shot at them till the got close and ran to another part and ducked again. Once I figure it out it took me one try.
 
Bearillusion said:
I was playing R1 last night (Thames) and was admiring the awesome snow fall and was wondering if R2 has snow or rain?
It doesnt have ... BUT the code of the snow is used for another thing in R2 :D
 
Bearillusion said:
I was playing R1 last night (Thames) and was admiring the awesome snow fall and was wondering if R2 has snow or rain?
No because Insomniac cut out the Chimera liking cold temperatures.
 
ItsInMyVeins said:
Well, I've died like ten times at the same place now. The Titans just shoot after me while I try to shoot them with the ordinary rifle. And then they get two hits in a row and I'm done. This is ridiculous.

Keep running, they will shoot themselves too (one gets in front of another). I've beat that part twice now without dying.
 
Aeon712 said:
No because Insomniac cut out the Chimera liking cold temperatures.
I totally forgot about that? What the fuck are they doing in the fucking canyons in this game. That was such a great point that they stressed in R1, thats completely gone in this game. Weird.
 
Resistance 2 comes out this week in my country. From skimming this thread I get the impression that the game was dissapointing. Is it worth picking up if I enjoyed the first game?
 
Blu_LED said:
I totally forgot about that? What the fuck are they doing in the fucking canyons in this game. That was such a great point that they stressed in R1, thats completely gone in this game. Weird.
I'm not entirely sure, but I believe the two years between Fall of Man and R2 led the way to some alterations in the Chimera...

One particular change
is the absence of Angels, as the Chimera are no longer dependent upon them. However, allusions are made to them in an intel by the Cloven.

Perhaps there's a piece of intel that further sheds some light on the subject...
 
B33 said:
I'm not entirely sure, but I believe the two years between Fall of Man and R2 led the way to some alterations in the Chimera...

One particular change
is the absence of Angels, as the Chimera are no longer dependent upon them. However, allusions are made to them in an intel by the Cloven.

Perhaps there's a piece of intel that further sheds some light on the subject...
Why would you say there is no more Angles? Was there only one that existed, which was the one Hale killed? If so how was Daedalus (sp?) getting into Hales mind like the Angle did in R1?
 
Surfheart said:
Resistance 2 comes out this week in my country. From skimming this thread I get the impression that the game was dissapointing. Is it worth picking up if I enjoyed the first game?

Just get it. Don't listen to the exaggerating "hardcore" RFoM GAF'ers who are overly critical of R2's Competitive mode. Just don't be like them and want R2 to be like RFoM (it's a much different game, but keeps the feel of FoM)... dwelling on the negatives, while not focusing on the positives.

I personally didn't like Campaign mode too much in R2, but it was still a decent experience. The Co-op and Competitive modes is where the meat of the game is and I believe you'll enjoy at least one of those modes, if not all 3.
 
Blu_LED said:
Why would you say there is no more Angles? Was there only one that existed, which was the one Hale killed? If so how was Daedalus (sp?) getting into Hales mind like the Angle did in R1?
Read the intel for the full scoop on what the Chimera up to and to learn a lot of the backstory happening besides what you see from Hale's perspective.

Recall that there were multiple Angels in Fall of Man and they served as the primary leaders of the Chimera.

Though it's presumed Hale wiped them all out in Fall of Man.

And the Chimera were able to organize without them and now there's a chain of command amongst the various species. Daedulus became the new leader as he evolved into one of the "Pure" Chimera once he was injected with the strain.

Clearly, the Chimera evolved in that 2 year gap. Insomniac intentionally left that bit blank in order to fully develop it in future titles and the supplement material (such as the book).
 
B33 said:
Read the intel for the full scoop on what the Chimera up to and to learn a lot of the backstory happening besides what you see from Hale's perspective.

Recall that there were multiple Angels in Fall of Man and they served as the primary leaders of the Chimera.

Though it's presumed Hale wiped them all out in Fall of Man.

And the Chimera were able to organize without them and now there's a chain of command amongst the various species. Daedulus became the new leader as he evolved into one of the "Pure" Chimera once he was injected with the strain.

Clearly, the Chimera evolved in that 2 year gap. Insomniac intentionally left that bit blank in order to fully develop it in future titles and the supplement material (such as the book).
So is it assumed Hale would have turned into a pure Chimera if he kept going, and Capelli didn't "kill" him?
 
Blu_LED said:
So is it assumed Hale would have turned into a pure Chimera if he kept going, and Capelli didn't "kill" him?

Yes. Hale and Sheppard were both injected with the same strand of "Pure" Chimera during Project Abraham. Sheppard then in turn became Daedulus. Hale, on the other hand, resisted the virus.

It's presumed that Hale would have more than likely turned into one of the Pure Chimera if Capelli had not first killed him (presumably).

Sheppard clearly gained some sort of insight to the true nature of the virus as he often alludes to the Chimera as being the next evolutionary step to the human race and that the Pure Chimera were present long before mankind.

Here's a few quotes from Daedulus during the game (courtesy of a MyResistance member named squidy):

''You think this planet is your birthright, but it was first ours. It was ours ages before your walked upright, and now it shall be once more.''

''If you understood what was coming, you would not have fought. Such a waste... you could have been so much more.''

''If you could have seen what I have seen. If you knew what was coming, you would do everything in your power to reach the other side!''

''In the end there will be no more humans! No more chimera! Only the purity of our form!''


Essentially, there appears to be four races involved in the Resistance universe.
1. Mankind: The primary perspective you play as.
2. The Chimera: The primary race you fight in Fall of Man and R2. However, this form of Chimera appears to be a diluted form of the virus that emerged from research and tests on the Pure form of Chimera.
3. The Pure Chimera: The real form of Chimera. They are directly connected to the various Chimeran towers and what not. They are what the Cloven and diluted forms of Chimera branched out from.
4. The Cloven: They are a form of Chimera that more than likely first stemmed from the Russian experiments that involved the Pure Chimeran form. Although they detest the Chimera and would rather commit suicide than to be forced to convert. Numerous hints are dropped throughout the Intel that suggest that the Cloven are psychologically monsters. They seem to operate in a similar manner as the Sentinels, albeit far more brutal and mysterious in nature.
 
B33 said:
Yes. Hale and Sheppard were both injected with the same strand of "Pure" Chimera during Project Abraham. Sheppard then in turn became Daedulus. Hale, on the other hand, resisted the virus.

It's presumed that Hale would have more than likely turned into one of the Pure Chimera if Capelli had not first killed him (presumably).

Sheppard clearly gained some sort of insight to the true nature of the virus as he often alludes to the Chimera as being the next evolutionary step to the human race and that the Pure Chimera were present long before mankind.

Here's a few quotes from Daedulus during the game (courtesy of a MyResistance member named squidy):

''You think this planet is your birthright, but it was first ours. It was ours ages before your walked upright, and now it shall be once more.''

''If you understood what was coming, you would not have fought. Such a waste... you could have been so much more.''

''If you could have seen what I have seen. If you knew what was coming, you would do everything in your power to reach the other side!''

''In the end there will be no more humans! No more chimera! Only the purity of our form!''


Essentially, there appears to be four races involved in the Resistance universe.
1. Mankind: The primary perspective you play as.
2. The Chimera: The primary race you fight in Fall of Man and R2. However, this form of Chimera appears to be a diluted form of the virus that emerged from research and tests on the Pure form of Chimera.
3. The Pure Chimera: The real form of Chimera. They are directly connected to the various Chimeran towers and what not. They are what the Cloven and diluted forms of Chimera branched out from.
4. The Cloven: They are a form of Chimera that more than likely first stemmed from the Russian experiments that involved the Pure Chimeran form. Although they detest the Chimera and would rather commit suicide than to be forced to convert. Numerous hints are dropped throughout the Intel that suggest that the Cloven are psychologically monsters. They seem to operate in a similar manner as the Sentinels, albeit far more brutal and mysterious in nature.
Shit man thanks. That cleared some stuff up.

I wonder when we are going to get to see the Cloven. We only got intel on them in R1, and if I remember correctly they were mentioned only once in R2? I was fully expecting them to be in this game
 
Blu_LED said:
I wonder when we are going to get to see the Cloven. We only got intel on them in R1, and if I remember correctly they were mentioned only once in R2? I was fully expecting them to be in this game

JS alludes that they'll be in PSP's Resistance: Retribution.
 
Blu_LED said:
Shit man thanks. That cleared some stuff up.

I wonder when we are going to get to see the Cloven. We only got intel on them in R1, and if I remember correctly they were mentioned only once in R2? I was fully expecting them to be in this game

You are welcome. If you have any further questions, feel free to ask and I'll attempt to answer them the best I can. Reading the Intel in R2 and following the ARG answers a lot of questions, although not everyone was able to and unfortunately ended up confused with the vague nature of a fair share of the aspects to the Resistance universe.

The Cloven are a particular aspect of the Resistance universe IG has been reluctant on fully fleshing out because the game's primary perspective is on Hale and he really doesn't cross paths with the Cloven during the game's main plotline.

However, I do have some thoughts on the Cloven as a whole.

Recall the very first trailer for Resistance: Fall of Man (back when it was code named I-8). Remember who you primarily fought in the trailer? They didn't look like Chimera, but didn't quite sound human either. I always wondered what the intended purpose of those character models were since they were no where to be seen in the final game... Were they originally Cloven? I suppose we'll never really know for sure...

In the first game, you do come across the dead bodies of Cloven soldiers and a Cloven character skin is unlockable in the multiplayer portion. Besides that, intel can be found that describes a few aspects of the Cloven race.

The second game does indeed shed a bit more light on The Cloven, as a whole.

Here's what we essentially know about The Cloven:
1. They are of Russian descent.
2. Malikov played a vital role in their creation.
3.They are neither allied with the Chimera nor mankind.
4. They cannibalize the wounded bodies of their own to prevent them from being infected.
5. Their psyche has severely deteriorated.
6. They play a primary role in Europe.
7. There are essentially a strand of the Pure Chimeran virus. However, they retained their individuality.
8. They are not immune to the Chimeran virus and can still be further infected.

Here's an interesting piece of information about the Cloven (courtesy of a MyResistance member named [XX]Jmw566). This is from a piece of Intel found in R2.

"They destroyed 11 drone factories, slaughtering hundreds of chimera with only bare hands and knives. They killed the overseers, but not before they tortured them. European Resistance found the bodies of 4 Titan Overseers, with their heads carved out and with their hearts torn out. "The Angels Sleep" was written in chimera blood in Russian right next to them."

Resistance: Retribution will indeed cover The Cloven as it takes place within Europe. And R3 will certainly shed more light on them as the story further progresses.

Did IG/the people who wrote the R1 and R2 story write the story for R:R?
Essentially, yes. They worked together with the team developing the title to ensure the story worked within the boundaries of the Resistance universe and didn't contradict anything already set in stone.
 
Holy crap, always getting raped at Bryce Canyon on co-op mode. After
making our way up to the top and clearing the boss-types up top, a bunch of boss-type advanced hybrids will bum-rush up the tower and ass-rape everything in their path.
Wiped at this section almost every time, does anyone know how to beat this segment? >.>
 
B33 said:
Lot of text
The Cloven don't seem to hate the Chimera anymore, Intel 7 from Parker (I miss her :( ) mentions that they've started working togather. Also there seems to be a 5th race that went to war with the Chimera in the past.
 
Aeon712 said:
The Cloven don't seem to hate the Chimera anymore, Intel 7 from Parker (I miss her :( ) mentions that they've started working togather. Also there seems to be a 5th race that went to war with the Chimera in the past.

Could you possibly post the quote?

That's rather odd considering that other intel documents have led fans to believe that The Cloven despise the Chimera.

And if that's true then why would IG insert this piece of information below?

"They destroyed 11 drone factories, slaughtering hundreds of chimera with only bare hands and knives. They killed the overseers, but not before they tortured them. European Resistance found the bodies of 4 Titan Overseers, with their heads carved out and with their hearts torn out. "The Angels Sleep" was written in chimera blood in Russian right next to them."


A 5th race? Could you pinpoint where you heard this from?
 
Is it hard to get 8 people in a co-op game? I just started reading the co-op trophies and was wondering if that would happen in ranked games.
 
Justin Dailey said:
Is it hard to get 8 people in a co-op game? I just started reading the co-op trophies and was wondering if that would happen in ranked games.
I got into an 8 player ranked game the other night.
 
Justin Dailey said:
Is it hard to get 8 people in a co-op game? I just started reading the co-op trophies and was wondering if that would happen in ranked games.

I've said this many times in this thread already... don't use the matchmaking function in Co-op. Find customs games on maps you feel like playing. You can tell how many people are in the game and what classes the game will consist of. Even if the game is in progress, you can still get a good amount of XP, Gray Tech, and fun out of the games if it's not too far into mission.
 
There are a few little UI things I wish they'd implement. Most of these are tiny, but when added together I think they'd improve the interface dramatically:

1. In your profile, show the # of XP until the next level
2. When you just died in a team competitive mode (TDM, CC, Skirmish), show the team's score! This one really needs to be implemented. Why do I have to wait until I'm in the action again to catch up on score? Being dead is the perfect time for that!
3. After someone kills me and I'm watching them until I respawn (which is an awesome feature btw!), I wish I could see their health so I could know how close I got to killing them.

Then there is a big one (maybe a feature for Resistance 3):

4. Right after you die online, have the respawn timer tick down while showing a replay of the last 5 seconds before you died from your killer's perspective. Not only would you get to see if/where they are camping, you get to see how you died.

Also, a non UI related request. The spawn system could use some work. There are tons of times where I'll spawn right behind someone who just spawned so I get an easy kill. Then, immediately afterwards, someone will spawn right behind me (three people spawn from one point facing the same way within 5 - 10 seconds).
 
Click said:
I've said this many times in this thread already... don't use the matchmaking function in Co-op. Find customs games on maps you feel like playing. You can tell how many people are in the game and what classes the game will consist of. Even if the game is in progress, you can still get a good amount of XP, Gray Tech, and fun out of the games if it's not too far into mission.
Interesting...thanks. I didn't know you could get XP in custom games.
 
Justin Dailey said:
There are a few little UI things I wish they'd implement. Most of these are tiny, but when added together I think they'd improve the interface dramatically:

2. When you just died in a team competitive mode (TDM, CC, Skirmish), show the team's score! This one really needs to be implemented. Why do I have to wait until I'm in the action again to catch up on score? Being dead is the perfect time for that!

You can easily check the score once you respawn... which takes like 3 seconds after you die. You can't wait 3 seconds?


Justin Dailey said:
3. After someone kills me and I'm watching them until I respawn (which is an awesome feature btw!), I wish I could see their health so I could know how close I got to killing them.

You can tell how much damage you've done to them by looking at how much XP you've gained from shooting them. Hint: 100 XP = 100% health. If they're using Ironheart, simply double that amount. If they're sitting in the Ring of Life aura, then yeah, you can't really tell how much health you took off, since they're actively regening it all back.
 
Justin Dailey said:
Interesting...thanks. I didn't know you could get XP in custom games.
Co-op mode it doesnt matter if you hit play or find a game manually, you get same XP (I prefer finding a game since people can join in late)
Competitive mode has the ranked/unranked modes though in which you only get xp in ranked matches.
 
Click said:
You can easily check the score once you respawn... which takes like 3 seconds after you die. You can't wait 3 seconds?

Dude...why the smartass reply? Of course I can wait a few seconds but that doesn't mean this wouldn't be a useful feature. Dying would be the perfect time to take a quick breath, check the scores, and plan your next life. And while you're quick to criticize/blow off the idea, I'm sure you'd use the the feature if it was implemented. Think about it:

1. Respawning can take up to 10 seconds (3, 5, or 10 seconds it seems, but I'm not sure what it's based on). When you die 10 - 20 times in a match like I do, that can be well over a minute of sitting around waiting to respawn. Why not put that time to some use?
2. Even though it's not much, it would be one less thing to check after re-spawning while you're trying to get your bearings
3. You're usually not doing anything when dead and there is plenty of screen real estate, so there's no reason not to do it.

It'd be like FOX only showing football scores when something was going on that you wanted to be looking at and not when the teams were in their huddles.

Click said:
You can tell how much damage you've done to them by looking at how much XP you've gained from shooting them. Hint: 100 XP = 100% health. If they're using Ironheart, simply double that amount. If they're sitting in the Ring of Life aura, then yeah, you can't really tell how much health you took off, since they're actively regening it all back.

What if you have an extended battle and your opponent regenerates health? What if you use ironheart and bullets? What if it's a three-way fight? What if your opponent hurts himself partly (fire)? There are so many times where I say, "Damn! He must be almost dead!", but there is no way to check.

Again, these are tiny features but I think they'd be really cool. Now that matchmaking seems to be working much, much better and the sever disconnects seem to have stopped, the should focus on the little.
 
I'm not being smartass. I just think your ideas are not needed and shows some impatience on your part.

Oh, and I think the damage indication system is just fine the way it is, with how it currently shows how much XP you've gained/damage you've done. You want a lifebar above everyone's heads or something (which I personally think would be dumb)? How would you do it?
 
Add another feature to the UI improvements list:

At the end of a match, it should tell you your total damage dealt / total damage taken ratio.

There are a lot of times where I don't feel my K/D ratio for a match is fair (particularly when a number of my kills get stolen at the last second even though I did most of the work on those kills).

This ratio would indicate who was doing the most damage, not just who got the last shot in.
 
Click said:
I'm not being smartass. I just think your ideas are not needed and shows some impatience on your part.

Oh, and I think the damage indication system is just fine the way it is, with how it currently shows how much XP you've gained/damage you've done. You want a lifebar above everyone's heads or something (which I personally think would be dumb)? How would you do it?

Conversation over...I'm not getting into an e-fight. What's the point in debating when you criticize ideas as "dumb" without saying why.
 
Justin Dailey said:
Conversation over.

LOL, wtf?

Edit:
Answer to your edit: It's not an e-fight. It's called a discussion. Man, you're sensitive.

In case you didn't read it correctly, I said IF you wanted life bars on top of everyone's head, it would be dumb idea (TO ME, hence, the "personally think" part). You, on the other hand, didn't even say HOW you would implement your own ideas... which was what I asked.
 
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