Models are not at the ps3 level but they look good.
Nofi, about the vertical versus horizontal speed of the reticule. Wasn't there an option to change it?.
Nope. Just an overall sensitivity and the acceleration option.
"so we're really trying to show this from the perspective of a civilian during the initial invasion rather than the military slant of the previous games"
*Player Character immediately proceeds to pull out an Assault Rifle for no apparent reason* :/
Thanks. Control issues and short campaign are damning to a gamer like me that doesn't invest too much in multiplayer... Hmmmm this one I'll decide post-release to buy or not.
I'm the same.
If you have any other questions feel free to ask, there's no NDA/embargo on this code.
Autoquote only to say that i don't know why, but the the model reminds me of quake 4(i have never played resistance games)...Models are not at the ps3 level but they look good.
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This reminds me of Turning Point honestly, if this is the best Sony can do to try and convince the typical bro gamer to buy a Vita then they are in trouble!
This looks like complete crap imo. Sony is just wasting their time and money on third rate developers working on a dead franchise instead of coming up with a new take on portable fps.
This reminds me of Turning Point honestly, if this is the best Sony can do to try and convince the typical bro gamer to buy a Vita then they are in trouble!
This looks like complete crap imo. Sony is just wasting their time and money on third rate developers working on a dead franchise instead of coming up with a new take on portable fps.
This reminds me of Turning Point honestly, if this is the best Sony can do to try and convince the typical bro gamer to buy a Vita then they are in trouble!
I was just curious about the use of the weapon wheel and level design. Could the weapon wheel give a more "sandboxy" feel to some levels or the levels are just that constricted to make us use it just when we deplete the ammo of the weapon in use? I had much fun in R3 changing back and forth the weapons giving it almost an arcade feeling like the Ratchet and Clank games.
Are those psp quality screen an old version of the game ? This is weird when you see only giant super sampled bs captures and giga low rez crappy ones on the other side...
I agree. There is a very small amount of 'obvious' shader usage and shadow implementation. Supped-up Wii game indeed... :["Graphically, we're really showing a lot of the same features as the PS3 version..."
I lol'd. Sony, put your real teams on Vita making real entries to your franchises, please! There's no reason for a major Vita game to have souped-up Wii graphics...
I agree. There is a very small amount of 'obvious' shader usage and shadow implementation. Supped-up Wii game indeed... :[
Exactly. When a downloadable title like Super Stardust Delta is a more impressive display of graphical fidelity than most retail games is when you have a problem.More than that it's beginning to be a tad boring that lots of Vita games have the bullshot treatment. It's not a problem when it's an obvious bs, but in that case Vita has its "ps3 like quality" reputation and they try to keep it, but every game tends to be a downgrade in the end. Even Tekken vs Street had PS3 footage in the trailer, and Uncharted screens were certainly not showing the low rez till the release. This bullshit certainly won't help the console... It gives the feeling it tries to be something it's not.
Exactly. When a downloadable title like Super Stardust Delta is a more impressive display of graphical fidelity than most retail games is when you have a problem.
But I'll give the Vita a couple of months of leeway just as I have for the 3ds.
In a lot of ways, they ARE exceeding what was done in Resistance 1 and 2. The lighting and shadowing engine is more advanced (environment shadows are cast across objects unlike R1 and 2), for instance, as neither of those games feature proper shadows. R1 also has very low resolution textures."Graphically, we're really showing a lot of the same features as the PS3 version..."
I lol'd. Sony, put your real teams on Vita making real entries to your franchises, please! There's no reason for a major Vita game to have souped-up Wii graphics...
At least it finally appears to be running smoothly.
Still light years beyond where it was previously.Not when there's a lot going on.
Still light years beyond where it was previously.
Still light years beyond where it was previously.
I like the way the developer says they're focusing more on the civilian point of view rather than being schewed towards the military, just as the player whips out an enormous gun that fills half the screen.
True, but to me, it shows that there is actually attention being given to framerate. A lot of games show up a year before release with a shit framerate only to release with, you guessed, the same shit framerate.Sure, but that's hardly a glowing recommendation.
I think this is what's turning me off the most. Everything just looks so fabricated and constructed, like a neat little box filled with lots of rectangular objects.dark10x said:Of course, the geometry complexity generally much lower.
I'm almost positive that's a dev debug glitch.
Not that it really matters I suppose since you get the gun a minute or two later.
I like the way the developer says they're focusing more on the civilian point of view rather than being schewed towards the military, just as the player whips out an enormous gun that fills half the screen.
Two more things I'm liking is the fact that the game has a new game + mode with weapons carrying over.
"so we're really trying to show this from the perspective of a civilian during the initial invasion rather than the military slant of the previous games"
*Player Character immediately proceeds to pull out an Assault Rifle for no apparent reason* :/
Good, I wasn't the only one to notice that.
PSY・S;37170954 said:Are civilian AI always this stupid?
http://i.minus.com/iE6lBfFKtcR5W.gif[IMG][/QUOTE]
It's programmed to run the fuck away, so it's about the most stupid AI you can think of.
"so we're really trying to show this from the perspective of a civilian during the initial invasion rather than the military slant of the previous games"
*Player Character immediately proceeds to pull out an Assault Rifle for no apparent reason* :/