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Resistance Collection Hits PS3 This Winter

Apart from crouch being on hold, and zoom being on toggle, with no way to change it. Like, why would you do that? You've played an FPS before right? To shoot from a crouched position, I need to hold crouch? To ADS, I need to toggle a button? Pfft.

*"you" as in Insomniac*

It came out before CoD which really popularized aiming down sights in FPS games, especially console ones, as essential as well as the circle crouch. Did you not play shooters before 2007? Those controls were very normal in 2006.
 
It came out before CoD which really popularized aiming down sights in FPS games, especially console ones, as essential as well as the circle crouch. Did you not play shooters before 2007? Those controls were very normal in 2006.
October 25, 2005

Call of Duty 2, Release date

November 7, 2006

Call of Duty 3, Release date

November 11, 2006

Resistance: Fall of Man, Release date

CoD 2 had "proper post 2007" controls back in 2005.
 
I'd say CoD 3 sold more than FOM, maybe even CoD 2. They had the sense to map the controls properly 2 years before FOM was even released. That's a pretty thin argument.

There is no such thing as "map the controls properly" and if you can't get used to different controls for different games, there's something wrong with you :P
 
I'd say CoD 3 sold more than FOM, maybe even CoD 2. They had the sense to map the controls properly 2 years before FOM was even released. That's a pretty thin argument.

COD4 is when the series went huge though.
 
There is no such thing as "map the controls properly" and if you can't get used to different controls for different games, there's something wrong with you :P
So if a racer came out with the triggers reversed, with no way to change, you'd be cool with that?

Plus, it was more that the controls were completely customizable, apart from one vital feature.
 
If we're talking about the PS3 release of CoD 3 which would be the comparison since we're talking about a game's control on the same console. There is no way it sold it more than RFOM.
Yeah, you're right, I just checked.

Anyway, it might just be me, but that was a huge problem for me to play like that. As I say, they went the whole hog with fully customizable controls, then dropped the ball on something so simple. Seemed like such a shame.

R3 was decent (awful audio lag aside), I'm not saying the franchise is terrible, it's just R2 was, and I couldn't even get used to the controls in R1.
 
Nooowhere near IMO. Story and gameplay are much better in R1. And Capelli is an unimaginably terrible character. Mind you, so is Hale.

R1 has brilliant narration from Parker. Cartwright is a brilliant character too. Best locations of the series. Plays well. No riduculous levels like that Satan level in R3. Better on every aspect.

R1 is also better because it's not set in America like every other shooter is. Also helps that i don't live a great distance from Grimsby (a major location in R1), so i kinda love that about it.


While everything else is subjective (lead characters, level design, etc), you can't deny that Resistance 3 looked better than Resistance: FoM. Fall of Man & Resistance 3 at least felt like birds of the same feather though, and I always thought R3 was the "real" sequel Resistance 2 should have been, through and through.

I also thought Resistance 3 had a pretty great mood overall. The tone was lifted straight from The Road, which helped me get into it. I always liked the desperation angle those games occasionally sunk into. Fall of Man will always have a special place in my heart, but R3 really went beyond my expectations. It's too bad R2 soured everyone on the franchise.
 
Well it was ok for a launch title I guess.

A game like Resistance: Fall of Man is sort of mandatory for home-console launches these days, if you ask me. It's frankly the reason the original Xbox even survived, thanks to Halo. A quality FPS game with split-screen co-op and some polish.

I want to know what Santa Monica is working on for the PS4, as it sounds like it'll be exactly that.
 
Yes? I'm able to change control mindset for different games pretty easily...
Fair enough, but that would fry my brain. Muscle memory and all that. I'm a stickler for controls, if they don't agree with me after a few minutes, I just put it down. Unless it's an entirely new kind of gameplay, as I have no frame of reference. But racers and FPS games are so set in my mind, I can't be messing about with funky set ups!
 
I'd say CoD 3 sold more than FOM, maybe even CoD 2. They had the sense to map the controls properly 2 years before FOM was even released. That's a pretty thin argument.

It had nothing to do with CoD3 or 2 sales in relation with FOM (FOM sales were close or probably more than COD3), it has to do with how influential CoD4 was to shooters on both PC and consoles, especially console controls. Simply because you don't personally understand the point has little effect on the strength of the argument.

Hint: The BF series did this even earlier and was very popular starting with it's first iteration, again this and control originality has nothing to do with how CoD4 was so popular it influenced the standardization of console controls on shooters.
 
I'll probably get this if it ever hits $30. I enjoyed Fall of Man and Resistance 3 top to bottom, but Resistance 2 only offered me that co-op mode that became something many games have borrowed from since.

Maybe if the package was $40 with a month of Plus or something. Even then, $40 for two great games and the entire trilogy isn't half bad, either.
 
Fall of man is the only game worth playing and it has no trophies :/
Bad deal.
I have the first two games, but this company is dead to me, all opportunities these guys had to implement trophies in R1 they let go bye with lame excuses. EA said Mass Effect 1 would not come to the PS3, guess what, they have a new collection and EA ports the first game and implement trophies, but a Sony IP cant get trophies patched in or reworked somehow in an effing HD collection in 2012, it's programming for crying out loud, of course it can be done.
 
I have the first two games, but this company is dead to me, all opportunities these guys had to implement trophies in R1 they let go bye with lame excuses. EA said Mass Effect 1 would not come to the PS3, guess what, they have a new collection and EA ports the first game and implement trophies, but a Sony IP cant get trophies patched in or reworked somehow in an effing HD collection in 2012, it's programming for crying out loud, of course it can be done.

and right in front of Mr. Stevenson :p
 
I have the first two games, but this company is dead to me, all opportunities these guys had to implement trophies in R1 they let go bye with lame excuses. EA said Mass Effect 1 would not come to the PS3, guess what, they have a new collection and EA ports the first game and implement trophies, but a Sony IP cant get trophies patched in or reworked somehow in an effing HD collection in 2012, it's programming for crying out loud, of course it can be done.

We've said all along it's not going to happen.

If Sony thought it was worthwhile they could do it, but we're not pulling people off of our future games to figure out how to re-open and re-test the codebase for trophies. it's prohibitively expensive, technically challenging, and would require a lot of man hours to do and test it all.

We've maintained the same stance on this the entire time. We're focused on future projects, not going back to old ones.
 
If trophies find their way into Resistance: Fall of Man I'll get this just to replay it. It would be really cool if this got people playing ranked matches in R:FoM again too- the servers are still up right?

Resistance: FOM is still the best FPS multiplayer the PS3 has seen. It was like if TimeSplitters and Halo had a long lost brother. Man I had high hopes for this franchise.
 
We've said all along it's not going to happen.

If Sony thought it was worthwhile they could do it, but we're not pulling people off of our future games to figure out how to re-open and re-test the codebase for trophies. it's prohibitively expensive, technically challenging, and would require a lot of man hours to do and test it all.

We've maintained the same stance on this the entire time. We're focused on future projects, not going back to old ones.

It'd probably make you more money than Overst...i mean Fuse.

SORRY I HAD TO. Only joking. *runs*
 
it's a good game. maybe not exactly what people wanted or expected, but it's still good
The co-op stuff was a really cool idea, but turning the game into something completely different than what fans of the first game enjoyed (and therefore bought R2 for) was pretty much an objectively bad thing to do. I'm not trying to hate or anything, it seems pretty obvious that someone decided that an FPS had to be ADS/COD style after that monster hit and it's not like it was an irrational thing to do. It's just that Resistance: FOM was/is the single, only, lonesome game in the run n' gun/Halo FPS genre on PS3 and you guys had a huge niche there that people were excited about.

I know you personally (and probably no single person for that matter) did not make that decision, but I sure wish someone would recognize that huge hole and fill it again.
 
Would it be too much trouble to make downloadable versions?

Not sure, honestly, I know it's a different process. And it may well have been done, as Sony did have to do some work to get all three games onto two discs because PS3 cases only fit two discs.

So they may have done it or may be doing it. Not something we'd deal with internally at this point (though where we have done it, All 4 One, for instance, it was done while we were wrapping the disc version)
 
god damn. i love these collections. keep em coming sony.

seriously i dont know what else they can bundle.

i will say though, all these collection bundles makes me feel like ps3 is coming to an end - how/ what else can the put out after 2013. ( excluding last guardian and versus)
 
Not sure, honestly, I know it's a different process. And it may well have been done, as Sony did have to do some work to get all three games onto two discs because PS3 cases only fit two discs.

So they may have done it or may be doing it. Not something we'd deal with internally at this point (though where we have done it, All 4 One, for instance, it was done while we were wrapping the disc version)

I see, interesting stuff. They should definitely put the games up on PSN at least in some form, for the sake of convenience.
 
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