MrPliskin said:
4 hour campaign? Oh yea, you're definitely trolling at this point. Rose tinted glasses fo sho...
Maybe you are the one trolling, by being IG's free PR and street team by going around and being it's defense force. Maybe you need to remove your rose tinted goggles and hoping for the opportunity that somehow if you always side with IG that you will get a job with them, because you reading their papers and going to their fans appreciation day magically equals you to being IG employee
http://www.neogaf.com/forum/showpost.php?p=30028863&postcount=1218
MrPliskin said:
Well, I guess my being a studying software engineer might "jade" my perspective. Not to mention my interest in getting into the industry specifically, and following any development studio willing to divulge the inner workings of their projects. I was also at community day and played R3 then before all of you (and it was smooth as butter, mind you, no crashes). I also was in the Friends in Family beta long before most of you as well (and again, it was in MUCH better shape). I've been following this specific game (and studio) for a very long time. I read pretty much any design doc that IG uploads to their R&D site, and do the same for any other developer. So yes, I think, at this point, I do have a better knowledge of this games development history than most of the people on GAF. Admittedly, I am a super fan for the franchise, and the studio. Sure I'm also biased, but I am also realistic.
I use a lot of "common sense". I watched the game quality slowly decline as the beta grew, which leads me to believe a LOT of these issues are server side. I also know that Sony funds these servers, not Insomniac, so some things that they may want to do might take some time, like getting more servers running, etc.
It is a 4+ hours, maybe 5.5 hour tops campaign. It doesn't matter if the difficulty will make the game longer (any fucking game can do that)
If you play on easiest settings, w/o doing anything and just play guess what?, it's fucking short, not Homefront SP campaign short, but it isn't some 10-15 hour campaign, more to the low to middle
Only place you get this so called gaming hours is either playing superhuman (bumps it to 8-10 hours with maxed weapons, longer if you didn't) or if you are collecting Intel or grinding at certain spots for kills to max weapons/trophy
I'm sorry, just because it tries to make it feel like a lengthy game by showing you that you have completed 20 chapters, it really isn't more than 12, the 8 are filler chapters of you just bypassing an area and get to the next area, shit the first 3 so called chapters of the game alone are just walk from point a to point b
Resistance 1 MP was a game all to on it self. Chimeras had their advantage, Humans their. Chimeras had rage mode, humans had unlimited sprint. So there was variety, you had to switch up your play style for which race you were playing, SP gave off a world in which humanity struggled to overcome the odds and survive.
Resistance 2 saving Grace was Co-Op MP. Nothing else from that game matters. That feature alone is worth the $60 investment. The Competitive portion was broken as fuck,
"Get to the Beacon, You lost your Beacon, No not that Beacon, that other Beacon". SP was stupid, introducing squad play, but half your fucking squad is dumb as fucking door knob, and enemies/AI are triggered only to you, bypassing your squad-mates and come after you and only you.
Resistance 3 again rather than be it's own, shuffles thing around again. If I placed RFOM, R2, R3 only thing you would think all would have common is the name & Chimera looking creature, that's all, that for a game is not a fucking identity.
SP revolves around you being the last savior again for Humanity, no help from anyone, you vs. 1,000,000 chimeras. No military back-up, no resistance so to speak of, hell you go from middle of America to the East coast by yourself (companion here and there, but yeah)
Resistance 3 falls into the same traps they did with 2, rather than be true to their story/goals, they just catered to what was popular during that time in the FPS category.
MP had a delayed Beta due to outage, the games MP shipped broken, no one can deny that, even you MrPliskin, the game was laggy, micro-stuttering, components not fully fleshed out, as IG has being doing for each Resistance title since FOM, Half-Assed. Their have been patches after patches to get it situated, hell RFOM/R2 didn't have this absurd amount of fixes.
On top of that they go add PSN Pass, I understand why Sony wants to add Project $10, because rather than be a leader this generation, they rather be a follower. So the team @IG goes out their way to put SP stats in the MP stats part of the section. Meaning you either buy new and not have anything to worry about, or if used and you just want to see how you did equals, pay $10 you get access to that info, a FUCKING JOKE!
RFOM >> R2 Co-Op >>>>>>>>>>> R3 >>>>>>>>>>>>>>>> R2 everything else