You guys know the Xbox One version of ghosts outsold the PS4 version right?
You guys know the Xbox One version of ghosts outsold the PS4 version right?
It actually doesn't mean that......at all.Keep pushing the pixels on the XB1 version and the PS4 version just ends up looking better. Keeping the resolution at 720p would be an easy way to have effects as similar as possible to the PS4 while closing the gap in resolution means either toning down the effects or compromising framerate. Although, given the response to resolutiongate, I get why they'd prioritize it.
What is a PC was plugged into the HDMI port? It':s still technically captured on an XBox One...![]()
U guys act like its gonna look like a wii game vs a ps4 game lol.if they wanted to show the superior version to the public they would show PC footage. All versions will look fine.
I wonder what we'll be looking at for the 360 version. Hopefully the same as Black Ops 2.
What the hell are you going on about?
The Last of Us looked amazing, for 8 year old hardware.
Just about everyone at the time of release was mentioning how the IQ was muddy and textures as well. It was a beautiful game but very clearly hindered by old hardware. Which is why everyone was clamoring for (and ND is releaseing) a PS4 version.
People have cared about resolution and framerate since the N64 days.
Remember the expansion pack? Turok 2's "HD Mode" or Perfect Dark's Framerate?
Graphics matter. A lot. Some people don't seem to understand this.
Games are no where even close to looking "Good enough"
Ah okay. I didn't play it so i wouldn't know. But i do think it looks fantastic at 900p.Someone else posted about Ryse too... I never experienced any frame rate issues in the 3 playthroughs and countless hours of multiplayer either.
I'm thinking the same thing.How is this a positive?
Are they the lead platform?
No clue. The ridiculously dumb story put me off from buying it. :/How was ghost on 360? I expect the same as that.
That would be fine with me, unless the PC version actually works well this time.I wouldn't be surprised to see a 30fps last-gen version, at least in singleplayer.
If past PS4/One titles are anything to go by, we're probably not going to see effects differences between the next-gen versions of AW. The PS4 version will probably just render at a higher resolution relative to the One version.
It is fair to expect the new consoles to hit 1080p, based on the history of 3D consoles, but it is an unrealistic expectation to expect 1080p60.
And yet I have seen people claiming 30fps is "unplayable" now, from a gameplay point of view. Which is, of course, utterly ridiculous.
I highly doubt it actuallyWhen the first trailer for a game announces it's XB1 footage, you can bet it's the lead platform.
I didn't say that. I'm just saying that 720p wasn't exactly expected for new consoles when every previous generation has had a substantial resolution boost. I'm fine with 30fps and I understand that you need to make serious compromises for 60fps.
I was just saying that people acting like console owners shouldn't care about resolution and framerate differences all of a sudden have a severely flawed argument, especially when the console that's getting considerably outperformed costs $100 more.
You don't get it. The game isn't running at 882p because of the gpu or the cpu. It's the esram. So your "higher effects" argument doesn't make sense. The xbox one isn't being bottlenecked by it's gpu or cpu yet.Right, but the PS4 is probably already planned 1080p so it doesn't have any growing to do in the resolution department. Unless developers choose to waste the extra power that could mean more reliable framerates or improved effects. That's what I meant.
It's a combination of everything...period...not one single component...You don't get it. The game isn't running at 882p because of the gpu or the cpu. It's the esram.
I don't know where people got the idea or expectation that frame rate increases with successive console generations. For 20 years 30fps has been the standard with increases in resolution each generation because, for most people, the benefits of increased resolution and effects makes much more of a difference than 60fps vs 30fps.
Since the inception of 3D graphics console games have been 30fps (mostly) because the trade off to get 60fps simply isn't worth it. That won't change this generation after being the case for 20 years.
It is fair to expect the new consoles to hit 1080p, based on the history of 3D consoles, but it is an unrealistic expectation to expect 1080p60.
And yet I have seen people claiming 30fps is "unplayable" now, from a gameplay point of view. Which is, of course, utterly ridiculous.
I highly doubt it actually
I think it's pretty safe to say it's the esram. Which would also explain the absolutely huge difference between ghosts and aw on xb1. You think the xb1 gpu was bottlenecked by crossgen games? When assest are made with 250gflop gpus in mind? come on.It's a combination of everything...period...not one single component...
Marketing deal?When the first trailer for a game announces it's XB1 footage, you can bet it's the lead platform.
Exactly I'm being one of them.Dat hyperbole. Most people don't give a fuck/won't even notice this.
I was talking purely multiplatform comparisons and why it's been such a heated issue lately. There's plenty of reasons to get an Xbox One, but multiplat performance is not one of them.The cost argument is pretty lame. If the person was only interested in games that appeared on both consoles then don't buy a xbone. no problem.
but that is not the case. You are not paying $100 more to play COD only.
You choose to pay the price because of the exclusives , services and features as a whole. Yes that even includes kinect.
so just to compare games that are on both and say "$100 more" is not taking into account everything that a person may decide upon to make that purchase.
1080P should be the target, so this is not boosted, it is falling short.
When the first trailer for a game announces it's XB1 footage, you can bet it's the lead platform.
You don't get it. The game isn't running at 882p because of the gpu or the cpu. It's the esram. So your "higher effects" argument doesn't make sense. The xbox one isn't being bottlenecked by it's gpu or cpu yet.
Marketing deal?
The weaker platform (in both Power and Sales) can't be the lead platform: PC and PS4 should be the priority this generation....
The fact that MS pays Activision means nothing; they run the Ads Microsoft wants, release the DLC earlier and that's it.
I think it's pretty safe to say it's the esram. Which would also explain the absolutely huge difference between ghosts and aw on xb1. You think the xb1 gpu was bottlenecked by crossgen games? come on.
What other new gen system that you own that you could've bought it forGreat news, would have bought it even if it was 720p.
What are you even talking about?When the first trailer for a game announces it's XB1 footage, you can bet it's the lead platform.
Just to clarify:
You can be a lead platform despite being worse off visuals-wise.
For example, the PS2.
It's just that in this case, the lead platform for the game happens to be the second-worst selling console in addition to being the second-weakest console.
Just to clarify:
You can be a lead platform despite being worse off visuals-wise.
For example, the PS2.
It's just that in this case, the lead platform for the game happens to be the second-worst selling console in addition to being the second-weakest console.
What are you even talking about?
Yeah sure, but the ram situation is the main bottleneck of the system. And RAM has very little to do with effects.It's just not that simple...there were lots of choices that influenced the overall hardware design,,,I'll tell you one thing...WITHOUT the ESRAM...it would be much worse...
I'd like to see you and the real napsta should back that up with a source.Ghosts on xbox outsold Ghosts on the PS4.
Every platform did.
if it's not the PC...then PS4...And what platform do you believe is the lead platform for this game?
Yes, and because of that they've always had the Xbox versions lead. Because that's the version they have to show off on stage at E3, and that's the version that had to be ready for the multiplayer reveal in August. It's always worked this way with COD. The version they're showing off is the one that's most complete.
You can say "should" all you want. Doesn't make it so.
Forgot about that. Still doesn't undermine the point of my argument. Simply being able to raise the resolution on the xb1 version doesn't all of a sudden mean that it's going to take a hit on effects.This is not necessarily true. The GPU is hampered by the number of ROPs (see above post about ROPs) which are crucial for resolution. The lack of ROPs makes running games at 1080p very inefficient. Why do you think AMD's own recommendation is 32 ROPs for 1080p gaming? The Xbone GPU has HALF that.
Regardless of total console sales, the CoD crowd seems to prefer XBO. Ghosts on xbox outsold Ghosts on the PS4.
How is this a positive?
if it's not the PC...then PS4...
I disagree...last year at E3 they just showed monster PC's with Xbone controllers hooked up and tried to pass it off as the Xbone version
Yes, and because of that they've always had the Xbox versions lead. Because that's the version they have to show off on stage at E3, and that's the version that had to be ready for the multiplayer reveal in August. It's always worked this way with COD. The version they're showing off is the one that's most complete.
You can say "should" all you want. Doesn't make it so.
I'd like to see you and the real napsta should back that up with a source.
It's the same old modified Quake engine, the last Call of Dutys have used as well.The fact that this game, which is actually based in a new engine...
Rumors have it, Xbox One isn't leading. We don't know at this point which platform is the lead.Are they the lead platform?
I don't read the threads I post in either.Regardless of total console sales, the CoD crowd seems to prefer XBO. Ghosts on xbox outsold Ghosts on the PS4.
LMAO, I'm having a Deja Vu here!If you're that interested, it shouldn't be too hard to track down the NPD and UK console breakdowns.