blastprocessor
The Amiga Brotherhood
1152000 (!) more pixels in the ps4 version. Thats around 10 times the difference than between x360 and ps3. TEN!
Huh? How did you work out 10 times the difference?
1152000 (!) more pixels in the ps4 version. Thats around 10 times the difference than between x360 and ps3. TEN!
Between x360 and ps3 its around 110.000. Between ps4 and x1 more than ten times more:1.152.000Huh? How did you work out 10 times the difference?
Oh I know there are issues with PS4 version, I'm just stating why you get comments like PS4 version runs over 60fps sometimes.On PS4 you get the judder on all the maps, you also get slowdown on maps no matter what size they are, Freefall can get very choppy on PS4 but it seems random and not when anything particular is happening. I own both and play them nearly every day so I notice it.
Between x360 and ps3 its around 110.000. Between ps4 and x1 more than ten times more:1.152.000
The only problem I have with this line of thought, is that it assumes that differences at higher resolutions are equally noticeable as at lower resolution. If you doubled the pixel count of my phone, I probably wouldn't notice anywhere near the amount of difference that I did when I had a phone with half my current pixel count.
The only problem I have with this line of thought, is that it assumes that differences at higher resolutions are equally noticeable as at lower resolution. If you doubled the pixel count of my phone, I probably wouldn't notice anywhere near the amount of difference that I did when I had a phone with half my current pixel count.
You play Call of Duty on your phone?
Talk about exaggeration lol
10 Times? The difference isn't that much bigger compared to the 360/ps3.Between x360 and ps3 its around 110.000. Between ps4 and x1 more than ten times more:1.152.000
You play Call of Duty on your phone?
Nah, I exaggerated the example a bit, as I'm pretty confident I'd notice a doubling of my TV's resolution.
However something like Halo 3 has around 80% of the pixels of a 720p, and the difference in IQ was far more noticeable to me than a 900p game is to a 1080p game, despite it only having 66% of the pixel count.
The difference in pixels between Black Ops on PS3 and 360 is more than the total combined pixels of a 320x240 res game from the 32bit gen. Does that make the IQ gap more noticeable than when a 640x480 high res game turned up in that same generation?
The numbers can't really be used in such a concrete manner.
Um maybe now it looks that way but it was certainly impressive in 2007.There's no exaggeration. Halo 3's IQ is absolutely abysmal. And the fact that the game doesn't even look great adds insult to injury.
Um maybe now it looks that way but it was certainly impressive in 2007.
It still identifies a large performance gap, larger than last gen. If a company decided to make their PS4 port the same resolution as the XBO, they could almost double the framerate as we've seen, compared to the PS3/360 being the same resolution results in only a moderate advantage on 360.
Really? Because I played it on launch day and I wasn't impressed.
You missed my point entirely. I was trying to explain how this The Crew quote was different to the other "we are delivering the same great game on both platforms" quotes by other devs.You must not pay attention to these types of topics very often. The most commonly spoken line from developer regarding their multiplatform game is usually something like "we are delivering the same great game on both platforms".
Yeah Treyarch were known for shitting out crap PS3 ports back then.The cherry on top was that it actually had screen tearing even at that lower resolution. For all the shit IW received, they seemed to always put a lot of polish into all versions of the MW series.
Um maybe now it looks that way but it was certainly impressive in 2007.
It was nasty. Don't let anyone tell you otherwise.
(IQ wise that is. The game itself looked ok... certainly not very impressive though imo).
I don't think that was the case, I believe it was to do with the fact that their priority was to get a game with a great netcode, forge, film mode, 4 player split screen (I think you could even play online with 4 player split screen), quick loading etc...basically a very seamless multiplayer experience with lots of additional features. Halo 3 was the first game to pioneer such a thing on consoles I believe.Yeah, I was actually pretty shocked given that Halo 2 was one of the better looking Gen 6 games that Bungie completely fell off a cliff with Halo 3. It really did look like a marginally improved Halo 2.
I read a comment somewhere, by another developer, to the effect that sometimes when you develop a game you get a really 'clever' technical idea in your head, and you work it out and it doesn't really work, and it's often very difficult to admit that it hasn't worked out, scrap it, and do it the conventional way. He thinks that this is basically what happened to Bungie with their 'two framebuffers' thing. By the time they'd spent all the effort implementing it they were loath to cut it, even though it was a millstone around the engine's neck that held back absolutely everything from IQ to the lighting engine.
It struck me immediately that for a AAA game with that much talent and manpower behind it, it was incredibly visually lacklustre.
lol! I love this!
A: "You guys know this and that right?"
B: "That's not true."
A: "PROVE IT!!!"