Regarding the retail experience, there are a number of potential pitfalls that will have to be overcome.
Some are minor, some are more significant, and some will force more than 1 course correction if history tells us anything.
Assumptions for what follows:
- Points below reflect US market only
- Assuming E3 announce / Q4 release, not because I know but because if this is a Q1 launch the target market is different than if it released at holiday. The below assumes a more mass market target approach which would infer a natural holiday release. A core release (targeting existing PS4 owners to upgrade) would be a Q1 play in my opinion, and a whole different set of strategies.
- Assumes that Sony has done enough to get a consumer in a retailer and that this consumer has some purchase interest or knowledge of the new system. If Sony can't do this, nothing else matters.
- My personal viewpoints only, I do not claim any insider knowledge
We have a few key areas of potential risk at retail. These include:
- Placement within the store and associated merchandising
- Pricing - Both base and promotional
- Point of Purchase marketing support
- Feature ad and other CRM marketing support
Some of the below present challenges to all new (and in a lot of cases existing) platforms, but this is a slightly different thing that what we've seen in the past.
But First, My Takeaways - Retailers will be excited and enthusiastic to carry the new versions of Consoles. Specialty retail as it will bring opportunity to attach software, accessory, subscription and merchandise purchases to the new hardware purchase, mass retail as they attempt to drive 4k and UHD adoption, as well as the associated gaming purchases. By all accounts, PS4 inventory in the retail channel has been managed very effectively, so there do not appear to be any overloaded inventory concerns.
However, there are significant challenges to successfully execute this launch, and they are different challenges than retail has seen previously. How they navigate the following will determine how successfully they can gain or lose share in this evolution in the console market.
Finally, I have no bias or concern if anyone does or doesn't buy anything, and I'm not trying to say it sucks or is great. In fact, we would all be better off spending less time worrying and thinking about video games and more time outside, with family, pets or friends, traveling, learning to cook, reading, hiking.. anything other than this. Seriously, we should all go do something else for a while.
Anyways. Here we go. Looking forward to reading more thoughts.
Potential Risks at Retail
Placement - Basically, where does this product live in the retail environment.
Key challenges:
- Hardware - How does the retailer differentiate the new PS4 from the base PS4? Are they set side by side or does the new PS4 have its own section?
- Software - Do all PS4 titles remain in-line, as they do today, or are Neo enabled products somehow featured differently?
Hardware - Separating and featuring the Neo will be a very tempting thought for retailers as store managers look to push the higher priced, new products. Additionally, customers with lower price sensitivity, the kind that will initially purchase the Neo, as well as 4K, also have a higher software and accessory tie ratio than more price sensitive consumers. The launch of the Neo also allows for in-store soft bundling with TV or video content for applicable retailers.
However, by separating and featuring the Neo, will that just lead to more consumer confusion? Will doing so make customers wonder if they did buy the normal PS4, would they be missing out on games or features? Would pushing the incremental sales of video or electronics take away from additional games or accessory purchases?
Software - Retail will want to push additional software sales of both New as well as Catalog titles. One way to do this would be to feature Neo enhanced titles, particularly on catalog titles that have been patched. The initial impulse will be to somehow separate these titles, or feature them in a special section or endcap. However, by doing so, do we have another potential area of consumer confusion? Will Mom know which game to buy for little Johnny? How will she navigate the PS4 games section and know what she's buying?
Pricing - How much it costs.
Key challenges:
- Hardware - Given limited retail margin on HW, will retailers choose to promote both PS4 SKUs, one or the other PS4 SKU, or none at all?
- Software - Do Neo enhanced titles see different promotional pricing strategies than non-enhanced titles? Does the lack of Neo enhancements force prices lower faster than they normally would have previously?
Hardware - Retail margins on HW are notoriously low. How will retailers react if the launch of Neo results in a far slower sales velocity of the OG PS4? And, if the Neo versions are selling well at the higher price, does that artificially then inflate the price of the normal PS4 (keeping the price of the old model higher shows that the new model is a "better deal" - it's called Price Anchoring. You should all learn about that, because this is a key way gamers tend to get screwed).
Software - Will the release of the Neo and Neo patched catalog titles significantly change the way software is price promoted at retail? Will patched titles get more or fewer promotions? Will non-patched titles receive no price promotion at all? How will the two types of titles, both unenhanced and Neo enhanced, be featured at retail when promoted? Lots of room for pricing to either go up, stay the same, or fall.
Point of Purchase Marketing - Signage, videos, corrugate displays, cash wraps, banners, associate/blue shirt/manager training, window stickers... how messaging is communicated at a retailer.
Key challenges:
- Hardware - This is a big one. How does the retailer communicate the key differences between the PS4 and the Neo in a way that allows the consumer to make an educated purchase decision while not completely confusing them.
- Software - What, if any, things are done on shelf (shelf callouts, shelf tags, floor displays) that communicate what it means for a title to be Neo enhanced. When videos are shown, how is it communicated on which PS4 version that game is being displayed?
Hardware - This is a significant, and maybe the biggest, retail challenge for this concept. Most people will walk into the store knowing something cursory about the system. They saw a facebook post or little Johnny said he wanted a Neo for Christmas. What happens when Mom walks in to communicate to her which box she needs to get, what features it has, the price differences, etc. Additionally, how much and what type of training will retail associates have in order to help Mom with her purchase decision? So many landmines here, and balancing this will be a key challenge for retail and first parties.
Software - Will Neo enhanced games get stickered, called out via a shelf talker, have some kind of buyer's guide, or some other communication device? How will retailers communicate which games, particularly from the deep catalog, have been patched to take advantage of Neo features? How will the retailer show games on in-store video kiosks? Will the videos note which system on which the game is running?
Feature Ad and CRM Support - Communication via in-store or newspaper flyers, as well as direct, targeted email and social media support.
Key challenges:
- Hardware - Which models will be featured? If a store sells TVs, and wants to push 4K TVs, will base model PS4s not be included in feature ads? What kinds of upgrade programs or trade in offers will be constructed and sent to known owners of PS4s?
- Software - Will feature ads and email communication separate un-enhanced and Neo enhanced titles? Will retailers devise trade in programs, for example, to move people from unenhanced to enhanced titles?
Hardware - If a retailer sells 4K TVs, I'm guessing we can pretty much guarantee heavy placement of Neo units in feature ads... and I think it's fairly easy to see many social media placements regarding bundling opporunities (Buy a 4K TV, a Neo and get these 4 UHD Blu-Rays for ONLY $X!). Will this lead to an unintentional move of base PS4s to a "lower class" placement?
Software - If unenhanced and Neo enhanced titles are featured will that somehow change consumer perception of those titles? Will some titles be less desirable because they are not Neo enhanced (even if the potential consumer only has a base PS4 model, because "someday I may upgrade")?
If you read all that, wow. Would love to read your thoughts.