EAD already did DKCR. And it was pretty awesome.
EAD already did DKCR. And it was pretty awesome.
Retro, FromSoftware, and some guys from Bethesda team-up under Tezuka to do a Zelda reboot in the vein of I, II, & a touch of III...without puzzles and NPCs and "side quests" and intro sequences and Cutscenes and Fischer Price game mechanics...
LOL. I hope this collaboration does happen but the whole game is made up of nothing but motion and touch controls. I would love to see how much of this "objective" criticism is actually new control style hate.
you forgot the "imo" dude.I was talking about every Zelda game since OoT having Fischer-Price game mechanics - not just SS. Zelda went to crap after ALttP.
I was talking about every Zelda game since OoT having Fischer-Price game mechanics - not just SS. Zelda went to crap after ALttP.
I was talking about every Zelda game since OoT having Fischer-Price game mechanics - not just SS. Zelda went to crap after ALttP.
Zelda went to crap after ALttP.
Someone needs to reboot Zelda...
Fire the EAD Zelda team (except for Tezuka)... throw Miyamoto, Aonuma, and Sakamoto into the Fukushima meltdown...
Let Treasure and ex Factor 5 employees do StarFox...
Retro and the ghost of Gunpei Yokoi (via Quija Borad) do a reboot of Metroid in the vein of I, II, & III.
Metroid and Zelda need to be rebooted quickly because Nintendo has practically killed them.
I was talking about every Zelda game since OoT having Fischer-Price game mechanics - not just SS. Zelda went to crap after ALttP.
EAD already did DKCR. And it was pretty awesome.
I wish I never made this thread.I was talking about every Zelda game since OoT having Fischer-Price game mechanics - not just SS. Zelda went to crap after ALttP.
Whaaaat? so no OoT? no MM? no WW? are you serious?
Those games aren't bad games, generally speaking, but they don't have the feel of Zelda. They veered way off course.... As far as I'm concerned, there are three Zelda games - I, II, and III. Everything else is just a themed off-shoot without the game mechanics (here I mean how the game "feels" to play - the way the character and enemies control) and without the sense of adventure.
Something new please. Sad to just see people wanting the same characters and worlds wheeled out for another developer to muck in on when my biggest criticism of Nintendo console line-ups is an endless cycle of deja vu.
It's when inept management discovers that an aggressive release schedule is unobtainable without:
A. Delaying the schedule.
B. Taking away game features.
C. Releasing a buggy game.
D. Making it a requirement that everyone work long hours.
And they choose D because that's how things go these days.
WAT IS HAPPENING
Goddamnit, you guys should know better than to reply to RidleyScott.
Those games aren't bad games, generally speaking, but they don't have the feel of Zelda. They veered way off course.... As far as I'm concerned, there are three Zelda games - I, II, and III. Everything else is just a themed off-shoot without the game mechanics (here I mean how the game "feels" to play - the way the character and enemies control) and without the sense of adventure.
May rats eat your eyes!if you post another bad quality image of ED
Exactly - you said it better than I did.Aonuma is the man directly responsible for creating the 3D dungeons of Zelda. He was basically the guy that took Tezuka's 2D dungeons, and crafted his signature 3D dungeons.
Unfortunately.Tezuka unfortunately has not been involved in any 3D design of any game.
Apparently, neither is anyone else at Nintendo.Matter of fact, he is admittedly not very good at it. It is a foreign subject to him.
That is why he would be leaving along with Aonuma and Sakamoto.But a lot of the other complaints about the Zelda series are things that might be from the higher ups that will not change by a developer changing hands, if Miyamoto still wants to impose constraints.
Fine... put them in their too.What universe is this? How about Panzer Dragoon team and Kojima Productions instead.
He is the creator of Metroid... he may have understood the experience it was trying to deliver to the consumer. Sakamoto does not.Yokoi was never a game designer. Sakamoto was the man who can be credited with creating the structure of Metroid. Metroid 1, Metroid 3, Metroid Fusion, Metroid Zero Mission are all his structural planning.
Because consumers don't believes it until they sees it.How so? By one entry in the series you don't like of each?
It's excellent popcorn material. Enjoy it while it lasts.Goddamnit, you guys should know better than to reply to RidleyScott.
Though not EAD, Jungle Beat >> DCKR
Exactly - you said it better than I did.
Apparently, neither is anyone else at Nintendo.
He is the creator of Metroid... he may have understood the experience it was trying to deliver to the consumer. Sakamoto does not.
Guys it's not gonna be a straight up Zelda game, it's gonna be a spin off. Aonuma and Co will still release the traditional Zelda for Wii U.
That's what I'm hoping for. The traditional Zelda formula has gotten ridiculously boring.
That's what I'm hoping for. The traditional Zelda formula has gotten ridiculously boring.
According to who?But the 3D dungeons of Zelda are the best part. In fact. They are the paradigm of level design in the industry.
Well, I don't know... I don't think they were that great - theres just too much stuff in the way that keeps my interest. The thing about the early Zelda and metroid games is that they were simple, intriguing, and complex all at the same time.Super Mario Galaxy and Twilight Princess have unparallel 3D level design. Nintendo's faults are certainly not designing levels.
According to the info I've read, he is.No he is not. Yokoi had nothing to do with any of that. There are some good team interviews out there explaining how the game came together. Yokoi had very little to do with it.
Those games aren't bad games, generally speaking, but they don't have the feel of Zelda. They veered way off course.... As far as I'm concerned, there are three Zelda games - I, II, and III. Everything else is just a themed off-shoot without the game mechanics (here I mean how the game "feels" to play - the way the character and enemies control) and without the sense of adventure.
Guys it's not gonna be a straight up Zelda game, it's gonna be a spin off. Aonuma and Co will still release the traditional Zelda for Wii U.
The nightmare scenario would be a dudebro FPS however. They're all right but nothing interesting.
According to the info I've read, he is.
Well, I don't know... I don't think they were that great - theres just too much stuff in the way that keeps my interest. The thing about the early Zelda and metroid games is that they were simple, intriguing, and complex all at the same time.
"Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away."-- Antoine de Saint-Exuper
Good thing Skyward Sword changed it up quite a bit.
Skyward Sword:
Collect 3 macguffins. Prolong plot resolution. Collect more macguffins. (Hell Ocarina of Time itself subverts this with the awesome development of travelling 7 years into the future).
Go to Forest area. Interact with a big tree. Complete forest temple. (OoT, WW, TP (the tree being the temple itself this time round))
Go to Fire area. Climb active volcano. Complete Fire temple. (OoT, WW(Climb the volcano while inside the temple), TP (Volcano only seen from a distance - still spews rocks at you))
It's all become so by-the-numbers that there's hardly any excitement in Zelda anymore.
DAT IMAGE. My nipples are erect and lactating.May rats eat your eyes!if you post another bad quality image of ED
Skyward Sword:
Collect 3 macguffins. Prolong plot resolution. Collect more macguffins. (Hell Ocarina of Time itself subverts this with the awesome development of travelling 7 years into the future).
Go to Forest area. Interact with a big tree. Complete forest temple. (OoT, WW, TP (the tree being the temple itself this time round))
Go to Fire area. Climb active volcano. Complete Fire temple. (OoT, WW(Climb the volcano while inside the temple), TP (Volcano only seen from a distance - still spews rocks at you))
It's all become so by-the-numbers that there's hardly any excitement in Zelda anymore.
Whatever it is, I hope it does not include in-game tutorials which have become such a cancer in modern games.
Skyward Sword:
Collect 3 macguffins. Prolong plot resolution. Collect more macguffins. (Hell Ocarina of Time itself subverts this with the awesome development of travelling 7 years into the future).
Go to Forest area. Interact with a big tree. Complete forest temple. (OoT, WW, TP (the tree being the temple itself this time round))
Go to Fire area. Climb active volcano. Complete Fire temple. (OoT, WW(Climb the volcano while inside the temple), TP (Volcano only seen from a distance - still spews rocks at you))
It's all become so by-the-numbers that there's hardly any excitement in Zelda anymore.
If games didn't have in-game tutorials, the games industry would be in serious trouble.
Yep. Printing manuals is expensive
I doubt the next Zelda game will come with a printed manual.
Sure you can make all those points, and on paper it would seem like you have a good point.
But when you actually play the game, it feels way different than any previous Zelda game. It didn't FEEL like "go to this area, beat the dungeon, repeat until you win." And honestly, that's not what the game was. It was quite a deviation from the standard formula, and if you didn't like SS, then maybe Zelda as a franchise just isn't for you.