Why didn't you take a photo when his feet were on the table?
Edit: Bob recorded it.
haha not my photo. jeremy retweeted it
Why didn't you take a photo when his feet were on the table?
Edit: Bob recorded it.
Meetup was fun for the hour I was able to hang out before I had to catch my flight.
Oh and FYI on the panel, Jeremy said they are going to try and make the podcast weekly(ie full episodes every week) and he's going to try and find some people on the east coast to bring on and expand the range of topics.
Patreon goals are also going to be redone and weekly episodes will become one of the new tiers.
I really liked Jeremy's Micro episodes. Hope that idea lives on, even if it's just a Patreon exclusive occasional thing.
$3,285 of $3,600
per month
At this level, we'll hop on a plane and spend three different weekends at different events for live presentations each year.
$3,285 of $4,800
per month
At this level, we will be able to produce full episodes of Retronauts on a weekly basis — no more alternating schedule with Retronauts Micro.
$3,285 of $7,200
per month
In addition to weekly episodes of Retronauts, we'll also throw Retronauts Micro back into the mix. Every week. In case you're keeping count, that's two episodes we'd be putting out per week. Can you handle that much Retronauts...?
I don't really see stickers, posters, etc. going away. People like to have physical rewards for their investment.
I have been contemplating ideas for a new, slightly higher tier that might nudge us toward the weekly goal. I have regulars lined up for the new weekly offshoot, so we just need to get funding to the level where we can pay the regulars for their time and afford the additional equipment/travel a weekly show requires.
We did a Monkey Island episode with Ron Gilbert last year, and I did a Kirby episode during the 1UP run in 2012.
Where do i find 2012 episodes? The earliest entries in Retronauts.com date back to 2013.
Ray has moved along to his own passion projects and I wouldn't presume to deny him that for the sake of our own project."bring back ray" tier
Rockstar Games, the publisher of the Grand Theft Auto series, initially denied allegations that the mini-game was "hidden" in the video game, stating that the Hot Coffee modification (which they claim violated the game's End User License Agreement) is the result of "hackers" making "significant technical modifications to and reverse engineering" the game's code.[3] However, this claim was undermined when a user known as gothi from the website PS2 Save Tools released the "GTA:SA Censor Remover" tool for the PlayStation 2 and Xbox versions in June 2005, which allowed the minigame to be accessed on consoles. These new methods of accessing "Hot Coffee" demonstrated that the controversial content was, indeed, built into the console versions as well.
The PC mod itself is only an edited copy of the main game script file ("main.scm") with a single bit changed. The mod was also made possible on the console versions, by changing the bit inside a user's saved game file or by using a third-party modding device. Take-Two has stated that the mod constitutes a violation of the End User License Agreement,[4] even though modification of the main.scm file is common within the mod community.
The censorship discussion was very interesting. I did think the guys kind of glossed over Rockstar's obvious intention to get around the ESRB by leaving a fully functional mini-game in GTA SA that they knew would have pushed their game out of the M rating if they had disclosed it. They were also deliberately dishonest when people found Hot Coffee in the game, blaming it on "hackers".
"We have learned that the 'hot coffee' modification is the work of a determined group of hackers who have gone to significant trouble to alter scenes in the official version of the game," Rockstar Games, a subsidiary of Take-Two Interactive Software Inc, said in a statement.
The "hot coffee" modification, which violates the game's software user agreement, is the result of hackers disassembling and then combining, recompiling and altering the game's source code, Rockstar said.
Rockstar added that the "hot coffee" scenes could not be created without intentional and significant technical modifications and reverse engineering of the game's source code.
Beyond the towering financial penalties, the emotional damage to the company appears to have been great. Rockstar has had difficulties when speaking to both the press and its own community (the company declined to comment on this article). In initially blaming hackers for the existence of 'Hot Coffee', the company alienated its most dedicated fans. That decision, made in the heat of a moment, revealed the company as ultimately unprepared to fight this ideological battle on the cultural stage, acting as a multi-million-dollar deterrent for game creators hoping to represent sex in their games.
I'd love to know why platform holders won't just let AO or unrated games etc on their systems provided proper steps were taken to make sure they were only sold to adults and just refuse to cert porn games or whatever content they don't want on their system.
I know there was the whole "because Walmart" thing but who cares if Walmart won't stock the game. Hell someone could release a AO game digitally only if no retailers were willing to stock it. What are retailers going to do? Does Walmart refuse to sell CD players because they can play explicit lyric CD's?
The game that really got screwed over by Hot Coffee was Fahrenheit/Indigo Prophecy. The game was rated M, with it's nudity sex scenes and all, and then got rerated to AO after the whole scandal. It was in NO WAY an AO game, and in fact, when the HD remake got released it got a M with the exact same scenes that were in the AO game. The best part is, that the uncensored original release is still AO to this day.
That is one of the biggest failings in the history of the ESRB, and Quantic Dream got the short end, bigtime..
I also had a "Clean Lyrics" version of an Eminem CD, but mine was The Marshall Mathers LP. As a kid, I was shocked by some of the edits- they left in "Shit", and some non-sexual instances of "Fuck", but they took out words like Kill, Knife, and any reference to violence, sex, racial/sexual slurs, and drugs. The singles on the album were different from the radio edits of the songs in most cases. They also replaced the Kim track (the song where he murders his wife) with a South Park style song called The Kids where Em does his wonderful Cartmen voice that everyone loves
"sanctimonious ice hole"
I really liked Jeremy's Micro episodes. Hope that idea lives on, even if it's just a Patreon exclusive occasional thing.
I've never played Fester's Quest but it was a great episode. Not being American, I had no idea the game wasn't directly related to the movie but was an adaptation of a New yorker comic strip / tv show.
I can't wait for the SMT episode I've just seen mentioned at the top of this page, there's so much to talk about and Soul Hackers on 3DS is one of my favorite rpgs.
They could easily dedicate a month to SMT games. Strange Journey is amazing, and SMT Apocalypse is sucking in me in recently. In the words of Shane Bettenhausen, it's Japan's secret best RPG franchise.
I liked the Retronauts on Retronauts panel. It just flew by, but it was nice to hear everyone reminisce a bit, and to hear from Sharkey again. Good for him for getting soberfrom alcohol and mmo's.
Kohler gets so sassy in front of a crowd.
Do you listen to the entire podcast as you edit? Because if you are just adjusting levels at the beginning and then skipping to certain points to make sure things are still in sync, you will always encounter problems you've missed.I normalized the audio levels after editing as we always do for every episode, so I have no idea why some people are experiencing this issue. It should sound the same as any other show we've done.