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Returning Soulcalibur 4 character: Setsuka

Hcoregamer00 said:
Hopefully there is a way to change her hair, blonde does not suit setsuka.


You could in 3, and the modifications you can do to the normal cast are even more robust in this. Her 2p had blond hair in SC3, anyway. Maybe her 2nd outfit will have black hair. Not that it matters.

GamerSoul said:
Her 4K is worse, imo.


lol, wut? Joke post?
 
GamerSoul said:
how so? It's been awhile since i touched SC3 so can you tell me?

Oh shyt, Setsuka looks badass.


4k is slow, has no guaranteed followups if you land it (and you probably won't, because it's slow), can be sidestepped easily. Actually has no use, except for maybe post GI mindgames (which don't work in console sc3...glitches).

While 33b is safe, fast, hits grounded, has tons of options for combos on CH, on normal hit can be used for juggles, etc, etc.

Setsuka is one of my favorite characters, but Reno is right. That move is brokededed.
 
Rhazer Fusion said:
I saw Setsuka and she looks really cool. So her chest is a tad large. Some girls have big chests, some have medium and some have small chests. Females come in all shapes in sizes even in video games.

If this game was set in the present day, you might have a point. However, it isn't.

Anyone who says stuff like this has absolutely no conception of the fact that 500 years ago body shapes (and sizes) were very different from how they are now... and how Namco just doesn't care and designs 21st century people and then sticks them in the "16th century", a time they could never be in in with body shapes and sizes like they have. And that's not even getting to costumes.
 
A Black Falcon said:
If this game was set in the present day, you might have a point. However, it isn't.

Anyone who says stuff like this has absolutely no conception of the fact that 500 years ago body shapes (and sizes) were very different from how they are now... and how Namco just doesn't care and designs 21st century people and then sticks them in the "16th century", a time they could never be in in with body shapes and sizes like they have. And that's not even getting to costumes.

well shit at least they nailed the giant axe-wielding gollums and demon-pirates...
 
Yoboman said:
Oh, another female. What a surprise
According to Wikipedia, there have been 30 characters revealed for each version of Soulcalibur IV. These three new females actually bring the sex ratio into perfect balance, at fifteen each. The women have been getting more attention because all the guest artists chose to make girls, but the game itself isn't Girlfighter IV.
 
Skilletor said:
4k is slow, has no guaranteed followups if you land it (and you probably won't, because it's slow), can be sidestepped easily. Actually has no use, except for maybe post GI mindgames (which don't work in console sc3...glitches).

While 33b is safe, fast, hits grounded, has tons of options for combos on CH, on normal hit can be used for juggles, etc, etc.

Setsuka is one of my favorite characters, but Reno is right. That move is brokededed.

thx for the explanation. I enjoyed playing as Sestuka too so i probably did use 33B some without noticing its brokeness. I said 4K becuase it was my go to move when i wanted spacing becuz of the stun effect. But you're right it is easily blocked.
 
Maxirugi said:
well shit at least they nailed the giant axe-wielding gollums and demon-pirates...

Those are magical creations, the only rules that apply there are the rules of whatever magic system the world is using are. :)

Of course a better fantasy world will have a more detailed, understandable, and comprehensively explained magic system (for instance, D&D's), but that's up to how much background work they want to put into the game if the designers are making their own instead of using a premade one like D&D.
 
A Black Falcon said:
Those are magical creations, the only rules that apply there are the rules of whatever magic system the world is using are. :)

Of course a better fantasy world will have a more detailed, understandable, and comprehensively explained magic system (for instance, D&D's), but that's up to how much background work they want to put into the game if the designers are making their own instead of using a premade one like D&D.

In that case, I'm pretty sure Yoda and Vader are bigger offenders of breaking those "magic rules" than Ivy's chest. You could outline that as another contradiction to the SC lore, or you could accept that Soul Calibur doesn't exactly take itself that seriously, and nor should you.
 
Maxirugi said:
In that case, I'm pretty sure Yoda and Vader are bigger offenders of breaking those "magic rules" than Ivy's chest. You could outline that as another contradiction to the SC lore, or you could accept that Soul Calibur doesn't exactly take itself that seriously, and nor should you.

Well of course they are. However, Vader and Yoda do have an excuse -- like the anime-designer characters or the guest characters in SCII, they aren't actually canon members of the game. So they don't really "count" like the real characters do.

I mean really, ignoring everything else, a real lightsaber would cut right through any sword and the person holding it pretty much instantly. That right there rules out any kind of realistic modeling of the lightsaber in the game, if you want it to be playable at all. Vader and Yoda really shouldn't be there -- I really love Star Wars, but why in the world is it in Soul Calibur -- but if they must be there, they certainly can't give them realistic weapons and powers if they want the game to have any remote shred of balance.
 
A Black Falcon said:
I mean really, ignoring everything else, a real lightsaber would cut right through any sword and the person holding it pretty much instantly. That right there rules out any kind of realistic modeling of the lightsaber in the game, if you want it to be playable at all.

errm...
 
A Black Falcon said:
I mean really, ignoring everything else, a real lightsaber would cut right through any sword and the person holding it pretty much instantly. That right there rules out any kind of realistic modeling of the lightsaber in the game, if you want it to be playable at all. Vader and Yoda really shouldn't be there -- I really love Star Wars, but why in the world is it in Soul Calibur -- but if they must be there, they certainly can't give them realistic weapons and powers if they want the game to have any remote shred of balance.
So how many souls has a lightsaber eaten on average? It's a damn sparkler compared to Soul Edge.
 
Maxirugi said:

What? Within the world of Star Wars, lightsabers are possible. Fantasy worlds don't need to run by the same exact rules as our world does; indeed, the fact that they have magic precludes that. They have different rules. The challenge for a good magic system is, can it be explained well enough to make it consistent (to create a set of rules as functional as possible) and not be just "we have magic, now we can do whatever we want!"?

Most games just do the latter and forget any kind of believability, or go partway but then ignore their own rules when it suits them. It would be nice if more games actually consistently followed their rules... Star Wars things, for instance, usually do follow the rules of the Star Wars universe. Sometimes those rules are amended of course (like the addition of midichlorions), but they generally follow them.

Aaron said:
So how many souls has a lightsaber eaten on average? It's a damn sparkler compared to Soul Edge.

They can cut through just about anything, though. :)

And force powers are very powerful... though you're right, there are some things in Soul Calibur, like the Soul Edge, that are pretty magically strong. I just would doubt that they match Yoda or Darth Vader...
 
Soulcalibur weapons are probably strengthened by the chi/ki/karma/idon'tknowwhat of the user, giving them protection from the lightsaber.

That's standard kung-fu flick/anime explanation right.
 
A Black Falcon said:
I mean really, ignoring everything else, a real lightsaber would cut right through any sword and the person holding it pretty much instantly.

This isn't necessarily true. For example, it takes a considerable amount of time to use a lightsaber to cut through a blast door, so clearly you could make a sword out of some superdense material that would provide at least some resistance. Alternatively, you could assume that the opposing sword might have some kind of Force field surrounding it which would prevent the lightsaber cutting through.
 
Reno said:
No scans are allowed, but basically it's the blonde Setsuka with a more revealing kimono. She's got a tatoo on her shoulder now, and yeah, her boobs are bigger. *roll eyes* She's in this week's Famitsu along with the new characters Ashlotte and Shura. The article mentions that the new Critical Finish move will be explained in detail the next time the game is in the magazine.

Please Namco, nerf that bullshit 33B of Setsuka's! :P

It makes me so happy that Namco is doing this, just to see silly complaining on forums.

Dead or Alive tits - sucky gameplay = We all win.
 
Just saw the pics. Setsuka's face looks a lot more feminine this time around. It's a huge huge improvement. And she does seem to have been upgraded/downgraded (delete as applicable) to a body type closer to Sophitia. She's actually biracial - European and Japanese parents - which is why Namco decided to polarise her most ethnically-defining characteristics in each of her two SC3 costumes. It'll be interesting to see if they do the same in SCIV; but regardless, I'm sure her second costume will have dark brown hair.

I was less impressed by Shura's model in a couple of these new screens than in the first batch. She doesn't look bad, but her face definitely has that B-grade look that seems to typify every guest who isn't Ashlotte. Ash is the only guest character whose model looks like its on a par with the true SC cast.
 
A Black Falcon said:
If this game was set in the present day, you might have a point. However, it isn't.

Anyone who says stuff like this has absolutely no conception of the fact that 500 years ago body shapes (and sizes) were very different from how they are now... and how Namco just doesn't care and designs 21st century people and then sticks them in the "16th century", a time they could never be in in with body shapes and sizes like they have. And that's not even getting to costumes.

What was the size limit on breasts five hundred years ago? When did Chinese men start wearing their hair like Elvis and wielding Okinawan nunchaku? Anyway, the late fifteenth/early sixteenth century is when large breasts were becoming a major point of focus of a woman's body/fashion(hello steel corsets!). So Namco really has the right idea. As exaggerated and as offensive as it may be to the more prudish members of this forum.


Aske said:
Just saw the pics. Setsuka's face looks a lot more feminine this time around. It's a huge huge improvement.

I thought she looked a lot like Keira Knightley in SCIII.
 
Danj said:
This isn't necessarily true. For example, it takes a considerable amount of time to use a lightsaber to cut through a blast door, so clearly you could make a sword out of some superdense material that would provide at least some resistance. Alternatively, you could assume that the opposing sword might have some kind of Force field surrounding it which would prevent the lightsaber cutting through.
What about when it hits the body. The bodies aren't exactly "dense"...

...
 
Oh for Pete's sake we're talking about a game where getting cleaved through the back of your head with a 500 pound axe doesn't even cut your hair, let alone kill you instantly.
 
A Black Falcon said:
Well of course they are. However, Vader and Yoda do have an excuse -- like the anime-designer characters or the guest characters in SCII, they aren't actually canon members of the game. So they don't really "count" like the real characters do.

I mean really, ignoring everything else, a real lightsaber would cut right through any sword and the person holding it pretty much instantly. That right there rules out any kind of realistic modeling of the lightsaber in the game, if you want it to be playable at all. Vader and Yoda really shouldn't be there -- I really love Star Wars, but why in the world is it in Soul Calibur -- but if they must be there, they certainly can't give them realistic weapons and powers if they want the game to have any remote shred of balance.

20080111.jpg
 
Aske said:
I was less impressed by Shura's model in a couple of these new screens than in the first batch. She doesn't look bad, but her face definitely has that B-grade look that seems to typify every guest who isn't Ashlotte. Ash is the only guest character whose model looks like its on a par with the true SC cast.
That's because she was designed by Oh! Great, who is a topnotch illustrator of needlessly sexy women.
 
Liabe Brave said:
That's because she was designed by Oh! Great, who is a topnotch illustrator of needlessly sexy women.

The concept art looks great for both Ashlotte and Shura though - I'm just noticing the difference with the facial detail of the in-game models. But as a huge fan of Tenjho Tenge I have to agree with the Oh! Great assessment.
 
Danj said:
This isn't necessarily true. For example, it takes a considerable amount of time to use a lightsaber to cut through a blast door, so clearly you could make a sword out of some superdense material that would provide at least some resistance. Alternatively, you could assume that the opposing sword might have some kind of Force field surrounding it which would prevent the lightsaber cutting through.

Sure, true, but how likely is it really that many, or any (except for the Soul Calibur/Edge and weapons as powerful as that) would actually have such construction? Not likely, not likely at all. No, the excuse simply is that it isn't meant to fit together. They're just there to sell more copies of the game.

karasu said:
What was the size limit on breasts five hundred years ago? When did Chinese men start wearing their hair like Elvis and wielding Okinawan nunchaku? Anyway, the late fifteenth/early sixteenth century is when large breasts were becoming a major point of focus of a woman's body/fashion(hello steel corsets!). So Namco really has the right idea. As exaggerated and as offensive as it may be to the more prudish members of this forum.

While you are right that the 1500s were the beginning of the age of corsets (which ended around the turn of the 20th century), body types then and body types now were quite different. People are just larger now -- taller, heavier, wider. Most of this is because of diet. People eat much better now than any time before, and this has great implications on body size. In the past, most people quite simply didn't have enough to eat a lot of the time... or if they had enough, it wasn't a balanced diet like modern people have access to.

"Large" by 15th century standards and "Large" by modern standards are very different. Between breast implants and the rapidly increasing average weight of the modern western person (and the modern American in particular), ideas of what "normal" is and what "large" are have dramatically changed in the second half of the 20th century. Games just reflect the social reality that they come from.

Just look at this stuff for example...
http://en.wikipedia.org/wiki/1550-1600_in_fashion

Essentially, games like Soul Calibur IV ignore anything relating to how people looked at the time and base their models on people from today, because it's what most people today expect to see and want to see. This makes sense because games are designed to sell, and there is a greater chance of selling something which your audience is more familiar with. Make something truly like a different time, and not like "people from now in a place with some different technology", and you'll alienate some people.

I do think that fantasy novels often do a much better job of creating worlds (and characters) than fantasy videogames, which says that the target market for fantasy books is clearly aimed at a more serious market than videogames are.

Of course, books and movies aren't games. They aren't interactive. Games are primarily about gameplay, so it makes sense to focus more on gameplay than anything else. And the Soul Calibur series has great gameplay, to say the least, so its faults in character design can be overlooked. Gameplay is what's most important to a game in the end, after all.

Opiate said:

I don't usually like Penny Arcade much, but they are right that it makes little sense to seriously try to work out how those two characters are in this game. Just take it like the guest characters in SCII, as a clearly non-canon aspect of the game.
 
karasu said:
I thought Setsuka was a prostitute.

She's not actually. By her plot, she's out for revenge on Mitsurugi by what her caretaker (lover, call it what you will) revealed as his eneny. Even though he said not to go out in revenge, she does it anyway. Plus her sash is tied on the wrong way to symbolize her as being a prostitute.
 
A Black Falcon said:


Yeah, but I think everyone knew from the beginning that Soul Blade/Calibur didn't
feature exact replicas of people from the 16th century. It's all very stylized. It's not a history lesson. Their weaponry isn't even accurate.
 
karasu said:
Yeah, but I think everyone knew from the beginning that Soul Blade/Calibur didn't
feature exact replicas of people from the 16th century. It's all very stylized. It's not a history lesson. Their weaponry isn't even accurate.

Some weapons are, others aren't... I mean stuff like the normal sized swords and shields are perfectly reasonable, but stuff like Ivy's or Siegfried's weapons are quite ridiculous.

But anyway, I never said that they should be exact replicas of 16th century people. That would preclude including many female characters for instance, or magic... what I wish they would do is create an internally consistent world, not just do exact historical accuracy.
 
A Black Falcon said:
Some weapons are, others aren't... I mean stuff like the normal sized swords and shields are perfectly reasonable, but stuff like Ivy's or Siegfried's weapons are quite ridiculous.


What I mean is, Hwang is a 16th century Korean using post 1960's Chinese government sponsored Wushu. Same goes for Kilik an Xianghua. Even though one was meant to be trained in India, and one in China. I don't believe Namco ever set out to be authentic. They just want the illusion of history to serve their action.
 
karasu said:
What I mean is, Hwang is a 16th century Korean using post 1960's Chinese government sponsored Wushu. Same goes for Kilik an Xianghua. Even though one was meant to be trained in India, and one in China. I don't believe Namco ever set out to be authentic. They just want the illusion of history to serve their action.

Well yeah, that's been clear from the beginning. I've commented before on the utter ridiculousness that Cassandra and Sophitia follow the ancient Greek gods and wear ancient Greek style costumes, while supposedly living in a time over a thousand years after such practices died out... actual historical accuracy never mattered to them, unfortunately.

Or there's Amy, in her very late 20th century Gothic Lolita outfit inspired by 19th century Victorian designs... in the 1500s? Etc. I said once that, of the female characters, Talim might actually be the most believably designed and clothed... (and she isn't perfect either, of course! Her weapons for instance... not usually used for combat, I believe, just ceremonial... and being from the Phillipines, would she really have worn a top? It's possible, but I'd bet on no. Putting one on anyway for ratings purposes makes sense though, of course. Just like how there's no blood or dismemberment in the series...)

For most characters (other than Talim and perhaps Rock, given that Native Americans often didn't wear much either -- though he has huge problems with design too, being so insanely over-muscular...), though, of course, the issue is that they are dressing them down well below what they would have realistically worn, or are dressing them in some totally ridiculous clothing that either is from some completely different time period and makes no sense or just makes no sense. I mean, I'd expect a female warrior to probably wear armor similar to what male warriors from the same culture wear. But in Soul Calibur, they wear far less because wearing similar amounts to the male characters would actually cover them... understandable for fanservice and sales reasons, but stupid for consistency and believability ones.

And it is unfortunate that they don't try for at least a minimum of historical accuracy, because I am absolutely sure that the series could be just as great, and just as complelling and interesting, with plenty of very interesting characters, costumes, and weapons, if it was actually designed to form a consistent fantasy world. They could do it, and it would be great... but they'd rather just fill in all the usual genre fan checkboxes, and then go overboard even farther on top of that.
 
A Black Falcon said:
Well yeah, that's been clear from the beginning. I've commented before on the utter ridiculousness that Cassandra and Sophitia follow the ancient Greek gods and wear ancient Greek style costumes, while supposedly living in a time over a thousand years after such practices died out... actual historical accuracy never mattered to them, unfortunately.

Or there's Amy, in her very late 20th century Gothic Lolita outfit inspired by 19th century Victorian designs... in the 1500s? Etc. I said once that, of the female characters, Talim might actually be the most believably designed and clothed... (and she isn't perfect either, of course! Her weapons for instance... not usually used for combat, I believe, just ceremonial... and being from the Phillipines, would she really have worn a top? It's possible, but I'd bet on no. Putting one on anyway for ratings purposes makes sense though, of course. Just like how there's no blood or dismemberment in the series...)

For most characters (other than Talim and perhaps Rock, given that Native Americans often didn't wear much either -- though he has huge problems with design too, being so insanely over-muscular...), though, of course, the issue is that they are dressing them down well below what they would have realistically worn, or are dressing them in some totally ridiculous clothing that either is from some completely different time period and makes no sense or just makes no sense. I mean, I'd expect a female warrior to probably wear armor similar to what male warriors from the same culture wear. But in Soul Calibur, they wear far less because wearing similar amounts to the male characters would actually cover them... understandable for fanservice and sales reasons, but stupid for consistency and believability ones.

And it is unfortunate that they don't try for at least a minimum of historical accuracy, because I am absolutely sure that the series could be just as great, and just as complelling and interesting, with plenty of very interesting characters, costumes, and weapons, if it was actually designed to form a consistent fantasy world. They could do it, and it would be great... but they'd rather just fill in all the usual genre fan checkboxes, and then go overboard even farther on top of that.

It's not that unfortunate, since you're the only who cares.
 
Ledsen said:
It's not that unfortunate, since you're the only who cares.

I think all the complaints about their character designs show that many people care in some way or another.

Others don't, of course, but some do.
 
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