Over the years, Gamespot has provided us all with countless reviews that missed the mark.
1) In their review for Metroid Prime Hunters, Gamespot blasted the game for lacking certain multiplayer features. They specifically cited the inability to change simple settings like match length, and went on to explain that these omissions greatly reduced their ability to enjoy the multiplayer - an aspect which they correctly stated was one of the game's major selling points. What's strange is that no other site brought up these criticisms. As it turns out, Gamespot didn't bother playing the game before giving it a rating. Low and behold, features that they claimed weren't in the game, WERE in the game. Now here's where things get really good. After realizing that they fucked up, GameSpot edited their review. The negative comments were removed from the text, with a enxplanation that read, "Our review originally overlooked specific aspects of the friends/rivals system, which required a reevaluation of these parts of the game and a revision to the text. GameSpot regrets the errors." Despite admiting thier mistake and editing the text in their review accordingly, they did not change the score! Again, they had specifically claimed that the missing features had reduced their ability to enjoy the game, so logic would suggest that the revelation that these features weren't missing should have had some sort of affect on the score.
2) When Gamespot originally reviewed Shenmue for the Dreamcast, they gave it a 6.8. After they started receiving complaints, they gave the game a higher score of 7.8, but didn't even bother to change the text that accompanied it! This example clearly shows that the only difference between a 6.8 review and a 7.8 review on Gamespot is the actual number. The actual text of the review and the rating a game gets are not necessarily going to be consistent with each other. It also speaks volumes about their integrity, or lack thereof.
3) Gamespot gave Mario Kart 64 a 6.4 and claimed that it had no long-term play value and that most people would stop playing if after a week. Don't get me wrong, one could make several valid criticisms of the game, but to put the spotlight on the game's replay value as one of it's worst aspects was laughable.
4) The 6.0 Gamespot gave Fire Emblem: Radiant Dawn was way too low. Their criticism that the game was "too hard" was not a valid complaint considering that, by their own admission, the game is much more strategic than similar games in the genre. In complaining about the difficulty, they were essentially complaining about a strategy game requiring too much strategy. Strategy games are supposed to kick your ass if you can't develop a decent strategy. If they find that game too hard even on the easy difficulty, then they probably shouldn't be playing strategy games in the first place. Also, I litterally laughed out loud when I read their complaint about the game not featuring Mii support. This criticism is so out of place that I guarantee that people are never going to forget it. I like Miis as much as the next guy, but they clearly don't belong in a Fire Emblem game. On the other hand, it was somewhat refreshing to see a Wii game being bashed because it's too "hardcore."
5) 8.8