Amir0x said:Um... Aries is PhoenixDark. The poster at GAF.
I posted a few times under Aries' alias too. :lol
Amir0x said:Um... Aries is PhoenixDark. The poster at GAF.
Nightbringer said:start to see the Revolution like a living room computer.
7Th said:I posted a few times under Aries' alias too. :lol
Amir0x said:You guys seem PROUD that you mislead an army of hungry nintendo whores.
Ok, maybe you should be proud. That is pretty awesome.
Amir0x said:Any even remotely competent 3D technology is way too expensive for Nintendo's goals with Rev. If you want Nintendo to embarass themselves with cheap, 'two clicks and a step above Shrek 4D' 3D, you're basically hoping they suck and die.
Please, LET THE 3D DREAM DIE. A few more generations and we may start to be there.
PhoenixDark said:...
I have no comment. It's time to move on :lol :lol :lol
PkunkFury said:Cost really isn't the barrier here. "Good enough" 3D can be achieved with shutter glasses:
( http://www.razor3donline.com/dvdul3dex.html , http://www.splitfish.com/eyefx3dweb.pdf )
DrGAKMAN said:Hey...what I'm suggesting for 3D is cheap, doable & believable
Nash said:At best you could use a semi-transparent eyepiece to overlay simple text based information. That could be shown on the TV screen anyway in the form of an HUD, and it wouldn't add to the '3D-ness' of a game at all.
Amir0x said:That's, uhm, not competent 3D. That's actually pretty horrible and impractical for gaming 3D, but keep the hope alive and stuff man. Fight the power. The nearest competent 3D we have is in the 800 dollar range atm, AND that's still with a fairly poor resolution.
But man, imagine the Dragonball Z games you could make with it!
"POWER LEVEL IS 2 BILLION! That's unbelievable! Nothing else in the universe has ever shown such power before! There's absolutely no way we can defeat such an incredible energy! You cannot even fathom just how incredibly strong this power level indicates this monster is!"
*18 episodes pass with Goku and Majin Boo sitting over a canyon looking at each other menacingly.*
Nash said:Shuttered glasses would be the best solution, but I think there'd be problems with the different displays we have around now. If everything was CRT it would be more realistic, but the refresh rate and ghosting on LCD panels and things might cause problems.
Also, the press would be full of stories of Japanese toddlers who happened to walk in on their parents playing, look at the TV and have a violent epileptic fit![]()
PkunkFury said:The eye peice you describe would need to have streaming video (like a headset) in order to give a 3D effect. It couldn't filter the image on the TV for you because your other eye (without the eyepeice) would be seeing the blurry unfiltered image. The only way eyepeices would help is if they were over both eyes (i.e anaglyphic glasses)
Nash said:I know. An eyepiece displaying anything is still impractical.
Nightbringer said:See all the things that they are doing with DS and you can get an idea of all they want to do with Revolution.
Forget things like 3D glasses, holograms and all this shit and start to see the Revolution like a living room computer.
DrGAKMAN said:Again, where am I saying that the eyepeice is a screen or whatever...it's just a tinted see-thru eyepeice that when looked thru give your eye the impression that images on the screen look closer than they actually are!
Nash said:That would be called magic
The only thing I can think you are referring to is polarised 3D, which has what appear to be clear glasses. But they work using special projectors which emit 2 images combined using polarised light. It won't work on a conventional TV.
DrGAKMAN said:These black/white glasses I used worked on a CRT with a DVD movie. I think a bit of reverse engineering could go a long way in finding a loophole in what I'm suggesting. I point to the Miyamoto quote again where he said the interface could easily be copied...but *not* the GPU. These glasses I speak of, the movie looked normal without the glasses on, but with the on the tinted side seemed to make certain images jump out in much the same way the blue/red glasses do only without the color distortion or blurriness.
DrGAKMAN said:These black/white glasses I used worked on a CRT with a DVD movie. I think a bit of reverse engineering could go a long way in finding a loophole in what I'm suggesting. I point to the Miyamoto quote again where he said the interface could easily be copied...but *not* the GPU. These glasses I speak of, the movie looked normal without the glasses on, but with the on the tinted side seemed to make certain images jump out in much the same way the blue/red glasses do only without the color distortion or blurriness.
In the past Nintendo would've done everything all propriety, but since Iwata's been at the helm they're adopting industry standerd things like WiFi, BT, USB, SD, network gaming, DVD, etc, etc. It's actually a lil' surprizing. I still think Nintendo is a gaming company first, but with them introducing TV, internet to the NDS themselves as well as delving into movies in the future I think it's totally not out of the question that Nintendo is becoming more multi-media than just games.
KonVex said:There is a way to achieve a 3D-effect using tinted glasses.
One of the glasses has to have a stronger tint, the eye that is behind the darker glass gets the image with a slight delay.
The problem is that this can only produce the illusion of depth on horizontally scrolling images.
KonVex said:There is a way to achieve a 3D-effect using tinted glasses.
One of the glasses has to have a stronger tint, the eye that is behind the darker glass gets the image with a slight delay.
The problem is that this can only produce the illusion of depth on horizontally scrolling images.
parathod said:I love how the Metroid Prime 3 story keeps changing. The true story is they made it 3 minutes before the show while drunk and stoned. One of the members on the team was a dolphin, also drunk.
No, you misunderstood... he wasn't a dolphin at all, he actually mutated from a monkey.parathod said:I love how the Metroid Prime 3 story keeps changing. The true story is they made it 3 minutes before the show while drunk and stoned. One of the members on the team was a dolphin, also drunk.
Nash said:independent screens - two screens, one for each eye, each showing it's own viewpoint
Shiggy said:And with the 3D thing he seems to be quite sure.
Drinky Woman said:you silly ninthings![]()
CharlieDigital said:Only page three and this thread is already starting to get stupid....
parathod said:I love how the Metroid Prime 3 story keeps changing. The true story is they made it 3 minutes before the show while drunk and stoned. One of the members on the team was a dolphin, also drunk.
PkunkFury said:Edit: I stand corrected, you are talking about Pulfrich glasses, which do work similar to what you described: http://dogfeathers.com/java/pulfrich.html
Nash said:I'd never heard of this technique either, so it isn't magic. Apologies DrGakman
It's a trick that works with horizontal motion only though, so it's not much use for a console.
Chrono said:I'm sorry but what does a 3D display add to gameplay?
Anybody here knows!?? I don't even WANT to play games on some gimmicky 3D illusion. TV is fine, thanks.
The first thought I'll have if Nintendo reveals something like this will be "I hope there's an option to turn it off and play normally on a TV".
XMonkey said:Ya, uh, don't count on 3D displays being one of the unknown Rev features. No matter how you wanna spin it, it is not practical yet.
Me said:As far as the "secret" goes I think the most likely canidate is some sort of special force feedback. Not suggesting resistance force feedback or whatever, but something more than just rumble...especially if there's 2 gyros (front & back) in the REVmote. Other possibilities/mysteries:
-LCD add-on making it a perfect mobile game system
-why is the front panel flap so big if all it houses is the SD Card slot?
-"touch sensitivity"...could be just refering to special force feedback...or maybe the controller can sense how hard the player is gripping it (totally possible, but that would probably mean the asthetics of the REVmote have changed for durrability/ergonomical purposes...most likely just on the underside though)
-that devkit REVmote with the face blacked out...probably fake, but why is the face blacked out? a small player specific data screen? a built-in mic? something else?
-what's up with the ventilation on the bottom of the console (maybe the system runs hot and they put vents there to prevent it melting the stand?) & nearer towards the front on the underside there's like a connection plate of some kind...what's that all about?
Timen said:Remember Iwata said that the player will be able to "feel" the game. I guess it's something like; "With DS, the player can touch what he is playing, with revolution, we want the player to feel the game". I guess it's from GDC last year or even before that.
Chrono said:Who the hell is he? Some dude with a blog. If Nintendo has a new secret some no name loser would NOT have ANY dea of it. JUST LIKE NOBODY - NOT EVEN THE SO-CALLED INSIDERS - CAME EVEN CLOSE TO WHAT THE REVMOTE IS.
Shiggy said:You don't know who he is, do you? Did you ever hear the name 'Broken Saints'? He is definitely not a no name.
Well, they could on the game's end, it would just take even more setup. If the game knew the size of the TV, the position of the viewer, and what sort of depth it was trying to fake for an object, it could tell its virtual 3D location relative to the users' wand. However, even good 3D effects on TV tend to not exactly make it look as if there's actually an object more than a short distance from the screen, so it wouldn't really make a difference compared to just acting as if the object is still flat.kaizoku said:Are you hinting at something? I know the revmote can work in 3D space, but how will the console know that there is an image where you are pointing?
Buried within our EA interview yesterday, EA spokesperson, Trudy Muller made an interesting comment regarding the Nintendo Revolution controller
The beauty of the new Revolution controller is that the possibilities for new game ideas are limitless. I'm sure that Nintendo already has a number of phenomenal design concepts built around 3D Pointing or Touch Sensitivity for their 1st party games. Our developers are inspired and excited by the new controller's features.
Initially we thought she might have been referring to the Nintendo DS touch screen, but after clarification, Muller said she was referring to a function of the Nintendo Revolution controller.
[touch sensitivity] is related to what Nintendo may have in development for use around their Revolution controller. Explained Muller.
So what does touch sensitivity actually mean? One theory is that the controller well have a panel similar to that of the DS. By using this touch panel on the controller, you can move the cursor item on the television screen in almost the same way the Nintendo DS functions.
Other theories invovle the contoller having an additonal attachment which will inovle touch sensitivity.
Perhaps this is the final secret that Nintendo has been guarding so closely?
UPDATE
Though we all agree the "touch pad" cocept is pretty far fetched, the great guys over at Aussie-Nintendo have created this concept image which show how it could work.
kaizoku said:But the whole touching is good, feeling is better thing has been around since day one and we certainly havent been told about it yet.
pcostabel said:
Francois the Great said:"Touching is good, feeling is better" was never said by Nintendo. It was said by one of those Aries-wannabes back before the last E3, and for some reason all the nintards kind of accepted it as fact over time.
Francois the Great said:"Touching is good, feeling is better" was never said by Nintendo. It was said by one of those Aries-wannabes back before the last E3, and for some reason all the nintards kind of accepted it as fact over time.
$80 controllers FTL?