Pasted shamelessly from my blog, but still highly GAF relevent:
I've become increasingly convinced over the past month that the Revolution's virtual console is going to follow a subscription model, and not allow gamers to actually purchase individual titles for download. Although this hasn't been confirmed by anyone within the company, its gotten to the point that I'm virtually certain I'm correct. Here me out:
- Nintendo has stated many times (off and on the record) that the Revolution virtual console pricing hasn't been decided. "Would gamers go for a subscription model? Would they prefer that over paying for individual titles?" These are both questions that execs have asked the gaming press at informal meetings (E3, etc). They certainly aren't shying away from putting that thought out there.
- Consider the console AFTER the Revolution. If Nintendo allowed the purchase and download of individual titles, they will have essentially painted themselves into a corner. If they don't allow the transfer of these purchased titles to the new box then they're REALLY fucking their consumers, way moreso than any of the seemingly odd choices they've made in the past. Forcing gamers to rebuy the same virtual download? Absolutely no way. Yeah yeah yeah "Nintendo screws consumers repeatedly this is nothing new!" but come on. You pay $5 for Super Mario RPG on the Revo. When the Revo 2 comes out, do you REALLY believe that they'll make you pay another $5 for the same download, now that the Revo is in the closet? Even Nintendo couldn't do that, in today's age of account-tied digital purchases. In the past you at least got a new physical cart...
So that means that the purchased games would have to be made available to consumers who bought them on every Nintendo home console from here on out. The Revo 2 can't go back to not playing classic N titles, right? It wouldn't be fair to force consumers to keep the (by that time) cruddy old revolution in the living room, just because they'd bought 15 or so old NES and SNES games for it, since the Revo 2 doesn't play them. Like CD or DVD playback, its a feature that can't be removed from a product line once its in there.
- So, since the purchased games will have to be made available on these new post-revo systems, nintendo would be repositioning and reselling their old titles for the last time. That means that a gamer who buys Super Metroid for the Revo in 2006 will never be spending money on Super Metroid again. This is obviously another big problem for the company. It implies that the revolution is Nintendo's endgame or Final Solution (which it very well may be, but that isn't the point of this discussion). Whether its Nintendo's last console or not, you can be sure that Nintendo doesn't WANT it to be... which leaves one solution...
- The best and most logical way to avoid all these problems is to follow a subscription pricing model. Nintendo makes more money and avoids the sticky situations outlined above, and gamers get access to a back library of hundreds of titles for... what? $20/mo? Maybe they could set it up in tiers... ALL N titles for $x/mo, or a "just SNES" subscription for less, etc etc. Obviously no one can know the specifics of what subscription pricing nintendo has in mind, but at this point I am SURE its what Nintendo intends to do, even if they outwardly claim to be undecided. If I'm wrong I'll eat my hat
~~~
Anyway, I know topics like this normally get trolled (I do my fair share of it), but please at least try to take this one seriously, guys. The topic isn't that long and I'd like to know your thoughts.
This has been something I've been mulling over off and on for about a month or so, so I'd like you GAFFERS who are a little more serious about the games industry to fill in any flaws in my logic/corroborate with rumors/rumblings you've heard, etc. I know I'm certainly not the first person to suggest that it'll be a subscrip. model, but... like I said, the more I think about it, the more confident I become that this theory will be proven correct.
I've become increasingly convinced over the past month that the Revolution's virtual console is going to follow a subscription model, and not allow gamers to actually purchase individual titles for download. Although this hasn't been confirmed by anyone within the company, its gotten to the point that I'm virtually certain I'm correct. Here me out:
- Nintendo has stated many times (off and on the record) that the Revolution virtual console pricing hasn't been decided. "Would gamers go for a subscription model? Would they prefer that over paying for individual titles?" These are both questions that execs have asked the gaming press at informal meetings (E3, etc). They certainly aren't shying away from putting that thought out there.
- Consider the console AFTER the Revolution. If Nintendo allowed the purchase and download of individual titles, they will have essentially painted themselves into a corner. If they don't allow the transfer of these purchased titles to the new box then they're REALLY fucking their consumers, way moreso than any of the seemingly odd choices they've made in the past. Forcing gamers to rebuy the same virtual download? Absolutely no way. Yeah yeah yeah "Nintendo screws consumers repeatedly this is nothing new!" but come on. You pay $5 for Super Mario RPG on the Revo. When the Revo 2 comes out, do you REALLY believe that they'll make you pay another $5 for the same download, now that the Revo is in the closet? Even Nintendo couldn't do that, in today's age of account-tied digital purchases. In the past you at least got a new physical cart...
So that means that the purchased games would have to be made available to consumers who bought them on every Nintendo home console from here on out. The Revo 2 can't go back to not playing classic N titles, right? It wouldn't be fair to force consumers to keep the (by that time) cruddy old revolution in the living room, just because they'd bought 15 or so old NES and SNES games for it, since the Revo 2 doesn't play them. Like CD or DVD playback, its a feature that can't be removed from a product line once its in there.
- So, since the purchased games will have to be made available on these new post-revo systems, nintendo would be repositioning and reselling their old titles for the last time. That means that a gamer who buys Super Metroid for the Revo in 2006 will never be spending money on Super Metroid again. This is obviously another big problem for the company. It implies that the revolution is Nintendo's endgame or Final Solution (which it very well may be, but that isn't the point of this discussion). Whether its Nintendo's last console or not, you can be sure that Nintendo doesn't WANT it to be... which leaves one solution...
- The best and most logical way to avoid all these problems is to follow a subscription pricing model. Nintendo makes more money and avoids the sticky situations outlined above, and gamers get access to a back library of hundreds of titles for... what? $20/mo? Maybe they could set it up in tiers... ALL N titles for $x/mo, or a "just SNES" subscription for less, etc etc. Obviously no one can know the specifics of what subscription pricing nintendo has in mind, but at this point I am SURE its what Nintendo intends to do, even if they outwardly claim to be undecided. If I'm wrong I'll eat my hat
~~~
Anyway, I know topics like this normally get trolled (I do my fair share of it), but please at least try to take this one seriously, guys. The topic isn't that long and I'd like to know your thoughts.
This has been something I've been mulling over off and on for about a month or so, so I'd like you GAFFERS who are a little more serious about the games industry to fill in any flaws in my logic/corroborate with rumors/rumblings you've heard, etc. I know I'm certainly not the first person to suggest that it'll be a subscrip. model, but... like I said, the more I think about it, the more confident I become that this theory will be proven correct.