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Ridge Racer Unbounded - UGC Trailer - Create & Destroy

Sad. The monochrome flat-shaded cityscape in the trailer looks more like a Ridge game, and I'd rather play that. What a shitty art style.
 
-overbloom
-generic progressive breaks track
-gritty piss-yellow filter
-cars that look kind of like real cars

...is it 2005 again?


edit: that frame-rate looks like garbage.
 
I like Bugbear a lot, too bad this is going to bomb hard.

BB:"So we want to make a racing game where"
Namco: "Okay, you can have 10 million but you must call it Ridge Racer"
BB:"Well shit...."


I liked the term Ridge Ruiner though!
 
This "Japanese devs ruining classic franchises by outsourcing to low-tier Western devs" bullshit needs to stop.

Could we just get an HD remake of RRT4 instead? That game still stands up to this very day.
 
If someone had told me this video was for the new Burnout game I would completely believe them. It's certainly not RR, that's for sure.
 
CozMick said:
Motorstorm Apocolypse meets Burnout Paradise, they have a baby and it turns out to be Split Second, who then meets Flatout, the condom splits and out comes...

Ridge Racer Unbounded.
Am I the only one that's upset because Namco has shackled Bugbear's sweet looking Flatout spin-off to all this Ridge Racer fan baggage?
 
Seriously the trailer concept is better than the game itself. Those rotating, rubik's cube type city blocks in the blank city portions of the trailer would make for a better game than this shit. Like an Inception-esque racer. That would own... OWN.
 
Okay, a couple of things...

1) Bugbear make good games
2) "Classic Ridge" is alive and well on 3DS and Vita
3) This looks fun

Even though there's no reason this actually has the Ridge title, I'm happy another bugbear racer is on its way. People need to get over the title and assess this on its own merits.
 
Korigama said:
Still not Ridge Racer in anything other than name. Namco's own DmC/RE:ORC indeed.
Except BugBear is a capable dev and Namco will also continue with the Japanese developed non-Burnoutfied Ridge Racers, like how there's space in EA's offerings for different kind of Need For Speed games, so no need to feel threatened about one game that is not like the rest.

AlphaDragoon said:
This "Japanese devs ruining classic franchises by outsourcing to low-tier Western devs" bullshit needs to stop.
Low-tier? BugBear might be a generally unknown developer, but they've done a couple of good racing games. Maybe you should try to play their games before judging them, mmkay? And this is still somewhat early in development, so things like the framerate will 99,99999% likely improve before release.
 
Famassu said:
Except BugBear is a capable dev and Namco will also continue with the Japanese developed non-Burnoutfied Ridge Racers, like how there's space in EA's offerings for different kind of Need For Speed games, so no need to feel threatened about one game that is not like the rest.

I stopped playing RR after V went back to the old formula instead of building upon R4, so it's not as relevant to me as it could be (if anything, I'm simply annoyed by the trend of Japanese companies continuing to outsource development of their franchises to Western developers in some vain hope of achieving greater success, only to satisfy no one). I would have to agree that Namco didn't do the developer any favors by attaching the RR name to this game, which will only make fans of said franchise fixate on the ways it's not like RR in any way above all else.
 
It's not your classic RR, but we've known that. If you kept everything the exact same and only replaced Ridge Racer with Burnout and Bug Bear with Criterion, people would be singing a much different tune. So on that note, it looks like the Burnout game I've been patiently waiting on for years now.

Hopefully the PC version will fix that nasty framerate and screen tearing as well. Ewww. At least we still get a true sequel on PSV as well. Good times.
 
MadOdorMachine said:
It's not your classic RR, but we've known that. If you kept everything the exact same and only replaced Ridge Racer with Burnout and Bug Bear with Criterion, people would be singing a much different tune. So on that note, it looks like the Burnout game I've been patiently waiting on for years now.

Pretty much, you know who has played FlatOut because they are the ones who can look pas the naming and see this game has serious potential.
 
pilonv1 said:
Pretty much, you know who has played FlatOut because they are the ones who can look pas the naming and see this game has serious potential.

Seriously? If you're impressed by 24fps@720p maybe you're playing the wrong console.....and since when was Flatout an AAA franchise?

(cos Burnout, NFS, or RR it is not)
 
Para bailar La Bomba said:
Seriously? If you're impressed by 24fps@720p maybe you're playing the wrong console.....and since when was Flatout an AAA franchise?

(cos Burnout, NFS, or RR it is not)
PC ftw.
 
Para bailar La Bomba said:
Seriously? If you're impressed by 24fps@720p maybe you're playing the wrong console.....and since when was Flatout an AAA franchise?

(cos Burnout, NFS, or RR it is not)

Sorry I play games for my own enjoyment, not emotional attachments to franchises.

MadOdorMachine said:

This too
 
Korigama said:
Still not Ridge Racer in anything other than name. Namco's own DmC/RE:ORC indeed.



R4 was nothing like anything else in the series. There's a difference between "change" and "undesired change for the sake of it". People use that same "fear of change" argument to justify garbage like DmC.
But what if it's fun? I ask this and never get a real answer.
 
Para bailar La Bomba said:
WTF are you talking about? These franchises consistently produce a certain level of quality that the Flatout franchise has never reached.

The Flatout games were better than at least some of the NFS games.
 
ArjanN said:
The Flatout games were better than at least some of the NFS games.

FlatOut Ultimate Carnage is better than the majority of racers in the last decade, let alone some NFS games.
 
I'm coming around on this. I think I'm starting to like this... outside from that cinematic camera angle. That's being turned off.
 
jooey said:
But what if it's fun? I ask this and never get a real answer.

Then I will attempt to provide one. Adding to the last post I made, even if it's something worth playing on its own merits, the fact that it's called Ridge Racer in spite of being nothing like it will do more to hurt its chances for success instead of help thanks to Namco's lack of foresight. I'm willing to take people's word for it that Bugbear has a better track record than companies like Ninja Theory and Slant Six, but the same logic that led to the decision to pick a Western developer in hopes of "reinvigorating" a long-established franchise instead of just establishing a brand-new IP is still there, and all involved could've been spared the grief of dealing with an irate fanbase if they hadn't handled things as they did.

Outside of Dead Rising 2 and possibly the first Bionic Commando: Rearmed, I can't recall any Japanese franchises successfully outsourced to Western developers on consoles (and in the case of handhelds, only Contra 4 comes to mind). A key difference with these games, however, is that they didn't stray from fan expectations. If this is a good product, then great for them, but things would've been easier for them if this weren't called RR.
 
Korigama said:
Outside of Dead Rising 2 and possibly the first Bionic Commando: Rearmed, I can't recall any Japanese franchises successfully outsourced to Western developers on consoles (and in the case of handhelds, only Contra 4 comes to mind). A key difference with these games, however, is that they didn't stray from fan expectations. If this is a good product, then great for them, but things would've been easier for them if this weren't called RR.
Sonic 2, 3 & Knuckles was developed in US.
 
Have faith people!

I was really happy with what they showed at e3, had that sharp, crisp look of ridge racer and the ice skating style powersliding we all know and love.

It needs that extra layer of throwback and they can't screw up the music. The cars too. It'll be nice to try something new since we'll probably get another Ridge Racers clone for Vita (which I will welcome w/ open arms). And destruction is freakin awesome, especially in slow motion.
 
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