viciouskillersquirrel
Member
Ever play a reasonably challenging game but constantly hit a wall when it comes to a certain part? It might be because of a difference in gameplay (say a minigame), a particularly poorly balanced boss fight or just really cheap level design, but when you play the game, you just dread coming up to this one part.
For me (right now), I'd have to nominate the Forest level in Castlevania: Order of Ecclessia. Right now, I'm doing a Hard mode naked* run with Shanoa and I have been throwing myself at this particular part of the game for what seems like hours. I don't know how many of you have played this game in hard mode, but this part seemed particularly cheap on Normal. In Hard mode, they up the ante by adding huge flying enemies that fly in from all directions in random patterns so you can't just use your normal dodge patterns when you fight.
It's frustrating and really is the most difficult part of the game. It's a lot harder than the clocktower, for instance, for various reasons:
1) Because of your low levels and weapon options, every enemy, including the flying ones, takes multiple hits to take down. Where you might dispatch a medusa with a single hit, you need to hit the flying skeletons and the headsucker octopus guys multiple times to get rid of them
2) The octopus guys have to be killed as they hone in on you deliberately
3) The only weapon available at this point in the game that can hit an overhead enemy is also underpowered and has an unbearably slow recharge time.
4) You can't use backdash to dodge a lot of the time because there's usually a flying enemy coming at your back
Nowhere else in the game is quite as frustrating, not even boss fights you're trying to earn medals for. Ugh.
* i.e. NOT using New Game+
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So, GAF, what's your bugaboo when it comes to obscene difficulty spikes? Be it a classic like Death Mountain in Zelda 2 or some boss in a game you've just played, list examples and tell us why it's so hard.
For me (right now), I'd have to nominate the Forest level in Castlevania: Order of Ecclessia. Right now, I'm doing a Hard mode naked* run with Shanoa and I have been throwing myself at this particular part of the game for what seems like hours. I don't know how many of you have played this game in hard mode, but this part seemed particularly cheap on Normal. In Hard mode, they up the ante by adding huge flying enemies that fly in from all directions in random patterns so you can't just use your normal dodge patterns when you fight.
It's frustrating and really is the most difficult part of the game. It's a lot harder than the clocktower, for instance, for various reasons:
1) Because of your low levels and weapon options, every enemy, including the flying ones, takes multiple hits to take down. Where you might dispatch a medusa with a single hit, you need to hit the flying skeletons and the headsucker octopus guys multiple times to get rid of them
2) The octopus guys have to be killed as they hone in on you deliberately
3) The only weapon available at this point in the game that can hit an overhead enemy is also underpowered and has an unbearably slow recharge time.
4) You can't use backdash to dodge a lot of the time because there's usually a flying enemy coming at your back
Nowhere else in the game is quite as frustrating, not even boss fights you're trying to earn medals for. Ugh.
* i.e. NOT using New Game+
------------
So, GAF, what's your bugaboo when it comes to obscene difficulty spikes? Be it a classic like Death Mountain in Zelda 2 or some boss in a game you've just played, list examples and tell us why it's so hard.