Yes it's basically a puzzle and exploration game with a very good story behind it.Was this game good? I always see it and wonder if I should bother or not. Is it basically a puzzle game?
I really hope Tequila will make something in the same vein as Rime in the future because games like this are really missing from this industry IMO. And when i say "games like this" i mean games that feel 100% genuine and ones that really have something to say. Sadly games like Ico,Journey,The Last Guardian and Rime come only once in a generation. But maybe it's better that way because it makes those games feel all the more special.As someone that worked on the publishing team, this means a lot to me, and I know the rest of the teams would feel the same. We were so happy to work with Tequila Works and on Rime. We didn't have too many projects under our belt, but a lot of us really fell in love with Rime, and it quickly became our favorite. The style, the concept, the music, everything. It flew under quite a bit of radars, and we expected that. However, seeing the impact it made on a lot of people really meant a lot to all of us.
Agreed! I totally know what you mean, they were all so invested in it, and it showed several times over. It didn't take long at all for our team to feel that love and passion as well. I wholeheartedly agree!I really hope Tequila will make something in the same vein as Rime in the future because games like this are really missing from this industry IMO. And when i say "games like this" i mean games that feel 100% genuine and ones that really have something to say. Sadly games like Ico,Journey,The Last Guardian and Rime come only once in a generation. But maybe it's better that way because it makes those games feel all the more special.
As someone that worked on the publishing team, this means a lot to me, and I know the rest of the teams would feel the same. We were so happy to work with Tequila Works and on Rime. We didn't have too many projects under our belt, but a lot of us really fell in love with Rime, and it quickly became our favorite. The style, the concept, the music, everything. It flew under quite a bit of radars, and we expected that. However, seeing the impact it made on a lot of people really meant/means a lot to all of us.
What happened to Sony deal? Unless I’m mistaken this was to be a PS4 exclusive?As someone that worked on the publishing team, this means a lot to me, and I know the rest of the teams would feel the same. We were so happy to work with Tequila Works and on Rime. We didn't have too many projects under our belt, but a lot of us really fell in love with Rime, and it quickly became our favorite. The style, the concept, the music, everything. It flew under quite a bit of radars, and we expected that. However, seeing the impact it made on a lot of people really meant/means a lot to all of us.
At some point Sony gave the IP back to Tequila. So they were able to make it multiplatform.What happened to Sony deal? Unless I’m mistaken this was to be a PS4 exclusive?
Great that more can experience it, but bad management by Sony. Same deal with What remains of Edith Finch.At some point Sony gave the IP back to Tequila. So they were able to make it multiplatform.
No. Story telling through mellow exploration and puzzle solving. More similar in feel to e.g. Journey.Zelda clone?
Sony actually just didn't like how the game was progressing and shutdown development, but they let Tequila keep the IP and all of the assets, work, etc. Pretty cool on Sony's part if you think about it. I must admit, after spending a few hours with it, it's pretty good! but I can see why Sony cancelled it. It doesn't have that level of polish I expect in a 2nd party game.Great that more can experience it, but bad management by Sony. Same deal with What remains of Edith Finch.
Hugely creative, Sony style games. STEP IT IP SONY, diversity, artistry, momentum!
If i remember correctly at some point when the game was still relatively early in development they didn't managed to meet Sony's requirements so Sony stopped the funding of the project. They didn't shutdown development that was something that only Tequila could decide.Sony actually just didn't like how the game was progressing and shutdown development, but they let Tequila keep the IP and all of the assets, work, etc.
I'm pretty sure that what Sony saw at that time when they decided to stop the funding and what we saw years later as a finished game are two completely different things.but I can see why Sony cancelled it. It doesn't have that level of polish I expect in a 2nd party game.
From the games in your list i've only played Journey and it's a game that i loved and just like Rime i felt that it really had something to say and that it could have only been said through video game format. Same goes for Rime.sublimit do you have any suggestions to add to the above list?
U need to play Gris and arise. Both emotional beautiful experiences . Before inside or little nightmares As these 2 are great but not emotional experiences like Gris and ariseFrom the games in your list i've only played Journey and it's a game that i loved and just like Rime i felt that it really had something to say and that it could have only been said through video game format. Same goes for Rime.
But i can't comment about the rest yet (i have Inside and Little Nightmares in my backlog).
Personally I'd put both Rime and Journey in the same group as Ico and The Last Guardian.