Funky Papa
FUNK-Y-PPA-4
Wow, the tribe is pretty busy these days. Good for them.
http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=2128
http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=2128
Ritual: Next-Gen Visual Effects on Direct3D 10
Speaker: Douglas Service (Director of Technology Development, Ritual Entertainment), Sam Glassenberg (Program Manager, Microsoft)
Date/Time: TBD
Track: Programming
Format: 60-minute Lecture
Experience Level: Intermediate
Session Description
Ritual Entertainment is targeting Direct3D 10 in their next-generation Windows Vista title, leveraging a revolutionary new graphics hardware and software platform. In this session, discover how Rituals engineers are exploiting Direct3D10 Geometry Shaders, Stream Output, Render Target Arrays, Shader Model 4.0, and more, to deliver unprecedented visual effects in their game. Topics covered include an overview of new Direct3D 10 features, followed by a case study of art-content and architecture implications for a game engine that uses Direct3D 10 as its primary rendering path. A variety of visual effects enabled by the new pipeline capabilities are demonstrated in Rituals engine, including character and environmental effects.new pipeline capabilities will be demonstrated.
Idea Takeaway
This talk introduces the new features of the Direct3D 10 architecture and how game developers can leverage the power of the Direct3D 10 GPU to accelerate common graphics algorithms and render completely new effects. Attendees walk away with a basic understanding of the capabilities of the new hardware pipeline, and a sneak peek into the unprecedented visual experience that Next-Gen Windows titles will be capable of.
Intended Audience
The educational content in this session assumes previous understanding of the Direct3D9 hardware pipeline. Attendees benefit from prior experience in Direct3D9 development, including high-level shader programming.