GravityInsanity
Member
Everytime I think of Spider-Man 2 I'm reminded of that Pizza mission.
Why?Unless day/night cycles have been confirmed, then it shows a cutscene at night.
I'm really reserved on my expectations from this game.
There was also a tiny amount of footage shown during the Pro reveal. It showed the game at night
Unless the suit is a story element, I hope they let me play in whatever suit I want from the beginning and not after I've finished the game.
That Pizza mission led to one of my favorite Spider-man 2 memories. The music speeding up as time goes on, I was just about to reach the pizza place in time and overshot it into the water and music cut abruptly at the perfect time, me and my brother were laughing for a few minutes when that happened. The build up, the sped up music, coming so close to completing the mission, and the abrupt cut due to the last second failure. So funny. Wish I had the share function back then.Everytime I think of Spider-Man 2 I'm reminded of that Pizza mission.
That Pizza mission led to one of my favorite Spider-man 2 memories. The music speeding up as time goes on, I was just about to reach the pizza place in time and overshot it into the water and music cut abruptly at the perfect time, me and my brother were laughing for a few minutes when that happened. The build up, the sped up music, coming so close to completing the mission, and the abrupt cut due to the last second failure. So funny. Wish I had the share function back then.
I know they're legendary gameplay-wise, but I'm curious how Insomniac is narratively. Can they tell a great, cohesive story?
I know they're legendary gameplay-wise, but I'm curious how Insomniac is narratively. Can they tell a great, cohesive story?
I'm still praying for Spidey 2 web-slinging or something close to it.
Yeah, Spider-Man is up that alley but I hope they don't take it too far.this is one of the things I'm a little worried about. Insomniac often likes to employ some cringy, memetic humor (see: sunset overdrive) and my worry is they might just go "yeah, we've basically written spidey before, this'll be easy". I've got hope they wont fuck it up.
I know they're legendary gameplay-wise, but I'm curious how Insomniac is narratively. Can they tell a great, cohesive story?
I hope by hand in hand they mean Bendis wrote the script and handed it to them.
I hope by hand in hand they mean Bendis wrote the script and handed it to them.
Maybe. But who gives a shit about combat. It's all about dat swinging. It's Spidey's signature thing, and it MUST be done right or it's not a SM game worthy of the name.
I hope by hand in hand they mean Bendis wrote the script and handed it to them.
yurinka said:Let's hope you can play with other costumes, like the nomal one. I don't like this big, white spider.
Why?
Let's hope you can play with other costumes, like the nomal one. I don't like this big, white spider.
I know video game history says don't bet on anything, ever, but I'm not worried about this game. This is one game that I feel is in great hands and I'm just going to sit back and wait to see how awesome it is. I know, I know, nothing is for certain but this is different.
Maybe. But who gives a shit about combat. It's all about dat swinging. It's Spidey's signature thing, and it MUST be done right or it's not a SM game worthy of the name.
https://youtu.be/DELvF8KTfFgEverytime I think of Spider-Man 2 I'm reminded of that Pizza mission.
I really want what the Arkham games failed at. Give me more of the man behind the mask.
"You may have heard that we're making a Spider-Man game with Ted Price's team at Insomniac and our friends at Sony Interactive Entertainment," Rosemann said at the DICE Summit.
"The other day we were sitting around talking... Insomniac is only ten minutes away from Marvel Games offices... and we're eating lunch and talking, asking each other: ”Hey, when did you first get into Spider-Man?"
"And we all realised we had the same story, we discovered him when we were very little. Not only that, we all realised that we all owned the same Spider-Man underoos back in the day.
"It feels like our lives have driven us to this moment. This is our purpose, to show the world why this character is so awesome. To bring this fictional world into the real world.
"It's very personal for us. We're going to focus our life's journey into this game, to celebrate him with the world."
I don't think any game will ever match or surpass Spider-Man 2's traversal. That game is less an open-world superhero game than a pure webswinging simulator. It's incredible, and so in-depth that at a certain point you're using almost every button on the controller purely to move faster. You're controlling your altitude by timing the points in your swing arc when you boost and when you release the web, you're thinking about which building you're going to aim your next web at, you're looking half a mile ahead to see which narrow gap between buildings you're going to rocket through at top speed. You're wallrunning, bouncing between buildings, web-zipping to get a little bit of extra distance to clear an obstacle, and doing sick Tony Hawk stunts in the moments of weightlessness between swings just because you can.
It's the best traversal game ever made. So, y'know, I'm not going to get my hopes up for anything on that level, as wonderful as it would be. But if Insomniac can match Web of Shadows, which was a much-simplified version of SM2 that hit all the main points, I'll be happy. To me, the basics are:
- Webs actually attach to buildings, not the sky.
- Web arcs follow a physics engine, i.e. if you attach a web to a building on your left, your arc should pull you to the left. A certain amount of air control is necessary, but the last thing you want is a Superman flying system pretending to be webswinging like way too many Spidey games have had.
- The ability to release your web at your desired point. If you release at the bottom of your web arc, you'll shoot straight forward; if you release towards the end of the arc you'll go straight up. If you want to move fast, you'll go for flatter arcs, whereas if you just want to goof around you might throw out some nice, soaring swings. Release all your swings really late and you can climb up really high.
If they get that down, they're on the right track. Throwing in the extra mechanics from SM2 like charged jumps, wallrunning, web-zipping and all the others certainly wouldn't hurt, but the physics-based swinging is all-important.
Now get him out of that hideous outfit.
I hope the story is totally original and not a rehash or exisitng ones. Wren't there some rumors that Stan Lee is writing the story for this game?
There was a guy who worked for ages on just the swinging physics. It was his pride and joy.
It has yet to ever be replicated again
Spidey 2 was scoring 8 - 9 out of 10 all over the place and it was based purely on the physics. The rest of the game was quite crap but the feeling of being Spiderman was perfect.
If they don't at least match that then the game has already failed in my book. Insomniac are a big step up from Beenox and can't get this wrong.
They will
I'm still praying for Spidey 2 web-slinging or something close to it.