the walrus said:Ehhh they probably won't move, but Pachter does have a point. Releasing the two DLC packs was idiotic from the start - I understand that was probably the only way they could make a deal with MS without pissing everyone else off, but at the end of the day, had Rockstar simply released them together in a $40-50, with a sizable marketing campaign - they could have easily made much more than they did through DLC. As it is, considering the massive budgets and ridiculous amounts of creative freedom they had for RDR and GTA4 (and the episodes), R* doesn't need big hits. They need megahits (5 million+). And their current output simply isn't anywhere near their last generation output, despite rising costs.
Ether_Snake said:Red Dead sold over 5 million copies.
I get what you're saying, but hasn't GTA4 outsold all but San Andreas? Rockstar may not best the GTA3 trilogy this generation, but it isn't like they're hit a huge sales dive in addition to a drop in output.the walrus said:But I'd be very surprised if RDR or GTA4 ever sell as much as the PS2 GTAs.
I AM JOHN! said:Sorry, I should've specified. I meant the disc release.
The total costs have to be beyond obscene -- it's been in some stage of development for at least 6.5 years now. (Wasn't it reportedly planned for the PS3 launch window when development began?) And yeah, I'm guessing that the ship date is at least another year (or close to it) off.I AM JOHN! said:I'd really love to know the particulars about how much LA Noire has cost Rockstar and Team Bondi. It strikes me as one of those games that could go either way - one that's either being made on the cheap so it's taking forever, or one that has just been a gigantic money vortex for all involved that it's amazing Rockstar didn't walk away.
StuBurns said:I think LA Noire is still a long way off, a year or more.
Deepack said:Rockstar should never abandon their 'when it's done' philosophy.
They released them too soon.the walrus said:IIRC, Episodes wasn't even in the top 20, and it probably had an even weaker showing for its PS3 release.
Jin34 said:I don't think Blizzard answers to Kotick and Bungie just signed a publishing deal, they don't work or answer to him unlike IW who were employees of Activision.
shintoki said:From many years of hearing about T2 development... The only company with worse management seems to be Squeenix.
Opiate said:Again, this has thus far worked out for Rockstar, because they have a franchise that sells so well. The problem is that it doesn't work for virtually any of the studios who also want to emulate them -- who also want to be rockstars -- but don't sell so well.
Jin34 said:Ugh, that's a big part of whats wrong with GTA4, tries so hard to be like a movie they took all the fun out.
Jin34 said:I don't think Blizzard answers to Kotick and Bungie just signed a publishing deal, they don't work or answer to him unlike IW who were employees of Activision.
Goldrusher said:Can we get a censorship on "Pachter" already ? And/or a ban for quoting his shit ?
Every week there's a new thread. The guy is a joke. Industry analyst my ass.
Actually State of Emergency did okay. It was just awful. Manhunt did pretty well too, IIIRC, but Manhunt 2 tanked.truly101 said:So R* has had less bombs this gen unlike last gen where Manhunt 1&2, SOE, The Warriors (a damn fine game) either tanked at retail, critically or both. Bully never quite hit the numbers they thought since the game was mired in controversy. Bully was a great game.
MMaRsu said:So true.. Every time I see a thread about this guy it's some fucking nonsense.
RDR won't sell well in Yurop durr
truly101 said:So R* has had less bombs this gen unlike last gen where Manhunt 1&2, SOE, The Warriors (a damn fine game) either tanked at retail, critically or both. Bully never quite hit the numbers they thought since the game was mired in controversy. Bully was a great game.
starchild excalibur said:Regarding their philosophy I can definitely understand how it can be problematic from a business perspective. I also think focusing too much on a "when it's done" policy can either yield great successes for certain developers (R* and Valve come to mind), but it can also be problematic if there's no one to keep things in check and really push a need to buckle down (thinking of DNF). It's worked well for R* so far, but relative to how much money they're spending on all their studios and projects I don't know if the people who actually make a living working within the company feel this same way.
Dunno if it's that far off, but I'd also be surprised if it comes out in 2010. RDR got a few solid months of hype and build up, which I think LA Noire would need as well. If they don't start dropping some serious info on it by October then there's a snowball's chance it'll come out before 2011.
As far as the game's concerned, I'm not sure how hyped I am for it. I thought The Getaway was prettier than it was fun and without any footage or substantial info about Noire it's hard to actually remember it's supposed to be coming out soon. I know even less/am even less excited for The Agent despite that being developed by R*.
That, SOTC, MGS3, and Dark Cloud are tied for my greatest games ever award.Himuro said:The Warriors is the fucking shit.
Himuro said:The Warriors is the fucking shit.
If Ubisoft is right, R* is simply ahead of the rest of the industry. :lolKittonwy said:The problem isn't doing blockbuster big budget games, the problem is R* is one of Take Two's publishing label, and you can't be ONLY doing blockbuster big budget games and that's all R* is doing right now, it's incredibly risky, great sales is a combination of hype, marketing, market timing and putting together a great product, a lot of times you have to be lucky. With budgets getting closer and closer to 70-100mil, even if you're not lucky ONCE you could be fucked and that's not a good business strategy.
Not really. But I will tell you a secret:HK-47 said:I wanna pick up The Warriors. Is there any real difference between the Xbox and PS2 versions?