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RollerCoaster Tycoon announced for 3DS (Atari/n-Space, March 2012)

The Xtortionist said:
I could never decide what song to use for my log flume, the Chocolate Log. Need something that's sinister to start out, but eventually lightens up.
I always ended up making my log flume rides jungle themed so Jungle Drums was my default flume tune.
 
Question: Never played RCT3. Did they add the ability to build steep drops for log flumes? Shit pisses me off in RCT1 and 2. Splash Boats all day I guess.
 
The Xtortionist said:
Question: Never played RCT3. Did they add the ability to build steep drops for log flumes? Shit pisses me off in RCT1 and 2. Splash Boats all day I guess.


Like this?

047_oasis_themepark.jpg
 
PounchEnvy said:

It was awesome. The second one also was amazing:
http://www.youtube.com/watch?v=oENUA2B1_uM
So sad, and then it becomes happy but also sad at the same time. I love the 00:56 part.
I remember staying just in the title screen as a kid when I but the game until the song finished in both games.
EDIT: Fuck yes, piano version:
http://www.youtube.com/watch?v=Hy6BIGflsic&NR=1

And how to forget:
http://www.youtube.com/watch?v=UzhkQBJC6qg&playnext=1&list=PL99E0642B32E3EB05
the 11 themes from the carrousel music.
 
Oh NOW you guys openly acknowledge the goodness RCT's music. I was always alone when linking carousel songs in all of the "best game music" threads.

Humph.

>:(
 
cw_sasuke said:
There are always reasons for port beggin which doesnt make it less annoying...
The series has always been on PC and it's been seven years since RCT3 was released. It's not unreasonable for some of us to be disappointed by the news of a new RCT game on 3DS instead of PC, especially when the thing that made RCT3 so good was the custom scenery.
 
Ahh the good ol days of playing Rollercoaster Tycoon. Played it almost constantly when I was like 12 or 13 yrs old. Loved these games so much. Grabbing the people and making them drown was awesome!!!

I might finally have a 3DS game to look forward to! The only game I still have is PES.
 
Wait... these games are actually good? I got these games constantly in my cereal boxes as a kid and I always thought they looked kind of shitty. Time to go search the house! :D
 
Alrus said:
Oh god if it's good I'm gonna waste so many hours on this. (Please be good!)
This. Was on the verge of re-installing the first one, but I can wait for this. Hopefully its less cartoony like 3 and more like 1 and 2, with people puking and drowning by my godly, coaster-creating, omnipotent claw.
 
Unicorn said:
This. Was on the verge of re-installing the first one, but I can wait for this. Hopefully its less cartoony like 3 and more like 1 and 2, with people puking and drowning by my godly, coaster-creating, omnipotent claw.
Haha, the claw was amazing. I was really epicly good in RCT2, I could get 999 points of customer satisfaction with every game I started. Making that enormous monorail track to finish your park gave such a good feeling.
 
Ookami-kun said:
Oh god yes, it has features of 3 like riding your ride?!

ALL OVER MY FACE

ickz11.jpg

Taiki seems to say "I knew it from the beginning" or something like that :lol
 
satriales said:
The series has always been on PC and it's been seven years since RCT3 was released. It's not unreasonable for some of us to be disappointed by the news of a new RCT game on 3DS instead of PC, especially when the thing that made RCT3 so good was the custom scenery.

Well, this is not RCT4. If it comes thats coming to PC, we all know this. Is one of the best selling franchises of Atari, they are not throwing it to the bin.
We were all scared becuase we knew there were some problems with the RCT name (chris sawyer vs atari), and could mean RCT could dissapear forever. Now seeing that RCT is coming to 3DS with the same name, Im sure that RCT4 is on the works.

Unicorn said:
This. Was on the verge of re-installing the first one, but I can wait for this. Hopefully its less cartoony like 3 and more like 1 and 2, with people puking and drowning by my godly, coaster-creating, omnipotent claw.

The thing is, after the expansions and the custom scenery 3 became the less cartoony game of the saga. In the expansions they added all the realistic rides (lots of flat rides that had generic theming and better water rides, like finally a realistic rapids ride), the new generic counters that you could use to create realistic shops and restaurants (we could finally get rid of the cartoony giant food shops, that has always been in the saga), and the walls were you could put PC images (so you could create finally logos for example), and they also added realistic waterfalls and caves. Custom scenery even expanded this. If you look around the net, you can see incredible theme parks that look ultra realistic, recreations and own made. Apart from the peeps and that you cant still make rounded roads, RCT3 is less cartoony and more realistic.
Ah yes, and peeps in RCT2 couldnt handle wide roads (they got lost making that doing realistic theme parks that use more than a single tile path and populating them with peeps a kick in the ass), in RCT3 they can.
 
PR + Facebook screen

http://www.facebook.com/rollercoastertycoon

971HF.png


ROLLERCOASTER TYCOON 3D


Los Angeles, CA — September 7, 2011 Since its inception in 1999, Chris Sawyer’s original RollerCoaster Tycoon and its sequels have captivated audiences with a gaming experience that put a whole new spin on the world of theme parks. Now, 12 years later and over 11 million units sold, Atari, one of the world’s most recognised publishers and producers of interactive entertainment, is bringing RollerCoaster Tycoon back with a captivating 3D gameplay experience! Next year immerse yourself in the pinnacle of all theme park simulators with RollerCoaster Tycoon 3D, tailored exclusively for Nintendo 3DS™.

“RollerCoaster Tycoon 3D marks the return of one of the most popular game franchises and delivers an innovative, robust and unrestricted theme park simulator to the next generation of Tycoon fans,” said Jim Wilson, CEO of Atari.

From constructing the wildest roller coasters to picking out the perfect spot for your stores and amenities amidst jam-packed crowds, you can finally enjoy the classic RollerCoaster Tycoon experience on a handheld device for the first time ever.

Complete creative freedom with intuitive and streamline controls

Fully enjoy the features that made the beloved series popular: a deep coaster construction system and robust theme park customisation. Design the wildest, most imaginative roller coasters through the “Coaster Creator” option using a user-friendly, touchscreen toolset and a wide array of upgrade possibilities and themes at your disposal.

A deep and immersive management simulation experience

The world of RollerCoaster Tycoon isn’t just about creating roller coasters; managing theme parks is paramount to keeping finances flowing to build even more! This latest installment takes the demanding management simulation from the series and compresses it into a handheld form, creating a challenging yet manageable take on the genre for players of all ages.

New gameplay mode with special unlockable content

Completely new to the series is the “Coaster Story” mode, which blends together tutorials and park challenges into a cohesive and entertaining narrative. Choose your own player character and set off on a journey around the world to expand your roller coaster empire. As you progress, you’ll unlock tons of unique attractions, themes, amenities and more.

§ Jump straight into “Park Sandbox” mode and take control
Players who want to get right into the action can quickly jump into the open-ended “Park Sandbox” mode and play RollerCoaster Tycoon 3D the classic way, where the only thing that matters is just how far you can take your own theme park. With the advanced networking capabilities of Nintendo 3DS, sharing your park creations is now easier than ever!

Developed by n-Space, RollerCoaster Tycoon 3D will be available in 2012. For more information, please log onto Official product website: http://rollercoastertycoon.com/ or find us on Facebook at Facebook.com/rollercoastertycoon.


Looks like a 3DS game, right~ ?
 
Where in the world is Chris Sawyer any way? He did Locomotion then just up and disappeared. I'm guessing since they used his name in the press release that their differences have been settled.

I've been wanting an iPad version of RCT 1 or 2 since the iPad launched so hopefully this signals that the iPad version and a PC RCT 4 aren't far behind.
 
The M.O.B said:
They really couldn't put the score and date on the touchscreen instead?

:/


It could be a customizable option?



Anyway, I'm VERY pumped for this. RCT and Starcraft are the only PC games I ever played on a regular basis.
 
RCT is one of my favorite series ever, and I probably played 300+ hours of RCT2, trying to create perfect recreations of my local Six Flags parks, since it had the license. I was always bummed that they never got the DC license though, so none of the Batman + Superman rides were ever in the game. Adding custom scenery and items was great for that game though! RCT3 was cool too and is till very fun with the 3D riding of rides. I hope they take some cue from a pretty cool game I played once, even before RCT3 called No Limits Coaster. That game has some great customizable options and you could ride the rides as well in 1st person mode.

I might buy a 3DS for this, if it is exclusive. But add me to the group that wants this for Vita, iPad, or hell PSN.
 
304108_143931899032323_121146194644227_218481_1273732540_n.jpg

Just as energetic, ambitious and impatient as her male counterpart. Also aims to impress her Dad and the Advisor.

300466_143931849032328_121146194644227_218480_1066115807_n.jpg

An energetic and ambitious character with a quick wit. While a bit impatient, he’s willing to learn what is necessary to move forward. More than anything else he wants to impress his Dad and the Advisor.


:/
 
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