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Rose revealed for SF4 (roster complete?)

robut said:
Makoto
Ibuki
Elena
Alex

mainly for variety
This, the 3 ladies introduced in SF3 need to come back since all of them were awesome. I especially liked Elena. Though for my 4th character I'd probably go with Hugo over Alex, but either would be good with me.
 
I was going to post on my blog that maybe she was chosen because she is an anti-shoto type character but really it has been years since ive played Alpha so I couldnt say for sure. I couldn't really remember her move set or her play style or anything. I tottaly skipped the alpha series for some reason when i was younger.
 
robut said:
Watching the justin vid makes it VERY clear why Rose was chosen: she's all anti-Shoto in the biggest Shotofest of them all.

Pretty much, she seems like a good fit and it also doesn't hurt to have another female on the roster.
 
I guess that must be the reason, as well as that she's a female. There's been talk of a lack of females in the game isn't it?
 
From the way the 4 new characters play, I'd say the characters seem similar to other SF characters.

Rufus = Yun (dive kicks)
Abel = Karin/Fei Long (strikes and throw)
Viper = Karin/Fei Long (strikes and anti-fireball moves)
El Fuerte = Guy/Vega (fast, jumping attacks)

I'd really like to see Karin myself since she rivals Sakura and I like striking characters, but I think there's already characters that play that way (Viper, Abel, Fei Long). Sure there's already way too many shotos, though I can't help of thinking of newer characters that will be really different than the existing cast.
 
Kintaro said:
I must be the only one who would like to see Oro come back. :D

Oro wouldn't work. You couldn't give him EX Tengu or 3 levels of Yagyou, or normal Kishin-riki in SF4. The only way you could add Oro is with EX Kishin-riki or EX Yagyou, which wouldn't be much fun. I've said this a fair few times, but most SF3 characters don't work in SF4 because they need one-off supers, nothing that can be followed up, nothing multi-level, or that uses timers. They could be changed but imo it'd take most of the fun out of it, i.e. the whole reason people enjoy using those characters in the first place.
 
Zophar said:
Meh, they were all pretty much "competent" characters that were obviously analagous to SF2 characters in an attempt to be both different and appeal to the fanbase at the same time. The problem is that so few of them actually had any thought or real charisma to them. All of their stories are barely fleshed out, even through the entire SF3 cycle. It also is worth mentioning that many of the characters didn't really "mature" until Third Strike, moveset wise.

Don't get me wrong, I like the SF3 cast well enough (Dudley is one of my all-time faves) but overall they don't hold a candle to the originals or even the additions from Alpha.

So Honda or Blanka has much thought to them, with fleshed-out stories? Even in A3 which tried to be really epic, these guys had "let's go and fight lol" stories. And until SSFT2 they had a grand total of two moves each.

Besides, I thought fighting fans didn't care about storyline? ;)
 
anotheriori said:
From the way the 4 new characters play, I'd say the characters seem similar to other SF characters.

Rufus = Yun (dive kicks)
Abel = Karin/Fei Long (strikes and throw)
Viper = Karin/Fei Long (strikes and anti-fireball moves)
El Fuerte = Guy/Vega (fast, jumping attacks)

I'd really like to see Karin myself since she rivals Sakura and I like striking characters, but I think there's already characters that play that way (Viper, Abel, Fei Long). Sure there's already way too many shotos, though I can't help of thinking of newer characters that will be really different than the existing cast.

Rufus is kind of close to Yun, but Abel plays nothing like Fei Long or Karin.

Viper plays nothing like Karin either, maybe slightly like Fei.

Fuerte also only vaguely plays like Vega/Guy. His stuff isn't too similar.

No one in the game plays like Ibuki (Fast hitting, multihit-combo characters with air projectile/sliding low) except maybe Akuma. Sliding low is only El Fuerte, and it's slow. I just want Ibuki because her combos are oh so much fun :)
 
KTallguy said:
Rufus is kind of close to Yun, but Abel plays nothing like Fei Long or Karin.

Viper plays nothing like Karin either, maybe slightly like Fei.

Fuerte also only vaguely plays like Vega/Guy. His stuff isn't too similar.

No one in the game plays like Ibuki (Fast hitting, multihit-combo characters with air projectile/sliding low) except maybe Akuma. Sliding low is only El Fuerte, and it's slow. I just want Ibuki because her combos are oh so much fun :)

Actually, Abel plays a lot like Fei Long does... he's got Rekka Kens (with easier inputs to boot) and a good containment move in the wheel kick, which you can't stop with a Saving Attack (it has armor break properties). The only thing he lacks is an anti-air like Fei's dragon kick, but his c.HP and c.MK normals fill in nicely.

Although I do agree that Viper doesn't play like Karin at all... she plays nothing like Fei. The only comparison you can make with Viper is that her c.MK -> Thunder Knuckles are similar in style to Makoto's c.MP -> Hayate stuff, but unfortunately Viper doesn't have the mixup possibilities after Thunder Knuckle connects like Makoto does with Hayate/command throw. Viper is pretty much a new style of play that can't really be compared to anyone in a SF game to be honest.

Fuerte has everything Guy does except a good pressure tool (chest buster needs to be charged, unlike Guy's shoulder) and a good "shotgun" move like Guy's hurricane kick. Otherwise they have the same kick of mixups from run.
 
Rose was actually my favourite character in SFA2!

I'm quite happy about this, and her anti-air moves should be useful in SF4.
 
Reno said:
Actually, Abel plays a lot like Fei Long does... he's got Rekka Kens (with easier inputs to boot) and a good containment move in the wheel kick, which you can't stop with a Saving Attack (it has armor break properties). The only thing he lacks is an anti-air like Fei's dragon kick, but his c.HP and c.MK normals fill in nicely.

Ive only played Abel a handful of time but what about his sky falling grip move? Or is that mainly used for combos?

Your comment about Viper being like Makoto is interesting. Never though about that, she may not have the same mix ups but she can also fake (siesemo hammer) and can stun most of the cast pretty quickly over all. She is a mix of Makoto and twelve (better air mobility than the rest of the cast, siesemo hammer = ex ground spikez?). lol.
 
haunts said:
Ive only played Abel a handful of time but what about his sky falling grip move? Or is that mainly used for combos?

Your comment about Viper being like Makoto is interesting. Never though about that, she may not have the same mix ups but she can also fake (siesemo hammer) and can stun most of the cast pretty quickly over all. She is a mix of Makoto and twelve (better air mobility than the rest of the cast, siesemo hammer = ex ground spikez?). lol.

You can't really use the Sky Fall grab as an anti air like you would with Fei's flaming kick or a shoryuken because the hit area is very specific.

It's best in combos (ie, c.HP then EX grab, OR c.HP, roll, grab)
 
I noticed there aren't any special introductions. That's one of the things I liked about SFA2, SFA3 and KOF games (Alex and Hugo did have a special intro in 2I and 3S...oh yeah and Ryu and Ken)

You'd think there would be with

Ken vs. Ryu
Akuma vs. Gouken
Ryu vs. Gouken
Ken vs. Gouken
M.Bison vs. Guile
M.Bison vs. Chunli
Sagat vs. Ryu
M.Bison vs. Seth
Rose vs. M.Bison
Sakura vs. Ryu
Gen vs. Akuma
Dan vs. Sagat
 
haunts said:
Ive only played Abel a handful of time but what about his sky falling grip move? Or is that mainly used for combos?

Your comment about Viper being like Makoto is interesting. Never though about that, she may not have the same mix ups but she can also fake (siesemo hammer) and can stun most of the cast pretty quickly over all. She is a mix of Makoto and twelve (better air mobility than the rest of the cast, siesemo hammer = ex ground spikez?). lol.

nah you can't use his air throw as anti-air in this game... the range is too short and it loses out to too many jump-ins for it to be effective. It's really only useful after c.HP launches into the air, and after that move you should be doing ultra if you have it ready.

And yeah, Viper has some great fake outs in the game, but you have to be careful with them... she can fake Siesmo as well as Thunder Knuckle too.
 
The hate for Rose in this thread is confusing since Rose is a great character and iirc she has the only projectile reflecting move in the whole series, me no understand the hate.
 
99nikniht said:
The hate for Rose in this thread is confusing since Rose is a great character and iirc she has the only projectile reflecting move in the whole series, me no understand the hate.

I think more people just wanted someone else from third strike. Im glad Rose is in though
 
I'm glad she's in as well I use her to death in alpha 2/3, it's funny I didn't like her in 1 because I didn't understand her character. Alpha 2 comes out and realizes her moveset is one of the most versatile fighting style to hit the alpha series.
 
Spiderjericho said:
I noticed there aren't any special introductions. That's one of the things I liked about SFA2, SFA3 and KOF games (Alex and Hugo did have a special intro in 2I and 3S...oh yeah and Ryu and Ken)
That is disappointing. I hope this is something they will try to add.
 
99nikniht said:
The hate for Rose in this thread is confusing since Rose is a great character and iirc she has the only projectile reflecting move in the whole series, me no understand the hate.
They don't hate Rose, they hate everything. They hated every announced character and feature of the game. Wellcome to Gaf.
 
The Take Out Bandit said:
Capcom forcing SF2 into the polygonal era has polarized the anti-SF3 contingent.

They seem to be mistaking Capcom's desperate attempt to capture lightning in a bottle with some false claim to the validity that SF2 is somehow tangibly superior to SF3, despite the fact SF3 thrived in an era that even SF2 would have difficulty surviving in. Arcades in ruins, and mostly closed up in North America - home console as good if not better than the average arcade unit, etc.

Capcom needs to ditch the bullshit "story" and just make a Street Fighter game that includes every past SF character and adds new characters to the mix, and it needs to be hand drawn as a formal apology for this 3D abomination.

I was with you entirely until the 3D abomination part. I'll be getting this day one despite my hope of a new 2D one somewhere down the line. It's Street Fighter after all. I played the crap outta EX when that dropped and I think we can all agree that IV is no EX.

I'd like to see Hugo in 3D, same with Makoto and Alex.
 
99nikniht said:
she has the only projectile reflecting move in the whole series
38429509648b0a41f01921.gif


heh, they could please a bunch of fans by simply reskinning Seth
 
They seem to be mistaking Capcom's desperate attempt to capture lightning in a bottle with some false claim to the validity that SF2 is somehow tangibly superior to SF3, despite the fact SF3 thrived in an era that even SF2 would have difficulty surviving in.

Alpha 3 and Marvel VS Capcom did just fine...
 
CO_Andy said:
Argh! Keep Ingrid's dimension traveling ass out of Street Fighter; this isn't Mortal Kombat.

:lol Yeah, the guy with the ying yang in his stomach, the woman made of pure energy, several dead fighters coming back to life, the non aging school girl, the green skinned mutant and so forth are all too normal for a dimension traveler to fit in.
 
Kintaro said:
:lol Yeah, the guy with the ying yang in his stomach, the woman made of pure energy, several dead fighters coming back to life, the non aging school girl, the green skinned mutant and so forth are all too normal for a dimension traveler to fit in.
We have to draw the line somewhere, mister. If Charlie had actually been in the roster then i would declare Street Figther's storyline to be officially dead.
 
CO_Andy said:
We have to draw the line somewhere, mister. If Charlie had actually been in the roster then i would declare Street Figther's storyline to be officially dead.

You mean it's not? This game killed it dead. :lol

Charlie will probably appear at some point too.
 
CO_Andy said:
We have to draw the line somewhere, mister. If Charlie had actually been in the roster then i would declare Street Figther's storyline to be officially dead.
Well, they never found Charlie's corpse, and Guile thinks he's still alive...
You should know that in the games the only one that was mentioned to be dead was Gouken. Rose and Gen never died, and Bison "only" died once (in the SFZero games).

This "SF canon" was created by fans using artbooks, guides, comics, novels and other sources, not only the games, trying to explain everything and put order. But Capcom said there is no oficial canon, just some alternate universes for each game (you know, if you beat the game with some character happens A but if you beat the game with another happens B).

So they just "retconed" Gouken's death in SFIV. BTW, in the game they explain what happened with Gouken and why he is alive.
 
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