In what context? Chances are the entire premise is going to be silly, if it's of the usual RPG offering.silent protagonists just seem a bit silly to me.
I don't have a preference. It depends entirely on how the narrative is structured in the game.
I would have preferred that the protagonists in Persona 3 and 4 actually had voiced lines when we select their dialogue in voiced cutscenes.Question: do you think the Persona series will be better/worse if the protagonist talks? The protagonist in Persona 2: EP was silent but she had a backstory from IS (was she talking in that game?).
http://www.youtube.com/watch?v=AyBZy9y0qvgIn what context? Chances are the entire premise is going to be silly, if it's of the usual RPG offering.
Mostly dislike silent ones, in DA:O it felt very strange to me that all people talked around me.
It depends on how it's done though.
This is a tough call for me. Plenty of games have done well enough with silent protagonists (Mother 3, Zelda series, GTA3, Dragon Quest series... etc.), but sometimes you get sick of having NPC's asking you questions and then answering themselves. Giving the protagonist dialog can make them much more interesting as characters, as opposed to silent protagonists merely serving as nameless player vessels. Of course, I would rather a silent protagonist than a poorly written main character with godawful voice acting.
When it comes to dialog in my JRPG's, give me text any day over fully voiced characters. Western RPG's like the Elder Scrolls series have decent enough voice acting for NPC's that it doesn't bother me, but voice acting in JRPG's either needs to improve immensely or go away completely.
I prefer silent protagonist and the first person perspective. The thing I enjoy most about Bethesda RPG's is feels like its MY story.
While I enjoy RPG's like Mass Effect, I feel I'm just an extension of an already established persona within that universe. It also depends on the actor doing the voice acting and the overall narrative.
It forces you to use your imagination, similar to all silent protagonists. By having the player fill in the blanks they create a story/personality that they prefer by default. That's the effectiveness of a silent protagonist.I prefer a talking main character. I understand why he/she doesn't in some games (WRPGs, Persona, etc) but, really, why is Crono so silent?
Yeah, how well-written Stocke was a little surprising. Rather than developing his character over time, different facets of his character were slowly revealed to the player as a means of "development". I liked him, and his personality in terms of motivation and natural charisma was written well.Radiant Historia is one of the few JRPGs I can think of with a likeable main character.
Skyward Sword, The Wind Waker and the Suikoden Series are special cases where the animations do the speaking for the characters
Edit: what silent protagonists do you believe have good character development?
If you do less, people have less to complain about and criticize.
Silent protagonists are easy, ones that speak have more chance of going wrong, especially if there's actual dialogue rather than canned conversations and monologuing NPCs.
Good speaking character > good silent character.
I think the silent protagonist works better in games like Skyrim. If the game isn't that "open natured" I think 100% that the game benifits from having a (good) voice actor.
In the future when you speak into your microphone the game will interpret your speech and formulate an appropriate response.