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RPS: "The Quest for Dark Souls PC"

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Good luck to PC owners on getting a Japanese developer on PC.

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With the online setup it would have to be Steamworks or even GFWL so Namco or FROM wouldn't have to set up their own online service for the game.
 
The trick to making third person games control well with kb&m is to have the movement of the character depend on a mouse controlled camera. That way, you have pseudo-analog movement. It's the reason first person shooters control well with kb&m.
 
Man, both are super Japanese to me. I don't see it.

Dark Soul is bassicaly a wRPG made by japanese dev. Dungeon crawlers are pretty PC-ish genre.

And Steel Battalion is a mech sim. Simulators generally are extremely rare on consoles. To make SB work on consoles they had to release super expensive controller, PC is the only platform where it wouldn't have been necessary.
 
Someone is surely doing some bot shit on that petition. It's 2 am and it's currently going up at about the same rate it was at like 5pm, a few votes every time I refresh. Is such a thing possible?
 
Someone is surely doing some bot shit on that petition. It's 2 am and it's currently going up at about the same rate it was at like 5pm, a few votes every time I refresh. Is such a thing possible?

Time zones, how do they work?
 
Someone is surely doing some bot shit on that petition. It's 2 am and it's currently going up at about the same rate it was at like 5pm, a few votes every time I refresh. Is such a thing possible?
The petition was featured on a TotalBiscuit video and was on Reddit's mainpage for a while. Plus Eurogamer coverage. With that much attention I'd be expecting as much.
 
Time zones, how do they work?

I'm questioning it based on the rate not the hour. It is very steady like just sit there and refresh for a minute or so once every two seconds or so and it goes up about 2 every time it refreshes. But hopefully I'm just being paranoid. I certainly want to see the petition succeed.
 
Recettear is a Japanese indie game and it sold well on Steam. Unconventional games that don't seem to have much of a chance time and time again find an audience and thrive on PC. The most surprising thing about Demon's Souls is it did this on console.
 
I like both BT and LI - these areas teach you to take your fucking time and explore cautiously
I'm questioning it based on the rate not the hour. It is very steady like just sit there and refresh for a minute or so once every two seconds or so and it goes up about 2 every time it refreshes. But hopefully I'm just being paranoid. I certainly want to see the petition succeed.
No one takes online petitions seriously - at least...no one should.
 
Yeah, this game certainly should be a textbook example of a game that should, without question, have been on the PC, and would have been if Japan wasn't so unwilling to make PC ports of most games... I know, it's because PC gaming is much less popular there, but still, seriously. Something like this should have been on PC too from the beginning, really.
 
Dark Soul is bassicaly a wRPG made by japanese dev. Dungeon crawlers are pretty PC-ish genre.

And Steel Battalion is a mech sim. Simulators generally are extremely rare on consoles. To make SB work on consoles they had to release super expensive controller, PC is the only platform where it wouldn't have been necessary.

I wouldn't consider Dark Souls a WRPG at all. I'd even use the term RPG loosely when referring to it.
 
Would do unspeakable things for a PC version that's not a shoddy port and runs smoothly and relatively bug-free at 1080p and a consistent 60fps.
 
Someone is surely doing some bot shit on that petition. It's 2 am and it's currently going up at about the same rate it was at like 5pm, a few votes every time I refresh. Is such a thing possible?
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To be honest, I didn't expected it to get to almost 23k signatures in less than a day. I wonder how many people have signed multiple times, though.
 
People saying this game wouldn't end up being profitable on the PC clearly know nothing about the PC market. Every single one of my friends has a huge boner over Dark Souls and some are even considering purchasing a console for this one game. With proper Steam marketing, it would sell like hotcakes. I'm also sure there are many fans of the game over at Valve that would ensure said marketing would occur.
 
People saying this game wouldn't end up being profitable on the PC clearly know nothing about the PC market. Every single one of my friends has a huge boner over Dark Souls and some are even considering purchasing a console for this one game. With proper Steam marketing, it would sell like hotcakes. I'm also sure there are many fans of the game over at Valve that would ensure said marketing would occur.

The writer of Portal 2 really loves the game.
 
People saying this game wouldn't end up being profitable on the PC clearly know nothing about the PC market. Every single one of my friends has a huge boner over Dark Souls and some are even considering purchasing a console for this one game. With proper Steam marketing, it would sell like hotcakes. I'm also sure there are many fans of the game over at Valve that would ensure said marketing would occur.
Yeah, I don't know about other regions, but in Europe at least I'd expect a PC version of Dark Souls to be huge. I have several PC-only friends that consider the * Souls games the only thing they're really missing out on by not owning a console.
 
It's very unlikely to happen but if it does happen I'll be very happy. Dark Souls was one of the few PS3 games I still wanted to play after dumping my PS3. Hell, I'd even rebuy Demons Souls even though I already platinumed it if From somehow managed to get the ip from Sony. Playing the Souls games with proper IQ at 120fps would be glorious.
 
I don't think anyone truly believes it wouldn't be profitable on PC.

Yeah, what with the The Witcher 2 selling more than a million, it's clear there is demand for it.

But for some reason Japanese publishers other than Capcom and a few others keep acting like the PC doesn't exist.
 
I don't think anyone truly believes it wouldn't be profitable on PC.

If they go the Capcom route and price it awful and don't price it well during sales then I could see some resistance to it. I sure as shit won't be paying $40-$60 for it if it happens because it probably won't come out until much later in the year. Not going to wait longer to play it AND pay more.
 
People saying this game wouldn't end up being profitable on the PC clearly know nothing about the PC market. Every single one of my friends has a huge boner over Dark Souls and some are even considering purchasing a console for this one game. With proper Steam marketing, it would sell like hotcakes. I'm also sure there are many fans of the game over at Valve that would ensure said marketing would occur.
Yeah your friends' boners over Dark Souls clearly means it'll be a huge hit.

I don't think anyone truly believes it wouldn't be profitable on PC.

Porting isn't free. People mentioned that it uses the Phyre engine and therefore shouldn't cost much at all but none of us know how it works, what goes into the porting process, how much it costs, how much time it takes, and so on. You can post on a forum and say "hey it's on the Phyre it'll barely cost anything" but we don't know anything about the process.

If it does become profitable then most likely the profits would be so small that it wouldn't be worth the time it took to port where they could've used those resources and man-power on something else. This is just an idiot forum-goer's prediction, I have no idea.
 
27,351 signatures on the petition now.

The thread on the namco forum has over 75000 views.

If it does become profitable then most likely the profits would be so small that it wouldn't be worth the time it took to port where they could've used those resources and man-power on something else. This is just an idiot forum-goer's prediction, I have no idea.

I'd guess break-even for a PC port of DS would be under 100,000 copies.

I think they could easily sell several times that amount on steam.

Compare with some of the numbers in this thread:
http://www.neogaf.com/forum/showthread.php?p=31681664
 
27,351 signatures on the petition now.

The thread on the namco forum has over 75000 views.

If I was Namco I'd wait till it got bare minimum 100,000 signatures. Even if all 27k bought it that wouldn't be enough to warrant a port. Most likely the best case scenario would be like 40-50% of the signatures being sales and I may be way overshooting there.
 
Only way I'd be interested in playing this game again would be on PC. Would be able to avoid the single frame rate areas, and mod it to hell and back.

Honestly think it would sell great on PC just because of the stigma the game has for better and for worse.
 
Put this on steam with full steamworks integration for $39.99 and make it super easy to play with people on your steam friends list and make sure it runs at 60 fps on most rigs and this would be a huge hit.
 
If I was Namco I'd wait till it got bare minimum 100,000 signatures. Even if all 27k bought it that wouldn't be enough to warrant a port. Most likely the best case scenario would be like 40-50% of the signatures being sales and I may be way overshooting there.

This poll is just one small barometer. You have to imagine that whole of Steam or the internet in general doesn't even know about this. So when more people get wind of this and let's say this does happen, traction will increase. This little survey is already very encouraging. You put some hype, previews, Steam marketing, and fan hype then you have something there. It would only get bigger, the exposure.
 
I just switched to being a mainly PC gamer in November, however this is one of maybe 3 or 4 console games I'll be buying this year. However, I wish they would make a PC version. Also is Capcom bringing Dragon's Dogma to PC?
 
If I was Namco I'd wait till it got bare minimum 100,000 signatures. Even if all 27k bought it that wouldn't be enough to warrant a port. Most likely the best case scenario would be like 40-50% of the signatures being sales and I may be way overshooting there.

I'm sure there's still plenty of potential consumers who didn't sign the petition or are not even aware of it. Put it on the front page of direct-download sites like Steam, GMG, put it on sale, etc. It should easily crack 100k and, in time, much more than that.

But yes, the petition probably needs to hit a milestone of 100k signatures before Namco would pay any real attention to it.
 
If I was Namco I'd wait till it got bare minimum 100,000 signatures. Even if all 27k bought it that wouldn't be enough to warrant a port. Most likely the best case scenario would be like 40-50% of the signatures being sales and I may be way overshooting there.

I'd say it's the other way around.

99% of the people on steam haven't even heard of this petition.

So the number of signatures is actually way, way lower than the number of sales.

Take a game like Amnesia for example, that sold over 400,000 copies, and their marketing consisted only of two trailers they cut together themselves on put on their own website and good word of mouth.
 
I don't own a PS3 or a 360, but i would buy dark souls and demon souls PC in a heart beat.
 
I'd say it's the other way around.

99% of the people on steam haven't even heard of this petition.

So the number of signatures is actually way, way lower than the number of sales.

Take a game like Amnesia for example, that sold over 400,000 copies, and their marketing consisted only of two trailers they cut together themselves on put on their own website and good word of mouth.

Again, that's a much cheaper indie game. It's also been on sale a lot.
 
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