Microbomb
Discovered: Achron demo 6
Timeline
Pause time and make a lot of commands. Instead of changing little things all over the timeline, dropping one heat moment of action one can throw the opponent off or make the opponent use disproportionally low amount of attention to key moments. In the near-future commands being free enable franctic clickers to drop very large-scale microbombs.
Starflight orbiting
Discovered: 00Davo asked Achron on Twitter, in the context of unlimited resources
Timeline Timecasting Shadow
If chronoporting is sufficiently available, your unit can use Wave dodging to survive indefinitely, weaving back and forth through the timewaves. Keeping such a starflight unit around consumes constant resources and never naturally reaches the immutable timeline.
Jumping shadows
Discovered: Confirmed in Achron website news "Timemanipulation strategies in Acrhon"
Shadow Timeline
Just before a timewave passes, order a move deep into the enemy territory. Just after, order a stop. This makes the opponent future-sight a red herring attack.
Echolesss sneaking
Discovered: Confirmed in Achron website news "Timemanipulation strategies in Acrhon"
Timeline
Just before a timewave passes, stop. Just after, continue what you were doing. This prevents the enemy from future-sighting you, giving them less time to react to it propably forcing the use of chrono-energy. A dual to jumping shadows.
Resurrection line
Shadow Permanency Timecasting
Use starflight orbiting to hold on to units that you like, then use the edge of the timeframe to "chronoclone" them back to life. The permanent history shows the destruction of the unit and elsewhere the unit stepping out of (heaven)a chronoport, it died but it is alive. With an elaborate chronoport infrastructure you can have many units waiting for their turn to be resurrected.