• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

RTS/PC GAF assemble---tis Achron!

Some new information on their page and a link to a fanforum full of mindblowing aware guys.

For starters, I'd like to discuss what they call the red herring attack. With the red herring attack, you attack your opponent, wait for your opponent to respond, and then undo the attack. The objective of this strategy is to either distract your opponent from something or to force your opponent to spend time and chronoenergy responding to an attack that will be undone. I've used this strategy myself and have seen others use it in our playtesting.



Building on the red herring attack is the dead men tell you lies strategy. This is where a player uses units that have been destroyed in the past to attack you some time in the nearer past or future, before the timewaves catch up and remove the attacking units from existence.
http://achrongame.com/index.html


Microbomb
Discovered: Achron demo 6
Timeline
Pause time and make a lot of commands. Instead of changing little things all over the timeline, dropping one heat moment of action one can throw the opponent off or make the opponent use disproportionally low amount of attention to key moments. In the near-future commands being free enable franctic clickers to drop very large-scale microbombs.

Starflight orbiting
Discovered: 00Davo asked Achron on Twitter, in the context of unlimited resources
Timeline Timecasting Shadow
If chronoporting is sufficiently available, your unit can use Wave dodging to survive indefinitely, weaving back and forth through the timewaves. Keeping such a starflight unit around consumes constant resources and never naturally reaches the immutable timeline.

Jumping shadows
Discovered: Confirmed in Achron website news "Timemanipulation strategies in Acrhon"
Shadow Timeline
Just before a timewave passes, order a move deep into the enemy territory. Just after, order a stop. This makes the opponent future-sight a red herring attack.

Echolesss sneaking
Discovered: Confirmed in Achron website news "Timemanipulation strategies in Acrhon"
Timeline
Just before a timewave passes, stop. Just after, continue what you were doing. This prevents the enemy from future-sighting you, giving them less time to react to it propably forcing the use of chrono-energy. A dual to jumping shadows.

Resurrection line
Shadow Permanency Timecasting
Use starflight orbiting to hold on to units that you like, then use the edge of the timeframe to "chronoclone" them back to life. The permanent history shows the destruction of the unit and elsewhere the unit stepping out of (heaven)a chronoport, it died but it is alive. With an elaborate chronoport infrastructure you can have many units waiting for their turn to be resurrected.
http://chronofrag.com/viewtopic.php?f=2&t=36

MIND TOTALLY BLOWN
 
Yeah the possibilities for the game are incredible.

Hopefully it'll keep looking nicer and maybe get some casters to explain what the hell is going on in a real (long?) battle.
 
Now this game sounds totally awesome, nut i would love to see an evolution into a hearts of iron/total war style games. Maybe you can actually go back in time and kill Hitler, and see what happens :D
 
Even briefly skimming through basic attacks makes this sound like the most retardedly complex game to come around in ages.

Color me fucking intrigued.
 
How much do I love thee NeoGAF? At least enough to likely further doom my chance at 33% off $29.95.

http://achrongame.com/

Last 2 news postings pretty much bring the WHITE HOT FIRE.

-Pre-orders open soon (jan 1stish) in a Mount and Blade/Elemental'ish fashion with a regular plan----big release for 1/11/11. First 500 get said deal. Twitter is apparently the way and the light as to when they will precisely open the gates and considering they currently have 600odd followers it'll be a matter of luck and timing.

-Art and other worthy contributions can earn you a spot in the credits, contract cash, a job, or even entry into their profit sharing apparatus depending on how awesome ye may shake out as things roll along. All kinda details on such as it currently stands put into their updated FAQ and calendar pages. Modding galore. Linux version in the works. No DRM period. Going to try for Steam/Impulse/etc.

So...flip the hell out. I would imagine it to my IndieDev benefit to get into the ground floor with this as best as I can.

2010 is going to be a crazy damned year---let's have a time of it ladies and gentlemen.
 
Pre-order up and holy crap I lucked out and managed in time after the registration!

Freaking $20 is a great deal versus $30.

To the GAF folk:

GO! GO! GO! and try to make it to the promised land that is a nice discount!
 
I guess I missed this thread the first 3 times around as I'm burnt out on RTS, but no way am I going to let this one pass by without trying it.
 
This game is nuts :lol The actual RTS mechanics are a bit screwy, but it's alpha so I suppose that can be forgiven. The time traveling, though...man, it's insane. I can see this being awesome in multiplayer.
 
http://www.rockpapershotgun.com/2011/05/23/preinforcements-achron-is-coming/

Various Alpha releases later, a new video and some key details of others at last emerge:
-* It’s in beta and will be released in Q3. People can preorder the beta and start playing now.

* Our beta tournament starts next week. Players can apply to compete via a questionnaire on our website. 100 players will be chosen to compete. Applications must be submitted by 5:00pm EDT on Friday May 27.

* Single-player story-mode campaigns will not be included until the full release. It consists of 35 levels. The story has been in development since 2003 and it is a very engaging, sci-fi story that immerses the player into time travel. We haven’t been revealing much of the back story because it contains spoilers in a game about time travel!

http://www.youtube.com/user/Shadowfury333 This person has been doing commentary/tutorial videos as the release have progressed.

Price has now risen to the level of $29.95 USD
 
Top Bottom