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RTTP: Fallout New Vegas - I'll be seeing you

Over the sun soaked sands of the Mojave Wasteland walks a time-worn cowboy with a singular purpose. Someone did him wrong. He'll make it right. But no matter how well you know yourself and your gun, these wastes have a way of changing a man. It's one thing to know peace, and to know chaos, things that are easily understood. But to know civilization...

You might be like me. You might think you've already explored every nook and cranny of the Mojave Wasteland. You might think you've seen the desert and its people from every angle, but you haven't. There's always more. I discovered this for myself during my last playthrough - my final New Vegas run. I started this game for what must have been the tenth time in four years, somewhat bored of it but curious to see if I could shake things up one last time, knowing that once I finished I'd probably never touch the game again. And I was right - only because nothing will ever top the spectacle, the twists, the sublime roleplaying of this final journey.

Before I talk about the journey, though, I have to talk about the prep-work. I usually mod out Fallout before I play, but I opted to go balls out this time and really cobble together an engaging game. I mean, I've been playing open world Bethesda games for years, so the system becomes kind of rote and underwhelming. I didn't want another playthrough where I became an ultraversatile god wading through piles of useless junk killing fodder raiders like flies - I wanted to play a game where my main character faced true obstacles to overcome, to give real meaning to scavenging and survival. And so my modlist was tailored around keeping lore 100% intact while expanding the world and tightening the game's balance. Here are several of the most major changes to my game, boiled down to list form -

- completely retooled combat balance and iron sights feel - the game plays more like a midway point between Fallout and a proper FPS. Enemies aren't sponges anymore. Neither are you. Nor can you instantly heal yourself and automagically fix broken limbs.
- Fewer skill points on level up and less Special at the beginning of the game, to force more specialized characters that aren't on the cusp of Call of Duty-esque I CAN DO EVERYTHING EVER BECAUSE I'M JUST THE SHIT status
- food, water, and sleep requirements adjusted to fit the 24 hour timescale more realistically. This can create tense and awesome situations where you must compromise. Do I go deeper into these tunnels and maybe find a place to sleep... or jeapordize the last of my health and ammo? Thank god for Portable Bedrolls and Campfires!
- It ain't easy making caps. You gotta loot more; all that useless clutter is now suddenly important (besides crafting) and worth scrutinizing. I can't count the amount of times I had to choose to leave already scarce ammo behind in my little hut so I could have enough space to scavenge for valuables.
- Sprint and Bullet Time (both of which use AP and are shockingly good additions to the game's combat), as well as Explosive Entry into locked doors and containers
- Weak flashlight instead of a pip-boy light
- +200 era appropriate songs that fit right in with Radio New Vegas
- Comprehensive weapon modding and ammo crafting for everything
- New, lore friendly creatures, weapons, armors, and locations, including the Underground (added by a mod called AWOP), a series of locations all around the Mojave linked underground reminiscient of the Metro except good
- the feeling of an actual war in the Mojave created by many, many more scouting Legionaires and NCR Troopers.
- Owning fucking Casinos and just plain being the man
- Signature weapon. If you've got a weapon you identify with your character, however weak, you can make it your Signature and level it up alongside your character, choosing attributes to enhance as you go.

This game is still distinctly the Bethesda Fallout you know, but with an edge to it. You've gotta work to survive, this world isn't on a silver platter for you to pick apart. You've gotta work at that shit, like a real cowboy. And that's fucking sweet. Ought to have been the games Fallout 3 and New Vegas were when they shipped, especially considering that exploration and moment to moment survival have taken the focus with Beth's reanimation of the series. You don't know satisfaction until you've clawed your way through fiend-infested tunnels with a jamming pistol, breaking down their handfuls of bullets into barely enough pistol ammunition to fill a magazine, looking for a back room to patch yourself up in, sighing with relief when the weak illumination from your flashlight gives way to the scorching skies of the surface.

I entered this playthrough with this suite of mods fully intending to go in a direction I'd never gone in before. I was gonna roleplay full cowboy. A man made whole by his gun and his pack, which holds the bare necessities, enough for him. A suave motherfucker who prefers to shoot first but never without reason. A man who sleeps under the stars and eats only what he can catch. But no matter how well you know yourself and your gun, these wastes have a way of changing a man, and how this journey ended is a far cry from its humble beginnings.

Enter Brock Wayne. Waking up in the small western town of Goodsprings after being shot in the head, his first instinct was to help those who had saved his life, however he could. This culminates in a shootout with a local gang of felons to protect the town and its inhabitants, but this time through the Mojave, taking them out was no easy matter for Wayne. This man was skilled with a pistol, but it doesn't mean much against a posse, especially when they can say the same! Luckily, he had the foresight to commandeer a grenade launcher from his savior's household, but by the time Joe Cobb's gang lay in pieces by the roadside, Wayne had come to realize that the Mojave Desert was as dangerous a place as anywhere else he'd wandered, maybe even moreso. He'd seen much in his time wandering - he'd seen tribes, and cities, and dead wastes - but still relatively new to him was the sight of territorial calls-to-arms, the fires of organized war rekindled by the phoenix flames which burn at the heart of human civilization.

Leaving Goodsprings to the south, Wayne begins to seek out those who nearly killed him, but before long, he finds himself on the trail of Joe Cobbs compatriots, who know Wayne's face and are out to bring him to his knees. At one point, Wayne is overwhelmed by them - he stumbles into over a dozen of these Powder Gangers in the dead of night and, after the last two grenades on his person prove ineffective, Wayne is forced to retreat into an abandoned cigarette factory just south of Goodsprings. He managed to discover the prison they call home during the struggle. He won't forget the place.

Almost immediately upon entering the ruins, Wayne is attacked by a pack of geckoes from which there was no escaping. Fending over two dozen off with just a baseball bat, he was left bruised and with broken limbs. He had to fix himself up, but he couldn't just turn around and leave, not with a legion of Powder Gangers on his tail. Searching deeper and deeper for medical supplies, he accidentally gains entry into New Vega's expansive maintenance tunnel system - where he will spend the next few days, wandering alone in the dark.

The darkness of the tunnels had much to teach him, though he didn't know it at first. Brock Wayne had always been a survivor - he knew how to make bullets, skin critters, and so forth. Desperation would hone these skills. Without even a flashlight, he stumbled through the underground, scouring for what little 'food' and supplies 200 years of looting left behind. Somehow, in the darkness, he had lost his bedroll, his only friend down there. With every single breath of relief, every lit room and empty corridor, came at least two pitch black tombs populated by mutants and dregs the likes of which Wayne had never before been forced to share such close quarters with. Sleepless nights gave way to dark days spent dodging blows from terrifying creatures and crafting what little there was to be made down there to survive.

Finally, after what must have been a week or more, Wayne emerged from the tunnels near Primm, a changed man. He still believed himself to be a noble cowboy, a man who does right. But now, he had lived the desperation, the strange and terrible struggle that led wastelanders to band together and form communities of all types, and it inspired something great in him. A great darkness...

Let's move forward a few weeks.

There had been talk all around the wasteland of the 'Courier', a man who seemed to bring frontier justice wherever he went. 'The Courier', who had singlehandedly infiltrated the NCR's old prison, gave the Powder Gangers the boot, and fortified it into his own home. 'The Courier', who had removed the outlaws from the city of Primm and gave it its reniassance. 'The Courier', who killed the Legion on sight at the ruins of Novac and avenged the townspeople. 'The Courier', who was building a legendary crew of gunman and specialists from all walks of life... but why?

The real story is a bit more sordid.

Brock Wayne's quest to take down the men that shot him had taken a backseat by the time he had liberated Primm. Wayne had never been anything close to a businessman, but this Wasteland had a hold on him now. His state of mind was changing - where once he would have thrown aside needless comforts, he was beginning to accept and even desire the frivoloties of Vegas and its surroundings, and wanted a shot at changing the wasteland with his justice. He saw the town of Primm as his foothold to this end, and began reconstructing the Bison Steve Hotel and Casino with its former proprieter. This would be a place with law and order, where men and women could live and enjoy their lives without fear. A place like what the Wastes should be. And he'd be at the center of it all.

Or so he thought. In truth, at the center of it all were his Caps. Where once they made up a small jingling pile in his pack, they now filled two old safes, and counting. They were beginning to form his identity, an identity of greed and spectacle. His trusty 9mm lost its place at his side, in favor of an expensive assault rifle, meant to ease his burden. He had relocated from his home under the night skies to his hardfought den at the Prison, and now to a posh and luxurious suite packed with old world comforts. He was becoming a trader, or a swindler, or a magnate. Something far removed from his old identity. All the while, his true focus remained on justice, justice of a different sort, but still just enough in his eyes to blind him from his own slow transformation.

Let's move forward a few more weeks.

'The Courier' and his seven companions have made moves all across the wasteland. The first in years to make contact with the mysterious Mr. House. The men and women who had convinced the tribals of Red Rock to put their chemgineering to good use. The crew who singlehandedly subverted the power balance of the Strip, and killed the leader of the Tops casino in retribution for the events that set his story in motion. One day, news comes into Vegas that Mr. House himself commanded them into battle and successfully took the Fort - and the head of the Slaver leader, Caesar.

But that's not the whole story.

Brock Wayne had finally made it to New Vegas, wealthy from his time at Primm and ready to face the man that shot him in the head, Benny. There, he met Mr. House - the man that had him deliver the package Benny was after. Mr. House had a wealth of knowledge and connections that shocked and impressed Wayne to no end. Here was a man who had singlehandedly saved the entire wasteland, and who wants to deliver it into a golden age, seperate from the misguided philosophies of the NCR and Caesar's Legion... same as me! This is a man I'll put my stock in, Wayne thought.

This was reaffirmed to him when Mr. House offered to reopen the Lucky 38 - and place Wayne in the position of sole proprieter. Mr. House saw this move as a way to ingrain trust and loyalty into Wayne, as well as a way to allow him to gear up in preperation for his role in the close future. And prepare, he did. Over the next few days, weeks, and months, Wayne ran the Lucky 38, raking in hundreds and thousands of caps, periodically taking sabaticals to visit the farthest reaches of the Mojave to convince their inhabitants to follow him into war, and to invest in the most exotic arsenal of modded weapons and techno-armor the Wastes had ever seen. He displayed his luxurious war machines proudly in his Presidential Suite, an advanced hall of old-world tech preserved by Mr. House. Wayne was beginning to grow cynical, knowing that that cold place, packed with killing tools and needless frivolities, represented the highest point of his life. But he was satisfied. His life as a cowboy was behind him, now. He could accomplish more here.

His belief in Mr. House took him and his crew back and forth across the wasteland, attempting to create support and sabotage enemies for the upcoming war for Hoover Dam, fought between a fascmilie of the old world, and a cold new world order. His belief in Mr. House was unwavering, but his insanity and hubris were slowly growing. He was the one out in the wastes, making moves, changing things. For everything Mr. House had done, Brock Wayne was the true agent of change all along, and he would continue to be, even as Mr. House gave his orders from inside the Lucky 38. And as Wayne pondered this over days, the darkness grown in him finally took complete hold, and he declared himself a new identity. Only he deserved Mr. House's posterity, his riches, his control...

He returned to the Lucky 38 to meet his leader one final time, telling him of his intent. He breached the back chambers of the Lucky 38, and without a word, shot the hidden life-pod, killing its inhabitant instantly. And then, he returned to his Presidential Suite, using his personal AutoDoc to take Mr. House's face and name. Brock Wayne, 'The Courier', died that day - and Mr. House lived on.

And on that day, he and his crew chose to make their greatest move. They clad themselves in their strongest armors, took up their greatest arms, and stormed the strong forces of the Mojave, bringing his justice through the fires of war - the last war fought in the Mojave. The Fort, over a hundred men strong, fell in an evening of intense fighting. Caesar's head and all. Then, their scouting outposts, dotted along the Colorado River, went dark. And the NCR's, too. Finally, the fighting had made its way to the Vegas Strip, where the NCR headquarters was razed to the ground.

The war for Hoover Dam, for control over civilization, is about to take place - the remaining NCR and Legion soldiers have all gathered there, desperate to make one last bid before their annihilation. Our cowboy is about to make his grand entrance. And that's where I uninstalled the game, choosing to adopt the Mr. House ending as my headcanon, because that's who my main character had become - cold, calculated, driven by control and hubris to kill one of the Mojave's last hopes and assume his grand position.

Obviously I'm leaving out a whole hell of a lot from a rather brisk but constantly moving 90hr playthrough, but that's the crux of my last New Vegas playthrough. Alongside Brock Wayne/Mr. House, I got to experience every dot on the spectrum of the Fallout experience. Loneliness, and desperation. Ingenuity and discovery. One day, I'd be in a tense shootout with only a handful of raiders, low on homemade bullets, hoping to god they don't shoot me in the head. The next, I'd be alongside six other companions, shooting it out against the Legion and with the NCR, and it'd be like a warzone, dozens of characters blasting at each other all at once. The next, there wouldn't be anyone around at all, no food or water, nothing, and that's tense in and of itself. I'd fought battles with jamming weaponry and the best weaponry money could buy. I lived in huts, in prisons, in caves, and in casinos. I compromised, and often had to leave things behind until I was truly ready for them.

I love Fallout New Vegas and while odds are I'm never going to touch the game again I'll always appreciate its cynical and thematically consistent world, its engaging and often hilarious writing and decisionmaking, and above all, its awesome potential for roleplaying experiences, which will probably remain unapproached by any other game for quite some time. If anyone has Fallout New Vegas on PC but has never attempted a fully modded run, I recommended it highly, because there's nothing else out their quite like New Vegas except for MORE AND BETTER New Vegas.
 

Leckan

Member
Great story and good example of why New Vegas might actually be the best RPG of last-gen.

Would you mind making a list and links of all the mods you used?
 

Seanspeed

Banned
Ought to have been the games Fallout 3 and New Vegas were when they shipped, especially considering that exploration and moment to moment survival have taken the focus with Beth's reanimation of the series. You don't know satisfaction until you've clawed your way through fiend-infested tunnels with a jamming pistol, breaking down their handfuls of bullets into barely enough pistol ammunition to fill a magazine, looking for a back room to patch yourself up in, sighing with relief when the weak illumination from your flashlight gives way to the scorching skies of the surface.
Nah, no way. I would hate the games if that's how they were designed to play from the out. Personally, I find the hardcore survival stuff in these Bethesda game mods tedious, frustrating, time wasting and just generally fun limiting.

I'm glad you like to play that way and are able to, but I would cry if this is how the vanilla game was cuz I wouldn't be able to play it.

I love Fallout New Vegas and while odds are I'm never going to touch the game again I'll always appreciate its cynical and thematically consistent world, its engaging and often hilarious writing and decisionmaking, and above all, its awesome potential for roleplaying experiences, which will probably remain unapproached by any other game for quite some time. If anyone has Fallout New Vegas on PC but has never attempted a fully modded run, I recommended it highly, because there's nothing else out their quite like New Vegas except for MORE AND BETTER New Vegas.
It is a fantastic game to mod and play through, absolutely. Lots of different options for mods to tailor to your playstyle, too.

Anyways, fun writeup man. You say you're probably never going to touch it again - is that because you think you pretty much reached the pinnacle of the 'New Vegas experience' and wont ever be able to top it? Or do you just have too much other stuff to play?
 
Hey man.
I read it.
New Vegas is an amazing game and I never tire if reading about it.

Thanks :p

I've been playing through all the Fallout games again over the last year or so, and this was my favorite playthrough out of all of them, by far. Except for Fallout 3. And I don't even like Fallout 3 that much, but I'm playing that one last (aka as we speak) and coming off of my New Vegas run it's almost perfect.

I had created a fairly hostile world with modded Fallout NV, but Brock Wayne was still a competent cowboy, and he still made it in the world. My Fallout 3 run makes my NV run look like easytown. In a way it services my roleplaying bullshit because the Vault Dweller isn't some random who'd already been walking the wastes for decades. He's a dumbshit. His gun skills are bad and his guns sway wildly as a result. He can't barter worth a damn and everything costs so much (stimpaks are 110+ caps, I can sell em for 12). Only thing he's good at is hitting shit with a baseball bat. I've somehow parlayed that into an incredibly fun run packed with lots of running, hiding, and beating shit to death, and I just rationalize the Capitol Wasteland's lack of significant trading and community building (and of course all this increased difficulty) as it being a much harsher and less civilized wasteland.

Great story and good example of why New Vegas might actually be the best RPG of last-gen.

Would you mind making a list and links of all the mods you used?

I'd love to but it'll take some time as I've changed computers since then.

Nah, no way. I would hate the games if that's how they were designed to play from the out. Personally, I find the hardcore survival stuff in these Bethesda game mods tedious, frustrating, time wasting and just generally fun limiting.

I'm glad you like to play that way and are able to, but I would cry if this is how the vanilla game was cuz I wouldn't be able to play it.
Fair enough, I know what you're saying. That's how I looked at modding Fallout games for years, too. Anything goes but significantly altering the gameplay. I hit the Bethesda limit about a year after Skyrim, though. You know, the point where you're playing a Bethesda game and it hits you, all this loot and clutter ain't shit, you're overpowered as hell, this combat is dull, and because you can walk through everything, most of the interactive elements of the game are rendered utterly meaningless, just curiosities, like the Wasteland is a themepark, built for you. So I had been slowly ramping up the amount of gameplay edits I'd make with mods over the years until it culminated with this playthrough. I wanted the gameplay and the intensity of this game to match the lore and the writing, and this is the first time I think I've ever seen that truly play out the way I envisioned.

It is a fantastic game to mod and play through, absolutely. Lots of different options for mods to tailor to your playstyle, too.

Anyways, fun writeup man. You say you're probably never going to touch it again - is that because you think you pretty much reached the pinnacle of the 'New Vegas experience' and wont ever be able to top it? Or do you just have too much other stuff to play?
I've played this game to death and with this last playthrough I really do feel like I've seen everything New Vegas has to offer, and then some. And, I mean, I'm sure there's more to see, but I've had enough good time with this game to last me an entire lifetime of gaming. So I just decided to give the game a permanent break and hold on to the memories. I thought about maybe giving this game another shot one day if anyone ever hacks worthwhile VR support into it but this game will never be stutter-free enough for me to wanna fuck with that
 

Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
It was a nice read XtaLarge and I hope you do another one of these when Fallout: Lonestar comes out since that's a mod I'm eagerly looking forward to.

http://www.falloutlonestar.com
 

Morrigan Stark

Arrogant Smirk
I actually just bought the game for $2 during that GMG sale. My PC is modest (GTX 560 with 8 gigs of ram) but I suppose it could handle some mods... not sure. I know jack shit about modding, only ever used Gedosato and DSfix, and I've never played a Fallout game before. I'm sorry to say that the OP is tl;dr for me >_> but if someone has a small list of must-have mods for a new player, I'd be interested. Because nexusmods has like 14k mods (?!) and that's wayyyy too daunting a list to browse through.
 
I actually just bought the game for $2 during that GMG sale. My PC is modest but I suppose it could handle some mods... not sure. I know jack shit about modding, only ever used Gedosato and DSfix, and I've never played a Fallout game before. I'm sorry to say that the OP is tl;dr for me >_> but if someone has a small list of must-have mods for a new player, I'd be interested. Because nexusmods has like 14k mods (?!) and that's wayyyy too daunting a list to browse through.

alright, fuck it, modlist incoming. You're in for something sweet if this is your first playthrough. Do you own the base game or the DLC as well?

btw my computer is also pretty modest, i3-2120, HD 7750, 4 gigs of shit ram, and I still ran the game at 40+ fps at all times (always 60 indoors, always), with 150+ mods active (about 100 plugins lol and no crashing, I'm a miracle), including several graphical mods.
 

Denton

Member
New Vegas is just brilliant. How the story permutes and allows for so many outcomes is some wonderful RPG design. It helps that all factions are so well written too. And the DLCs are great as well, for the most part.
 

gblues

Banned
I just wrapped up FO:NV myself. Ended up having to use cheats at the end because the last boss was a cheap motherfucker.

I went with the Mr. House ending, because Rene Auberjonois is awesome and fuck the NCR.

My game was mostly vanilla, save ENB for some eye candy, upgraded textures, and Fellout NV to remove the orange tint. Nothing game-changing, except for the part where the night was damn near impossible to navigate.
 

jblank83

Member
Love this game.
The only side I've never gone with is Mr. House. He's too damn smug for me.

That's funny. The only side I never went with was Caesar because Caesar is a prick and so is his legion.

Actually I visited the legion but only so I could get inside Caesar's tent and kill him. On a different save branch I went with House because House is a pretty awesome storyline. But then I retraced and killed House and told everyone to screw off. No gods, no masters. But ultimately I went New California Republic because NCR for life, Fallout 1 and 2, baby.

What a great game. Seriously.
 
That's funny. The only side I never went with was Caesar because Caesar is a prick and so is his legion.

Actually I visited the legion but only so I could get inside Caesar's tent and kill him. On a different save branch I went with House because House is a pretty awesome storyline. But then I retraced and killed House and told everyone to screw off. No gods, no masters. But ultimately I went New California Republic because NCR for life, Fallout 1 and 2, baby.

What a great game. Seriously.

God you reminded me how awesome it was be able to not pick any side and go with a fully independent wasteland. I need to load this baby up again.
 

draetenth

Member
I actually just bought the game for $2 during that GMG sale. My PC is modest (GTX 560 with 8 gigs of ram) but I suppose it could handle some mods... not sure. I know jack shit about modding, only ever used Gedosato and DSfix, and I've never played a Fallout game before. I'm sorry to say that the OP is tl;dr for me >_> but if someone has a small list of must-have mods for a new player, I'd be interested. Because nexusmods has like 14k mods (?!) and that's wayyyy too daunting a list to browse through.

Maybe this list on reddit will help? It's a start at least.

First-time players should probably stay away from Project Nevada. IIRC it's customizable, but it still changes the way game is played to make it more challenging.

Also, BOSS is outdated as a mod order sorting device. Use LOOT instead.
 

jblank83

Member
God you reminded me how awesome it was be able to not pick any side and go with a fully independent wasteland. I need to load this baby up again.

It would be worth it just to install some of the better mods, like the bounty mods or the mods that re implement half finished content. Lots of good stuff there.
 
The only game I've ever played, then sold, because it was just too goddam sad and depressing. :/ Never had that happen. The whole game just exudes melancholy.
 

Drazgul

Member
I just installed both FO3 and FNV again, going to combine them into one game with TTW. I both love and hate the whole process of checking out mods, downloading the ones I want and then sorting out the proper load order and all that jazz. A hell of a lot of work every time, but it's always worth it.
 

Asgaro

Member
If anyone has Fallout New Vegas on PC but has never attempted a fully modded run, I recommended it highly, because there's nothing else out their quite like New Vegas except for MORE AND BETTER New Vegas.

This. So much this.

Nice post!
 
since it's now more relevant then ever, and since I promised but didn't deliver, here's my mod list. A bit late, but what can ya do. Might be a little incomplete as it likely won't feature mods I had to add manually, but I'll do my best to remember everything.

Weapon Retexture Project
Weapon Mods Expanded
Wasteland Flora Overhaul
WARZONES
Vault 22 Flora Overhaul
Underwater FX
UIO - User Interface Organizer
The Weapon Mod Menu
The New Bison Steve Hotel and Lucky Casino
The Mod Configuration Menu
The Little Things - Hidden Valley
SVT-40
Signature Weapons
Signature Armor
Run the Lucky 38
Ruger SR-556
rePOPULATED WASTELAND
Radio Active Channel Extender
Project Nevada
Project Nevada - Extra Options
Populated Casinos
OneHUD
Ojo Bueno AutoBody
Ojo Bueno Objects
Ojo Bueno Architecture
NVInteriors Core
NMC's Texture Pack Large
Niner Companion
New Vegas Uncut Freeside Open
New Vegas Restoration
New Vegas Extended Map Markers
New Vegas - Enhanced Camera
Nevada Skies
NCR Trooper Overhaul
MTUI
More Perks - More Perks
More Perks - More Traits
Monster Mod
Misc Item Icons
Millenia Arms Colt M4A1
MGs Neat Clutter Retextures
Manual Reload
M-14
Lutana NVSE Plugin
Lucky 38 Suite Reloaded V4
JIP Selective-Fire
JIP Companions Command and Control
IWS-Increased Wasteland Spawns
Interior Lighting Overhaul
Improved LOD Noise Texture
IMPACT - The Michael Bay Edition
HK G3SG1
Gas Masks of the World
FlashlightNVSE
FasterVATs
FAMAS F1
Fallout Character Overhaul
Expanded Hotkeys
EVE - Essential Visual Enhancements
Enhanced Blood Textures
Elianora's Awesomised Sink
ELECTRO-CITY - Relighting The Wasteland
Delilah Mojave MD
Delay DLC
Colt 1911
Classic Fallout Weapons
CASM Save Manager
Chems Alcohol and Meds
Caesars New Regime
Better Startup Screens
Better Loading Screens
Better Game Performance V5
Ambient Wasteland 2
Active Wasteland
A World of Pain
A Familiar Friend - The Pip-Boy 2500

alongside relevant compatibility patches and updates which I can detail if necessary, but not tonight, I'm too damn tired. When I have the time I'll probably link these mod names to their respective mod pages on Nexus. I found nearly every last one of these by just taking an hour and browsing the top 400 or so mods on Nexus as well as the best of the month lists. If anyone is looking to jump into New Vegas for the first time, or for the first time in a while, let me know the kinds of modifications you're amiable to and I'll shoot ya some suggestions.
 

Soodanim

Member
I had to stop reading the OP because I'm sure there will be some spoilers in there. I've recently picked the game back up to push through it (about a week before the F4 trailer hit) and I've just left the strip after my first visit, currently on my way to say hello to the Brotherhood.

There's always something at the back of my mind when I'm playing this game, and I'm not even sure I'm justified in thinking it but it won't go away. I keep thinking that I like 3 more. I know it's partially bias, because I've played hundreds of hours of 3, made perfect characters twice, done good and bad, and seen most of the game and its DLC. I do know that 3's radio is better, though. That's for sure. Butcher Pete and 3 Dog (owwwwww) are worth listening to.

I know New Vegas has improved mechanics. Iron sights are better than the little zoom. I really like that skill checks are all over conversations, that's much better than the % chance. I like that perks have special requirements, it really encourages role playing/specialisation over F3's master of all trades possibilities. I do like the idea of the ammo creation, although I've barely used it. I'm more inclined to role play this game, a trait that games I truly enjoy like Skyrim share. I'm already thinking several runs ahead:
- Current is a science/energy weapon guy who talks/acts like I would and is positive karma based. Essentially my standard run from Fallout 3.
- After that I want to do a neutral karma run to test the new parts of New Vegas. So that's hardcore mode, survival stat and skills being the focus but other loner stats being key (medical, repair, lockpick). Would be perfect if there's a Dogmeat equivalent.
- Obligatory bad karma run where I feel bad about being a dick even though it's a game but want to how things play out. Will be a female with stats based around speech.
- Strength based. Some interesting perks that I'd like to try.

But despite that, I still want to boot up F3 and run it again.

How's Tale of Two Wastelands?
 

Trace

Banned
I had to stop reading the OP because I'm sure there will be some spoilers in there. I've recently picked the game back up to push through it (about a week before the F4 trailer hit) and I've just left the strip after my first visit, currently on my way to say hello to the Brotherhood.

There's always something at the back of my mind when I'm playing this game, and I'm not even sure I'm justified in thinking it but it won't go away. I keep thinking that I like 3 more. I know it's partially bias, because I've played hundreds of hours of 3, made perfect characters twice, done good and bad, and seen most of the game and its DLC. I do know that 3's radio is better, though. That's for sure. Butcher Pete and 3 Dog (owwwwww) are worth listening to.

I know New Vegas has improved mechanics. Iron sights are better than the little zoom. I really like that skill checks are all over conversations, that's much better than the % chance. I like that perks have special requirements, it really encourages role playing/specialisation over F3's master of all trades possibilities. I do like the idea of the ammo creation, although I've barely used it. I'm more inclined to role play this game, a trait that games I truly enjoy like Skyrim share. I'm already thinking several runs ahead:
- Current is a science/energy weapon guy who talks/acts like I would and is positive karma based. Essentially my standard run from Fallout 3.
- After that I want to do a neutral karma run to test the new parts of New Vegas. So that's hardcore mode, survival stat and skills being the focus but other loner stats being key (medical, repair, lockpick). Would be perfect if there's a Dogmeat equivalent.
- Obligatory bad karma run where I feel bad about being a dick even though it's a game but want to how things play out. Will be a female with stats based around speech.
- Strength based. Some interesting perks that I'd like to try.

But despite that, I still want to boot up F3 and run it again.

How's Tale of Two Wastelands?

Tale of Two Wastelands is great, replaying Fallout 3 with all the game engine enhancements is amazing.
 

Entropia

No One Remembers
After owning this for a few years on Steam I started playing it the other day. Just beat it a few minutes ago. I went with (ending spoiler)
Getting rid of the Legion and NCR
.

I didn't really do as many side quests as I could have. Really left a lot unexplored.

Going to move onto Fallout 3 now!
 
New Vegas may be my favorite game ever, definitely my favorite of the PS360 gen. I just wish I hadn't played it on PS3. That last major battle was a slideshow for me.
 
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