XANDER CAGE
Member
One of the games I picked up in the Origin 20 dollar off "sale". I'd played a bit on console before and after its release in 2010, but I was in the mood for shooting dudes tonight and I sat down to really dig into it. I don't know what I was expecting, but I had heard that there were some people who actually really liked its campaign (like our benevolent protector Y2kev).
I don't really get it. This game takes the typical Call of Duty game design - which I don't hate, mind you - and unwittingly throws it into sharp relief by trying to frame it with down-to-earth events and chatter. It just doesn't work. I just listened to my squad do a tense post-firefight ammo check while standing next to a magic ammo box. I was congratulated for "flanking" a gunner by taking literally the only path available. The buildings are all Arab dispensers. My character is incapable of climbing short walls or opening doors. There's nothing unique about this experience at all.
The shotgun is cool, I guess. It at least tears shit up. I don't really get it though, does the game fan out a bit later on, or are people just fans of the aesthetic? I love the look and style, but it only serves to make the gameplay mechanics seem even more ludicrous than they usually are in this kind of shooter.
I've played some of Warfighter at PAX, and it seems equally "okay". There's nothing terrible about these games, I guess, but it boggles my mind that EA thought simply meeting a standard was worth rebooting a franchise over, especially when Airborne was actually a pretty awesome game. Is there anyone who thinks that this was the right path to take for the series? Is there something totally rad about this one that I'm missing?
I don't really get it. This game takes the typical Call of Duty game design - which I don't hate, mind you - and unwittingly throws it into sharp relief by trying to frame it with down-to-earth events and chatter. It just doesn't work. I just listened to my squad do a tense post-firefight ammo check while standing next to a magic ammo box. I was congratulated for "flanking" a gunner by taking literally the only path available. The buildings are all Arab dispensers. My character is incapable of climbing short walls or opening doors. There's nothing unique about this experience at all.
The shotgun is cool, I guess. It at least tears shit up. I don't really get it though, does the game fan out a bit later on, or are people just fans of the aesthetic? I love the look and style, but it only serves to make the gameplay mechanics seem even more ludicrous than they usually are in this kind of shooter.
I've played some of Warfighter at PAX, and it seems equally "okay". There's nothing terrible about these games, I guess, but it boggles my mind that EA thought simply meeting a standard was worth rebooting a franchise over, especially when Airborne was actually a pretty awesome game. Is there anyone who thinks that this was the right path to take for the series? Is there something totally rad about this one that I'm missing?