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RTTP: Resident Evil 5 - poor man's Resident Evil 4

It has a part where you can shoot off Wesker's sunglasses and he goes out of his way to go pick them up and put them back on. 10/10 boss fight.

Good luck beating it and 6 in time though. 6 is hella long.

It's the best coop game of all time to me. Sure it maybe a poor mans RE4 but it blows away contemporary TPS like Gears, Kane and lynch and so on away.

I'm hesitant to say all time but it's certainly up there for me as well. The ammo sharing aspect and team attacks are little things but they go a long way to setting it apart from other co-op games. I had a lot memorable moments, like playing on Veteran with a friend when we didn't know chainsaw guys revived once after being downed. Or him lasering me by accident a bunch of times in that one puzzle.

The basic gameplay is incredibly good and just feels right, I prefer it to RE6 even after I came to grips with how that plays. Mercs reunion is godlike.
 
RE5 is good but i honestly had more fun with 6 after replaying both years later

Apart from Wesker, Wesker was fuckin amazing
 
I originally despised it despite liking the overall gameplay.

  • Mind control Jill bullshit
  • Changing Jill's face and hair bullshit
  • Jill skin suit bullshit
  • Did I mention Jill?
  • ....
  • Censored deaths
  • Every single villain mutating
  • Weskers mutation seemed unwitting and a lesser fight than the previous encounters
  • Uninspiring Ndesu fight, compared to the fantastic El Gigante battles in RE4
  • Too much point grinds, even for things that were unlocked

And while all of that still applies, I found it to be one of the better games to replay.
 
RE5 is superior in every way, sheva is honestly more competent than a lot of random ppl I've played online. At least she dodges every qte and revives me right quick because she sticks to my ass.

Tip, give sheva the sniper and machine gun, keep the rest for yourself, she'll never run out of ammo this way because you aren't using the same ammo, she'll even be bae and bring you the ammo you need if she picked it up.
 
I enjoyed 5 quite a bit, actually. Played through it several times. I wouldn't put it above 4, but it was a lot of fun.
 
I thought it was the most fun resident evil. Played mercenaries mode and replayed story multiple times and coop was great.

4 is probably overall better, but still rebought 5 just to play again
 
RE5 is a good 3rd person shooter / co-op game, it's just not a great Resident Evil game.

If it had the atmosphere and horror that RE4 did so well, RE5 would have been the superior game in every way, but it just wasn't scary, so it just felt more like a standard shooter than Resident Evil.
 
Bought RE5 and 6 over the Christmas break on Steam. Man, I totally forgot how fun RE5 was. It's not as good as 4 but still a great game. I finished one playthrough then grinded out a bunch of infinite weapons. I find that Sheva's AI normally isn't too bad but give her an infinite magnum and things get pretty ridiculous. Enemies just dropping dead left and right lol

RE6 on the other hand just felt so bad after marathoning 5. Tried a bit of each of the campaigns and it just felt so weird. They wasted absolutely no time handing guns to enemies from the get-go.
 
The thread title is on-point I think. I love RE5 but it is a weaker game due to how linear it is, how not-scary it is, and how the plot ends up being another big goofy Wesker story. Its not awful but it isn't amazing compared to RE4.

Despite its faults I still found the campaign/story mode to be enjoyable though. The controls are solid, the combat is just as solid as in RE4 (and actually more fun since there are more melee triggers/moves than in RE4), and enemy animation is improved over RE4. The enemies themselves are fine though it is unfortunate that most of them are retreads of RE4's baddies.The soldiers enemies specifically are the least interesting and totally not worth defending.

Where I really feel RE5 shines is in Mercenaries. Single-player and Co-op Mercs in RE5 is phenomenal, IMO. I love the areas they used for stages, the enemy types work really well with each other, and the improved combat really makes Mercs more enjoyable and less repetitive than it was in RE4. I bought RE5 on PS4 solely due to Mercs because of how much I love it. I hope we one day get another game that plays exactly like RE5 (with the simultaneous walking and shooting ability from RE Mercs 3D added in) but with the scenario and design of RE4 (scarier, new enemy types, slower pace game with solid pacing, slapsticky writing).

That would be my dream RE game.
 
I originally despised it despite liking the overall gameplay.

  • Mind control Jill bullshit
  • Changing Jill's face and hair bullshit
  • Jill skin suit bullshit
  • Did I mention Jill?
  • ....
  • Censored deaths
  • Every single villain mutating
  • Weskers mutation seemed unwitting and a lesser fight than the previous encounters
  • Uninspiring Ndesu fight, compared to the fantastic El Gigante battles in RE4
  • Too much point grinds, even for things that were unlocked

And while all of that still applies, I found it to be one of the better games to replay.

One thing I never understood about bosses that are bullet sponges (like Ndesu)... why is it that 10,100 bullets are not enough to make the dude fall over, but that 10,101st bullet,.. oh man, that's all he can take. Adios. (not just RE5 is guilty of this)
 
One thing I never understood about bosses that are bullet sponges (like Ndesu)... why is it that 10,100 bullets are not enough to make the dude fall over, but that 10,101st bullet,.. oh man, that's all he can take. Adios. (not just RE5 is guilty of this)

You expect it for bosses at least, the big guys with the miniguns that drain most of your ammo to kill them are ridiculous
 
The entire humvee section sucked ass. The aiming sensitivity and viewing angles on the mounted guns were so shit. The Ndesu fight at the end is just the cherry on top.
 
I originally despised it despite liking the overall gameplay.


  • [*]Mind control Jill bullshit
    [*]Changing Jill's face and hair bullshit
  • Jill skin suit bullshit
    [*]Did I mention Jill?
  • ....
  • Censored deaths
  • Every single villain mutating
  • Weskers mutation seemed unwitting and a lesser fight than the previous encounters
  • Uninspiring Ndesu fight, compared to the fantastic El Gigante battles in RE4
  • Too much point grinds, even for things that were unlocked

And while all of that still applies, I found it to be one of the better games to replay.

For the billionth time on Gaf
NY0yI.png

the face was the same.

As for Jill's role blame the people shouting that 5 was racist.
Jill was to come back about halfway in an be your partner for the remainder...
However you were also going to fight Wesker solo but co-op became so integral they couldn't just drop it at the last boss.

Hell Barry originally started with Chris before shifting to Jill but Sheva eventually took that role.
 
For the billionth time on Gaf
NY0yI.png

the face was the same.

As for Jill blame the people shouting that 5 was racist.
Jill was to come back about halfway in an be your partner for the remainder...
However you were also going to fight Wesker solo but co-op became so integral the couldn't just drop it at the last boss.

Not sure I'd say racist so much as just ridiculous, the explanation in the game for why you're suddenly fighting tribal shamans and the like is nonsense

Claire in revelations 2 was far worse, that really doesn't look like the same person
 
I was incredibly psyched about Resident Evil 5 and was willing to take it for a straight-up Action game but the constant co-op absolute ruined it for me. I think I'd be really into it if there were an option to turn that shit off.

In RE4 I just left Ashley in a dumpster, played the game how I wanted and then told her to come out. I can't say I liked her presence, and if given the chance I'd love an option to turn it off as well, but it was mainly benign enough to just ignore her seeing how well the dumpster hiding actually worked for the most part.

I still can't wrap my brain around a dev thinking babysitting is even remotely fun in any shape or form. I wanted to pop a bullet in that lady's head every second I was playing...stop using my items!!!
 
After RE4 revolutionised the series, it had two ways to go: Full on action, or retain the 'best of both worlds' approach of RE4. I feel like RE5 took a small step in the wrong direction. I still loved it, but it tried to take the RE4 formula and incorporate elements from games that imitated RE4 in the first place. I can see why people hate it, but I enjoy my replay every few years.

It's absolute masterpiece compared to RE6 though, which is the worst thing that has ever happened to the human race (aside from Coldplay).
 
You expect it for bosses at least, the big guys with the miniguns that drain most of your ammo to kill them are ridiculous
Stun > melee > loop, this goes for every enemy btw, you should almost never run out of ammo.
The heavy gunners generally also get hit by the heavy melee which does a billion x more damage than your pistol
 
I genuinely love this game. Its kind of a shame that it released after RE4, that was an impossible act to follow.

Does the PC version still have GFWL?
 
I genuinely love this game. Its kind of a shame that it released after RE4, that was an impossible act to follow.

Does the PC version still have GFWL?

It installed something for GFWL and steam gives a key that it says you need but the game never actually asked for it
 
Not sure I'd say racist so much as just ridiculous, the explanation in the game for why you're suddenly fighting tribal shamans and the like is nonsense

People were throwing a fit from day one.
And regardless of it needing a change/edit based on opinion, what Capcom went with negatively affected the game.

And even then it is still my 2nd favorite of the series.


If you are a classic female in Revelations you just asking to get your face screwed up.
 
I still can't wrap my brain around a dev thinking babysitting is even remotely fun in any shape or form. I wanted to pop a bullet in that lady's head every second I was playing...stop using my items!!!

There's really no babysitting, sheva is pretty competent at killing enemies, dodging, reviving you, deciding which gun to use.
And she'll only use items you've given her obviously, if you don't want her to use it don't give it to her.
And before you bring up inventory space, there's no reason why the 9 spots on your side should be filled with just ammo and guns.
 
I loved it at release. I completed it solo and then ran through multiple times again solo and on co-op to unlock everything.

As a fan I felt it wrapped up the series and main characters of Chris, Jill and Wesker well. We even got to see Ozwell Spencer. The story wrap up felt more satisfying, especially after my bitter disappointment with MGS4, and I've honestly never played a RE game since.
 
The first 2-3 levels of RE5 are incredibly Resident Evil. Very spooky and scary. Once you get to the mines everything falls apart and zombies start shooting you.
 
I still think Resident Evil 5 is in the top 3 co-op shooters of all time. Great game, just maybe not a super stellar Resident Evil game.
 
I had much more fun with 5 than 4, to be honest. And with 6 far more than with 5.

6 is by a long shot my favorite of the action-oriented REs.
 
My biggest issue with Sheva's AI is her not actively using any melee. Only if you initiate a chain-attack and she's close by and she happens to feel like it does she get one hit in but other than that...she even shoots enemies on the ground instead of stabbing them with her knife. Pretty lame.

Ashley wasn't nearly as bad, even if there was no dumpster to hide her, because she would never move around by herself. She was pretty much chained to Leon, always stuck at the exact same distance behind his back so she was merely an extension of the player's hitbox and not an actual AI character you had to watch over.

Honestly, RE6 did it better than 5, by making the AI partner invincible with infinite ammo, but also not letting it interfere too much.

What I do like abaout 5 is the extended melee system and your weapon storage. It kinda sucked having to sell your upgraded weapons in RE4 if you wanted to make place for a new one. In RE5 you just keep the guns you don't need at home, but you still keep them and can continue to upgrade everything.

The balancing and progression isn't nearly as good as 4 though. Since the game is designed around quick co-op sessions, jumping in and out of chapters and you can meet up with anyone from absolute novices to players with all their end game equipment joining at chapter 1, I feel like some early stages were designed around carrying equipment you wouldn't normally have at that point during a fresh playthrough. They didn't really bother with balancing the game all that much.
 
I really enjoyed 5, I've played it through probably 3 times. I was playing it alone every time too and didn't have a major problem with Sheva. She may have gotten killed 2-3 times but it wasn't nearly the repeated horrible experience some of you have reported. I don't know if I like 4 or 5 better, honestly. They are both up there together. I've never played through 6 despite owning it on two different platforms (PC and 360).

I wanted to pop a bullet in that lady's head every second I was playing...stop using my items!!!

So don't give them to her? Don't give her guns and ammo that you want to use yourself. It's not that hard and doesn't take a lot of micromanaging.
 
There's really no babysitting, sheva is pretty competent at killing enemies, dodging, reviving you, deciding which gun to use.
And she'll only use items you've given her obviously, if you don't want her to use it don't give it to her.
And before you bring up inventory space, there's no reason why the 9 spots on your side should be filled with just ammo and guns.

I really enjoyed 5, I've played it through probably 3 times. I was playing it alone every time too and didn't have a major problem with Sheva. She may have gotten killed 2-3 times but it wasn't nearly the repeated horrible experience some of you have reported. I don't know if I like 4 or 5 better, honestly. They are both up there together. I've never played through 6 despite owning it on two different platforms (PC and 360).



So don't give them to her? Don't give her guns and ammo that you want to use yourself. It's not that hard and doesn't take a lot of micromanaging.

That was the least of my problems with the co-op. I simply don't like it AT ALL, that was one of my minor gripes and I really mainly threw it in there for some sort of comedic purpose which doesn't work online obviously. I'm not arguing that others shouldn't like it, that's just my opinion. The co-op ruins the game for me and I do wish I could just shoot her instead and play the rest of the game by myself.

EDIT: There not being any babysitting was not my impression of the game. It's actually the game that immediately comes to mind when I think of that mechanic.
 
"Poor man's RE4" is a good way to describe it. It's got a more "RE" story than RE4 did which somewhat redeems it, but in every other respect it's far worse than RE4.

Outside of Chapter 5 and parts of Chapter 6, the whole game is a snoozefest. They took the worst of RE4's island and stretched it out to a full game.
 
[Long post warning]
I will never understand how people can say this game is better than RE4, especially 'in every possible way.'

It's the equivalent of tracing over the prior's meticulously designed encounters and missing the most important details while tacking on poorly implemented features of its own.

Let's talk about the game's biggest issue. The combat loop was broken. They took RE4 basic design, added more enemies on screen, strafing, more automatic weapons and then apparently made the AI DUMBER. The enemy AI is dumber and slower at attacking on a per enemy basis I'm guessing to make up for their higher numbers (or they just couldn't recreate the magic). This is despite the fact they added strafing and more crowd control weapons and another character to aid
hinder
you.

The removal of the dodging mechanic I think is felt in the way many of the AI runs up to you and does nothing for two to three seconds. RE4 did this behavior as well but not to the extent this game does. It also constantly has enemies attacking from behind but gives you no good tools to counter this seeing as your aiming speed is still relatively slow, there's no dodging, and environments allow them to surround you easier. I guess a human coop partner was supposed to help this? I found most of the encounters involved a few enemies running up to you from multiple angles and stopping for 2 seconds which only gives you enough time to take care of one or two of them, then you get grabbed. So I had to attack one of them and then attempt to run forward past them spin around and repeat. In RE4, you usually could manage the direction enemies attacked from especially since they were less and the level design allowed you to funnel easier.

The coop implementation is pervasive and not very well done. If it weren't for the shoehorned in "both characters must activate switch on opposite sides of door to progress in every god damn map" there would be zero reason for the additional character to exist throughout most of the game (other than the annoying cavern torchlight section and... TURRET sections!). This fact makes it all the more frustrating when you realise how much better the game would be if they just removed the other character during single player. I also hated situations where I should have died and been punished for playing bad but then the AI partner comes and saves me, or the inconsistency with the opposite happening. Also made ammo management more cumbersome...

The treasure and weapon upgrade system was shoehorned into the end of levels and generally is not as balanced or interesting as RE4s implementation.

Turret sections.

Shit bosses.

Piss filter.

Terrible attempt at cover shooting.

Turret section boss fights against shit bosses.

That's my spiel on RE5. Make no mistake there is some fun to be had and I'm sure it's much better in coop but I still find most of these issues irredeemable. I've yet to replay it since my initial go.
 
I probably would've loved this game if they stuck with their original plan to make the game singleplayer. Playing RE5 solo is a nightmare, but I've never played it with another person, so maybe I just got a really bad taste of the game.
 
I probably would've loved this game if they stuck with their original plan to make the game singleplayer. Playing RE5 solo is a nightmare, but I've never played it with another person, so maybe I just got a really bad taste of the game.

It's truly great with a co-op partner. Sorta like playing a B action movie. It's fantastic.
 
Hey guys remember the awesome chainsaw death from re4?

iz58tgx3ntrnylcawzms.gif


Now remember how they bungled it in re5.
Apparantly if you hack the game to move the camera your head is still attached anyway...

llh_GH.gif


Compared to re4, re5 was about as violent as a tickle fight.
 
5 has a poor campaign (with enemy waves that usually dry up once the fun starts), but a great co-op and mercs. And the DLC chapters are rather good.
 
[Long post warning]
I will never understand how people can say this game is better than RE4, especially 'in every possible way.'

It's the equivalent of tracing over the prior's meticulously designed encounters and missing the most important details while tacking on poorly implemented features of its own.

Let's talk about the game's biggest issue. The combat loop was broken. They took RE4 basic design, added more enemies on screen, strafing, more automatic weapons and then apparently made the AI DUMBER. The enemy AI is dumber and slower at attacking on a per enemy basis I'm guessing to make up for their higher numbers (or they just couldn't recreate the magic). This is despite the fact they added strafing and more crowd control weapons and another character to aid
hinder
you.

The removal of the dodging mechanic I think is felt in the way many of the AI runs up to you and does nothing for two to three seconds. RE4 did this behavior as well but not to the extent this game does. It also constantly has enemies attacking from behind but gives you no good tools to counter this seeing as your aiming speed is still relatively slow, there's no dodging, and environments allow them to surround you easier. I guess a human coop partner was supposed to help this? I found most of the encounters involved a few enemies running up to you from multiple angles and stopping for 2 seconds which only gives you enough time to take care of one or two of them, then you get grabbed. So I had to attack one of them and then attempt to run forward past them spin around and repeat. In RE4, you usually could manage the direction enemies attacked from especially since they were less and the level design allowed you to funnel easier.

The coop implementation is pervasive and not very well done. If it weren't for the shoehorned in "both characters must activate switch on opposite sides of door to progress in every god damn map" there would be zero reason for the additional character to exist throughout most of the game (other than the annoying cavern torchlight section and... TURRET sections!). This fact makes it all the more frustrating when you realise how much better the game would be if they just removed the other character during single player. I also hated situations where I should have died and been punished for playing bad but then the AI partner comes and saves me, or the inconsistency with the opposite happening. Also made ammo management more cumbersome...

The treasure and weapon upgrade system was shoehorned into the end of levels and generally is not as balanced or interesting as RE4s implementation.

Turret sections.

Shit bosses.

Piss filter.

Terrible attempt at cover shooting.

Turret section boss fights against shit bosses.

That's my spiel on RE5. Make no mistake there is some fun to be had and I'm sure it's much better in coop but I still find most of these issues irredeemable. I've yet to replay it since my initial go.

I don't really get how the combat loop was broken. It feels the same as RE4 but better since you have more melee options.

Also what dodge mechanic?
 
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