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RTTP: Skyward Sword is a great game

Destroys me inside how the seemingly vast majority absolutely detest SS's motion controls. Literally the most fun fucking controls ever. I never got tired of swinging that sword.

SS was my first Zelda, and playing the other games after it was a major downgrade. Just mashing 'B' over and over is way less fun combat than swinging the sword.

What also kills me is that swordplay in all the other 3D zeldas is really, really weak, which is a big problem when it's a significant part of the game.

The motion controls and related clever enemy designs totally fixed this, and made it the first zelda where it's actually fun and challenging to fight enemies. Now, granted, Zelda is about a lot more than fighting enemies - but it's nice to play one where that part is a reason to play the game rather than something forgettable you just get through.
 
I really like Skyward Sword, and i adore the motion controls. They worked extremely well and added a lot of immersion and fun for me - except bomb bowling. I do think they are legitimate claims against it, like some unnecessary padding, a little too much hand holding at times and the one repeating boss fight. It had great characters, wonderful dungeons and a beautiful art direction though.

Overall, it was superb.
 
What also kills me is that swordplay in all the other 3D zeldas is really, really weak, which is a big problem when it's a significant part of the game.

The motion controls and related clever enemy designs totally fixed this, and made it the first zelda where it's actually fun and challenging to fight enemies. Now, granted, Zelda is about a lot more than fighting enemies - but it's nice to play one where that part is a reason to play the game rather than something forgettable you just get through.

I always laugh out loud when people say "Zelda's combat is traditionally deep, but they turned the game into 'Simon Says'".

Because as incorrect as that is, even Simon Says is deeper than previous Zelda swordplay.
 
It's a wonderful game. The hate for the game simply got too loud that it drowned out all the positive voices. Skyward Sword deserves a lot better because it absolutely paved the way for Breath of the Wild and games like A Link Between Worlds.
 
It's on the lower end of (3D) Zelda games for me, but it's still a great game in general.

I LOVED the controls, and honestly thought it had the best combat of any Zelda game. They didn't work 100% of the time, but they were accurate like 95% of the time. I can understand if someone feels 95% is not enough though, considering you're constantly using them.

Dungeons were great (especially the Lanayru ones), bosses were great, and the overworld was, for the most part, more fun to navigate than usual due to the dungeon-like design. I didn't mind returning to areas because you were finding new areas within the old ones. I even liked the tear collecting, shame so many people seemed to hate it.

Difficulty felt higher than it was in a long time (for Zelda standards), which I appreciated. I actually died a handful of times.

But on the negative side, the game suffers from a lot of unnecessary padding. There was no need for 3 imprisoned fights. There was no need for an escort mission. There was no need to return to the first fucking dungeon again. And the entire third visit to the surface was unnecessary. Should've just left most of that stuff as optional sidequests.

Also wasn't a big fan of the Sky which felt really empty. I say this as someone who loves the Great Sea in Wind Waker.

Oh, and Fi was fucking awful.
 
It's a weird game. For each thing it does brilliantly it has one design decision that felt annoying. If they got rid of a good amount of the filler content (the Imprisoned fights, some of the fetch quest stuff leading up to the dungeons) and made less stuff tied to motion controls (flying, swimming, balancing on a tight rope), it probably would have been one of my favorite games of last-gen. As it is I like it but I totally get where the haters are coming from.
 
I found the sword controls frustrating. I don't think they offered a better variety of strikes compared even to ancient OoT and the amount of enemies with weakness to one direction of swiping was an overused gimmick.

The game still has some great parts; Ancient Cistern being my high point, the Lanayru province has some fantastic design, time stones were brilliant. And I enjoyed the story following behind Zelda.

The lows are really what drag the game down. The Sky is badly designed, not enough things to do in all that space. Fighting the imprisoned multiple times was a drag. The Elodin Provence was terribly designed with digging and hills that made it too much of an obstacle course. Dowsing is awful.

And the stamina meter can go fuck itself. No one asked for asthmatic Link, no one. If they had kept that concept to just the silent realms it would have been fine.

Recipes and upgrades requiring bugs and ore and all this other crap. Let me just use rupees. I'm going to hate this in BotW.
 
It's okay. Some of the game's lows are inexcusable and I find it very hard to argue with people who hate it, but I liked it a lot in spite of those things.
 
Yuga in Link Between Worlds exists...

Also Onox and Veren were nothing antagonists in Seasons and Ages.

Haven't played Link Between Worlds, and Onox and Veran might as well be random bosses in any Zelda game for all the presence they have, but Ghirahim is flat-out terrible. Every time he showed up, I wondered why Link just stood there and let him drone on.
 
I really liked this game, not perfect by a long shot (imprisoned 3 times over is really annoying, and Fi can be grating at time), but still an awesome game, up there for my fave 3D Zelda along with OoT. The controls and sword play were amazing, its too bad we won't probably ever see it again, they worked very well for me, and when it started to get wonky a quick re calibrate and I was gold again. Oh and I fucking love Ghirahim, Demise was meh though.
 
Haven't played Link Between Worlds, and Onox and Veran might as well be random bosses in any Zelda game for all the presence they have, but Ghirahim is flat-out terrible. Every time he showed up, I wondered why Link just stood there and let him drone on.

Onox was bad but I thought Veran was a good antagonist. The stuff with Ralph and Queen Ambi was fine. The ages plot is much more substantial than seasons. Easier to do stuff with time travel than random weather.

Most Zelda games simply have you complete a dungeon to get an exposition dump with the bad guys mostly off screen. And then when they do put some effort into Zant and Ghirahim they end up being puppets for Ganon (or a boss that t might as we'll be Ganon)
 
Replaying it now. I love it. Probably mid-table when it comes to favourite Zelda of all time but still above almost every other game that isn't Zelda.

I actually really enjoy the motion controls, I realise they are gimmicky. My only real complaint about the game is that I can't sit on my sofa cos it's 10cm too far away from the TV for the pointer to work so I have to sit on the floor. Not really the games fault.
 
I really enjoyed the hell out of Skyward Sword. The dungeon design and weapon variety used in them is amazing (much better than the singular idea of Link Between Worlds.). Combat was great too, step up over the standard mash button of the older 3D Zeldas, with little errors for me in using the gold motion controller that came with the game.

It sits close second for me as the best Zelda, just slightly behind Ocarina.
 
I want an HD remaster so bad, but mostly just for quality of life improvements. This game had amazing dungeons, but pretty much everything else about the gameplay was mediocre. I loved the art, characters, and stories though. And fuck Girarihim or whatever the hell his name is was a very FANTASTIC villain. I loved that guy. Just make Fi shut up and have less redundant text reminders, etc.
 
I got the second flame for my sword just an hour ago, so I think I'm pretty much close to the end.

The only Zelda games I played are OoT and Link Between Worlds and now SS. Hands down SS has the best story so far and the best world by miles compared to OoT. In fact I didn't like OoT that much. I know it changed the industry of gaming back then but at this time I find it boring.

The only complain I have in SS is the filler and how it can be shorter in some parts of the game. Otherwise, I have really really good time in travling between the the sky and the underworld. I've never played something like that.
 
Only issue with the game is the padding (tears, tadtones) otherwise it's one of my favorites.

I can't wait for the time when developers (and videogame players!) stop equating completion time with perceived value.
 
Skyward Sword was my first Zelda game, and I didn't know what to expect beyond Medieval things and puzzles. I was immediately charmed by the introduction and didn't mind the tutorials too much; it had a breezy sense of humor, enjoyable characters, and did a good job in establishing the adorable puppy love relationship between Link and Zelda, such that her being snatched away in a tornado- along with the foreshadowed meeting with some apocalyptic monster- was a properly earned impetus for me to find out what was going on.

Pacing-wise though, I feel like the first dungeon is actually the most boring. I wasn't too interested in the forest scenery and, not really armed with typical dungeon-solving knowledge, probably struggled a lot more on it than I'd be willing to admit. I was beginning to feel that the series wasn't for me, but powered through and was met with Ghirahim. That boss changed my whole perception from that point forward; there was something about a greenhorn like both me and Link being suddenly thrust into a life-or-death swordfight against the self-proclaimed "The Demon Lord" that made me sit up and pay attention, to believe that if this was the first boss narrative-wise then the rest of the game must have a much more exciting adventure in store.

After that it was a non-stop power through. I took everything in stride- the locations, the dungeons, the various NPCs, the beautifully orchestrated music, the narrative and its surrounding lore, the nestled quests and fetch jobs, and the combat. SS Combat spoiled me. I really enjoyed the intimacy of the fights, the feeling of playing a little footsies and waiting for an opponent to create an opening to exploit with a sword direction that actually matters, and that's all due to the 1:1 motion controls. Pressing a button just doesn't have the same demand for my attention nor ability to immerse me within a skirmish as actually having to swing a sword does.

Speaking of pressing a button, man did I fucking underestimate how much better it is when Link is athletic. Run buttons, stamina meters, and being able to wall-run and climb up short ledges is a fucking godsend in hindsight of playing the older games like Twilight Princess, and it was another thing to actively dampen the experience of going backwards in time. Plenty of times I either fell off a ledge that necessitated going around the long way which I knew wouldn't have been an issue in Skyward Sword, or I realized the casual gallivanting Link calls a run was going to make my intended trips twice as long as they would be otherwise. Glad to see this back in Breath of the Wild because there's no excuse for that kinda shit in 2017.

Another thing I really appreciate in the game is how expressive Link is compared to earlier incarnations, even WW Link. He has an appreciated subtlety to his animations and voice acting, as well a large range of emotions and transitions between them that make him feel more like a living entity and less like a blank slate avatar. Yeah, he's kinda wall-eyed, and admittedly in the beginning I wasn't used to his look, but I eventually settled in and really loved watching this incarnation of the character react to the world and characters around him. My favorite scenes would probably be when Groose follows him to the surface and Link eventually calms him down, the scene where Zelda goes to sleep on him and he's just not having it, and the fake out ending after you beat the Imprisoned for the last time. Love, love, love Skyward Sword Link. He's an adorable little child.

Finally, the ending. Having to let Fi go, as well as the music in the staff roll?...... I cried.

I could probably keep going, and my biases due to this being my first game in the series probably show, but Skyward Sword is probably a top three game for me personally. It'll always have a special place in my heart, and I'll probably play it again in the lead-up to Breath of the Wild's release.
 
I absolutely adored the game back at release when I played it. The motion controls brought a lot to the experience, and at the time, I struggled to imagine how they would go back from motion controls, specifically in terms of the enemy encounter design. Glad I played it in a bubble, because any negatively towards the game totally passed me by, the few folks I knew who played it loved it as well and really goes down well in my memory as a result. Just a fantastic time. Really liked the layouts of the major areas too.
 
Controls worked every time for me only had to re calibrate maybe once in my entire playthrough. The dungeon designs are awesome, and that final battle is EPIC. Awesome entry in the series.
 
No, it's not. And don't matter how many times people try to pass the blame on the user, the controls are terrible.

Nah bro, it's you. It's been shown time and time again that the controls work just fine. I guess it's possible your controller is fucked up but it's more likely that you're just not good with motion controls.

That's okay too, you know.
 
As someone who plays Zelda for the grand adventure, it starts off pitch perfect, but then as the game progresses, the constant fetch quests in the same environments really killed it for me. It was the only 3D Zelda game (barring the triforce hunt in WW perhaps) that I had to force myself to finish. And the only one my wife looked at and, without me having talked about it, said, it's not that good is it, should I still play it? And I honestly couldn't recommend it. Fi and the sword fighting were just minor niggles for me. It was the structural pacing that brought the game down hard. Outside of the first time you jump down the clouds, or that one time you go in the storm zone, there's practically no moment of awe either. Just a lot of busywork.

But it's all good, some people liked it, and now BotW looks to be exactly what *I* want.
 
Skyward Sword is great. I never had issues with the controls and I wouldn't play the game any other way. It made for a unique Zelda game with mechanics you wouldn't be able to pull off with traditional controls.

The game itself has, in my opinion, the best characters in the series. I also loved Skyloft and many of the dungeons.
(Timeshift Stones were awesome.)
My least favorite part of the game is the long introduction, but I never thought it was nearly as bad as Twilight Princess'. After replaying the HD version last year, I can confirm I still find that to be the case. Either way, after the first hour or so, the game really picked up for me and I enjoyed it until the end.
 
Oh the controls worked for me, I just didn't like them - they were a novelty to me, one that wore off quick. Also the endless backtracking and the lack of an open world really hurt my experience of it, with segmented areas cut off from one another. I know they did that with Twilight Princess as well but if the N64 could provide us with large open worlds in Ocarina and Majora then the GameCube and Wii sure as hell could do so.

I liked it otherwise, though I didn't finish it and never will. The art design was great and a perfect step on the road to Breath of the Wild.
 
Unfortunately I'm in the camp of thinking this is easily the worst of the 3D Zeldas, and not even a great game. Overly padded, revisiting each area 3 times is awful, kills the spirit of adventure. The sky just feels like a hub world, choosing the different levels. The story is there but the sole adventure is lifeless.
 
Oh the controls worked for me, I just didn't like them - they were a novelty to me, one that wore off quick. Also the endless backtracking and the lack of an open world really hurt my experience of it, with segmented areas cut off from one another. I know they did that with Twilight Princess as well but if the N64 could provide us with large open worlds in Ocarina and Majora then the GameCube and Wii sure as hell could do so.

I liked it otherwise, though I didn't finish it and never will. The art design was great and a perfect step on the road to Breath of the Wild.

Both TP adn SS had multiple open areas at least the size of hyrule field.
 
I really wanted to like Skyward Sword but the game just chugs along so damn slowly. From the backtracking through the same areas over and over, to the reusing of bosses, right down to the painfully slow speed the text box scrolls. I enjoyed the story but I felt like the game was way, way too long-winded.

I will say this though: the final boss was fucking awesome. One of my favorites in any Zelda game.

The boss also seems ridiculous considering he baits you into fighting him through the portal in the past. But then you're free to go to the present if you want to and nothing bad has happened so... Is he still just waiting through that portal? Well that seems like a solution to saving the world. Just don't fight him. He's clearly not planning on pulling any shit anytime soon.
 
At first I hated the controls. Then when I got the hang of it, it was probably one of my favorite Zelda games. IMO if you thought the controls were terrible, you were probably playing it wrong.
 
I thought it was a fantastic Zelda game if we ignore the Silent Realms. Those sucked.

Another thing I absolutely hated was the lack of exploration. I wanted to explore more!
 
I enjoyed but remember very little of it.

I remember not liking the graphics and artstyle, but loving the motion controls. Villain was pretty good too.
 
The games controls were held back by the Wii for sure. The motion+ worked beautifully on the Zelda game on Nintendo Land on the Wii U and felt pretty 1:1.

That said, I never felt it was so bad as to be unplayable, and I got really far into the game before losing interest. Looking forward to the inevitable Switch remaster.
 
Motion controls
You can't convince me they didn't work. Even if they didn't, you can effortlessly recalibrate them. In the 3 different homes I've played this game, they've worked fine. I don't think most people realize you can repeatedly press down on the dpad to recalibrate the motion controls?

Oh I did realize that. Actually I had to recalibrate this thing on average every 30sec.
This made me give up the game really fast every time I wanted to play it.

Maybe the Wiimote I got with the game was faulty but back then I found no way to check if this was the case. I didn't want to buy another one just for this game and end up with the same issue.
 
I downloaded a completion save so my first experience with the game was on hero mode, which was a real challenge surprisingly. A massive pain for potion upkeep and every single sword malfunction almost made me quit the game entirely, but I did finish it.

The bad outweighed the good and it probably is my least favorite 3D Zelda. The repetitive structure, the mostly boring dungeons, the tedium of many of the overworld segments and sky hub. The forced story segments never drew me in, and there was no sense of discovery or adventure. It was a linear obstacle course where most of the tasks are either unmemorable, frustrating, or just boring.

I did love the painterly visual aesthetic though, and there were a few great sequences such as the time-shifting sand skiff or the ghirahim fight. They were just too rare and were overwhelmed by how much I disliked the rest of the game.
 
No it is not, it is easily the worst main Zelda game. The controls were tiresome and unnecessary, the sky overworld was empty, the land overworld had 0 exploration and was just a glorified dungeon (why would the overworld need to have a format same as dungeons? we always had dungeons for puzzles and linearity and the overworld for exploration no need to mix those things up), the handholding reached grand new levels with Fi. I liked the graphics and the dungeons were pretty okey other than that worst main Zelda game as I said.
 
For those planning on replaying this on Dolphin, you can disable most of the annoying pop-ups (either from Fi or when you grab an item for the first time) using AR Codes. You can also speed up the text speed; I dont recall the codes but a quick google search should help. I know that these 2 simple QoL tweaks made my time with the game a lot more manageable.
 
The Imprisoned is only boring if you go for the toes. You never go for the toes.

If you parachute onto him it's one of the most entertaining Zelda bosses ever.
 
Both TP adn SS had multiple open areas at least the size of hyrule field.

There were large maps in both games, don't get me wrong, but I thought the lack of any real large open hub hurt them, for me at least. Twilight Princess had several sections or Hyrule Field that were almost entirely empty or just featureless, or both.
 
I don't think it's a great game, but I do think it has more good points than bad. I honestly don't think there is such a thing as a bad Zelda game, so arguing about which the "worst" one is seems pointless to me. It's a flawed title but still had enough unique stuff to make me happy.

The whip was my favorite new thing in the game. The motion controls were fun and worked well most of the time. What I didn't particularly like was how the game had a lot of prompts basically telling the player exactly what to do. It was kinda insulting. The back and forth between the overworld and the sky world also had quite a bit of time wasting filler which could have been trimmed down. But the whip! Yay! Zelda rocks!
 
I'm not going to excuse all its flaws ranging from filler like fetchquests (cheers Faron) and plain bizarre oversights (I know what these trinkets are, stop telling me!).

But I always got the impression SS got way more shit than it should mainly because of motion controls more than anything else, some people just can't quite adapt, blame the game and that's that, I mean some people act like Bomb rolling is a bad thing, the mad men!

In general though Skyward Sword just follows the trend of all post N64 3D Zelda titles of not reaching its potential whilst having a fanbase that expects tenouttaten every time without fail, my hot take is that the series has been in something more of a 8/10 territory for years now but that franchise legacy is too strong. Still, there's little out there like Zelda so it always feels like an event.
 
The game had some flaws, but I still think it´s an excellent game and a legit Zelda game with some truly amazing moments. The whole Desert Area was fantastic and the fight against Demise is my favorite boss fight (and sword fight) in any Zelda game. I liked motion controls, the depth they added to swordfightting and to some simple items like the bombs was very nice. As for favorite item, the beetle is hands down the coolest item in any Zelda game ever. You can use it to activate switches from afar, make aerial recoinassance, bomb enemies, grab items...It controls very well and using it is also a minigame in itself. The story is simple but good and some characters like Groose are awesome.

I replayed this my GF not long ago, she hadn´t played any Zelda before (in fact this was the 3rd or 4th game she had ever played before) and she loved the game. After finishing it we started TP but she didn´t like it much, one very important reason being no motion controls. We´re currently playing through WWHD and she´s enjoying it a lot, though she still says once in a while that she misses the motion controls in SS. Right now for her it´ll be SS>WW (in progress, still very early in the game)>>>TP.
 
On the terrible controls, I also had this experience at first. But it turns out (at least in my case) the game played horribly with third party controllers. I was so frustrated at one point I was yelling at the game (first battle with Girham) and shelved it. Some time later something made me go back with a first party wii mote with motion plus built in (I previously had dongles on the old style remotes) and it was immensely more enjoyable; I ended up really liking this Zelda.
 
It's on par with Wind Waker for me. It also has some of the best moment-to-moment gameplay of the whole series.

Regarding 3D Zelda titles my ranking looks a bit like this:

MM >>> OoT > Wind Waker = Skyward Sword >>>>>Twilight Princess
 
I fuckin' hated the game. The waggle was terrible.

I would attempt to replay it again, but then I would have to sit through the unskippable first hourish instructions which is unforgivable.
 
Complaining about waggle in this game is like playing Bayonetta 2 in auto mode and saying that the combat system is just button mashing; if you take your time and learn the system you´ll find it incredibly satisfying.
 
No, it's not. And don't matter how many times people try to pass the blame on the user, the controls are terrible.

Yes, I know I can recalibrate them, I did it at least once per session as they started to fail on every session I'd with the game.

The only thing I agree, is that I really liked the visual style (that and that Fi ain't as bad as people say)

This.
 
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