![t1cp1vX.gif](http://i.imgur.com/t1cp1vX.gif)
Super Metroid is so fucking good. One of my all time favorites, and depending on the day my pick for THE GOAT (Resident evil 4 or Metroid Prime get the other days, on crazier days, it's Ninja Gaiden Black). It kicks ass in so many departments as an action/adventure game, and man I want a 2d metroid game like this again. Zero Mission was more or less the last game in its ilk, Fusion is a bit different in comparison.
I've always been of the opinion that on balance, most games that borrow from Super Metroid, borrow the superficial stuff, but not like what really makes Super Metroid special. For whatever reason the structure got turned into "this door is x color, you need this item to open these doors, and this other item to open these other colored doors". And to an extent Super Metroid is that, to an extent.
It's a lot more organic in its design though, there are so many sequence breaks in this game, that simply can't be dismissed as "well that was a glitch". Mock balling is a glitch, I could see how the bomb jumping works wasn't maybe intentional (not sure on this one). But shinesparking stuff, and more importantly the stuff you can do earlier because of Wall Jumping is totally a part of the experience.
There are items you don't even need if you just wall jump, there are some great stretches like the abandoned ship, miridia, and a lot of what you do in Norfair where you actually have multiple paths to where you need to be going to finish the game. In contrast a lot of Metroid-Like games never really nail that level of freedom, or the Igarashi Castlevania thing where the free roam nature ultimately is a bit Superfluous to me as it just leads to gear that is borderline useless.
The bosses are still as fun to fight, I like the little wall trick for Draygoon. Yeah whatever Crocomire (fuck the spelling), and Kraid are pushovers, and on balance I like bosses in Metroid Prime more than Super Metroid, but they are still a blast to play today.
The music is ace:
https://www.youtube.com/watch?v=RpK90zUw4Lo&list=PLCA36710C4E87DEA9&index=15
^that's used for a plant that just swings back and forth like a dweeb. That fight should suck, but it all feels so menacing and neato lol
https://www.youtube.com/watch?v=Lwgmj84q9z8&index=14&list=PLCA36710C4E87DEA9
^And this one of the lesser tracks, the stuff for Norfair is even better.
Not dissing modern games that use a Metroid-like strucutre, I quite dig Ori and the Blind Forest, Shadow Complex, and Axiom Verge, but it's a class or two (or 3) below how good I think Super Metroid is.
Loved this game when I was 7, and I love it even more now that I'm 27.
What say you gaf?
Also favorite Starburst? It's not really a question, the correct answer is pink.
Edit: Oh addition, but I kind of miss having mechanics like the wall jump in Super Metroid. Not that we don't get wall jumps, but I mean mechanics that require a bit more execution. I'm not saying I want Super Meat Boy with Super Metroid's wall jump, that would be stupid, but having mechanics you can actually get good at on an execution level can add a lot to an experience. It effectively is what makes up the speed running of Super Metroid, it's already a great action/adventure, but higher level players that learn the little tricks can make replays of the game that are more interesting and make subsequent playthroughs different from each other. That's neato, why is this a lost art? I feel games that have mechanics with that level of execution are fighting games and japanese beat em ups like Bayonetta, and with those games it's a very specific type of high level play.